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#26 Re: Main Forum » Teach new players » 2020-05-23 11:50:20

testo wrote:

...

Yep, apparently I’m the toxic one here. I insist that something didn’t happen when it did, force the other person to accept that my point of view is the only correct one, and cling on to something that happened what, a few months back? I think this is over. If I see your name on low pop, I’ll just restart my town on another server, even though I shouldn’t have to, because you will stick roads and waystones around it. Least you could have done was ask first. Goodbye.

#27 Re: Main Forum » Teach new players » 2020-05-22 22:25:48

Oh and iirc you did curse my friend and straight up block them from being able to even play in our town, since they were sent to donkeytown instead.

#28 Re: Main Forum » Teach new players » 2020-05-22 21:16:31

And I’m supposed to contact you... how? Considering I didn’t even know who you were on discord or otherwise? There were a mix of polite and impolite messages. The impolite ones started coming out when you didn’t even acknowledge them and carried on  sticking waystones all around our town for every new person on the server to see. The (in my opinion) bad looking towns weren’t the big problem. It was broadcasting our town’s location.

Oh, and for the record telling me I shouldn’t be pissed off about you sticking your town 200ish metres away, considering oil and other raw resources, is definitely some kind of entitlement.

#29 Re: Main Forum » Teach new players » 2020-05-22 19:17:31

testo wrote:

If I build a road and another player doesn´t like so he destroys everything I´ve worked on by calling an apocalipse...

Am I a griefer for making a road that some other person just happened to dislike or is he a griefer for destroying what I worked on? Does the other person care at all to help me or himself if he calls an apoc?

Neither one is, both had a disagreement on whether connecting two or more unprotected towns with waystones and roads on a server in a game where griefing is a pretty common thing was a good idea. Did these people ask you nicely to stop spamming roads around their town? Did you ignore them and do it anyway despite this?

That person I suppose should also learn to build decent looking towns before spamming them about 200 metres from the other person’s though.

#30 Re: Main Forum » Teach new players » 2020-05-22 12:21:23

testo wrote:

I just want to hunt rabbits and use them as I want, he claims the rabbits are for everyone to use. Whos the griefer?

Neither, because you’ve both misinterpreted the meaning of the word. Both of you have good intentions but have different opinions on how to help the town, and disagree with each others’ methods. Mr. kill-all-the-sheep, knock-down-the-forge or smack-the-engine doesn’t care about helping the town though, they just do it to cause grief onto others, or because they find it funny despite how it makes others feel. It’s draining picking up after them all of the time, not fun. I’d ask why would anyone keep picking up after other people’s bad behaviour, but that sways off into the topic of questioning your own existence in-game, and that seems like a bit of a depressing topic. What is life? Why are our arms sticks? Are ohol characters actually just property fence twigs with a bit of meat? Questions best left unanswered.

Also I’m pretty sure fence gates don’t decay now and are always passed down, or at least it seems that way, since I’ve always seen a useless one or two dotted around a village. Not quite sure how that works now. ¯\_(ツ)_/¯ I personally would avoid using them besides for their forced usage for wells, in all honesty.

#31 Re: Main Forum » Teach new players » 2020-05-21 14:17:54

Crumpaloo wrote:

Jason cant stop griefing, not because he hasn't tried, he has, its just that after 13 or so failed attempts hes given up. He would make changes directly citing specific Bobo Bill's videos as a framework for his next update. Even making remakes like "Stick that in your pipe and smoke it Bobo" and "Bobo, you know where you can put your bow and arrow" and yet here is Bobo still, still killing, still griefing. More then ever infact, he killed 50+ players in a single day a couple days ago. Thats more then pre-genetic fitness leadership update.

If it wasn’t Bobo and the group that does a lot of the work for him, it could be literally anyone else. We had that kind of kill count with swords, and thankfully they were nerfed into the ground. There’s definitely a line as to what can be done, since overall it’s left down to people to not be shits. Griefing is going to exist, it’s just a matter of a) encouraging people directly not to follow this weird behaviour and b) Giving people countering it the upper hand with as few exploitable features as possible. Scrappable engine doesn’t do this and completely enables it, posse can potentially do it depending on what past changes to it you consider, but can be used with greater effect on the other side, and curses currently punish everyone equally, if not more swayed towards groups cursing out good players, and are dished out quite liberally. A way to mark players as good just like curses might be a good idea, but then I suppose it could also be used against actual good players by groups.

Since b) can’t really be solved by anyone other than Jason, maybe more emphasis on a) would be a better course of action for the community, rather than constantly asking for a better system to replace the previous one. As long as people are motivated and have a passion for standing up against griefers, they probably would.

