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a multiplayer game of parenting and civilization building

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#626 Re: Main Forum » controller support? » 2018-11-25 19:50:58

"Here, I did something I like, maybe it will be helpful to you too."

HAHA YOU SUCK GET REKD NOOB

#627 Re: Main Forum » Murderers » 2018-11-24 20:00:31

You are taking killing in a game ridiculously seriously. It sucks, sure, it happens, for whatever reasons. What it simply is, is "forcing a player to move onto another life". That's all. Oh how horrible.

It's not a big deal, that's true. It's not actually doing any harm, like punching someone. It's merely rude, like walking up to a stranger and dumping water in their lap. It's ruining someone's game - not because they're trying to ruin yours, but because they're bad at the game and you don't want them around.

It's not a crime, it's merely being an asshole.

Don't be an asshole.

#628 Re: Main Forum » Full Screen In Game onetech info Crafting Guide » 2018-11-24 09:26:48

You definitely do not need to go outside to learn the game. Part of the intention of the game (originally, before there was the wiki or onetech) was to learn the game ONLY in the game.

I've learned almost everything I know by asking other players in-game and by reading the hints.

I'm not saying everyone has to do that, or that everyone should do that, but a) it's definitely possible, and b) some people prefer it. And I think that Jason would prefer that it be the main way people learn, and that learning the game by just reading an instruction manual should take some outside-the-game effort.

#629 Re: Main Forum » Full Screen In Game onetech info Crafting Guide » 2018-11-24 05:36:28

I think the limited amount of information you get in the client is appropriate. Jason calls it a "hint" screen. If you want to see the whole tech tree and learn it all by reading, use your browser.

#630 Re: Main Forum » Murderers » 2018-11-23 21:51:39

Jason included player killing as a solution for griefing. "Griefing" is subjective, so naturally the definition migrated to "anyone who is detracting from my enjoyment of the game".

It also put power into the hands of the experienced players, since new players aren't as good at obtaining and using the weapons. So naturally the mechanism evolved into one whereby the experienced players punish newbies who aren't playing the game they way they want them to.

As a social experiment, it replicates the real world pretty well. The use of force inevitably enables the elite to command the weak.

#631 Re: Main Forum » Murderers » 2018-11-23 20:53:44

No social experiment would be complete without the sociopaths.

#632 Re: Main Forum » Murderers » 2018-11-23 20:08:54

Killing / cursing people because they don't do what you tell them to do is also shitty.

#633 Re: Main Forum » Do we need more balancing? » 2018-11-23 19:38:38

Everyone's entitled to play the way they want to, but IMHO that's a pretty crazy way to play. Reserves - which in one sense are "wasted" capacity - are valuable for a reason. Dying due to lack of reserves is also wasteful.

#634 Re: Main Forum » Murderers » 2018-11-23 19:14:48

Some of you are dumbfucks and assholes for murdering and/or cursing players simply because they're bad at the game.

#635 Re: Main Forum » Another PSA from Aurora » 2018-11-20 21:09:37

But I would walk five hundred tiles
And I would walk five hundred more
Just to be the child who walked a thousand tiles
To starve right on the floor

#636 Re: Main Forum » Another PSA from Aurora » 2018-11-20 16:56:25

I once had a child when the camp was dying, and I had an inspired moment when naming her.. I'll call her Hope! What a great name, and so appropriate give the situation.

"You are Hope"

... and she said

O
H
N
O

and then I realized that maybe my flash of inspiration wasn't so original after all.

#637 Re: Main Forum » Daycare center? » 2018-11-20 16:51:55

Even in small villages mothers will tend to congregate near the warm spots with several children. Use this as a chance to teach new players a few things:

a) Take turns babysitting so everyone can get some work done
b) Keep the kids on the warm spots so they don't need to be fed often
c) Don't overfeed children! Each time you pick one of them up costs you one food, and they don't need to be fed very often as long as they're on warm spots! Wait until they ask for food before feeding them.

#638 Re: Main Forum » Why is it so difficult for you? » 2018-11-20 05:12:21

Compost is a net positive, with two exceptions (iron and water). One batch of compost can generate far more of the resources used in its production than are consumed in its production.

Compost consumes water but does not produce it, so water is a limiting factor, although compost consumes far less water than farming itself does. Natural water replenishes, albeit slowly.

Natural soil does not replenish, which is why you need compost (although compost would be beneficial even if soil DID replenish, because of transport distances). Compost is a complete substitute for natural soil.

Compost consumes iron. Iron does not replenish (and is scarcer now than it used to be, which is causing veterans no end of heartache). Iron is the ultimate constraint on the amount of food that can be produced by farming.

Compost also consumes wood, but wood is abundant and replenishes (and can be farmed in case nature isn't growing it fast enough for you). It also consumes straight branches, which replenish but can't be farmed. It also requires baskets to make and to use; they are not consumed, but they decay over time; they are not replenished, but can be farmed. As a constraint on farming, wood, branches, and baskets are all incidental to iron.

All resources - even the ones that don't replenish, like iron - are effectively infinite because the map is unimaginably large; if you run out, you can just go further afield in search of what you need. However, search times and transport times eventually become limiting factors.

