a multiplayer game of parenting and civilization building
You are not logged in.
You are like those crazy linux guys, who said: compile OS on yourself is easy, just download it from repository, write commends to console which were put on the Internet thousand times, disable all the options you are not gonna use for better performance, download LXDE if you MUST use GUI, but better stick to console. If any game does not work on Wine, just wait, linux community will fix it. Or fix it on yourself, nothing easier, just download debugged code...
This is bullshit. Windows got so popular, because it is so easy. Making mods more available is simple, fastly increase community and appeals casuals. Do you know that following external links on Steam gives you warning? Then repository, which causals do not know. Than download, extract (people Google how to extract zip!). Even finding Steam games directory is challenging to some. Every such a simple, easy step is the part of great learning curve we, forum users here, usually beat without problems. But if you want community to flourish, bigger player base, more cities, interactions, you must make it as easy as possible for Steam casuals.
Great adhominem there, if anything is bullshit its trying to use that to argue anything.
You don't have to do any of that to get AWBZ, the full release needs no compiling; just download and open the game folder. You still haven't given any kind of example of the kinds of mods you want to see. I've explained the two kinds of mods you can make for this game and why one kind( content changes) is impossible without running your own server(which is certainly not a casual thing), and the other side with client QoL+Reskins is something Jason is against and will not ever include that in the game. He doesn't want us zooming, but due to the way the server works there's nothing he can do to stop it currently, so he gave us mosquitoes. Changing the graphics is cute and all until you get stuff like people shrinking trees to see if people/tools are hiding behind them. Jason doesn't want that, not because he wants to say help griefers, but just wants everyone to have a more uniform experience for fairness. There's nothing he can do to stop you from doing that, but why would he provide support if his way of thinking about this game is so clearly against it. Him releasing it open source in the context of his "philosophy" is just one way of him saying, "I'm making this by myself, so don't try to work with me on it. If you want to do something with it, you can have a copy and run wild with it, but you're doing it without me."
***Im not against mods, I use AWBZ. You just have to be realistic about what Jason is actually gonna get behind and this is not it. He would have to have some change of heart on what the whole game is about and make a single player option***
DestinyCall wrote:Averest wrote:More griefer wankery.
And this is why we need a more permanent solution for repeat offenders. Send 'em to a griefer-only DonkeyTown server so they can giggle manically while dicking about with each other. Everyone can have their fun and we can get back to talking about the best way to cook shrimp.
Dude griefer play for this game to. And they also buy it for 20 bux. If Jason wants to do that he should rather refund the because the whole point of paying 20 dollars is to get acces to JASONS PUBLIC SERVERS! Jason’s wasn’t greefing to be part of game otherwise he wouldn’t add ability to kill others.
Jason including murder is not an endorsement of griefing. You can grief without killing, and in fact, killing is the only solution to a griefer. Removing it would make people like yourself a worse problem. He is obviously aware of the existence of your player type, and having murder and curses shows he at least wants players to have options to remove you from their game experience in both the short and medium terms. Over time, your lifetime curse score will go up making your threshold lower and your duration longer in donkey town, causing you to have less and less of an effect on our gameplay. You're a parasite, we live best without you and you cant even exist without us.
Pros for modders
1. Github is for developers, not for majority of gamers. Most casuals can easy install something on Steam without any management, but not so easy from other sources.
2. Discord and forum are not used by casual players on Steam. Puting mod to Steam Workshop will help reach them.
Pros for Jason
1. Steam mod players need still to buy the game. Most mods do not bother to make sure, game was bought from Jason.
2. Jason's legacy is obvious, even without any mention inside mod.
Modding isnt for casuals lel. If you're at that point, you almost certainly would end up coming into contact with the forums or discord. Downloading AWBZ from github is easy, one click, and then you have to extract it. If we had a steam workshop for this, we would just see a bunch of clients with various similar features that at the end of the day do nothing to change the actual game and just address client side QoL. If you want to promote AWBZ or some other client mod to steam players, then go on there and give them this link. You dont get a modding community because a bunch of players want mods, but because modders want to develop them and then people are like "wow thats cool I wanna use that". Most games(almost all of them) do not have the source code available, and all mods (if supported) are done through an API or other hooks that allow changes after that instance of the game has been built. This is an inherently slower and lower level of access to the software and you are limited to adding and modifying the game or software to what hooks the developer(s) put into that modding support. Some games store resources in xml, so you might get to modify values or sprites but thats that. If you want to do anything with this game, you are completely empowered by Jason to do whatever you want with it, including make money off of the game. Modders in many games would love to have that kind of access.
