a multiplayer game of parenting and civilization building
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1a Use a basket or backpack on a pile of fertile soil, then use that on the ground to make tilled soil.
1b Carrot farms will go to seed eventually.
1c Yes, and these also provide carrot seeds.
1d I don't understand the question.
2a Use a flint chip on a gooseberry to get seeds, but in general DON'T FARM BERRIES because they use up precious fertile soil.
2b I don't know because of 2a.
3a Use a stone on a lump of clay to make a wet clay bowl, then fire that in a kiln.
4a Use a flint chip on a dead rabbit to skin it.
5a Use a fire bow on a straight shaft, then use a leaf on the shaft + ember, then use the ember leaf on a pile of tinder, then use kindling on the burning tinder.
6a Use clay on straw/reeds to make adobe. Use stone on adobe to make oven base. Use adobe on oven base to make oven. Use adobe on oven to make kiln.
6b Use kindling on oven/kiln to put it in. Use a firebrand on the oven/kiln to light it.
7a I think you mean a grass skirt made by using rope on straw/reeds.
7b Use needle and thread on wolf skin.
8a With a bow and arrow.
8b No.
9a You can't make a new water source, but you can replenish a dry pond with water from somewhere else. Reeds are not water sources, goose ponds are.
9b Goose ponds refill over time as long as they are not drained.
9c Geese can be killed and eaten and their feathers are used for fetching arrows.
10a Not sure and I don't think it's very important right now.
Interesting that you achieved fur working before clay craft. I am the opposite. I understand the concepts of making clothes but I haven't had the opportunity to practice it.
Never mind, I just saw this:
Walk Over + Canada Goose Pond Canada Goose Pond#swimming, feather
You inherit your mother's marker, but only if she placed it before you were born. Also, as I mentioned, simply touching the marker might be too dangerous in case you accidentally erase your own marker. Something more deliberate but not technologically challenging, like using a stone on it, would be safer.
This is all the stuff of a wiki. I believe someone is working on a guide. There is also the big list of recipes which, while verbose, does include all of the tech on the game. It's not a very digestible format though.
Just like the real history of humanity, this is about statistics. The world is HUGE. Some Eves will spawn near the boundary of the explored world and some of them will head the right direction into new, resourced land, and some of them will survive and some of them will leave children. There are going to be a LOT of attempts to achieve those somes.
Maybe before casting your dumb child into the forest, teach them one of the tenets. Or just say "search the sacred forums, cursed child".
I cry ever tim
Not sure if it's synced between server and client or just a display bug on client side but I am able to pluck goose feathers before I'm grown.
Okay, good to know it was not intentional.
Yeah, I thought that was new. It's bad. If you spawn as an Eve, you and your baby (which more often than not spawns almost instantly) are doomed.
No, I was a new spawn mother with a young child. I had come across an abandoned settlement in very early stages. Then an old woman arrived, well dressed with a backpack. "I have travelled a long way" she said. "I don't have much time." I said "we need milkweed seeds". She said "I have some in my backpack". Then she put down her basket, took out the knife and stabbed me with it.
The Nomad Tryant murdered me.
Look at any fairly well established colony and you'll see a tonne of home markers. It would be good to at least be able to see which ones are active so you know which one you can break down and reclaim. Or even better would be to be able to claim it as your own. Maybe if you use a round stone on it, just so that it's a deliberate act, rather than accidentally clicking on it and possibly losing your existing marker.
Yes, I agree. Carrots for life.
It doesn't look like clay or soil regenerates, so that's going to be a civilisation limit. We will need to either split off new colonies to go live either in new areas where there is more fertile soil or send travellers to get more soil and return it to the civilisation.
Right, so it seems that a foundational principle is not to deplete any resource completely. But that milkweed law is probably the most important because it's the most easily broken by noobs walking around plucking stalks willy nilly.
Are you concerned about someone forking your code and removing the authentication and running their own server?
Which means eating less.
We are making progress. We are learning. There is going to be a HUGE amount of failure before we break through to the next stage. One thing that is ruining us is that we are destroying otherwise sustainable resources. We might be leaving behind stored of useful resources, tools, etc. but we're draining ponds, killing milk weeds and overhunting rabbits. This means we need to migrate.
If this sounds familiar, it's because the game is actually doing very well at simulating actual early human life.
About when your food bar grows to 8 capacity is when you're old enough to look after yourself.
Brilliant!
Very important laws. Spread the word.