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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 13:38:20

Left4twenty wrote:
Cryptodream wrote:
Left4twenty wrote:

Friendly reminder that one hour one life is a game, and we play games to have fun, not to succeed.

This "game" is a Social Experiment.

Modders can increase the time to reduce food meter from 6 seconds to, for example, 60 seconds, and the lenght of the life, could be unlimited or real time, or whatever you want.

Except it's objectively a video game.  One can use it as a social experiment, Yeah.  But it's a video game at its core.  Personally I payed for a game to play and have fun.  I guess I shouldn't worry about how other people use the game that they bought, But I think one is just more likely to lose interest if they're focused on "succeeding" rather than having fun
If needing the game to be easier in some ways or mechanics to work differently is what they need to have fun then that's fine too, but when you change the core of a game, You start toeing the line of playing a different game, think vanilla Minecraft vs modded minecraft, and as far as "social experiment"goes, if you're playing to take part in a social experiment the one hour to live your one life is a fundamental parameter of the experiment

What if succeeding is fun to other people? Then the people that commit mass murder and destroy stuff are making the game unfun for the people who want to play and advance through the ages (eventually). Although public multiplayer servers obviously have a variety of people with different ways to have fun, if 1 person is making the game unfun for multiple people shouldn't the majority be able to kick out or shun the minority in some way?

#27 Re: Main Forum » Picking last item destroys source » 2018-03-15 12:30:36

many of the mechanics are like this, such as being a baby for such a long time. It seems to be part of the theme of being only 1 part of a whole civilization and the matter of sustaining the natural resources

#28 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 12:26:31

Cryptodream wrote:
Left4twenty wrote:

Friendly reminder that one hour one life is a game, and we play games to have fun, not to succeed.

This "game" is a Social Experiment.

Other users would create mods, to be more focused in other aspects.

Im already creating a few items to compile in a mod and share with the community.

Modders can increase the time to reduce food meter from 6 seconds to, for example, 60 seconds, and the lenght of the life, could be unlimited or real time, or whatever you want.

The vanilla game, is the vision of the creator of the game, and you have to respect that.

Think in minecraft and modding.

Is that what he said? I mean it makes sense to mod the game, but at the same time why would you think this state of the game is the final state when he is still changing things with updates?


Anyways, I do agree with the OP in that killing someone in 1 hit is a bit much and makes it very easy to commit mass murder. If anything each hit could take away 1 or 2 squares hunger from someone unless they have armor. This would double the hunger bar as a health bar and would still be somewhat thematic, since hunger and starvation makes people weaker overall.
But setting up walls and assigning guards also is something that would have done historically, which led to hierarchies and paying certain people with more food than others and leadership to assign people.

#29 Re: Main Forum » This game seems like a test of Patience » 2018-03-14 04:13:27

Antarys wrote:

I went on a private server where everything was given to me and we had food for 10 generations. Sorry, but I didn't even feel like playing because my life was not at risk.

But after you have sustained yourselves the next step would be to create and advance forward
Historically once the domestication of animals and farms were widely used in an area, the people began to form complex societies. Including centralized governments (the various Mesopotamian empires such as Sumeria, Babylon, Assyria etc.), crafting, and religion became more prominent.
This seems like what the game is poking towards given the way it plays and theme.

#30 Re: Main Forum » This game seems like a test of Patience » 2018-03-13 11:07:11

Fliq wrote:

If one minute is one year, being hungry every 30 seconds wouldn't actually be frequent enough.
Get clothes, get less hungry less frequent. I hope this helps, imagine our ancesters saying life is too hard. We have to farm and eat all day, let's just die out as a species.

Fin

I know that is the point of the theme but the question i'm posing is that is that actually fun for most players as individuals?
Was too much of the player experience sacrificed for the meta and theme of the game?

would you like to have to eat every 5 seconds or die to make the game even more thematic?

#31 Main Forum » This game seems like a test of Patience » 2018-03-13 10:42:21

The Person In Yellow
Replies: 13

First off, I haven't played this game for too long, but I understand the concept of the game as a game where you are part of a whole; which tries to broadly imitate the challenges that could have been experienced by people in the neolithic era. However, does this theme clash too much with the individual player's sense of importance within the game? From the start there is normally no reason to take care of random babies that show up if you don't already have a farm up and running, which would have already taken 1/4 or more of your life from scratch, so the wait time to actually get into the game and start playing is increased by the burden of being a liability to your mother. Even after they are grown why would anyone sacrifice food for a child that probably has no idea what they are doing and possible no interest in learning what their role would be to help the mother and other tribes people? They are still most likely going to be a liability and potentially ruin some processes or eat food without contributing anything useful. Usually the way people play video games is to wing it and learn as they go usually not listening to other people and possibly trolling and destroying any of the work other people have put into their tribe. There is no obligation or incentive in the game for players to push civilization forward.
One of the main issues I see with the game is that it takes a long list of recipes to actually get started and potentially have a multi generational family going. Even if a few people do this by trail and error while working off a list of recipes, there still is no real assertion or direction for players to remember 100 different recipes to continue and build upon what a previous experienced player has done. While players who are just trying to wing it will eventually get bored of failing over and over until they just give up and abandon the game. Either way this game seems like it is frustrating and as if you are nearly worthless to the overall meta of the game. Is it really necessary to have about 30+ steps to start a fire and make a clay bowl? How much time does that take out of your short 60 minute lifespan? Also, the nagging of hunger every 30 seconds bogs down time you could actually be trying to figure stuff out and crafting. I get that life is suppose to be short most of the time but is that really fun? That also encourages new players to eat all the gooseberries and not make compost to refuel the nutrition in soil for carrots.
I bought this game because I loved the concept but it seems a bit harsh on the individual player experience as many other games do not require players to learn convoluted processes that they can only interact with and improve for 60 minutes until they, most likely, must start over from the beginning. I get that it is the point of the game but it feels like they meta won't really move anywhere until the only people left are the people who invest some time into looking up the basics of the game and learning from people in game while constantly dying, and hopefully re spawning with a village with a similar amount of process as they had in their previous life.
These are some initial thoughts I had on the game, what do you think?

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