a multiplayer game of parenting and civilization building
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I very much doubt this sort of technical posting is gonna sway the casual player base.
+1
Also on the jungles and mosquitos not offering a trade off difficulty, my experiences and family lines when in the jungle tend to differ. Sure you can combat it but it was not something easy, and even when we did there were still victims of mosquitoes that killed towns and lineages.
Grim_Arbiter wrote:The only other game changer I can think that could be on this level would be making the berries only give you one hunger pip.
That might be the best way to make berries a compost / sheep only food. But then carrots would become the next victim of overeating. This would also make wild gooseberries not viable for eves. I wouldn't want to make eve gameplay even harder than it already is, that would just be absurd.
Berries are fine as they are, I have slightly different opinion about the people who waste them though. 35 hunger pips per 1 soil vs carrots which are 40 hunger pips per 1 soil. Bread is also 40 hunger pips per soil and you have excess of threshed wheat due to composting / making baskets and straw hats from wheat. None of that even compares to the efficiency of eating rabbit carrot pies and rabbit / mutton pies.
Yeah i pretty much agree. I honestly was hesitant about posting that because I didn't want jason to get any ideas haha
Lets be serious, regardless of how you feel about adapting to the new update, it was absolutely ridiculous that being in the desert naked was ideal because clothes were a waste of resources and a liability.
Also, why do you think noobs weren't getting any better? Cause you could survive standing around eating berries naked and never had cause to learn anything.
Tell that to the Australian aboriginals.
Really though think back to the first weeks you were playing and had to learn everything. Now imagine doing that now with the whole game throwing you a 180. The only other game changer I can think that could be on this level would be making the berries only give you one hunger pip.
Im just sympathetic for them.
Grim_Arbiter wrote:Ok I played a full life so i could experience it and while it was probably the most stressful life I've ever had in this game, it had its reward.. but I still dont like it. Ive gotta say though that now more so than ever do villages need an experienced player or two running around. While I was in a village that was going on 30 gens, I've never seen a live village that needed as much work to keep going as that one. It reminded me of starting in a decayed village where there are like five different things that need to be done to restore, while you also have to deal with things that need to be kept up with now.
This is exactly how I feel! There's no time to stop and chat, because you're starving in seconds. You're constantly searching for food and doing anything is 10x harder. I'm playing a game, I don't *want* to be stressed. (At least not the entire time.)
Well while I was still able to do a couple personal things I like to do, like make myself fruitboots and pass them on to someone else who helped out, there was more dread than usual and I felt like more noow than ever that the 60 mins wasn't enough. I needed a whole other life to do half the basic things i started out on, that I only hope got completed. In between farming, sheep management, child clothing, and raising a daughter as a dad I just barely accomplished my first goal of lighting the newcomen pump.
It boils down to more fear for me now. I'm more fearful and therefore stressed.
If anyone really digs this stress stuff there are games out there like frostpunk that bring this level, but personally I like it toned down one notch to where the game was at before this all.
Greep's server right now has a better system of how hunger vs temp work with just a baseline hunger thing going and if it was set at that I think it would be a better solution.
This is just overall a bad week to be a new or casual player. All the new players are going to be at the mercy of better players making sure to provide adequate clothing or they'll starve en mass. All the intermediate players have to unlearn all their previous knowledge about the game as most the things they've learned are now invalid. Any guide you attempt to look at is going to either be out of date or just generally bad advice at this point. Veteran players will be fine in the long run since this just means you start making clothes as soon as you have hands.
I really do feel for anyone trying to pick up the game at the moment as this is quite the difficulty spike from just two days ago. More Eve camps are going to fail and towns are becoming mass graves (I counted 296 bodies in one towns graveyard yikes). Hopefully here in a few days things more towards being more sustainable as more towns get the clothing situation under control. Maybe take a few days break and let people catch their breath or learn how to make clothes and help your fellow player. Either way it's going to be a rocky few days until people get used to the meta.
This pretty much sums up my feelings as well. If something like rabbit domestication is coming up, then the extreme play style switch will actually have more of a meaning and not just a "oh you want it spicy huh?" Type of thing, where this difficulty layer is just there for those few people that asked for it. While some of us can take the spice, it's foolish to think that everyone can take it all of the time. If there is maybe a little milk to sooth the burn we can encourage those that actually can take it with a little push.
So time will tell.
I usually change my forum quote every update, but depending on if there is or isn't a better way to combat the temp swings, I might keep it the same this time.