#32 Re: Main Forum » Teach new players » 2020-05-21 12:14:33

Yes. There’s blaming failure on questionable mechanics like race restrictions, homeland, and smacking an engine in a box, but I fully agree that there’s also a huge responsibility for people to actually consider the nature of the game, in that teaching is and always has been a HUGE factor. The attitude that “someone else will do it”, which most of the playerbase seems to have now, is not good to have, because nothing gets done, or a couple of people end up doing all of the work. Newer players want to do things and help (in most cases).

Oh and just to clarify, griefing is the complete other side of that coin, because it disables new players from learning and even pushes them away from the game. There’s a few reasons why the player count has dropped, and I reckon that’s a pretty significant one.

#33 Re: Main Forum » Remove Posse » 2020-05-19 12:28:54

Griefing (murder griefing specifically for this example) has always been easier than tackling murder griefing, and now that gap has widened massively with posses relying on leadership. At least when solo killing was possible, even with slowdown and posse mechanics not completely enforced, more experienced players could chase off griefers with fear of death. Now however, they can just stand there and laugh because you or anyone else are genuinely not in any position to stop them. At least before there was a small possibility for a town on its own to come out on top against a group of griefers, even better chances of success if there’s one or two experienced players there.

I’m a strong supporter of whoever has suggested blessings before, and here’s why. It’s a passive effect and lets players decide for themselves, much like how posse was before where it could increase the chances of killing, but wasn’t a set requirement. With blessings, if they work parallel to curses in that they mark players, you can determine who you’ve marked as good in previous lives and therefore you know who to trust in a dispute. Gameplay-wise, trust is and always has been earned and not inherited, especially since you have about 10 minutes to figure out if someone’s causing harm to the town for whatever personal satisfaction or not. Players aren’t stupid, they’re just not given any trust-building tools, which unfortunately leads to them having to make a split second decision on someone’s intentions based off of very insignificant evidence.

Remove the need for a posse, but still have its effects as a potential helper against griefers (basically just revert back to the first(?) version of a posse). I know people don’t like stuff coming from me for one reason or another, and quite frankly I don’t care because I’ll always say what I mean, but I’d ask that this be taken into consideration.

#34 Re: Main Forum » Suggestion: Dynamic Plated Food Varieties » 2020-05-11 09:50:25

Blue tinker wrote:

It would be interesting if different races could craft different versions of the same food each of which would count towards the yum bonus (like a special kind of pie, each type recovers the same amount of pips but is treated as a different food).

Yes! This could even be extended to clothing too. What if White people made really fancy clothing, and better foods, making them masters of artisan goods, and giving them a bit more of a purpose in the racial restrictions game, even if it’s not contributing to rubber/oil?

#35 Re: Main Forum » Suggestion: Dynamic Plated Food Varieties » 2020-05-10 09:49:26

Spoonwood wrote:

What do you mean by plate up 3 different food types?  I don't understand the idea you've proposed.  Can you explain it more thoroughly as to how it works?

TL;DR, You can put any 3 foods on a plate. Every different combination gives yum bonus. Useful for overcoming the lack of possibility of yum foods in late game towns, where everyone ends up smacking 2 or more whole berry bushes into their gobs.

#36 Main Forum » Suggestion: Dynamic Plated Food Varieties » 2020-05-10 01:51:44

schmloo
Replies: 6

The recent food nerfs have clearly stressed a heavy reliance on high yum chains. However, this can be very difficult and can get boring making the same variety of foods. Making a bunch of pies that don’t look any different and usually consist of mixtures of 3 ingredients, or mutton, feels very samey in each and every town, which links to a problem of no way of making unique town cultures, with the exception of some foods like french fries, tortillas or sauerkraut. Using real life as an example, food is a very common factor in culture.

Adding the ability to plate up 3 different food types, and allowing each and every combination to give yum, would give a few benefits. Firstly, this as stated above would give a LOT more variety per town, and may even lead to people experimenting with different combinations as the “norm” of that town. Secondly, it fits in well to the most recent changes of needing to survive off of yum bonus aka. more sophisticated foods, or dying. I’m pretty sure a normal practice is to eat a meal with several components. Whole pies, however, can not be used this way, and maybe need to be sliced off with a knife. Thirdly, I personally think it adds a little bit of immersion. As a kid, those foods on their own later on in the game are going to give you very few pips, which seems equivalent in “trying new foods”. When you’re a bit older, you can combine these foods together to give you a filling meal of say, turkey, green beans and corn, which acts as a weaker feast plate, and essentially depends on “what you tried as a kid”, in respect to the yum bonus you built up as a kid. And then, when you’re old, you try a whole range of things you’ve never tried before and get an incredible food bonus, with the side effect of hallucinations. And fourthly, it’s essentially an advancement in society. Plated foods. Yes, I know, a grand invention.

