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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » [Disc] things you don't like about gameplay » 2018-08-04 13:16:24

+1 to stacking items like plates, bowls, seed piles etc.

#27 Re: Main Forum » Do you curse people for casual reason ? » 2018-08-03 07:01:44

Haha I enjoyed watching you having a sook.

Never claimed to be a math pro, nor did I say 20 cooked mutton are the equivalent of 5 pies. Learn to read, ya sook.

Cooking 20 mutton isn't the end of the world wink

Edit: Just read you weren't even going off I said were instead talking about number of sheep instead of 20 mutton haha. I guess you also need to learn to math, ya sook wink

#28 Re: Main Forum » Do you curse people for casual reason ? » 2018-08-03 06:23:24

thegolfpantsguy wrote:

nah i mean, i was working the last 10mins to get that mutton
feeding and butchering, carrying behind oven, cleaning...
and the guy made 20 cooked mutton...
we dont had that much plates free, but there was clay deposits everywhere
mutton does not spoil or decay, it was a still small civ and we needed the food
and that was all the mutton we had, there was just the muflon left
and berries and carrot were kinda short and had to regrow cause i feed and butchered like 6-7 sheeps

anyway 80meals wasted

Pretty much the equivalent of wasting a kindling to cook 5 pies. Not the end of the world, but worth a talking to.

#29 Re: Main Forum » Sent to New Eve: Don't blame your children. » 2018-07-28 16:51:53

Yep. There's a reasonable chance that if you're in a terrible spot, your kids are running to get away from your terrible location.

#30 Re: Main Forum » How much does your food cost? » 2018-07-28 16:11:01

YAHG wrote:

If we are going for long term, most of the other numbers are irrelevant only the iron matters.

This is why berries are the best.

In the 288 gen run we needed about 70 baskets or so. Pies are definitely essential and from looking at the above numbers, it does appear as if berry pies are superior if we're trying to minimise our iron usage.

#31 Re: Main Forum » What happens when OHOL gets as advanced as now? » 2018-07-28 16:09:41

YAHG wrote:
Alleria wrote:

If you're a good player and don't tolerate sponges, then you can easily just hang out and RP for 20 minutes.

I rp/idle irl for like 90% + of the time. Easy.
Africa is noob continent that is why it is so shit.

The truth bombs are being dropped.

#32 Re: Main Forum » How much does your food cost? » 2018-07-28 13:46:34

Given straw is one of the most valuable resources (composting and baskets), anything that's "<<< straw" is typically better than anything that's "<<< wheat".

Those who have been involved in long-term civs and the generation runs know what I'm talking about.

Tacos are shit. You should NEVER farm pigs (unless for RP reasons).

Pies confirmed as best food.

#33 Re: Main Forum » What happens when OHOL gets as advanced as now? » 2018-07-28 12:28:51

If you're a good player and don't tolerate sponges, then you can easily just hang out and RP for 20 minutes.

#35 Re: Main Forum » Deliberately lagging server out » 2018-07-27 12:32:44

JonySky wrote:

I do not understand how he managed to live 60 years locked in a room with only 6 cakes

Easily. 7 carrot pies will get you to 60.

#36 Re: Main Forum » Berries are over, they hurt colony water&food multipliers when spammed » 2018-07-27 11:48:36

pein wrote:

...establish a secret order no one knows about...

seriously guys, just plant more, you gonna switch 4-5 foods and then over and over

A good baker will provide at least 6 yums, and with your other regular foods like carrot, cactus, corn, and berry, that's an easy 12 yums, the equivalent of 78 EASILY obtained calories.

Depending how much and what work you do, yum can easily make up more than 60% of your caloric intake.

Sure, food diversity means reduced efficiency for both the consumer and the food maker, AND you are incentivised to produce usually suboptimal foods (like eating carrot), BUT it really doesn't take that much more effort if you're doing it right.

#37 Re: Main Forum » N/A » 2018-07-27 09:48:28

Stepping_Razor wrote:

Yum multiplier actually slows down the rate that your food bars disappear.

Fake news.

#38 Re: Main Forum » Berries are over, they hurt colony water&food multipliers when spammed » 2018-07-27 09:46:24

+1 to Matbat. Great post.

53 yum bonus - enough calories so that you won't need to eat for 23 minutes. In fact, I didn't have to eat for the rest of my life!

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#39 Re: Main Forum » Apology » 2018-07-26 16:33:50

Seriously? If you can't deal with cursing you shouldn't leave your house, let alone use the internet OR GOD FORBID PLAY OHOL!

