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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » The instant-suicide mod » 2019-02-21 14:16:57

Taz
jasonrohrer wrote:

Options:

1.  It could, as suggested in the github issue, just disconnect you instead of killing you.  That will essentially just block this mod.

2.  /die could be extended to cover the case when your mother is NOT holding you.


Neither of these options addresses the problem that regardless of which method a baby uses to suicide, it creates skeleton trash that the village has to deal with.  I understand that skeleton trash is part of the game, and that's fine, when it happens as an organic part of the intended gameplay.  Babies dying from neglect is organic gameplay.  Babies suiciding isn't.  We shouldn't be punished in the game with having to constantly be cleaning up baby skeleton trash. 

Please, please, please, please, pleeeeaaaassse make the skeletons of anyone who dies under the age of 2 disappear after like 10 seconds.

#27 Re: Main Forum » This week's update is the worst » 2019-02-20 01:18:02

Taz
Rage wrote:

one more bullshit post and i file suit tomorrow


Recipe for Bullshit Cake

Ingredients 
   
Cake:
1 cup canola oil
1 cup water
4 Tablespoons cocoa
2 cups sugar
2 cups flour
1/2 teaspoon salt
2 eggs
1/2 cup sour cream
1 teaspoon baking soda
1 teaspoon vanilla

Frosting:
1/2 cup butter or margarine
4 Tablespoons cocoa
6 Tablespoons milk
1 box confectioners sugar
1 cup chopped walnuts (or other nuts if you prefer)

Directions
   
In a large sauce pan mix the oil and water and cocoa on medium heat. Mix well with a whisk, this will take a little time and then it will blend all at once. Bring the mixture to a low boil and then remove from heat to cool slightly. Add the sugar, flour, and salt to the water/oil/cocoa mixture. Stir well with the whisk, ensuring that there are not lumps of flour. Crack the eggs into a small bowl and beat them, add beaten eggs to the main mixture. Blend in the sour cream, baking soda, vanilla and cream together. Pour the whole mixture onto a large cookie sheet with high sides. Bake at 375 degrees for 20 - 22 minutes. Let the cake cool, but keep it in the pan, you serve it from the cookie sheet.

While the cake is baking, make the frosting. In a large sauce pan melt the butter and mix in the cocoa and milk. Bring this to a slight boil. Removed from heat. Slowly add a whole box of confectioners sugar while whisking. Add the chopped nuts and the vanilla. It will be very runny, that's o.k. Pour the mixture over the cooled cake and spread it to cover.

#28 Re: Main Forum » This week's update is the worst » 2019-02-19 14:21:19

Taz
golmock wrote:

I doubt if you've ever played a game yourself.

I googled random words, found this forum, signed up for an account, and spent some time making a few posts, all so that I could communicate with a stranger about a game I've never played.  *thumbs up*.

#29 Re: Main Forum » This week's update is the worst » 2019-02-17 17:09:04

Taz
golmock wrote:

Eve have to farm

No she doesn't.

#30 Re: Main Forum » This week's update is the worst » 2019-02-17 16:26:28

Taz
golmock wrote:

She has to make kilns, bowls and tools to make a fire. That's a fact everyone knows.

wut?

https://onetech.info/82-Fire/recipe  <--- no kiln or bowl needed.

#31 Re: Main Forum » How should clothes work heat-wise? » 2019-02-08 00:19:10

Taz

Heat should work based on desired gameplay.

I.M.O. --

Grasslands should be the ideal biome for players to live in.  Grasslands should be just slightly too cool.  Such that making and wearing a straw hat and straw skirt (or a simple wool, or seal skin) is enough to bring players close to perfect middle temperature when standing in a grasslands biome.  Should also be a perfect temp for a naked person (babies) standing within 1-2 tiles of a normal slow-burning fire.  The grasslands --- where food and fertile soil are most readily available --- are where the game temperature mechanics should be prompting people to make camps and early villages.


Prairies and Swamps should be cooler than grasslands, but still decently livable places IF players are wearing more clothes (like rabbit shoes, shorts, and shirt).  Those villages that invest their time/resources into making more clothes are the villages that should be able to comfortably expand into the prairie and swamp biomes.


Deserts and Jungles should be too hot to comfortably live in without shade.  Being inside a completed building (4 connected walls with however many doors) should provide shade.  Being inside a building (with no fire) should make deserts and jungles feel cooler temp and more livable.  Villages that have become towns capable of spending time on housing projects should thusly be able to expand into desert and jungle biomes if they want. 


Badlands and Arctic should be too cold to comfortably live in.  Though being inside a building with a lit fire (imagining a centrally located fire inside a 5x5 building) should make badlands or arctic feel warmer temp and more livable.  Like with deserts and jungles, villages that have become towns capable of spending time on housing projects should thusly be able to expand into badland and arctic biomes if they want.  But with the added issue of needed to keep a fire going inside the buildings in order to get the full warmth benefit of a house in those cold/harsh biomes.



***

I don't know the coding.  I don't know the programming maths.  I just think that the above biome situations should be the norm of the gameplay.  And all the effects of being too hot because of too many clothes or wrong type of clothes, or being too cold from too few clothes or wrong type of clothes, should be extrapolated from the above in whatever ways make the most gameplay sense.


***

#32 Re: Main Forum » Snow griefing. » 2019-02-07 00:48:02

Taz
Léonard wrote:

This is awful. Please remove the snow[balls].

Yup.  Agreed 100%.

#33 Bug Discussion » Game on mushrooms? » 2019-01-28 00:20:23

Taz
Replies: 1

Everyone in my town had the same problem.  Ghost objects appearing that aren't really there.  Picking up an object and it turns into a different objects.  Dropping objects and they turn into other objects.   

Example:  I put down an empty bowl and it turned into a clay pit.

#34 Re: Main Forum » To Moon Exposito II » 2019-01-21 21:57:25

Taz

Greetings, from your Great(x6) Aunt Emperor Exposito of Generation 3. 

It's cool to see our family lasted a while and had lots of people get to play in it.

#35 Re: Main Forum » Are these things still a thing anymore? » 2019-01-16 15:49:18

Taz

The 3 Pillars is it's own thing.  It was started by Twisted (Honey Bunny Games) as seen in some of his OHOL youtube videos.

https://www.youtube.com/watch?v=hlTmE4WIUME

#36 Re: Main Forum » Paul Bunyan Can Help Towns Live Forever » 2019-01-14 04:17:27

Taz

This inspired me.  I did it today on Server 2.  Discovered a decent sized village just 2 Axe-Heads distance to the west of my village.  They're now connected by a trail of downed trees. big_smile

#37 Re: Main Forum » Wondible's Client Patches, Mod Client » 2019-01-06 20:08:06

Taz

Is there a way to run your mod and AWBZ zoom mod at the same time?

#38 Main Forum » SUGGESTION: Granary » 2018-12-18 21:06:13

Taz
Replies: 1

~

Harvest is messy.  Free the Tiles!


PROPOSAL:  A stationary Granary object that can be used to store a large amount (10? 15? 20? more?) of raw food item (berry, carrot, wheat grain, etc.).


"The oldest granaries yet found date back to 9500 BC" source


~

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