This is a QOL suggestion I think, but in my own opinion would greatly benefit and provide a lot of help (with in return a bit of effort from the players) from the heavy food nerfs that have been introduced.

#37 Re: Main Forum » Town Jobs, Professional Standards, guilds? » 2020-05-10 01:06:58

Anything that is a resource or a refined product is a potential job. It’s beyond imagining because player will always attempt to go against the established tradition set by their forebears, and this eventually leads to towns ending up producing (or more accurately someone having produced) some product, but I can imagine production per-town being very beneficial. X town is both stockpiling refined quicklime and is a major paper mill (whites probably, since they’re otherwise useless in terms of the rubber and oil... uh... “trade”) while Y town stockpiles glasswort and sand. With the resource distributors that we currently have ferrying latex, sulphur and palm oil also distributing these resources, glass materials can be made readily available in both towns. This opens up several jobs for people, provided they have what they need:

Distributor: People with horse carts essentially trading without the needed consent of either town for equal gain for both towns (4 quicklime and 4 paper for 4 sand and 4 glasswort, using the above example).

Glassworker: In both towns, but each have their own glassworking areas with blowpipes, chisels, a forge, and their own supply of charcoal.

Paper mill worker: People who make the paper, fast enough to meet the demand of the distributor.

Glasswort farmer: Self-explanatory, to meet the demand of distributor.

Sand collector: Self-explanatory, to meet the demand of distributor.

What would this achieve? It would allow people to experiment with and learn glassworking with a steady supply of resources, and makes it less exclusive to MUCH more experienced players. In all honesty, anything that drags away a portion of those 10 people trying to bake at the same time is a win.

This distribution system that is KIND of already in place can probably be applied to a number of other things, like salt for cabbages, and might actually make white people viable as a kind of standard goods source.

#38 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-04-29 04:14:53

Crumpaloo wrote:
schmloo wrote:

Yes, ever since they came out they’ve been tested and always fail. Most often if you try to pass it down, it’s very hit or miss that you pass it down to someone reliable, who will even use it to help the town. Long-term reliability? Absolutely impossible. Griefers are and always have been a growing factor. What’s also very likely to happen is that you’ll pass it down to some mum who decided that this is the “family home, yay!” and voila, your taco station is now the property of basically everyone!

Don’t think just because you do it, it will work this time, because I’d say that’s a form of arrogance. Listen to the people that know how it works, and build on that.

Yeah, only way i could see this being done is via 3rd party apps like discord, and somehow coordinating with other experienced players that you want someone at x time to hold the property fence.

If you can organise a group that can dedicate that timesink into maintaining that while not depriving the town of resources, and actually benefiting the town better than shared resources, then go ahead. Trusting strangers in this game is straight out of the window anyway, by the way everyone has gotten used to treating each other.

EDIT: Also bear in mind that the more experienced players carry simple to mid-level jobs, the less things there will be for newer players to do and therefore more boredom and laziness.

#39 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-04-29 03:52:57

Yes, ever since they came out they’ve been tested and always fail. Most often if you try to pass it down, it’s very hit or miss that you pass it down to someone reliable, who will even use it to help the town. Long-term reliability? Absolutely impossible. Griefers are and always have been a growing factor. What’s also very likely to happen is that you’ll pass it down to some mum who decided that this is the “family home, yay!” and voila, your taco station is now the property of basically everyone!

Don’t think just because you do it, it will work this time, because I’d say that’s a form of arrogance. Listen to the people that know how it works, and build on that.

#40 Re: Main Forum » Jason, what's OUR motivation » 2020-04-29 03:34:24

There’s no end-goal anymore, because everything is designed to be doomed. There’s nothing beyond the end level tech we’ve had for over a year, and making it harder to get to that point enforces that nothing you do matters. That’s my take anyway.

#41 Re: Main Forum » I want to apologize » 2020-04-29 03:21:36

Two hours one life is nice for its breathing room. I like challenge, and I’d be down to deal with whatever the hell is going on with ohol at the moment, but there’s no reward because apocalypses can still be made in donkeytown, and towns are doomed to die out anyway, since essentially every aspect apart from talking has been nerfed into the fiery depths of hell. Would be nice to get to the point where society is so advanced, we can manufacture iphones (or equivalent), but at this point it’s better to accept that’s never going to happen now and move on.

