a multiplayer game of parenting and civilization building
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I love how rumors spread in this game! That makes sense and that is what I've gathered from my children.
What I heard from someone I met near a recently rung bell once, though, was that ringing a bell kills everyone in the vicinity? Kinda like a mini apocalypse? Anyone know if that is true?
What is up with the far-off bell-tolling sounds in-game lately? What do they mean? They have been happening in almost every game I've played lately, every time it happens one of my children asks me if I want to go to a big city. Do bells tolling mean there is a city nearby? How do my children know? What's the deal?
Semi-related, just because it has to do with game sounds: when the music plays, does that mean it's been a minute? So its a way of keeping track of birthdays, or something?
I think even just sharing your modular design here on the forums is a really helpful start! These are great designs, and it reminds me of how sheep pens have taken on a pretty standard design - nobody really takes the time to tell each other in-game how to set up the airlock for a sheep pen, but you see them everywhere and they work really well. So hopefully as more people see this design and it gets set up and used in game more often, it will become more recognizable and more people will set it up and use it effectively.
I think the problem with genetics is that it allows for the possibility of phenotypic exclusion... do you really want to introduce racism into this game? We already have griefers and people naming themselves Trump etc, so I think its fair to say that if strict genetic rules were implemented and genetic exclusion were possible, it would become a problem. Right now it can't really be a problem since phenotype is random and when you need offspring, you need offspring -- you can't be picky about what they look like.
It is a cool idea to have something to pass down through generations, but I think that's where the naming feature really shines. Also, in some of my villages, I try to outfit everyone with wool outfits of the same color. I just think we look cool all running around in our family uniform.
For me at least, any time there is a new feature built into a game, I want to play it. So I'm not sure how universal the "quit playing for an hour" response would be... banishment, imprisonment, spawning as a lone hermit man, are all new features/new experiences that change things up, and that has always been a feature of the game, that every life is different and you can't reliably predict what your next life will hold... so I think it is in keeping with the spirit of the game.
To my red-sweater'd brother -
It's me, Papa Smurf, aka Leo! I just want to let you know that the new Eve that came to town just before you died stuck around, and she had babies. I buried you west of the berry patch, and I made you a little shrine. Eve's first baby died too, dc'd we think, and she buried her next to you in the new shrine. I asked her to bury me with you when my time came.
To my mom. I don't remember your name, but you were so sweet. Thank you for the kindness. I was will smith, your favorite. I didn't want to be the milkweed man, I wanted to forge, but I did as I was told and went to search for milkweed. Sorry I never came back, I stepped on a snake behind a tree. To the crazy uncle who yelled at me and called me names, kiss my butt old man (but I did learn not to touch a man's tongs)
Will!!! I'm so sorry you died!! Here is our family story:
https://onehouronelife.com/forums/viewtopic.php?id=1158
It is so funny (and enlightening!) to me that elder players who create a stable in-game economy (in their own time) have similar gripes once things start to rebound in the next generation, to actual IRL elders... it cracks me up every time I catch myself thinking "ungrateful kids! don't know what hard work is about, don't know the work I put in to setting up this village!"
and then I remember that I'm a millennial with grandparents that gripe like that constantly, and I'm like... oh...
To my mother Leia, later reborn as Rachel -- It's me Joey, reborn as Betul. It was so fun setting up the sheep pen with you, we were rockstars! Things got dramatic there in the middle, what with all the murders, but I'm glad we were able to make our knives and stay safe. I starved while out looking for berries to feed our sheep... foolish! Thanks for all the help.
This is such a good and well thought out mechanic, and I fucking love chickens so much... also I bet Jason's chicken art would be adorable, please this!!
I finally played a game with enough of a family narrative to warrant recounting!
Here is the story of the Smith family, and to my unnamed brother, if you're out there, I'll never forget you!
I was born to a second generation mother (i.e. her mother was Eve) in a grass-desert-wetland junction with a small plot of unwatered carrots and not much else. My mother hugged me and let me know that the settlement was young, and asked if I was willing to risk it and survive with them. I said Y, and she placed me in the desert to stay warm. My brother was born, she asked the same of him, and we grew up together in the desert. Our mother started doling out jobs, and I offered to smith -- lately I have been on a kick of just getting really really good at smithing. If you've come upon an abandoned forge recently with all of the tools arranged neatly in front of it and a single grave nearby, that was probably me. So, I figured I had it covered. My brother also offered to smith, but I offered first, so he said he'd hunt instead.
