a multiplayer game of parenting and civilization building
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Now that I see Jason's statement, I am totally down.
I do like busting out new civilizations. I got a lucky spawn point yesterday and had really good kids and managed to have six children survive to maturity. (Unfortunately, the area had a real lack of reeds and wheat but besides that it was great) It was one of my best lives.
All gone now, of course.
Anyway, there was definitely an excess of human items etc developing. I like the idea of the area being wider, but at the same time, i think that means the number of people allowed per server needs to be majorly turned up. Presumably if players are farther away from eachother lag is less of a problem?
on top of it being too easy the fact that it wipes out all servers is just absurd, they're supposed to be different worlds!
that is a fair point, about it being the same people. It rarely happens to me. I've been in a situation where I was frantically trying to keep a village alive grabbing water and seeds etc and everyone else appeared to just be standing around. it specifically kills me when someone does nothing but guard the seed carrots despite that people are starving and there are plenty of wild ones to harvest. In that life I ended up hanging out by berries with my baby and waiting for them to starve out then taking the village back over.
yeah I also thought the point was that the world is essentially infinite and won't be reset, though I also see his point about the tech tree. I can't imagine why it does all servers at once.
i do like the surviving from scratch part, and actually had great success starting a family as an eve yesterday (unfortunately I had been gone a week and didn't know how the naming function worked...out well, there's been 4 apocalypses)
It's really quite sad to think of all the work we put in just trying to make a society where we aren't all living hand to mouth.
so you're just running a murder cult? a substantial amount of players have ever killed anyone, and I've only been randomly murdered occasionally.
why are you murdering an old woman on a small farm, when you don't even need her things? If murdering a random old woman is legit choosing to kill a parent is.
I mean, it's within the mechanics of the game that some people will be destructive unproductive raiders, but why is that who you would want to be?
yeah, clearly.
Though I didn't have a weapon, but he was starving himself and then i fed him lo
I was made Queen of one of the largest villages I believe on S3) by my grandmother. She liked my dilligence making pies. My third son asked about new tech. Then started talking about life being pointless. He tried to get me to kill him, but I fed him instead (and didn't have a weapon, nor want to kill my son.) He sad he was starving and i fed him pie, and then went back about my business.
When he got a little bit older, he came back to my bakery as I was preparing rabbits. I saw he had a bow and arrow. I assumed the worst.
I ran around a bit and came back, hoping it was fine. He shut me in my rabbit room, the door, for some reason would not open and let me escape. I don't understand why. He said, "Mother, you should have killed me."
Age 45, killed with a bow and arrow.
Life is sad.
I hope he didn't kill the whole village. My older son was around. I had a daughter with a child. I had a great grandmother when i was born, so the family made it at least 5 generations. I hope my unwillingness to watch my son die didn't doom all of them.
Also, now that civilization is more developed, dying before 60 is much more upsetting than it was when you were running through the woods barely surviving.
yeah I don't get killing boys either, you need people to specialize
how often do bears spawn?
What I a wondering is if it is slow enough that exterminating them for its own sake has a meaningful effect.
Is there a way you know if you're invisible? I've seen plenty of items floating around, been killed by one, never thought I was invisible.
And that is just a bug right? Not a hack/cheat some people are using?
Also, while raiding a village for women and forcing them to populate yours definitely works for the social experiment aspect of the game, but it doesn't seem like it can practically be done lol
oh, random servers. It did say it couldn't connect sometimes, i don't think we were ever on the same server t the same time.
My wife and I were able to play at the same time, but we use the same router, but I was figuring it was intentional for more than one person in a household to be able to play.
It's sometimes difficult to know what happened. One time, someone came from another civilization carrying a bow and arrow, was friendly, and then said "see you later" then suddenly I died, and I believe someone else before me.
Another time, someone murdered my mom then my sister accused me even though I didn't have a knife, then she ended up being the one with the knife, and I kind of ran away and came back and she was dead and I took care of the knife the rest of the game. (I keep it in my backpack at all times if I have one.)
I think i've been in one more mass murder type situation.
I've wondered about letting you see the world for 30 seconds after dying? I know it kind of hurts the concept of the game. But when you die it's hard to know why or if it was an accident unless you see mass murder starting.
Another time, I was running to get water constantly and a village of only like 5 people were always starving but seemingly doing nothing, I ended up having to wait them out by berry bushes with a baby, because i was near starvation despite literally only being collecting water and foraging as I did it. It was later described to me that someone was intentionally wasting carrots. But I wasn't at the camp site enough to know what was going on.
I've considered playing as a bandit, though more like a raider and less as just a griefing killer, but that's totally within the context of the game.
Though, i haven't done so, as i hate to be an asshole on games haha. and the nature of it as such you wonder if someone would even notice.
lol wow!
what's frustrating about it is that if you have a farmer, rabbit catcher, and piemaker you can create an insane surplus of food in no time...and then everyone forgets to make food.
I didn't think there was any reason it matters if you starve at 59.
So it prefers sending you back to the same camp, and that's why you end up with your mother as your baby? i thought it was supposed to be more random than that. i like the idea of being in a lot of new places, though the game doesn't have that many real cities yet and with the low server population there aren't that many places to end up.