Shrimp don't break skewers so as long as you dont use them on certain other tasks they will never break. Using a skewer for almost anything other than farming doesnt use any of the uses, but just always returns a weak skewer(last use) regardless of how many uses it had before.
That iron for the hoe couldve made a chisel so you can get stones for a pen, or a shovel to dig up tule reed stumps for adobe for a pen. No matter what way you look at it, long term, steel hoes are a waste and you are better off putting that iron into other tools that help to unlock more resources.
Sugar cane for some reason only works with a steel axe and not the hatchet so farming it for fuel is bad, and should just be seen as a mildly beneficial waste product until or if Jason changes it. I dont really get what your point is about shovels, because im saying we should make more shovels and less steel hoes. If your civ has piles and piles of iron and all the tools then go for it, but if you have other tools that are needed you shouldnt be making hoes. Each hoe is one less iron for planes and engines and pumps. Assuming compost and no other iron, You can make more food with two shovels and stone hoes than you can with one shovel and a steel hoe. Chances are, that steel hoe will break long before the shovel does if its only used for composting. If you never made engines and pumps then it wouldnt matter, all that iron could keep a village alive for a very long time, if you have enough wells for water regen to supply your needs. But we do make thinks like planes and pumps and machine tools and those need a lot of iron so there is no point in wasting it on something that can be achieved without using iron.
Chard wrote:Toxic wrote:I know I said stop open letters man people don’t understand sarcasm. Chard you don’t gotta be butt hurt at everything man! If I say something and say lol after it, it’s probabaly sarcastic.
Of course I knew you were being sarcastic. I mean your post wasn't even formed as a letter and wasn't directed at the people you said it was too so you were being sarcastic on both sides of this. And just to put an end to this before this chain of people "not understanding sarcasm" before it gets even longer, I'm going to assume you are being sarcastic here too.
On a more serious note, I'm quite unlikely to believe anything you say is an honest opinion at this stage. One of the downsides of the way you represent yourself online is that the default assumption surrounding anything you say will probably be that it is either sarcasm or flamebait. I'm aware this is unsolicited advice which I try and avoid so instead let me phrase this as anecdotal evidence. I have enjoyed a great deal of personal and professional success in my life, for which I am exceedingly grateful. Every last bit of that success I can trace back to my intention to be kind and sincere in everything I do. Invest in people, friend, it pays dividends in so many wonderful ways. Anyway, I don't expect that observation to change you but maybe you'll think about it. (Edit: And if you don't then maybe some else will...)
Dude listen up you were quite calm about this issue. I could stop this if my main is unbanned. If you unban my main account in discord I promise you there will be no more trouble. And if there is it’s just “two easy mouse clicks”
Stop what? You making whiny posts isnt hurting anyone, its just kinda sad you know. I dont think making demands of the mods is going to do you any favors
Basically, You will only see something like the steam workshop or a mod portal in the client if Jason decides at some point to make the game have a single player option other than running your own server. If you are so inclined, you could decide to do that yourself though and add in a mod portal. As for a modding community, there already is one on github; right now there are 127 forks of the game and awbz's fork has been forked nine times. For a game that has so few active players currently and no official modding support, I think they are doing alright.
But that's the thing, the official game will never include those mods, so if the official game dies off then those mods will still only exist on unofficial servers. So if his game dies, it does him no good that your port of it keeps going. He literally gave you and everyone else the source code for free. This game does not lend itself to the kind of mod community youre looking for. Its multiplayer, so those mods would only apply to people running servers. Its not like say factorio or cities skylines or the sims or whatever where you can just add whatever you want to the game. I mean you can, but youre going to have to run your own server. It just doesnt make any sense for Jason to spend any time when he already has given you the game.