#40 Re: Main Forum » My beloved Jason! Get rid of omelet items. » 2018-07-26 10:15:29

FounderOne wrote:

For omelets you need a fire  and plates. Also you need to gather the eggs and cant eat them raw.

They are a good addition for eve camps in between the time when berrys are growing and in emergency's. But I never saw a population only rely on eggs.

I lived nearly a full life nearly solely off omelettes (ate a popcorn and about 4 berries), but that doesn't mean they're OP. I just happened to live in between around 15 ponds, a good desert and a bountiful grassland.

The biggest problem with omelette is that they aren't storeable and take up a plate. I guarantee you'll never find a medium to large civ using omelette as a majority food source.

#41 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-26 07:58:11

yaira wrote:

hmm the discord link is invalid.. plz check

https://discord.gg/ezbqtm
There you are my dude. Most people don't hang in VC, but everyone's welcome.

#42 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-26 05:45:44

While I'm usually not down for a 1 on 1 lesson (unless it's in one of the Discord towns), I'm more than happy to discuss meta, or just answer questions either in text or voice on the Discord.

#43 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-26 05:41:42

zennyrpg wrote:
Alleria wrote:

I think we've established that stew is a fun RP food that has it's place in the mid-late game (around the time of pie production) and that foraging wild foods is preferable to berries pre-steel.

Wild food is preferable, but I still think ~9 berry bushes can make a big difference for yum and kids.  Obviously you should rush tools, and if you are/have great players you don't need it.  But for mere mortals, I still think berries are a good idea.  The eve doesn't even need to do it, young children can set this up easily.

Absolutely. I've made crock pots as Eve for the stew zealots in the past, given at the end of the day, this IS just a game and we're playing it to have fun. If my kids don't feel comfortable doing anything more progressive, then I'm very happy for them when they make a berry farm (provided in good location, preferable adjacent to at least 3 ponds). Just had an amazing life with randoms and got to sheep (caged, not free range) by the end of gen 2.

#StormFamRepresent

#44 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-26 02:47:46

I think we've established that stew is a fun RP food that has it's place in the mid-late game (around the time of pie production) and that foraging wild foods is preferable to berries pre-steel.

#45 Re: Main Forum » Is 'One Hour One Life' worth it? » 2018-07-25 15:43:06

Lotus wrote:

3.) There are no hackers or exploiters. Just annoying griefers, like every game has.

Not necessarily a con though. There's nothing more satisfying than plunging a knife or arrow into the heart of a filthy griefer!

#46 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-25 15:35:41

Potjeh wrote:

They will not last forever with no work. You need to haul soil for each harvest, so they're always more expensive on hauling time. And it gets worse as soil pits and ponds deplete. And berry farms can deplete them both real fast. And kindling is irrelevant. If you empty the first pot of stew and you still don't have an axe, you're doing something wrong. Swamp tree stumps should be more than enough fuel to make stew until you have carts, and then you can just haul in batches of 12 curved shafts if you really don't want to use firewood for kindling.

My dude, I'm specifically talking about pre-steel era. I've said stew is acceptable post stew. Kindling loses most of it's value by gen 3-4.

The hustle doesn't finish once steel tools are made. You'd better keep hustling until you've got that compost "stewing" wink away. I love RPing with stew as much as the next person.

#47 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-25 15:31:16

Hypothetically, let's say you have an Eve with 3 children. 1-2 players should be always present at the kiln doing pottery and processing iron. 1 player should be collecting iron and clay. 1 player should be collecting food for the smiths. This food should be primarily cactus fruit and wild berries collected in bowls. If all 4 players are productive (top 10% of players), and Eve didn't take too long to find civ location, you will have the axe and hoe around the same time as Eve hits menopause. After this, grandchildren will begin rising and farming efforts will ramp up.

I have done this many times when I'm fortunate enough to be playing with good players on both Discord runs and with randoms.

Both stew and berries require significant investment (for a pre-steel civ). If you can get away with it, foraged food, perhaps in conjunction with omelette is ideal.

#48 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-25 15:13:16

Potjeh wrote:

You're ignoring the most important resource - time. Most time is wasted on hauling, and you need to haul a lot more soil and water for berries than for stew. Berries can be better if they're right next to soil and water, but soil pits run out fast. A basket of soil and three bowls of water is sufficient for a pot of stew, but for equivalent calories in berries you need to haul almost twice as much. I wouldn't put that much weight on hoe usage, because you should need a maximum of two stone hoes, steel hoe should be ready by the time the second stone hoe breaks.

