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a multiplayer game of parenting and civilization building

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#576 Re: Main Forum » How to deal with the carrot sponge once and for all » 2018-04-24 12:54:14

Overeating makes you fatter and slower is the only realistic way to go. The real question is how to depict fat without having to create new "fat state" clothes. A fat head makes sense, but everyone already has a round face.
Can the body sprites simply be drawn a % wider?

#577 Main Forum » Mining » 2018-04-24 04:08:39

Anshin
Replies: 2

Necessity is the mother of invention, and so decay leads us to the need for recycling.
But oh if only there were some way to get more rocks and metals and minerals...
Mining! Inside those bear caves must lie such wealth!
Plus fighting off bears for valuable resources sounds like fun.

#578 Re: Main Forum » Yet another take on the new decay update » 2018-04-22 13:39:09

RudolfVirchow wrote:

Also can we please get the apocalypse back?

No.
Not until we get a tech tree that takes us beyond nukes.
Japan shows that even nukes would be only a major setback, not an apocalypse.
The monolith causing an apocalypse is stupid magic and shouldn't be in the game.

#579 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-22 04:01:39

Threats? They have bears and wolves and snakes to kill...

#580 Re: Main Forum » How to fix the decay update (Also a small rant) » 2018-04-22 03:23:31

Speed up regrowth of everything.

It doesn't take 30-60 years for plants to regrow. Especially now with decay we need a more realistic regrowth time on everything.

Also:
Bamboo - edible shoots, or let grow for stalks to make baskets and all sorts of cheap short decay stuff (bowls, walls, furniture, etc.)
Definitely needs Hemp as @Potjeh suggested, makes strong fibers = rope directly.

#581 Re: Main Forum » The Male's Sonnet » 2018-04-20 13:51:56

Beautiful work OP!
It belongs right next to that gorgeous bit of fan art:
one_hour_one_life_fan_art_by_sandara-dc6ynvv.jpg

#582 Re: Main Forum » Mystery sounds? » 2018-04-20 13:35:15

thirdplanet wrote:

What I heard from someone I met near a recently rung bell once, though, was that ringing a bell kills everyone in the vicinity? Kinda like a mini apocalypse? Anyone know if that is true?

That's not true, I know because I have rung the bell before. I was a boy born into a large town. Large enough it had guards in blue outfits with wagons full of supplies. (I assume they clean up as they make their rounds?) I was following the wooden roads to see where they went and a guard saw me. He showed me his knife, but didn't kill me. He recognized my family name and gave me a full set of clothes. He showed me the town bell tower, and then went on his way. I couldn't resist, I rang the bell. At the time I didn't know it did anything at all beyond making a ringing sound. I'd heard that sound before in previous lives... and I would hear it again in my next... My next life I was a boy to a wonderful mother who was keeping a fairly advanced homestead running all by herself. She had a few daughters after me but while I was out hunting rabbits everyone died off one way or another. Being the lone survivor I organized everything neatly. Made a full set of rabbit fur clothes and a backpack for whoever might find the place after me. Filled all the baskets with carrots, and left the farm ready to restart. I had nothing left to do so I took a cart full of baskets and thought I might hunt another set of clothes worth of rabbits - when I noticed I had a home marker. I didn't know the bell tolling had anything to do with it. I wondered if my mother had survived after all and that marker was pointing me to her new location. So West I went, for years and years following that marker. It became mesmerizing to see where it went. So much so I forgot to check my food gauge and died fumbling to get a carrot out of my backpack. What an embarrassing way to go. I hope someone found my bones with a full set of clothes, food, and a cart full of rabbits. Enjoy.

#583 Re: Main Forum » Random Name Picker » 2018-04-19 19:09:54

Nice!

If you hamfist the keyboard, the game will give the child a name closest in spelling from the list.

#585 Re: Main Forum » The barbarian hoard! » 2018-04-19 02:09:23

Ferraus wrote:

Does it count as griefing?

Pillage rhymes with village... it's a lifestyle choice! wink

#586 Re: Main Forum » Why is the graphic suddenly like this? » 2018-04-19 02:04:09

AstroTitan wrote:

It was because you ate a mushroom. But there is currently a bug when you die under the affects of a mushroom it persists after death and rebirth. Jason knows about it and said he was working on it.

You can cure the "never come down" rebirth state by eating another mushroom.

#587 Re: Main Forum » Should we have giants or dangerous monsters ? » 2018-04-18 20:45:25

aldraw wrote:

I prefer to keep fantasy creatures out of it

Agreed

#588 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 17:11:16

jasonrohrer wrote:

Kinrany:  that's an interesting idea.  The server remembers you for an hour after you join, and no matter what happens (you die of starvation, you are killed, you suicide), you are not allowed to respawn on that server for an hour.  The only way to keep playing on that server is to keep living (which make "stop or we'll shoot" mean something).

BUT:  what happens to a brand new player who dies 15 times in one hour?  They are "on cooldown" on all 15 servers then, unable to play...