time efficiency is one thing, a few days ago i played on public server and all my lifes i had to gather iron
it's like a spit on my face when people till one soil cause is more efficient for them to do that, rather than going again with a basket a few tiles
most of times i see a lot of backlog on composting and milkweed farming
this things need to be main priority in any city, so it's quite bad situation on people handing out jobs for the kids
also i see a lot of people moving poop out of pennow this problem has multiple causes:
people not scavenging enough, they don't move out of city, they prefer static jobs and others to do them haul for them
people wasting too much resources on fancy walls and buildings, but the pens are rather tiny
the wheat field should be equal to the size of pen, and some more for hats and baskets, which would need 1 and 2 bread made each time
the threshed wheat is quite effective food source, cause it's already there
i rarely see cow pens and butter made to go along with the breadthe processing of berry is quite slow
instead of planting more, people should always pick berries into bowls, which should be equal at least to number of bushes, just for this purpose
each bush one bowl, it's not that a big of requirement, you could stay ahead of the famines, make sure the bushes are constantly on timer so you get more value out of the initial investment, also this would save a lot of work on fixing bushes left and right
also having empty spaces near bushes would greatly improve compost making and sheep feedingactually you can get rid of some dung by overpopulating a pen, and for clothing making it's more effective to have multiple lambs, fil lthe pen, shear them, slaughter them and clean out
if you want clothes, i guess a smaller pen with no empty spaces would be better for the purpose, if you doing the composting, no way you can use up all the soil, all the dung, all the food
so generally you just end up wasting iron on moving dung
now that water isn't a big of an issue, having 2 pens could solve the issue, especially if you got no mouflon, you can just move one lamb to other pen, raise up the stock, clear the first pen, remove walls (adobe just needs water, which is cheap)
remake the pen elsewhere and use the newly made space to plant wheat and do compost, then repeat the whole thing
yeah moving a pen is better than moving all the dung
even if is stone blocks, you can move 3 sides of it or build a new near it, in long run still more effectiveif you got plenty of iron, i suggest never to make a stone hoe, if you don't have too much, then planting branch tree can sustain a town for straight branches and you need to plant milkweed anyway, also you can gather back the lost sharp stones from around town, i guess it's viable in these conditions
skewers are superior, only that people should really focus on making that mine before mass farmingone soil tilling it's just not a good solution
you might argue that you don't have much soil
but then again you didn't focus on composting, milkweed farming and iron gathering
so rather do that, than saving up soil, which is abundant if you compost or even get a horse cart and run around a bit
saving soil while dumping it on bushes, also makes no sense really
what you really saving with it? your own time and dump the responsibility on your kids, and the blame on ancestors
blaming others wont fix a town
think logically and do it rightdon't farm if you don't have soil. simple as that
Are you ignoring the data that ferna has provided us? There is a soil and water saving on doing a double till with stone hoes. Saving soil, and water, saves iron. Every steel hoe is one less shovel. If you have a lot of iron, its not the end of the world making a hoe, but since everything both mundande and fun in this game depends on iron at the end of the day, every one you use is one less you have. If you dont have compost, a steel hoe is useless unless you have more than six or seven soil deposits that are untouched by the time you fire up the forge to make said hoe. Even making a knife would be more worth while, as you could free range a sheep or two and get a bit of compost going. I guess you can do that without a knife but you cant let the sheep go crazy unless you protect your carrots. Sharp stones are the main non-renewable input in that cycle, and if you spend time planting a decent field of milkweed, you can make a number of hoes and stone hatchets and have more to spare. Doing a double tilling before compost for milkweed makes even more sense because that same field of milkweed will save enough soil to replenish the bushes a couple times potentially. An average stone hoe is able to make a bit more than two hoes worth of milkweed doing double tills. Do this for a while and you will have a bunch of hoes in the farming area and a few lassos to bring back to camp (pls bring as lasso, will be harder for noobs to make something useless with the rope).
Stylingirl wrote:So you admit you know you were breaking the rules, yet you're still confused on why you got banned? Users aren't given a warning for every time we consider banning them, they get one warning and if misbehavior continues then the mods hold a vote. Plus, you have been given multiple time outs since we initially warned you about being banned. You are a grown man in your twenties, please start acting like it.
I’m banned for valid reasons! (SARCASM)
Stylingirl you banned aurora for no reason I believe aurora respect at her! I first thought that she was wrong just lying but I know that you mods like to abuse. Also I think I know why you became a mod. I know what you did to become one. I’m just not gonna say it cause I don’t want to get banned on forums to! Since it seems like you ban anyone who talks against you.
What about blah blah blah. Aurora has nothing to do with you. Stylingirl has nothing to do with you. Everyone sees through your bullshit. Your name literally is toxic, and your behavior matches up. No one is buying your woe is me fuckery and its really making you look sad and pathetic to even try it. Quit while youre "ahead" (you're not).
I dont see how it would be beneficial to Jason. Or modders. He already released the source code for the game, and since its multiplayer, mods only are going to ever be a thing on other servers. He doesnt like zoom mod(I use it, but just saying), and has turned down a lot of content that people have tried to bring to him. He doesnt want help working on the game. Unless he releases a standalone, single player version one day, I dont see this ever being a thing. Also im pretty sure Two Hours One Life is dead.