#639 Re: Main Forum » The last berry, fact or fiction » 2018-11-20 04:43:25

Truth wrote:

I was just told by a vet today to never take the last berry, because it makes them start dying.

Not every vet has the sense that God gave a burdock root.

#640 Re: Main Forum » Weird life » 2018-11-20 03:29:51

That is the Awbz modded client. You can get it here: https://github.com/Awbz/OneLife

#642 Re: Main Forum » The last berry, fact or fiction » 2018-11-20 00:44:34

arkajalka wrote:

There is a time for not picking the last berry, it's when your village has run out of soil and will be out of soil for while.

It needs to be a LONG while for that to be true.

It takes two minutes to go from Empty to Languishing, then thirty minutes to go from Languishing to Dying, and then another sixty minutes to go from Dying to Dead. You can bring it back to Vigorous from either Languishing or Dying for the same price (one soil one water), so you have 92 minutes from the time you pick the last berry until the time where you've wasted resources.

But in the meantime, if you don't pick the last berry, then when you do have soil and water close at hand you'll have to wait an extra two minutes before it can feed you (the two minutes it takes to go from Empty to Languishing). Those two minutes can be critical. So go ahead and pick the last berry, even if you don't know where the new soil and water is coming from! You've got one and a half lifetimes to solve that problem!

#643 Re: Main Forum » Do jungles ruin the game? » 2018-11-20 00:32:14

I think a primitive tribe living in a jungle non-nomadically is fine. Maybe boring for most people, but if that's what someone wants to do then that's kinda cool. Good for them.

I wonder if there's some way to make the jungle especially hostile for visitors but less hostile for residents? So that for "foreigners" the jungle is rewarding but treacherous, but for "natives" the jungle is a safe harbor, a home.

#644 Re: Main Forum » I have so many questions about yellow fever » 2018-11-20 00:26:03

I got bit once, after a while I recovered and got my full bars back, after a longer while I got bit again, and a short while after that instead of recovering I died of yellow fever.

#645 Re: Main Forum » VirtualBox image with Ubuntu and OHOL test server pre-installed » 2018-11-19 22:29:38

This is a fairly old thread, so it's probably worth pointing to Awbz' server build, precompiled and packaged for Windows:

https://github.com/Awbz/OneLife

Find the link that says "Download the latest release", download the "win_full" package, unzip, and run the runServer.bat in the server folder (must be run with admin privileges, aka "Run as Administrator"). You can then connect to your private server as "localhost" in the game client.

This is completely separate from the VirtualBox image that's discussed in this thread. It's good to have options.

#646 Re: Main Forum » Jason's Radio Silence on Iron » 2018-11-19 21:57:22

Iron being rare is fine. The problem is that it's too rare right now. We think you nerfed it because "the math" told you there was plenty of it everywhere, but your calculations did not consider search time as a factor.

There is plenty of iron available if the players could go directly to it. But we can't; we have to search for it. Including search time as a factor, iron is an extremely scarce resource, scarcer than it probably should be.

#647 Re: Main Forum » Why is it so difficult for you? » 2018-11-19 21:47:56

Not mentioned yet - in the wild, you should pick a berry from any full bushes you pass by, if you're someplace that you or someone else is likely to go past again in the near future. Since wild bushes regrow one berry every ten minutes, a full bush is effectively wasting one berry every ten minutes (because it can't grow a new one until someone picks one).

The same logic is true for any resource that regrows, like straight branches or eggs. If you don't have some other urgent matter, you should collect it as you pass by (and just leave it on the ground if you can't carry or consume it) so that when someone else passes by later there will be more for them to collect and use.

So for domestic berries, the strategy is to concentrate: pick one bush clean before you start eating from a new bush. For wild berries, the strategy is to spread out: pick from the full bushes so they'll regrow, and avoid emptying bushes so that there will be berries available for anyone who has a food emergency while in the area (and note that the life you save by doing so could be your own!).

#648 Re: Main Forum » Why is it so difficult for you? » 2018-11-19 19:44:22

Children should eat berries because the better foods are wasted on them. Adults should eat better foods because a) they're better and b) the berries should be saved for children so that the children don't have to eat the better foods which would be wasted on them.

Children should work the berry farms because each step is straight-forward; the tasks keep them close to their food source (the berries), and the work can tolerate being frequently interrupted as the children eat.

Berry farms should be large enough to support the population of children that are anticipated to arrive in the near future. If the town is growing, the berry farm needs to grow with it. If the berry farm is large enough already, then the soil / hoe / labor is better spent elsewhere rather than planting new bushes.

Berry farms should be kept fully maintained so that they are always ready to support the children when they do arrive. Adults should make sure the children are maintaining them; then the adults should go someplace else, do something more productive, and eat better food.

#649 Re: Main Forum » I have so many questions about yellow fever » 2018-11-19 17:32:43

Bananas are such a godsend (so many calories, just growing from the trees, in bunches, ready for picking with no tools, in a warm biome!) that it would make sense for them to also come with a curse. Perhaps banana peels not only clutter up the tiles making it hard to drop items, but also attract or even multiply mosquitos.

Just my guess, but I wouldn't be surprised by it.

We need to discover pesticides.

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