And i ran forever as an experiment, like a whole lifetime, only to find the game is infinitely large. Anyway, I was told there's some sort of radius for feral eves based on the location of all of the manufactured items so you spawn in a general center area.
you know what drives me crazy? there's always some person who is unsuccessful guarding the seeds and doing little else, hoping they grow in time to plant and not starve etc, and then i am the one who runs and harvests wild carrot seeds and saves the colony while the person guarding the seeds does nothing.
Why is no one ever assigned to go gather wild seeds when this problem comes up? It's the really obvious stop-gap solution.
And it really is incredible how fast colonies collapse in this game if anyone neglects farming. i've had so many times i end up running around living on berries for a bit and come back to a dead colony. One time, i was frantically gathering water the whole time and no matter what i did there was a food shortage yet like 5 people standing around by the crops, and like they would grab the water I brought as soon as i got there instead of just letting me deal with it and go for more, but do nothing else. I ultimately left for a bit because I was really annoyed and got back and they collapsed. i was like running away with babies and standing by berries hoping to bring the colony back. Which once they died i left it in perfectly good condition. because the set up was like fine there was just a bunch of people not contributing anything.
Also I can't help but wonder if I've been in this exact situation with the OP lol
to an extent it is part of the game, though the low cost of infanticide is an interesting aspect of the social experiment. I had a mother kill me because i was a boy and take me out of a village and say "Sorry baby" and knife me.
I never suicide as a baby, the only time i'll abandon one is if i recently spawned feral and already have one. Somehow i had two spawn at the same time while i already had one (I think that baby may have just became old enough to feed himself then two showed up.)
Those are all good points, regarding the rabbits I KNOW no one had been there, as I had not seen evidence of anyone for like 20 minutes. I imagine they started to exist as single rabbits and had been there for less than 10 minutes
And I suppose I should have taken the clothes off, though by the time it were to expand that far there's no chance clothes will be in short supply lol, i imagine only the mountain men of the era will wear rabbit.
Ok, well this question is driving me crazy now:
Why are there no rabbit families in the wild? Every rabbit hole had a single rabbit!
I'm guessing the landscape isn't generated until a player is within a certain distance of it, and from there it takes a certain amount of time for the rabbit baby to spawn?
And when you snare single rabbits are they truly PERMANENTLY gone, or just for like 24 hours or whatever?
I'm honestly kind of skeptical that the various trail of breadcrumbs I left in the wilds (just leaving random sharpened stones etc so if anyone else sees it they know a human has been there) will actually remain there, but with the size of the map it's also possible literally no one will ever see any of it if it is still there, and I don't know at what point or ever stuff like that despawns. The game got substantially laggier when I got farther out, which I assume had to do with it being newly generated land, or something.
I feel kind of bad that my fur suit and backpack will probably literally never be found lol (I don't know when that despawns, but if the civilization , but I'm a pretty avid rabbit catcher/clothesmaker so whatever.
I don't really understand the point of making the game world 30,000x the size of earth, i mean, that seems like wasted server space...but at the same time I guess presumably nothing is actually there that's just the limit of how far it's supposed to grow? Is the land just in existence now because I saw it? I know in a world where data is measured in terabytes none of this is that storage intensive...still...
I should report, I found some amazing campsites out there, like 10 gooseberries right together around the other resources you need. But there's no good reason to make camp a 25 minutes run, as apparently it may be a very long time if ever before people find it.
Well, i can't help but feeling i wasted a life and equipment then, though I guess I moved civilization a miniscule amount further out. This does mean that there will always be a frontier, which is important for the scarcity aspect. I definitely may intentionally expand things in some instances.
the servers are clearly quite varying in their development too, but I like being a new settler on land. i feel good if i can get fire and crops and clothes in one lifetime so the next person is good to start a village.
How does the map size work? I had assumed the world was round or there was some sort of wall. I started in a village and ran away with a backpack of carrots at around age 8, i stopped seeing consistent signs of humans 10-15 minutes north, and that was just some eaten berries. Didn't see anything besides that. Curiously, none of the rabbit holes were families, which makes me wonder if they were recently generated as I got close enough.
Is the idea that the frontier just keeps continuing to expand? I mean, presumably once anyone is out there at least people can keep spawning. I had one baby pretty far out, I think it ultimately decided to suicide, but did make it to toddler age so maybe settled out there. i saw some really cool spots.
I think in the future I may run away as a young girl with a backpack and try to settle in a nice spot that pretty far past everyone. I saw some good spots that had like 8-10 berries in close proximity and a lot of milkweed, but I was determined to keep running, even though after about 25 minutes I was sure the direction home wasn't going to start pointing the other way.
I forgot to stop my stopwatch when I died, but I was mostly just running (and stopping to forage etc) for like 50 minutes...
Anyway, so no idea how it works now.
(btw, usually i'm really helpful and don't just steal things and run off, but I was determined to see how big the world was..and now am only posting this qestion because I didn't find out, and because I don't know if it's useful to pioneer new outlying areas)
I swear I read there was a new biome a week or so ago, but you had to go far out to find it...I ran for an actual lifetime and didn't see anything new lol.
I'm thinking there's a limited zone feral eves spawn in but the map is much, much bigger? I mean, once anyone's out there people keep spawning out there...