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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Current state of the games [Rant] » 2018-04-25 21:37:21

Seeds are really small. I wish more than 4 seeds fit in a box. Although I expect boxes will decay soon too (hopefully AFTER repair/recycle is implemented)

#27 Main Forum » Oops, that kind of play. » 2018-04-25 21:27:03

akoopatroop
Replies: 10

I just got  abandoned because when my mom asked if I knew how to play, I thought that meant there was some new mechanic/convention where babies should *do* something and didn't know what it was.

Oops. Sorry Mom.

#28 Re: Main Forum » Milkweed Etiquette » 2018-04-25 14:56:55

Ooooh they despawn. Whelp, that changes everything.

Thank you everyone for clarifying. I will be a better citizen now.

#29 Re: Main Forum » The decay update is perfectly fine, it's players that are wrong » 2018-04-25 05:04:20

I finally had a new baby with enough nomadic food sources to keep us alive, then he died because we didn't notice he was past breastfeeding and I didn't get him to food in time. I had so much more to teach him. sad

#30 Re: Main Forum » Milkweed Etiquette » 2018-04-25 05:01:45

Good idea.

But in the game I was just playing, the fruiting milkweed seemed to turn into an ordinary stump, not a fertile stump. Unless it's because I picked the seeds? More study required.

#32 Main Forum » Milkweed Etiquette » 2018-04-25 03:47:04

akoopatroop
Replies: 11

Milkweed doesn't respawn unless you pull off at least one seed, right?  And there seems to be an endless supply of seeds.

I try to always pull a few off because I really hate not being able to find milkweed. But when I've been a baby with an Eve running around, she very rarely plucks a seed even after getting the stalk.

Am I wrong about how it works, or did it change and people are still doing the old way, or are those players doing it wrong?

#33 Re: Main Forum » For a meaningful and enjoyable experience, the value of survival » 2018-04-24 08:15:14

YAHG wrote:

We can build a tradition
of master smiths and bakers together!

It will take work, we must ask the young to be our apprentices while we work the hammer. This is a
good way because the hammerer needs to be precise so they make the right tool head. Teach the
apprentice to use curved and skinny branches for fuel instead of the maples. Save the maples for the
handles. Perhaps a thread about being a master smith and baker is in order!

I would love this. Both in game and in forum. Bring on the guild system!

#34 Re: Main Forum » Can't wait to play » 2018-04-24 08:03:50

Every time I stop to talk to my babies I end up dying. Granted, I'm still relatively new. But I really wish the penalty for talking was mitigated.

#35 Main Forum » Casual coordination and Town History » 2018-04-22 17:28:45

akoopatroop
Replies: 0

What if we picked one of the lesser-used servers and decided to lay out a history/plan of action for that server. A plan for civilization, a todo list, learned knowledge, histories of the people.

It could still have some griefers and newbs, but I'm curious if forum people could balance that. Even if you lose connection or die, you can come back and have a reasonable chance of building up---at least for now, as long as most of the people on it are trying.

And yeah, the decay is going to wreak havoc with civilization, but figuring out if we can cooperate to beat that is part of the challenge.

I really want to try out some of the sustainability ideas, like maybe Cactus nomads combined with Sheep Farmers can make it work with the current state of things? And what if we could set up a school in-game? If it worked it could be a friendly place for newbs who wanted to learn how to play.

Since there's not much time to talk in-game, you can do the heavy-duty planning and debating and teaching between lives.

#36 Re: Main Forum » BEST SURVIVAL STRATEGY HERE: BABIES KILL THEMSELVES » 2018-04-22 17:16:55

The only problem is we don't even know if town are sustainable until the decay rate is fixed.

#37 Re: Main Forum » Mac OSX 10.13.4 - won't run - "not optimized for your Mac" » 2018-04-22 14:14:54

Going into the app directory and clicking on the greatest numbered version seems to work on my Mac.

#38 Re: Main Forum » Opportunity Cost of Communication » 2018-04-21 17:57:18

Okay I really really wish the opportunity  cost of communication wasn't so high.

I would like to let babies choose more often (like 'almost no chance, just starting, say if you want to try' or 'you have a helpful sibling but we're roughing it'), but while I take time to tell them what's up hunger goes down.

Maybe talking could slow hunger? That's exploitable of course, but if part of the game building communities and civilization, we might need some breathing space around talking.

Prefer in-game to having to go on discord and coordinate.

#39 Re: Main Forum » Keys lost forever » 2018-04-21 17:30:00

Axe/hatchet on locked door option?
Or two needles make a lockpick?

#40 Re: Main Forum » What is your favorite thing about this game? » 2018-04-21 17:16:15

Oh man I've seen the thread/spinning/knitting/dye tech and since I do some of that IRL I was pretty excited. Haven't ever lived long enough in the right place to learn the trade though.

I love how you learn new things based on where you're born. Watching carefully to see how pies are made. Wild Eves who have different techniques for setting up sustainability. Different messages you communicate to your babes (and oh the frustration when you want to tell Mom something and can't!)

#41 Re: Main Forum » Opportunity Cost of Communication » 2018-04-21 17:13:41

It will be awesome if we can get stable enough to have schools. I would love to see it.

I'm pretty sure I just caused my sis's death (and then mine) because I took the time to say "we can do it" when Mom died. It would have been so cool, though. Eve and Anne Tudor, I'm sorry I failed you. I tried.

#42 Re: Bug Discussion » Death from "Connection Lost"? » 2018-04-21 17:04:44

I had that yesterday, I assume it's because there was an unusually high server load and/or troubles with the internets.

#43 Re: News » Update: From Riches to Rags » 2018-04-21 16:55:04

The temp update explains why I keep being born in the desert.

#44 Re: Main Forum » The game is really hard to play with all these non English speakers. » 2018-04-21 08:03:10

Sorry Mom. I was the boy who accidentally wasted a rope on a large shaft, and then died while going to get water because I wasn't paying close enough attention to my food level.

I'll be better in a next life.

#45 Re: Main Forum » The game is really hard to play with all these non English speakers. » 2018-04-21 07:12:35

Emojis would be hilarious (still potential for miscommunication of course)

#46 Re: News » Update: From Riches to Rags » 2018-04-21 06:51:14

Wow that's what the floppy baskets are from! My mom didn't know either.

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