My strategy for steel tools depends on what is currently available. If you are eve, or her kids, and you have just three iron, then hammer, axe, shovel. If there is 4-5, then an extra shovel and a hoe. If someone gathered 6 iron though, and we still hadn't forged and the farm is going, then id make hammer, axe, shove, file, chisel and then knife and get compost going. If the milkweed -> stone hoe cycle breaks down while compost is getting up and running, then id just gather a basket of skewers and go crazy with the milkweed. Hoes into shovels plsssss.
Well it depends on what you are optimizing for. If you want to minimize iron usage, grow milkweed and make stone hoes. If you want to save labor, then use steel hoes. Definitely use skewers as eve, but if you set at least one to the side, and plant milkweed with it you could make at least one hoe per skewer. If you can recruit one of your children to grow some more explicitly for hoes, then you can have a big farm by the time the forge is fired up. If I had my way, the only time the steel hoe would get used is to plant milkweed, single till if you already have compost and double till for milkweed if there is none or soil isn't very abundant. A steel hoe gets lots of uses, but you will still go through many, so by the time you dry up your deep well and go for the pump, your village may have gone through 3-6 steel hoes depending on the RNG. That is potentially over 100 compost cycles you could've done. Growing extra milkweed for hoes will require more compost, so you get more of the side food products, and with the new need for fleece for nets, I dont think anyone is gonna be complaining. By the time your village has ancient walls, if you only used skewers and then steel hoes, you will easily have used more than 10 iron, which is kinda unnacceptable imo. One compost cycle produces almost enough food to feed a fully clothed adult, and it is enough if they warm up every once in a while, which makes shovels far more important because there is no option other than the steel shovel. Using stone hoes saves precious iron in exchange for a different non-renewable in sharp stones. Fortunately, those are far more abundant than iron, and with just a regular cart, you can bring in enough to make more hoes than you will need in your lifetime.
What if we had calabash/gourds that could be grown for water containers, could hold 2-3 units of water. The gourd could even have a food stage, but if left to dry on the plant could be cut off, and add a rope for a water container. Bucket is still superior for mass water transport, and is necessary once you have a deep well, but this would be a cool intermediate. If it could take all 2-3 of its water in one click, then even with buckets it would be a great option. At a higher tier, a copper watering can that holds as much as a bucket, but has each use accessible with no intermediate container and only works on dry planted seeds would be really cool. I wanna see more tools with very specific uses, like in futurebirds post.
But food, in relative abundance is the basis of civilization. As we get more foods, yum becomes an even more powerful food saving mechanic. Instead of having to eat raw, domestic food and wild, non-renewable food, you could soon do a whole life yum chain entirely on a mixture of simple and complex cooked foods(you can now but, you need basically all the cooked food, whereas soon there will be more food types than needed). Having more kinds of food also creates less strain on individual ingredients, and requires more farm plots(potentially in different spots) increasing the effort needed to grief the whole farm. Shrimp is stored on skewers and not plates, which is super exciting, grow able food storage anyone? Once the plates are covered in pie, and there are vats of stew and turkey broth, we normally stop producing more food save for watering the bushes and carrots. Back to more yum sources, when the number of foods outstrips your ability to eat different foods in a lifetime(save for inefficient eating), the mental burden of finding yum goes down. If you need to eat all the foods available, its harder than if you have twice the number of foods than you would need to yum your whole life. Elder productivity could skyrocket, and could even begin passing on their clothes at like 50 because they have more extra pips than they could use naked in those 10 minutes.
Yeah, number one is amazing when foraging for iron. I almost never bring food(other than what I end up gathering); I definitely dont bring pie unless im searching for a vein in which case I leave it at the vein and remember its there because littler sucks. Its also fun as eve, or her single living male child to do the fertility ritual and bring her a cornucopia of food. Two trips brings 6 yum, burdock, carrot, onion, banana, cactus fruit and an egg. Hopefully by the time you've brought all of that back, the farm has finally fruited and you get a bow of green beans, corn, popcorn and carrots for another 5 yum. She can end the chain with berry and bowl of berry and by then she almost certainly has had a few babies. All she needs to do is tend the fire and make bby. To get all of this done does need a vaguely good spot to gather all the seeds and wild foods before she reaches 30, but I would not go to those lengths over a eve who chose a bad spot. If I have a backpack, and we got more than one girl, part of my ritual is taking one of the girls with the fire tools and setting up a satellite camp if there is a promising spot not too far away.
Anandamide wrote:Awe I love it. Its a very appropriate amount of cute and creepy.
Thx! I appreciate that! (For a moment i thought that anyone doesn't care). That's the way i wanted to people see this picture, like creepy and cuteness
She has the look of ,"If you dont like this cake im gonna make murder and im supposed to make cake". She means well even if she is crazy.
