One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 Re: Main Forum » Problem: Cheating to: Jason » 2020-01-06 04:17:41

Lmao. Zoom, hotkeys and name tags should be a part of the base game. Vanilla being so cancerous is the main cause most players quit with only a few hours in, having learned only very basic farming, cooking and smithing, often not even that.

#27 Re: Main Forum » Server Strangness » 2020-01-04 13:04:22

Got redirected to S1. SID and manually connected to BS2. Worked fine. No update though as babies kept trickling in to BS2, so don't know what that was all about.

#29 Re: Main Forum » Idea: if you tap on someone's grave you can see their last words » 2020-01-02 00:33:08

Might also be interesting to see how old the player was when they died when hovering over their bones/grave.

#31 Re: Main Forum » Help » 2019-12-31 04:20:17

Rosa wrote:

I bumped a key on my keyboard now there's a big square following my mouse pointe that zooms in on everything and I can't disable it.

Also, the tab buttons are blocking my home & bell markers so i can't see and there are blue ARROWS ON EVERYTHING and I CAN'T disable it and it's SO annoying this game needs a controls section beyond just the mouse

Oh, I recognise you from your issue since you talked about it in-game. You were my little sister as a brown race Whisler the other day. I kept feeding you after you quit the game so that you'd have kids, and you ended up having a bunch. Anyway just thought I'd say hello.

Regarding your issue, I'd heed Punkypal's words.

#32 Re: Main Forum » Hippies Vs Communists » 2019-12-30 11:08:37

6jy7psgpd0kz.jpg

Tbh, it would explain all the dying from starvation.

#33 Re: Main Forum » Hippies Vs Communists » 2019-12-30 09:58:50

Neither. Players are hilariously unequal and experienced players who garner followers can effectively take the role of the state in the form of a petty king/queen.

EDIT: Petty as in "minor", not "pathetic". See here: https://en.m.wikipedia.org/wiki/Petty_kingdom

#34 Re: Main Forum » Lineage Death By Update December 20th-December 21st » 2019-12-26 16:49:38

Spoonwood wrote:

Good to see an Eve who makes some needles.  I think I'd make more, but still that's definitely nice there.  I certainly remember the last few times I played on bs2 (and in some low pop towns for that matter also), looking around for a needle to make a bowler hat, and either there aren't needles by the needle, or none around anywhere.

I often make 6-9, but given that I was already 30 and had no kids, I stopped working and sat at the fire to try and get kids. Eventually got two daughters, which managed to continue the line, which is still alive. The point of the picture was however the player distribution: as you can see Eis has 32 players, i.e. over half the entire server population, while Eve camps or early towns are left with only a few players, or in my case none besides me, even when over 30 minutes in, i.e. with half my fertile life already gone. Clearly this kind of spawn distribution is a problem.

#35 Re: Main Forum » Lineage Death By Update December 20th-December 21st » 2019-12-26 14:19:24

Joseph Stalin wrote:

honestly im glad he changed that because it gives colonies a reason to exist, spreading one family doesnt hurt it

You don't see anything wrong with this?

ZPGoOTO.png

#37 Re: Main Forum » Bug: Leaderboard name disappeared » 2019-12-25 11:14:28

fug wrote:
testo wrote:

I don´t get it, you get 0.75 points for living up to 60 and I get 0.07 for the same (I am way way  behind with like 50 total points). Also your kids give you way more points compared to mine, I even have a guy that made me loss points fot living to 49.8

You likely have high age expectancy which basically kills your point gain. If your average age is 60 in 10 lives you gain no points what so ever iirc which is why people were abusing the tutorial to keep gains high and thus allowed them to sail to the top of the leaderboards.


Always remember to abuse early and often.

Interesting. Sometimes I do SID a fair bit, though for different reasons. Must be keeping the average age expectancy down, even though in the lives I choose to play I practically always live to 60. Doesn't sound like it should work that way. Anyway, probably shouldn't be saying this out loud; inb4 Jason does yet another needless, idiotic stat wipe. That'd be uninstall time for me.

#38 Re: Main Forum » Bug: Leaderboard name disappeared » 2019-12-25 01:22:18

Ohh, didn't know that. A bit strange it works that way. Anyway, thanks.

#39 Main Forum » Bug: Leaderboard name disappeared » 2019-12-25 00:26:41

FulmenTheFinn
Replies: 12

I still have my gene score, but my name has disappeared. It should be "Delfina Buntrock".

wkftAtG.png

tcTudx2.png

Should be 34th place currently on the leaderboard, but the name has been erased from the leaderboard entirely.

WbpzuIp.png

Separate link to leaderboard: http://onehouronelife.com/fitnessServer … eaderboard

I still have 17 tool slots in-game, so it's just the name that's disappeared altogether. Very strange.

#40 Re: Main Forum » What do you guys think should be next focus for the game? » 2019-12-24 09:29:38

Implementing QoL features seen in mods like Hetuw, such as zoom and hotkeys, to greatly prolong the lifespan of the game and increase stable player count by allowing new players to enjoy the game long enough to get good at it, rather than quit only after a few hours of play, as has been the trend with most players thus far.

