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#476 Re: Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 22:53:25

I really thin in general people downplay the possibility of sending males out with carts to come back with scarce items. For example, soil is ultimately limited, but it isn't terrible difficult to go farther and farther out to get it if you have a backpack and a cart with four baskets. I mean, you can empty a soil pit each time and then there are three worms for composting.

I hope in the future we'll see more trade depots, where city folk bring out pies and finished clothes etc for the people out in the brush getting more soil, seeds, clay, whatever.

#477 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 22:49:30

i also agree that to a great extent murder is supposed to be part of how the game works. For example, ambushing a person in the woods with a cart of tools and stealing it is well within the period of the game (though still generally being an asshole). And really, if you're ambushing someone with an arrow in the woods it should be an easy kill.

People intentionally planting mass wheat or blocking things with construction (for its own sake) is more of a problem of abusing the mechanics just to mess with people.


And seriously, just because you can do something doesn't mean you should. I mean, in any cooperative game you CAN screw over your own team. For example, in a first person shooter you can massacre your team at the spawn point. It's within the mechanics of the game, and isn't a flaw that it's possible. In most strategy games there are ways to misuse/waste resources. There is no good reason to do these things.


Honestly though, since this is supposed to be a social experiment, how to deal with terrible people is clearly part of it. The few people here like Jorion who try to justify what they're doing as "necessary" are clearly just awful and enjoy inflicting misery for its own sake. Such is life.

#478 Re: Main Forum » So I tried buying this game » 2018-04-15 20:11:47

I believe i paid with paypal, but it was a while ago

#479 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 19:57:40

the attitude of a few people on here absolutely amazes me. Like, are you just the type of person who wants to do every bad thing because it is possible to do so?


And it seems clear to me that Jason is saying major aspects of this are broadly working, as murder is difficult to deal with in real life.

#480 Re: Main Forum » I am new » 2018-04-15 19:52:54

do domestic berries take 60 minutes to put the first fruit on now?

I planted some and didn't see fruit on them all game, and I doubt if they got picked clear and rewatered without me noticing.

#481 Re: Main Forum » On making and distributing weapons to the villagers » 2018-04-15 17:58:44

That's amazing Jason.

I had a game where i was born to a mother who told me she wasn't allowed to have a baby (even though I was a girl). She said i could go back when i was older. She named me Whisper. i didn't find out why she couldn't have a baby there but could come back with me when i was older. I told her in kid talk i wanted freedom and didnt want to live under fascism.


i went north to new territory and managed to survive making a basket and filling it with food, but kept not finding anywhere with sufficient berries, and was killed by a wolf at 9.

Sad, because I was excited about starting younger than an eve and getting a good camp. Amazing experience, definitely not like anything else in the game.

The totalitarian population controlling cities always remind me of Watership Down.

I really don't get it, because if people work hard it's easy to produce an abundance of food and societies rarely last long enough that you run out of the ability to get soil. I mean, even with current restrictions, how hard is it to send people in carts for soil and then worms. Or start farms and trade. The cart and four baskets really allows a lot of transit.

Outside of early on before getting to farming (and even so) i don't know that I've ever seen a society die from food collapse besides people just not bothering to produce food. (though, freeloaders are a major problem in the real world as well lol.)

#482 Re: Main Forum » I am new » 2018-04-15 16:14:07

Domesticated berries are really worthwhile, you just need to actually care for them. Carrots give higher total food production when cared for, but also higher risk of losing soil, and seeds are more precious now.

#483 Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 16:12:43

fragilityh14
Replies: 7

As someone else suggested, maybe the problem is too many people started playing when you usually spawned into advance societies.


What i do know, is I survive many societies where food collapses, because i'm out in the brush being productive, and everyone else seems to just stand around starving. (Not everyone, like 1/4-1/3rd of players are notably useful at food production)

Gathering in this game is crucially important. Unless there are immediate agriculture tasks such as watering etc, children should for the most part be making baskets and gathering food, seeds, and other useful materials.



It's pretty damn simple: your first run as a kid bring a basket with berries, find a mess of reeds or wheat, get sharp stone. Come back with original basket filled. Run to new basket, bring back with supplies, repeat. Baskets of foods from the outskirts do a great deal to relieve food pressure. When in village take note of if anything is needed, as supplies like carrot seeds, clay/adobe, and milkweed are crucial.