Awe I love it. Its a very appropriate amount of cute and creepy.
There is no purging though. And they do want the scolding. Im guilty of giving into it but knowing the name actually doesnt help. Likely, by the time you see the name in this thread its too late to curse and you should only curse when you have seen the situation with your own eyes, since anyone could just try to send people to donkey town as grief too. Lets not say their names.
We get resets because the game gets updated, not because Jason wants to kill villages. Hence no reset this week. The game already does kill every town. "Everything runs out". You can do something about the apocalypse, and its very hard to do, so its a good game mechanic. If you want to "help" the eves by sending more players their way, which isn't inherently helping, then you should try to do the apocalypse. Griefing doesn't help the game, If everyone only griefed, nothing would get done and there would be no game and nothing for you to grief. By definition, griefing is unhelpful.
*** Jason doesn't wanna kill villages, he wants to put challenges and choices in your way that you have to correctly navigate or die. He isnt like, "hehehe, they all die, they all die"***
You people are aware that having a guide that teaches people the techniques that were used, helps you, the non-griefer, recognize and develop techniques to counter this sort of thing, right? Stop being mad and learn. "Being mad" changes absolutely nothing and makes you look dumber than the OP.
Pfft, We don't need to develop a new technique, we already have bows and knives. This guide contains no new information that we didn't have already. I don't play this game to babysit and make sure people aren't being stupid, i'm just gonna kill them if I see it happening. I would personally be a lot less irritated with these posts if they didn't try to pretend they were doing it for some higher good. I gave them a better strategy for achieving their supposed goal of helping eve camps. If griefing towns actually helped eves, then they should just get better at pvp and kill all the girls. Its a lot of wasted time making pit bulls that probably wont kill off the whole lineage. A developed town that looses a lot of people can be back to its original pop in about 10 minutes if you just focus on raising babies.
***Youre basically saying, "Don't be mad about someone destroying what the hundred other people worked on or else you're an idiot", which is also adding nothing to the conversation and clearly was just said to be contrarian. Being mad doesn't do anything, but its still a valid feeling when wronged and you aren't stupid for feeling it. ***
Right now the economy depends on iron. If you have a tree farm, and always make carts into horse carts or keep upgrading with wheels to prevent decay, you can live and farm using only iron for the compost shovels. If your green biome wasn't cut down and was particularly blessed with poplar and maple, you don't even need the farm. You can live with almost no iron, but to do anything cool you need lots and lots of it.
We need a higher tier mine, or new higher tech forging tools that use iron more efficiently, but without breaking "everything runs out". An upgraded iron mine cannot just depend on feeding it fuel and iron parts for when it breaks, because it would go forever. Compost would go forever, save for feeding iron in for shovels, so we can do this for iron with alloys. The advanced mine would require an alloy drill bit made with copper and iron, or maybe even gold. You could also have maybe a diamond tipped drill, and it could be a multi generational effort like tree planting to produce a diamond drill tip. Whatever way, there would be an iron cycle that is fed in by some other scarce resource. If this higher tier mine was powered by a diesel engine, that would be even better because it would be a truly endgame tech and wouldn't unbalance low tech villages. If there was some super alloy though, it could further mirror the current meta, there would be a set of new tools that can also use that scarce metal, so like right now, it would be a choice between making something cool, or efficiently using the resource to ensure your village lives for a long time. The amount of iron that goes into just a diesel engine could feed almost 20,000 people to old age with whole milk if its only used for compost shovels and you till your carrots and corn with stone hoes, if everything was done perfectly.
Jesus Christ the dump of hate you guys have given me for this post! You have to realize that sharing this helps you find pit-bull griefers
Who goes on the internet and not only admits to being an asshole, but teaches others how to be one and somehow expects people not to be mad? If you dont want the hate: 1) Dont post your fuckery, 2)Don't do the fuckery, 3) Dont teach the fuckery. Its pretty simple.
If you want to help eves /die and go live in an eve camp. Since cities have the most players, the first time someone logs in in a day they will almost certainly be born to big cities; noobs dont /die and are more likely to end up in a city for the few lives they play in a session. If they're really new, they wont get area banned for a while, because they keep dying, and will likely not end up in an eve camp. You are helping to kill eves by sending bad players their way. Lots of people dont want to play in eve camp so you are actually possibly pushing people who will grief eve camps towards them. The (almost) weekly server restarts even further help the eves.
Yeah, the literal "main" thing about being a soldier or military is following orders and the chain of command. Why didnt you listen to the matriarch? She made y'all, do what she wants (within reason). You werent a military, you were a band of raiders at best, and some tyrannical despots at worst ??.