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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Tiles » 2018-07-12 00:26:11

You could somewhat easily add the feature im talkig about by simply filling each tile with <empty> object that is a chest bottom item but doesnt have a render image.
But i do get your point , it would require a great deal of work eaither way. Anyways , do you think if it was possible it would benefit the game or visuals?

#27 Main Forum » Tiles » 2018-07-11 22:56:30

Nika50501
Replies: 5

I think tiles should be able to hold at least 4 small item types. I mean if you build a box inside a tile you are able to place 4 backpacks with 4 small items inside of each bag for a total of 16 items per tile , it is only logical that in the same amount of space , without a box you should at least be able to fit in 4 items(if not more).
An arguably better alternative (but more difficult to implement) would be to decrease tile size (by a factor of two) and make different items take up different amount of space.(Should a maple tree and a berry from a bush really take up the same amount of space?),
I also believe that it would be more aesthetically pleasing if small items increased in size by like 20-40% , and/or thin black items such as ropes had a thin white outline  in order to make them more visible when they are inside of baskets and such.


....

Any thoughts?

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