a multiplayer game of parenting and civilization building
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We really just need a way of eliminating mosquitos like there's a way to kill boars, snakes, and wolves. The biomes shouldn't be changed to fix this, mosquitos are just new and the way to kill them will hopefully come out soon.
I guess jungle/bananas would be overpowered with killed misquotes..
I like the mod less about the zooming features but other features missing from the official client.
Far most it's showing of age.
And the auto-naming-suggestion thing I like.
And the F1-F8 for emotions.
Max zooming outside by itself... hardly ever using it, except if looking for iron. If the iron issue gets solved otherwise I wouldn't miss it.
Normal gameplay is one zoom level further out than standard client tough. I got a small notebook screen tough.
I just died middle in yellow prairies from mosquitoes hiding behind a tree.. I didn't even see a single jungle tile.
This just feels totally random and unfair and I don't think my character deserved this fate...
Could mosquitos please stick to the jungle, yes the jungle is a dangerous (and rewarding) place of them, but not yellow prairies should be.
Or simply have the despawn timer age differently if left on the floor vs. in a basket vs. in a box.
Maybe get back the sharp stone + a damaged rope, and adding a thread to the damaged rope would make it a good rope again.
I actually like this idea of the (half) damaged rope..
Or simply a recipe, damaged hoe + thread = good hoe
On a recent village I had somebody made the kitchen right next to a juniper and maple tree... that was awesome planning, always easy fire start.. until some smartypants cut does trees. Don't know if griefing or just being dump, the damage was considerable.
The game play being anonymous is a cool thing. Thats why I suggest the game not to birth me to people I cursed or have me giving birth to them, not having me to recognize them magically.
Similar with friends, don't need to know in game it is already a befriended person, but it may be nice to play more often with people one tagged as cool...
I wanted to plant one right next to the kitchen.
just discovered the hard way, line 85 server.cpp should be set to INFINITY, otherwise the game will kill you, albeit the computed age is forced to 30.
I've been a last (male) person of a village only once. But IMO it was simply a generation of stupid babies / girls that all killed themselves. I suppose this is still the major stopper of most civs.
I don't know if this system is already in place, but is it possible to become a child of a player we cursed? If so please don't. (Similar like other online games that out of some nonsensical issued auto-grouped me into raids with people I had already blocked).
On the opposite, is it possible to befriend people and be somewhat more likely to be their children in future plays?
Just got a few minutes to test it out. Yes works out like expected.
It's still a negletible difference, you get bitten with clothes also. Believe me every summer from own experience at non-malaria-carrying biting midges.. it doesn't make a difference, as long the midge can find some skin, they will go for it. They are not brainless "bullets" that get repelled should their first line not work. The fight against malaria is vaccination, not clothes.
The shown temperature is temperature comfort of your body. If you have fever, you overheat easier, ableit you subjectively feel cold. Making it show the "feeling" would needlessy complicate things 99% of players wouldn't realize...
Think you should be able to survive the bite with clothes too.
No, otherwise the fight against malaria would be clothes? Uhuh.
Also having a fever, makes you feel cold but you yourself are warm. So the fever doesnt actually make any sense how its now implemented.
You *feel* cold, but your body heats up. The same as feeling hot when fever goes down again. It's correct.
I cannot test it now, but looking at the source:
Food line 11985 in server.cpp looks like the time based food reduction, simply comment it out and foodstore shouldn't reduce by itself.
Age line 1693.. instead of "return age", try replaceign it with "return 30" and every player should be permanently 30.
When I get to it I wanted to try something like this myself to try out more complicated things in peace on my private for-me-alone localhost server.
dnz, in my opinion you should have simply cursed her. This way she ended up with 0 curses and you with 5 and all you did was ending that playthrough likely only a few years before dieing of age.
If that person keeps playing that way and if only 1 person per life curses them, after a while they will end up 50% of their playtime in donkey town...
Basically have the town center in the jungle, because of bananas. Fair enough, I agree.
Well I've been playing regularly for a week now and not seen a single bell tower.. or "heared" one.... Or an actual town (as in multiple finished buildings... ) So I've not seen this issue of late civ boredom yet.
I guess this may happen once the game advances into more advanced tech to do later on until you build the computer to answer the ultimate question of life, the universe and everything. Or such.
I usually just stand next to a banana tree avoiding more mosquitoes and pop in the banana as soon the fever stops. Only recently died to fewer at the age of 52 as the already smaller food bar depleted before the fewer went over.
Often I read up one a new task to learn and do in my next life...before starting the life. So I read all the steps it takes for backpack... and then I make one.. most towns can use it anyway and if not doesn't.
It only doesn't always work fine... for example I think I can build an oven base pen by now. However most villages either had one, or were way beyond that needing basic clothing. I don't like to attempt that without a backpack and some basic isolation....
I tell you a story. There was a time I read in a computer magazine -- at those times they were serious -- about that new game called "Ultima Online", it would be practically the first large online only game.. and contrary to previous games with 4 or 8 players max would be *massive*, and the term "MMORPG" was born. ( Now ignore that fact that nothing of this is actually true, there were MMORPGs and even MUDs before but didn't have broad public attention ). Anyway I was thrilled, I ordered this as soon as I could and I bought a seroius internet connection instead of dial up because of UO... it's going to be sooooo awesome... Until I got "PK"ed (murdered), and again and again, and all other kind of stupid childish behavior and as time gone by it only got worse. After a few months I canceled my subscription... then came Lineage II and it was worse.... then came Guildware (1) which was to worst of all, first not needing a subscription it attracted even the most brain-dead crowd. I can't tell how often I wanted to hit my head against a wall trying to play through the campaign with others and finished it only with bots... who were stupid, but not predictable. Then was WoW, where especially some mechanics were just beyond stupid (why would the game assign me into a group with people I had already muted???)
Anyway after that I swore to never play an online game again with involves interaction with others... I recently made a *hugh* exception for getting an account for OHOL, because I watched a few lives on twitch and it seemed surprisingly positive.
tl;dr So many online gamers are pricks. Possibly a majority because they are children. Each and every game I've been to. No penalty system ever really, really worked out. OHOL is still fantastic in comparison regarding this. The curse system is good IMO. It won't be perfect and likely never can. In one week playtime I've been only murdered twice and one was a joke where I was 59 and said already my good byes. The only real frustration is children I took care of dieing like flies because of stupidity. Often enough as mother I had 6-8 children, where maybe one reached adulthood or even became elder...
Or instead make a magnet-o-meter, a device that tells the distance to the next iron (or steel tool) Would make scavenging much more real, especially with multiple players who'd like scavenge the same areas over and over...
I don't care if is anachronism or doesn't even work like beyond a few meters in real life...
Chances are the Honas family
I played a Honas half a day ago... looked her up on the family tree... At the time of posting this, they are still going (server 2).
Edit: I just see, they somewhere lost the family name due to a mother not giving on a name I suppose.... but the descends are still going...
Why design a 'log out and play later' feature into your game?
Because the village would have been progressed in the same way as if you were playing somewhere else or even another server? Because everyone you knew would been dead also etc.
I'm not saying it's way too hard, it must be made easier. But with the current player base it certainly isn't too easy also, so i'd caution to introduce new challenges, just because vets feel it's too easy for them... should the playbase mature and get bored, ok. Maybe it happens in the future, maybe it don't once the game is more popular and there is a constant flux of players coming in (and going out)...