Unfortunately, it seems half the time I'm the one planting and watering and picking between runs, god knows what other people are doing.


Also, if it is clear the food is running out, scatter into the brush! If the farm is set up at all and carrots aren't entirely picked out it should be easy enough to run back with a basket of food and get farming going again.

I saw a farm with four people standing around starve out because no one bothered to water the planted carrots.

i lived, naturally, though yet another depressing game where I grew elderly alone because people stood around waiting to starve.

#484 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-15 15:55:57

Ka wrote:
KucheKlizma wrote:

The only difference between you and me is that I am able to admit that i've griefed and I don't try to hold a high communist moral ground.

You're just a liar. You lie to yourself and you lie to others. All people grief unintentionally while they are still figuring out the game. It's how it's designed. Saying you've never griefed is a moronic lie.

https://www.urbandictionary.com/define. … m=griefing

As others have said, griefing is defined by intention. Being a noob is a different thing.

You are the one lying to yourself to justify your bad behavior, and it doesn't even do that.

And stop talking about communism, for fuck's sake. You clearly have your definitions messed up, and it shows. I'll just stop replying to your nonsense until you make it possible to have a rational discussion.


Yeah as as self-described anti-communist, this forum situation definitely has absolutely nothing to do with communism.


Though, in general, the totalitarian society aspect of this game is quite interesting. I suppose my free societies do keep collapsing from laziness, but I kneel to no man in this game or IRL, so never accept a leader that does more than kindly apportion tasks.

#485 Re: Main Forum » Did the cool down change? (My game of excessive fertility.) » 2018-04-15 15:53:29

yeah i'm not so into advanced crafting or building civs, i fundamentally don't get the intense population limiting as even a child can produce a food surplus relatively easily. But there are so many useless players. I very rarely suicide unless i know i'm being rejected.

#486 Re: Main Forum » On making and distributing weapons to the villagers » 2018-04-15 15:52:20

Was the murder one yesterday at a big village with the monument well started? Cause i spawned north of there and my mom told me she wasn't allowed to have kids but could bring me back when i was older. I don't kneel to anyone, so i ran to try to start a new camp. I managed to get a basket and avoid initial starvation, but i couldn't find anywhere with sufficient berries and died at 9 from a wolf. Unfortunate because i found a place with a bunch of rabbits and wild onions/burdock but only two berry bushes. at age 9 it probably had sufficient milkweed to get a clay bowl for water and have agriculture going by the time i had a child, the place was near tons of great savannah and water.



Next game i was a man at a side village to the same one that starved out. a man on a horse told me the village was safe after a murderer. one family still going. Unfortunately i was a male, and had 7th cousins in the village, never seen that far of a split. i made a bunch of berries and made sure they knew there was a cart of carrots.

Respawned in 20 minst o a family just found my village, much of the food gone, i kept planting berries and making compost and somehow with like 5 people and also growing carrots like 30  berries were mostly empty. Ran back to the main village at the end of my life to check, forgot to eat the cactus fruit in my hand and starved at 57 before getting to even hover over the woman and child i saw there! I was hoping my daughter had survived and moved to the main village.

It still amazes me how much food one can produce and still have the village starve- it seems a lot of people just walk around and eat and accomplish nothing. it's like 1 in 4 players who are useful.

#487 Re: Main Forum » Did the cool down change? (My game of excessive fertility.) » 2018-04-15 06:51:27

hah yeah and other times you can't have babies when you want them. I esp hate when it's going well and a server reset is clearly coming.

#488 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-15 03:17:52

Ka, I also think Joriom sounds totally crazy. I don't understand why you would want to be the problem you are trying to "expose". It really seems like a lot of the people obsessed with griefing being a problem are the ones doing it.


And making mistakes is absolutely not griefing, griefing is intentionally making the game worse for other people.


It's really depressing to me the world view some people on this forum have. I mean, it makes the social experiment aspect of the game interesting, but it's absolutely chilling. I'm so peaceable in this game.


Though I will say, I feel like i rarely see griefing, yet a lot of camps inexplicably collapse for reasons that are unclear to me, but it seems mostly like people just failing to do any work.