Back to OP, I make 3x3 fields for stew and plant carrots and one corn in them. While carrots are growing you can get beans and squash to replant in these fields after carrot harvest.

My main point was time. To haul enough soil for 10 berry bushes will take you 3 and a bit basket loads of soil. 30 seconds is NOT a lot of time lol. Berry bushes will also be with you forever, whereas that stew will be consumed with no return very quickly.

I must again emphasise the kindling cost. Stew making is in direct competition for kindling with the smith. Stew is a luxury and can fuck right off until post-steel stage.

Also, as I said before 1 soil pit produces 30 soil. To sustain a mid size civ until steel tools are available you only need around 2 or 3 soil pits. I've gone over the maths in my comment, and it's clear beyond doubt that berry bushes are a better option/investment.

tl;dr Well chosen civ sites should have AMPLE wild berries and cacti. Optimally, you SHOULD NOT need to have ANY crops before steel tools. If food is likely to be a problem berries are best

#49 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-25 13:17:22

JonySky wrote:

about the comments with the berries ... I disagree

an adult needs 3 or 4 berries to be completely satisfied
I think people overestimate the power of a berry

5 adults eating berries ... they do not last 15 minutes

It is ideal for the little ones (1 berry leaves you the full hunger bar)

But for 1 adult you have to resort to more elaborate meals (pies and stew)

Fortunately, we don't need to speculate as we can just look at the hard numbers. It's completely irrelevant whether it takes 3 meals to satisfy you or just 1. The heart of the matter is what foods give the biggest bang for your buck (resources (incl. time) put in versus resources got out).

Why would you try to argue in favour of a complex and expensive meal like stew for early game use, when we have omelettes which are free and plentiful enough to feed the entire early game population. I'm not saying that berries are in all situations superior to stew, but I'm definitely saying stew has NO place in the early game. Simply an indisputable fact.

Corn can be useful if used properly in the early game and is definitely superior to all other crops except berries (used in popcorn or fresh if maximising yum), but I'd personally avoid it since it's often misused and attracts attention away from actually progressing the town (smithing and preparing for sheep).

~~~~~~~~~~~~~~~~~~~~~~

A stew provides 196 calories. (forgive inaccuracies, I'm not sure of exact values and probably have omitted something)

It costs about ~2.25 dirt, ~3.25 water, ~2.25 hoe uses, min. 2 bowls, a crock pot, 1 kindling (valuable early game).
Also takes quite a bit of time. You need to find the seeds, wait for them to grow, prepare the ingredients then cook.

This means you're getting about 87 calories per dirt or 60 calories per water.

If we only compare the caloric value based on dirt and water, then this sounds excellent given berries only provide 35 calories.

Given the average stone hoe lasts 20 uses, we can get 9 stews producing 1764 calories (enough calories for about 5 people), or we can plant 10 berry bushes (takes 12 mins from planting to first harvest, or 8 mins in between harvest) we can produce more than 2100 calories (enough calories for about 6 or 7), BUT the KICKER is that these bushes will produce for the rest of the civs life, whereas that stew will be consumed and require more hoeing. This isn't even considering the much larger time investment that goes into stew, which means less time supporting the smith. Anything that isn't in direct support of the smith is a lower priority.

Because of the high value of rope (worth 4 soil and 8 hoe uses) anyone worth their salt will agree it's best to minimise their usage for stone hoes. This means after accounting for the rope cost, a stone hoe really only gets you about 6 farming plots. Soil isn't worth much early on (as stated, 30 soil per pit).


tl;dr In a wild food poor Eve settlement the optimal strategy is to make a single stone hoe, make approximately 10 berry bushes, make omelettes, and rush steel tools ASAP

#50 Re: Main Forum » Is 'One Hour One Life' worth it? » 2018-07-25 10:34:04

1. Every game has lag and other bugs. While OHOL is no different in that regard, it does have an excellent developer who is constantly bug-fixing and optimising the game while also adding new content. Over the past couple weeks there has been a notable spike in lag, but it's only a minor nuisance and is currently under investigation and it looks like Jason has found a few potential fixes.

2. The apocalypse hasn't happened in a few months and likely won't until the tech tree advances to a point where it's genuinely difficult.

3. No, none whatsoever.

I want to emphasise that this isn't a competitive game and more a cooperative experience.

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