a multiplayer game of parenting and civilization building
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I see little to no need to use planes. All families are usually close enough to use cheep horse for travel.
Only use for them is escaping rift or if you can bring oil from super distant place.
Whole game engine relays on items turning into other items, be it by player or passing of time. You can't just turn off time but you can change how items behave.
There ware similar topics before : http://onehouronelife.com/forums/viewtopic.php?id=8747
Yes. Instead of constant count down, objects store just info at what date/time to turn to next decay stage.
If carrots ware just watered when you quit, then they will only mature but not turn to seeds.
Only way around this is to edit transition time so objects decay later or remove decay transition completely or change "time stretch" property of containers so stuff in them takes longer to transition.
There is also setting for item culling on server to remove old unused parts of map.
Did you run runServer.bat as Admin? It need admin right for first run to create some files.
All names come from list (US names from last 100 years) and two living people can't share same name.
If name is different than what you typed it means its not on list or was taken already.
Long ago duplicate names would get roman numeral so You got Bob and Bob II , Bob III ... and so on.
Problem was it got people to confuse individuals when cursing, especially when whole village had same name
http://lineage.onehouronelife.com/serve … &id=844727
Short answer is yes.
Every object in game is made of sprites, some object have unique sprites other reuse existing ones.
If you replace commonly used sprite it will affect many objects.
Sprites use TGA uncompressed format, dimensions must be power of 2 .
After making changes to game files cache files must be deleted , game will then rebuild them using new files.
Game crash - missing files
Black screen - image compression
Blurry textures - wrong image size
It is possible to change how object will look by changing what sprites it is made of and even add totally new sprites for it.
Did you changed it in text editor or game editor ? After any changes to game files you need to delete cache.fcz so they get rebuild.
Water springs ,oil sites and iron mines are placed on grid every 40 tiles (if the biome is correct for that resource). When building a well a signal (+tapoutTrigger) is sent to adjacent places on grid to lock/unlock those resources. On technical side of things objects apply themselves remotely onto distant target objects to change them using standard transition recipe. To complicate things even more extra features ware added to help players find wells, so object causing tapout is sending different numbers of signals to different directions (1 to west, 2 to east ,etc...) to show direction to that well.
onetech.info gets recepis automatically from game source and all are presented including those made automatically by game not players.
Max flight distance 10,000 tiles. No more flights to tutorial or d-town. Changed on Mar 26, 2020.
If i remember correctly somebody managed to make tutorial town after that date. Onemap link was posted on discord i think.
Found it, Oct 2020 :
https://onemap.wondible.com/#x=5400280& … 1602452616
First thing is getting editor, it's much easier to do it this way.
Many items use patterns and categories for transitions so you will not find direct transition between those.
If you want to slow down decay of small objects in baskets or boxes you can try messing with tm strch option for containers in item edit screen. This function is not used in game but it works and can slow or speed up time based transitions .
Yes , I played few times with recent changes. AI is much smarter now and can keep village going for a while.
Get recent version of OHOL , launch it , open settings page, check use custom server and enter IP address from first post in this thread.
relese OHOL+_v365_win_full has server files but its windows only.
Probably the easiest option is to use windows emulator to run it on Mac
I fear the day AI starts taking stuff from containers nothing will be safe. i have to hide fire bow and skewers in basket or it will be turned into hunting equipment.
I saw AI shooting turkey but they left it unused so i skinned some and they use it for hat.
water from spray sprinkler is infinite(as long it can move along pipes), if water could go up ,players would make loop and water farms forever.
that was last change to heat map. https://github.com/jasonrohrer/OneLife/ … 0bbe3c73f2
one from the zipped folder, no need to mess with regular game. make sure you have checked "use custom server " and server name is localhost. that can be made inside game in settings page.
runserver.bat needs to be opened only once to create some files.
"Listening for Connection on Port #" means server is running and waiting for players to join. Run regular game or moded version to login.
Is server shuts down on its own probably map data is corrupted.
In OneLife/server/ find all database files *.db , delete them and restart OneLifeServer.exe
when shutting down server use Ctrl-C in console to avoid corrupting map data.
In login window try typing anything. Onelife/server/settings/ requireClientPassword.ini and requireTicketServerCheck.ini should be 0 so game does not verifies account.
I managed to duplicate items when deconstructing full sledge
Was there server wipe or stuff just despawns in one day ? I made some roads yesterday and today all is gone.
more feedback:
-transitions of multi use objects seem buged - baking pies only give 1/4 pie(can raw pie remember it was made with 1/4 dough?), rabbit bait was used 7 times at least and didn't disappear.
-farming is hungry work, this makes hunting and gathering look OP
-I got domestic muflon but over few lives I never saw it leave lamb
-Do bowls disappear or bots stole them?
Im happy You managed to get this far .
How big is the map ? It looks like all milkweed is gone.
Bear cave block movement but one with awake bear does not. If you block bear from south so it can't leave, cave now acts like a door. Make it part of wall and you have a secret entrance.