#489 Re: Main Forum » Story: Women Only » 2018-04-15 03:04:36

yeah men are crucially important for the division of labor. I mean, if I have three sons in a row I often won't keep the last one in order to preserve the family line. But the men are so much better for hunting and gathering. Having babies is really prohibitive to women accomplishing things. I really don't get the man hatred in the game. [and I don't mean that as a broader comment about society or anything lol]


Anyway in that situation i totally would have ran away into the brush lol. if you leave as a little girl you have a much better chance at getting a good camp going than if you spawn as an eve, esp if you run off with a basket

#490 Re: Main Forum » Was being Eve stressful before? » 2018-04-15 02:59:28

jasonrohrer wrote:

The new extra wild food is making it too easy?


I mean, i didn't think the difficulty needed to be reduced, and is kind of unnecessarily easy, but this last game I had an incredible amount of kids so the extra food is necessary if Eve will reproduce like that (I swear 10-12 births in the life). Setting up a basic camp in one life isn't particularly difficult once you know what you're doing, though of course, somehow colonies frequently collapse.

When I'm Eve i somewhat commonly raise a lot of kids and die at 60 alone, often with with a food surplus (or only lacking one from being old and needing a lot). I don't really understand what the other players are doing, I'm generally busy raising kiddos or gathering baskets and farther out berries etc so i'm not at camp a lot. Though in camps that collapse it often seems that many other people are standing around. Since I'm usually gathering or hunting out in the brush (and watering and seeding in between, since often people will just stand around as food grows out and not even water carrots...i had this happen the other day, there was a water container and planted carrots and a pond RIGHT by it and the camp starved because no one watered, even standing near there. )

#491 Main Forum » Did the cool down change? (My game of excessive fertility.) » 2018-04-15 02:52:14

fragilityh14
Replies: 6

This may be because of the server numbers going up, but i just played a game as a feral eve (Ormiston) where i had at least 10 kids, and twice had a third kid the second one of them became old enough to feed themselves.


It was a really nice area with a lot of berries and mass rabbits and close to water so i figured it could support a large conversation. Unfortunately, as usual, few of the kids tried to accomplish anything. The farm didn't even get to the point of having water, nor did anyone start trapping rabbits until i did when i hit menopause. All of the central berries got picked out and no one was going out foraging, even though i tried to give instructions to the kids.

Naturally, I died at 60 as the last person living in the colony. I mean, a few kids did accomplish things, one came close to getting carrots going.  i brought back a rabbit skin and carrot seeds and someone had soil laid out, maybe it was too generous of me to assume people would farm.


It's really frustrating because with productive players you can get a surplus very fast. i mean if people just go out and make baskets and bring food from a bit farther out it's really damn easy to get going. Once you have any sort of water container ag production can be ramped up easily.

I was really hoping to start a huge family line, there were SO MANY rabbits and wheat, great rabbit pie territory.

#492 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 20:40:30

This really doesn't happen to me very often. it seems like it happens to the same people frequently.


There are definitely people on this forum, who based on their posts, seem like they play like complete assholes.


I haven't intentionally griefed in any way.  i assume plenty of players never have. The other players are real people, I don't know why I'd do something to intentionally upset or bother them.

#493 Re: Main Forum » I am new » 2018-04-14 20:19:42

I don't think that the empty trees actually regenerate slower, however it's good to always leave one on for emergency situations.

Something not a lot of people seem to think about is that stuff can't replenish if it's full. I see people empty a wild gooseberry bush while another is full and thus not regenerating. Similarly, empty a domestic one all at once and water it right away it respawns sooner. Split up the ponds you get water from when reasonable to do so. I throw a lot of branches down from trees for the same reason. And pick fruiting milkweed whenever you see it (unless you may die of starvation)  because it will regenerate sooner and you always need it.



I should add, similarly, with the new burdock and wild onion, don't pick them unless you need to. I mean, it doesn't need to be desperate to pick them, but no reason to pick them if berries are right there. Especially because food pressure can build really fast and being able to gather those could save your village.

#494 Main Forum » Was being Eve stressful before? » 2018-04-14 20:02:57

fragilityh14
Replies: 11

i mean, it certainly kind of was, but also in a fun way. I don't usually find it terrible difficult to live in sixty in the wild (Though I was unfortunately just killed by a wolf at 49, I Wasn't that far from camp so hopefully someone found my gear as i was the only one with a backpack.)