We grew up and got to work, but the settlement was so new that I quickly got distracted by other duties. We needed bowls, and plates, and baskets, and tongs and a needle and somebody had to water the farm and all the while we had no reliable source of food... so, I didn't get very far on my quest to set up our forge. Along the way my mother, grandmother, and various other family members died, til it was just me and my brother left. He was frustrated with me: when he came back to camp with rabbits, he couldn't believe we didn't have steel yet. He said that if only he were blacksmith, we'd have an axe by now. I knew I was doing my best though, so I just kept gathering supplies.
Then, I hit puberty. Since it was just me and my brother, my offspring were our only hope. He made us matching seal-skin coats, then asked one more time if I wouldn't mind if he smithed, and I conceded. He got to work, and from there we were off! The children came like clockwork, and I raised them with efficiency. Everyone gets a name, everyone stays warm, everyone gets a job, everyone gets to feel like part of the family. As the children grew they tended to the farm -- finally, we had a surplus of food. My brother could focus on his work without running off every few minutes to avoid starvation.
Some of the children were more skilled than others. Adele tended to the farm diligently, but when her children started to come, she didn't pay them much attention. The graveyard grew. Once Steve grew hair he asked where to find rabbits and I told him, but never saw him again. Will was a delight -- I totally forgot that our last name was Smith when I named him, and as soon as he could talk he sang the Fresh Prince theme song. He farmed efficiently and collected more soil to grow our settlement. Jenny came next, and she absolutely knew her shit. as soon as she could she was off gathering kindling for her Uncle, and after her first trip she came back with some very stylish and practical cactus shoes. Wilbur was my last child, a sweet boy, well intentioned, and helpful on the farm.
My only regret is Eric. Eric was my third son, the black sheep of the family. As soon as he grew hair, it became clear that he wasn't totally sure what was going on. I think it was just inexperience, rather than malice, all that boy did was eat and get in the way. Even as an adult he'd cry out "F" when his hunger levels got critical between carrot harvests. I was frankly shocked that he, rather than Steven, had survived.
While I was raising the children, my brother finally succeeded in making a smithing hammer. Unfortunately, my son Will became curious and went to inspect the goings on right as his Uncle was in the middle of melting some ore. You know how it is when someone tries to help you smith when you haven't communicated first -- almost always bad. The hot iron bloom cooled, the forge went out, and Uncle was mad. He was very frustrated with Will, and berated him. I understood his frustration, but I also didn't want Will to get discouraged. I suggested that Will be in charge of setting up a milkweed farm for the village, and to pay no mind to his cranky uncle. By this time all of my children had hair, and my own had turned gray, so I offered to gather kindling for my brother. When I returned he apologized for being cranky, and explained that he's not used to playing in such a busy settlement. That's a sentiment I completely understand, and we bonded. Finally he completed our axe, and we felt truly stable at last. We made kindling and coal (despite Eric's constant interference) and prepared to forge the rest of our tools. After a short time, we noticed the axe was no longer nearby, and went off to look for it. I feared that Eric had taken it; a fear that was tempered by the hope that maybe he had fucked off and died and I'd get the axe back and be rid of a nuisance.
I found the axe, as you so often do, at the end of a path of chopped trees in the middle of the wetlands. I carried it back to camp and looked for my brother to show him. I saw his speech bubble first, entering camp from the north: "I've lost the will to live!" I was concerned, but I figured he was just upset because he thought we had lost the axe he worked so hard to make. He appeared, and I saw that he was holding a seal skin coat. "OH! There you are!" he said when he saw me. I realized that it was the thought of my death that had worried him so much. We reconnected, and got back to work making more steel.
Now that I was no longer fertile, Adele took her turn raising children. One of my granddaughters returned to camp from the south letting us know that she had found a monolith in the desert. An idea formed in my head: in all my lives, I've never seen a monolith. My brother and I were getting old, and we had completed the tasks we set out to do and developed a thriving family farm -- maybe we could take a pilgrimage to see the monolith and die there, rather than becoming unceremonious piles of bones next to countless neglected babies in the graveyard. I told him my idea and we decided to leave right away.
We left our coats and loincloths and grabbed baskets of carrots. I bid goodbye to my enormous family, and we were off, headed south, the only heading we had based on my granddaughter's recollection. We ran straight, through biome after biome, past several deserts, and it became fairly clear that we weren't going to find the monolith. "We are badasses!" my brother said.
We died in the snow at 59, our baskets empty.
Good luck, Smiths!