#42 Re: Main Forum » Problem: I have a problem » 2020-04-28 00:44:41

Pleas addres, gamebraking issue.

#43 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-27 04:23:50

testo wrote:

I understand when you say that but I just got bored of trolls and griefers in general, let alone people just taking your stuff and being rude in general. If you played on the old cursing system you should know it was useless. Literally useless, griefers just caused destruction by killing and once you finally got rid of them (after losing 3/4 of the village in the process) they all said always the same: it´s ok lol, i´ll be back in five minutes. Not really the kind of game I want to play.

Well I mean, now they’re all having a grand time causing apocalypses 20k away, so it’s still pretty useless. It’s just temporary personal relief, and dooming the server. That’s another problem entirely though.

#44 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-27 00:13:17

testo wrote:

I understand your point schmloo. I even agree that many times the curse system is not being used to curse griefers or people acting against a town. However this curse system as bad as you may see it at least does stop people from going full retartds over everyone else.

It stops those people, you’re right, and that’s the relieving positive side of it. Unfortunately, the negative side which has a greater impact is that it sacrifices people who don’t deserve to be in dt; those are possibly people who have a positive impact on the town, and were sent there over a misunderstanding with a (or several) touchy person(s). Not the best trade off, in all honesty. Since I haven’t played for a bit until more recently, I have no clue what the finer details of the system are, but something, somewhere is very wrong, and too strict.

#45 Re: Main Forum » auto-update » 2020-04-27 00:00:41

All praise Zed, the prophet who came to end the famine or something.

#46 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-25 17:00:15

testo wrote:

You mean that the whole village cursed someone with zero evidence or facts? Even then, said person doesn´t have any power other than convincing others to curse someone else. The ones that hold the power are the ones that curse not the one that convinced them.

I don’t know what to tell you, it might come as a shock to you based on what you’ve just said to learn that people just blatantly follow a cursing mob for conformity, pressure, or whatever reason... I’m sure the person rallying would have succeeded if people weren’t already aware that “property bad”, since they have been proven over and over to have a negative effect on towns. Any other scenario, people would just mass curse like sheep. The power comes from a loudmouth, because the masses can be stupid in all the confusion unfortunately.

#47 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-25 15:54:18

testo wrote:

I disagree. I like that everyone is entitled to curse others as a way of saying "I don´t like your playstyle, don´t play near me". For the first time we know that griefers are actually worried about being cursed. The only real problem I see is the small number of available villages.

There’s cursing someone to stop them from getting born near you because you don’t like the way they play...

...And there’s rallying an entire village to mass-curse and disable you from playing the game for a whole month or more, because you breathed in their direction funny. Like why should someone have that kind of power over someone else? They paid for the game, for what, some twat with a serious trigger from things not going their way to stop them from playing?

#48 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-25 10:54:36

Clearly people like Crumpaloo are a massive problem. Ever been cursed just for being a triplet? Absolutely wild, honestly. Landed myself back in dt just for being a triplet, and don’t even get me started on trying to save a village from a pair of twins. Curses really do need to go back to the point where people are more hesitant to use them, or at the least be somehow proportionate to the average amount of curses per-person in a village. Stop dishing out curses willy-nilly.

#49 Re: Main Forum » I'm in Donkey town » 2020-04-23 18:39:41

jinbaili83 wrote:

I had to grief four or five lives in row one day to be cursed to DT. Every life with evil emote whole life, i had to announce what will i do before i got finaly cursed by more than two people.

If someone claims they got to DT by accident i don't belive them.

And I got sent there for “looking suspicious” at 5 years old. Bear in mind I hadn’t played much for about a month or so before that. Some people are just genuine dicks.

I think part of the problem is being able to curse multiple times per life (iirc), but the majority of it is on people to not be complete bellends to other people. Like DestinyCall said, there’s no point in criticising the system if there’s no improvement suggested. It comes to a point where it depends on people to support and use the system properly. Instead of devoting so much time into abusing a system you personally don’t like, maybe something that would have a much better outcome is setting a good example for the community, and making it much friendlier, and move away from this weird griefing culture that it’s developed.

#50 Re: Main Forum » I'm in Donkey town » 2020-04-23 09:40:04

Actually this might just be another attention thread, but I’m gonna take the opportunity to say I also got sent there about a month ago (ish) for essentially no reason at all. I think it’s because people feel too comfortable being liberal with their curses, for very minor things. If something was going to kill the game for me, that was it.

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