Anyway, i worry this makes being eve and starting out too easy. Though, my kids are always going off and not coming back, so presumably they have been starving and that will happen less.

#495 Main Forum » To all my families that didn't make it » 2018-04-13 22:44:39

fragilityh14
Replies: 0

For some reason I frequently survive to 60 while a camp has collapsed. Most often, my kids run errands and don't come back, and i find their body whereever. other times there is temporary food pressure, and they don't take off to forage berries while waiting for carrots or whatever. Many times they are dead right next to food, more times than they should have just barely not made it.

It's quite depressing, being an old woman with no children, though as a man this also happens to me frequently. I may just be good at the survival part generally. I do generally fan out when food is low and come back when stuff has had a chance to grow.

I do limit population less than a lot of people, however once you have a water container it shouldn't be that damn difficult to support a population. It's frustrating because there's always initially a big harvest and somehow things starved out. In an earlier game today, we planted like 15 gooseberries and had a bunch of carrots going and somehow the society still starved out as I was collecting baskets etc.


i really don't get how other people are struggling so hard to survive, but i may just be a terrible matriarch.

#496 Re: Main Forum » What’s a good sign to tell if you’ve succeeded as eve? » 2018-04-13 22:39:34

Chard wrote:
fragilityh14 wrote:

I have got far enough to have a great great grandaughter, which I was happy about. My I often have no children alive when i die (whether eve or not) which is frustrating, as I often live to 60 and the kids make it old enough to do their own thing, then just die whenever. As a male I'm also often the last person alive when a colony collapses. I really wish more people would start gathering berries from farther out when food gets super scarce

That's impressive, the window for success is very tight and it almost needs to be three immediate daughters each generation. 14 minutes to grow up and if you get a son you are almost certainly on a 2 minute timeout. If you get one son first along the way and very quick the other daughters you might just manage to get a great great grandchild.


i was surprised, i hadn't thought it was possible but also hadn't done the math.


Today i have 5 sons and 1 daughter :'(

#497 Re: Main Forum » What dose everyone want out of the game? » 2018-04-13 20:17:14

I would point out, since apocalypse i for some reason spawned as eve in a large settlement, i was actually quite bored and just raised kids and then quite at menopause sine I know other people miss big civs and I figured I'd repopulate it.

i think the main thing people want is for the tech tree to continue to grow.

#498 Re: Main Forum » What’s a good sign to tell if you’ve succeeded as eve? » 2018-04-13 20:14:32

I have got far enough to have a great great grandaughter, which I was happy about. My I often have no children alive when i die (whether eve or not) which is frustrating, as I often live to 60 and the kids make it old enough to do their own thing, then just die whenever. As a male I'm also often the last person alive when a colony collapses. I really wish more people would start gathering berries from farther out when food gets super scarce

#499 Re: Main Forum » How to migrate? » 2018-04-13 17:00:04

oh yeah, totally, i mean, one shouldn't rob the nice stuff from a village and then flee. In this case i would either make the items or make sure that the civ didn't need them (Those items are not that scarce to a flourishing civ) and tell people what direction i was going to hopefully some contact could be maintained. I think around 2 minutes in a straight direction is probably far enough to avoid most resource competition.


also i don't that commonly play two games truly in a row, for some reason i often find it disappointing to come back to the same place. though i'm not much of a crafter/advanced builder. i still haven't learned how to make metal tools (well, i mean, i understand the sequence well enough i could figure it out, but by the time it is necessary someone else has generally already done it/will do it) and my building is generally limited to gathering adobe for unfinished walls if there's a food surplus.

I really like starting new colonies/working on newer ones and I do a substantial amount of gathering as a task. (which of course, has increased in importance in latest update.)

#500 Re: Main Forum » A Discussion on Society and Culture [THESIS] » 2018-04-13 15:56:30

I know I need to do better at giving directions when i'm an eve. It's so frustrating when villages collapse because no one is doing basic things. For example, i thought I was being helpful grabbing new baskets and bringing them back filled with berries as an elder. People just forgot to water five fields of planted carrots and there was a food collapse. Hopefully a woman survived in the brush, as someone did get them watered shortly before I died. Just came back to no food hmm If my memory serves the most unfortunate part was that time i came back with carrot seeds, not food, as I didn't know a food crisis had suddenly occurred and that someone had already planted the fields.

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