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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Times are changing... » 2019-06-16 21:54:58

arkajalka wrote:

We would need some kinda purpose on life for the endgame. Cultivation, arts, music, games, something to spend your life to when everything has been done already or all we have is mayhem...

There is gambling, both dice and cards. Have you even seen a town with radios, now there is a time-consuming endgame activity. As for arts, we have arts and crafts in the ridiculous form of sign making. Plus every late-game town I've been in would benefit from some kind of mass production (compost, baking, carts ect.). Every town could use an extra stone building. I think those people who have no idea what to do in an endgame town just don't know how to keep busy or make their own fun.

It is really frustrating not winning the girl lottery. I had a great life yesterday, got the entire compost situation fixed up from getting sheep, prepared six pots of soup for our tiny town of 7 people. Then I solved the water crisis by building a road to a new well. Lived out my old age getting our last woman to be yummed up enough to finally get us a girl. She had her last child as she was 39, a baby girl. We were so happy we had a feast as a town and showered gifts of furs and clothes upon our baby girl. Her backpack, I gave her had literally 20 years of food in it. Not before she turned 13 did I later find her dead in the berry fields. All that hard work and preparation just to die knowing that the family is going to die. All because we got 4 damn boys in a row before this sweet girl. All my work erased, never to be seen again. Hour of my life completely wasted! If only Jason would balance the 50:50 chance of having a boy or a girl. Just make it 60:40, or guarantee a girl when fertile relatives are low, something please! But I don't want that. Scarcity of success makes the moments in this game that much sweeter. Struggle and failure is just part of life in OHOL, IMO.

#27 Main Forum » Times are changing... » 2019-06-16 20:12:52

HimitsuGato
Replies: 8

Deepest root: Eve Boots 287 deep Died 13 months ago
I don't know much about the state of the game at this point. I think I've seen things like how milkweed used to be infinite if you picked it just right? You could live off of only carrots?


2nd place: Eve Sage II 133 deep Died 7 months ago
This was the state of the game when I started obsessing over the wiki for the game, but before I bought it. Food had complex balancing in place, water was near-infinite with the right biome. No need for clothes because the temperature was perfect at desert edges.

3rd place: Eve Black (Possible GoT fan?) 104 deep Died 4 days ago
Life is 'harder', clothes matter, and water is scarce. But after fixing a mysterious bug wiping all life once a day in the middle of the night, families are finally crossing the 24 hour threshold again. Lines are forced to extend longer and longer as eves are limited and fertility tweaked. Families approach the 100-deep threshold around once a week.

We're coming for you, Boots.

P.S. Soup gang rise up.

#28 Re: Main Forum » As many food recipes as available, as many recipes as you can think of » 2019-06-13 23:27:08

Pasta
Flour, water, egg, salt
Mix in bowl, cut with shears, dry on fence
Cook in boiling water

Sliced Tomatoes
Knife on plated tomato
dip in bowl of salt for a tasty treat

Simple Cheese
Pour whole milk into crock, heat over coals
Add vinegar, while mixing
filter and enjoy

Salted Pork
Mix together salt, sugar, pork and time
You now have an edible cured meat without cooking

Sandwiches are a spectacular idea, with items in game we could do turkey and tomato.
Adding a leafy green to the game opens up all sorts of options

#29 Re: Main Forum » Big change to the way /DIE works (family skip list, Eve overload) » 2019-05-28 02:01:15

It's potentially a good change, people who like to eve will still have access to the small servers. It also perpetuates lineages on big server, hopefully we will see more towns surviving the 24 hour cycle.


Booklat1 wrote:

This is really good, opens space for mechanics that reward players with eve spawns, like living to 60, or respawning to a family, like graves and maybe photographs

It would be interesting as a reward system, if there was some special way to start a town on big server if certain criteria were met. Perhaps players who die at sixty could have a small chance of rolling an eve spawn randomly.

#30 Re: Main Forum » Yum Survey » 2019-05-13 01:06:01

1. I am a yum worshiper. I can't remember the last game I didn't live my whole life on one chain. (I do not eve often)

2. My average yum chain is around 15, higher if I don't feel like wearing good clothes. I've never felt like I've gone out of my way to chase yum, the most I will do is cook mutton or omelettes if I'm in a pinch. It's important to note, I usually twin with my gf and we bring eachother unique foods.

3. Lately with the water changes, I've been trying to learn how to do diesel engines from memory, if I feel like there is no specific job is needed. Most of the time I try to do what the town needs most to survive, eg compost, iron, baking, mass soup, or just fetching bucket after bucket of water. If nothing is needed (read: very rarely), I devote my life to exotic foods and teaching their recipes.

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