#41 Re: Main Forum » Overpopulation » 2019-12-22 08:33:59

I always keep everyone except obvious griefers. If I'm not too busy saving the town from noobapocalypse, I try to teach the "useless eaters" of the town, to put them to work doing something useful. Food is practically never an excuse to let babies die, since even in Eve camps it's usually plentiful. The only time I have even had to consider letting e.g. baby boys die due to lack of food, was during those quad Eve runs when the four of us combined were popping out babies like crazy, well before we even got a farm up, but even then it was manageable as long as people kept foraging food into the camp before we grew our own.

#42 Re: Main Forum » Discussion: What's Jason done this year? » 2019-12-22 08:09:35

Spring update, maps, homogenous tribes, all good stuff IMO. Oh and despite being the pig-headed developer that he is, he finally caved in to having a sale since the player numbers were dropping to below 50 at peak, sometimes below 20 at low hours, which is the only way to somewhat sustain the game since it bleeds players like crazy.

EDIT: Oil sources getting exhausted and engines for iron mines, though currently both of these are largely meaningless as you can always find more. I also like the follower update, though he probably should've done a bit more with it; it's too optional and RP-oriented right now. Ideally experienced players would be chosen/offered the option to be town leader, and then everyone within X radius would automatically follow them (though you could unfollow, if you so chose), or something along those lines. Could bring some order to chaos, particularly in developing towns, i.e. actually putting noobs to work. Would have to be executed in a way that doesn't get exploited by trolls though.

#43 Re: Main Forum » Nothing lasts forever ... let it all decay. » 2019-12-22 00:10:05

Keyin wrote:
FulmenTheFinn wrote:
Keyin wrote:

[D]ue to the slow drain Jason added for steampocalypse

I'm pretty sure the slow drain ended after like 8-12 hours of the recent Steam sale going live...?


Really? drain still feels slow and I think bonus is still up to +4 from +2

Could be that's the case, but the slow drain was really slow at the time of the sale. I remember that distinctly, because I was wondering at the time how the dozen or so noobs running around in an Eve camp with no food weren't dying, then noticed my food bar was taking literally minutes to tick down a few boxes. The drain got a lot faster I think some 8-12h later, but maybe it's still not as fast as pre-sale.

#44 Re: Main Forum » How do you feel with the game nowdays » 2019-12-22 00:03:07

Still noob paradise; experienced players basically have to do all the work, same as always. If Jason admitted not having zoom or hotkeys in the base game is a terrible idea, and actually added them to vanilla, the average player might stay long enough to actually get good at the game, and not quit before they even reach the 50h mark, as is the case now.

Also getting to Eve is extremely rare and luck-based now, which is a major bummer for an Eve player like me, which in turn means I get even less out of the game than before.

Some of the changes in the past few months have been interesting, but none of them have fixed OHOL from haemorrhaging players, which is the single biggest problem the game has.

#45 Re: Main Forum » Nothing lasts forever ... let it all decay. » 2019-12-21 23:43:54

Keyin wrote:

[D]ue to the slow drain Jason added for steampocalypse

I'm pretty sure the slow drain ended after like 8-12 hours of the recent Steam sale going live...?

#46 Re: Main Forum » What's Up With The Soil Change? » 2019-12-21 23:38:27

The game has a lot of noob traps; unbalanced features that show a glaring lack of QA testing for balance by the developer. Three-piece soil piles being tillable is one of them, stone hoes are another, to name a couple.

#47 Re: Main Forum » Milestones Of The Forum and Discord » 2019-12-21 23:29:43

Keyin wrote:

Children are the only ones with time to play games, generally.

That's not true. I play a lot of grand strategy games where the median age is around 30-35. Heck, a lot of the grognards in those games are in their 50s-60s. If memory serves, the median age of players in the entire video game industry is around 30. What is true is that adults generally don't have the time to sink in dozens of hours per week into video games. But no, OHOL at least in my book is definitely an exception, in that a very sizable portion of its players seem to be around 12-18, something that's more than apparent from the forums and particularly the Discord server. Take for example this thread.

#48 Re: Main Forum » Milestones Of The Forum and Discord » 2019-12-21 23:18:22

My theory is that it's both the art style and the simple (on the surface) nature of the game. In that sense the game reminds me a bit of something like Habbo Hotel, even though the design philosophies are totally different. Probably a healthy dose of RP being a major attraction for kids too, now that I think about it.

#49 Re: Main Forum » Milestones Of The Forum and Discord » 2019-12-21 22:53:04

Why do so many children play this game? Is it the art style?

#50 Re: Main Forum » Lineage Death By Update December 20th-December 21st » 2019-12-21 14:43:57

The old and now again current spawn algorithm wasn't anywhere as bad on Eve players when you could actually choose to Eve (albeit the choosing process too was flawed, especially post-tool slots), even if your dynasty had a 90% chance of dying within a few hours, since you could get several tries to get a family that doesn't just immediately die off. Now even as a daily player, you'll be lucky to get in a few Eve runs in a month, particularly if you can't play during high-pop hours (US evenings), while still maintaining that 90% failure rate. Something about it needs to change.

Board footer

Powered by FluxBB