If you don't let baby deaths trigger a server change, then it takes effort to die fifteen times in an hour. Consider the final server "hell" and that player continues to respawn there until the initial hour is up.

#589 Re: Main Forum » Deciding who has a baby » 2018-04-18 16:49:03

How about Eves & Adams spawn with fig leaf "chastity belts", that fall off after five minutes. If they don't replace them then babies happen. That way players have time to start a camp before babies happen. Simple birth control can be implemented when needed. Men can also be parents. How about the fig fruits increase fertility?

EDIT: Fig leaves should be removable. Men have to manually feed babies.

#590 Re: Main Forum » Is it a crime to kill males ? » 2018-04-18 14:16:35

I think more importantly parenting happens to both women and men. Since the game has no genetics, mating, or pregnancy, it is reasonable for men to become fathers as well. Problem solved.

#591 Re: Main Forum » Deciding who has a baby » 2018-04-18 14:02:09

Nuzalea wrote:

You could also make a crown from something easy to get like string+ leaf which would reduce hunger but also eliminate the chance of having a baby for those struggling mums or overpopulated villages. >.> Contraception crown? Or maybe it could be worn in the pants slot, a chastity belt haha, i dare you to put that in game. Double dog dare.

Fig leaf chastity belt.Yes. Make this happen. Also, figs.

#592 Re: Main Forum » Deciding who has a baby » 2018-04-18 01:58:49

Could we have rare cabbage plants/seeds that will spawn a baby for those towns left with only males or the elderly (or anyone) who still want to adopt kids? Automatic last name should be Cabbage, and Eves can't chose that last name.

#593 Re: Main Forum » New record 32 Generations » 2018-04-10 13:51:26

It would be nice if the front page leader board told the name of the longest surviving family line, and then prevented that name from being used again until it was beaten.

#594 Re: Main Forum » Adams and men having children? - Bring on the Dads! » 2018-04-10 13:20:16

superBlast wrote:

Again Men have a use in being sterile. They can [blah blah blah ...] men are expendable.

Women do all the same things, and ignoring babies amounts to exactly the same life as male players with the only difference being that males have no option to reproduce - ever. Sure that uselessness makes them expendable but only in so far as they shouldn't have been raised in the first place. With the new Eve spawning far away algorithm villages only survive by continuing their lineage which is so precarious that men, as the currently are, are always a burden.

Having men also become dads is more realistic than the current set up. The interesting dynamic is how they would have to feed a baby manually, or find the village wet nurse, since they can't breast feed. Becoming a parent should be an option for everyone.

#595 Re: Main Forum » Adams and men having children? - Bring on the Dads! » 2018-04-09 17:18:30

It's not like the Eves start huffing and puffing to give birth... The baby spawning is generic to the idea of reproduction. For people that don't want babies there should be a cool-down temporary birth control, a plant you could pick and eat... perhaps a rubber tree.

#596 Main Forum » Adams and men having children? - Bring on the Dads! » 2018-04-09 16:51:43

Anshin
Replies: 20

I completely understand why the "sexual" part of reproduction is left out of the game, and that the immaculate conception of Eves is to show the general idea of reproduction by them skipping to the having children part.

How about men can have children too?
And we can sometimes spawn as Adams?

Having children as a general concept is something both women and men do.
It would prevent the male infanticide, and allow men to have family lines too.

Surprise! You're a dad! Happens to guys all the time in real life wink

#597 Re: Main Forum » So the Apocalypse is here » 2018-04-06 03:03:03

Everything was going so well... and then the light.... the blinding light....

#598 Re: Main Forum » What do you think we will ge before rail roads ? » 2018-04-05 15:55:11

I'm hoping for rivers and oceans, then aqueducts, then plumbing.
Forestry, a granary, mead, jerky, preserves and canning.
Dirt roads.
Boats.

EDIT: covered wagons, dysentery wink

#599 Re: Main Forum » Fall-back outposts. » 2018-04-03 14:23:58

Traditionally farmland always surrounds a growing village. That is as much true today as it has always been. You need a lot of farmers to sustain a city to the size where professions can be maintained. A city needs farmers to support bakers, and bakers to support blacksmiths etc. It makes sense to send extra citizens off to become farmers.

What the game seriously needs is foresters. Without the ability to regrow wood/fire sources every city is ultimately doomed.
Given that an hour is 60 years that's plenty of time for a tree to regrow.

“A society grows great when old men plant trees whose shade they know they shall never sit in.” - Greek Proverb

#600 Re: Main Forum » I am the LAW » 2018-04-03 13:54:06

Signposts would be great, especially for the lost or new Eve/Adam who needs to find a village before they starve.

I've been in many places where the babies are all left by the fire, and the Nanny/Wet Nurse/Teacher tells them all the current rules.
It would be interesting to see if a central "The Book" could be crafted where all the rules or stories or whatever of a village could be written. It would be nice for kids to be able to read it before they wandered off into village life. It would also be nice in that final raisin life stage before you die to write a few words of wisdom for those that might follow.

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