Ok I played a full life so i could experience it and while it was probably the most stressful life I've ever had in this game, it had its reward.. but I still dont like it. Ive gotta say though that now more so than ever do villages need an experienced player or two running around. While I was in a village that was going on 30 gens, I've never seen a live village that needed as much work to keep going as that one. It reminded me of starting in a decayed village where there are like five different things that need to be done to restore, while you also have to deal with things that need to be kept up with now.
The Mighty wheat field
Preforming goose black magic in the mighty wheat field
The original three sisters and their stew
A pretty dope sign with baby greep
My sheep sis
Oh man. I left for half a day and now your whole play style has to completely change, and now clothing is ths most important resource? I kinda don't like this at all. I knew there was a bit of change with temp coming up, but this just sounds overkill. I havent played today yet, but now idk if I want to.
Sure jungle was perfect temp, but the death rate was high from mosquitos. Deserts sound like no go zones no matter what now, which is probably the part that has me scratching my head the most.
While I haven't been an eve in awhile, (actually not since the map save bug) it wasn't something I couldn't do and it was actually a nice challenge.
Now I dont even want to play, because if I am an eve now, idk where to even start. I know I could just grind and figure it out but that doesn't sound like fun in the middle of my work week. Its not technically a bug like the non saving map, so i think its gonna take awhile for things to get smoothed out. I guess I'll just leave you guys for figuring this all out, but it sounds like I'm going to be taking a break from OHOL for a few days.
One final note, RIP to these new Chinese players, or any new player. Idk how many are going to keep playing when the game wont even give you a chance to learn what has changed and why you are dying young every life.
dood those thornberrys were a real thorn in my side lol....
atleast ill get some peace and quite in donkey town when i play later tonight
Yeah they were a odd family.
Id personally work on speedrunning sign building if I was in your scenario. I've been meaning to learn the lettering and not need a guide, but its tough. I made a G on greep's server and then gave up.
I think jasons stress test where eves spawned in one spot messed up the spiral a bit. Next update today/tomorrow should restart the spawn spiral and fix it. Ofc I don't have any data on it so and im just quessing.
Is your shrine in the town east of a nameless town with two bell towers and a maple in the center of it? I think I saw it while a was a baby but I didn't spend too much time there.
Ohhh ok that makes sense. I still wish I could have experienced that stress test with everyone.
Yeah thats it! I assumed that was the new main city just by the amount of bells. When i was there there weren't actually any any bells complete, but two were almost done and another 3 including mine were being set up.
Hey I just posted about them! yeah that was a town of weirdness.... and knives
This is going to be a two-parter.
First is the question, and second is story of the town that made me want to write this post.
Question:
So did the eve spiral grow in circumference? I've noticed after the first apocalypse, that when the first bell main hub-esque towns first appear, they have doubled the max distance from your outskirt towns. The max distance seemed to be like 12 to 14 thousand tiles tops right? Now they are 28 thousand away..
Looking back on thundersen's post with the birth data, it was only 15 thousand max for the whole spiral.
Are these far villages remnants of people knowing birth coordinates and trying to make the first bell?
Or did the eve spiral just grow?
28 thousand is a long way from guaranteed known civilization..
Story:
Purav Thornbery
So this was the strangest life I've ever played.. and almost made me question my own sanity at many different points in it. My first sight in this world is an ominous obelisk that for some reason looks more like an apocalypse piece than the real one we have. I hear a bell chime and see that the home marker is 28k away.. Well damn that is really far.
I then see my mom saying something about a doggy? Ok I kinda like dogos in this game even if they are kinda lame..Turns out she was in some weird role play scenario where she had to own a slave. Very confusing start but I feel like I can just ditch her. I get old and ditch her because that is just a level of weird I do not put up with..
I start diagnosing the town. I notice a bear by the altar, but hes frozen.. Ok, I've seen this glitch before.. but then all of the sudden he moves! But only one tile up and then one tile down.. Some how the shrine and a snowman jail are keeping him at bay and forcing him in a non advancing pocket. My crazy mom then finds me by the bear and shrine, and says to me "Doggys are not allowed to wear hats". I tried to lure her around the things blocking the bear but she starved before I could.
I then see a ginger lady in town do a movement I have never seen before. She was able to flip sides back and forth in the same spot without moving then move to another spot and do the same thing. She looked like a flopping fish! At this point everything in this life so far kinda hits me and i honestly had to ask myself if I was tripping or dreaming. I go up to her but she jumps on horse asking if someone can go with her to get iron. While on horse, I SWEAR on everything her body bent far left and then far right like a wriggling worm.
At this point I am flat out just shouting to everyone left in the village that I am tripping but am too young to even try to explain what I just saw. I try to pick my life up and actually figure out something to do but i feel like I do not have any idea what to even do now that my brain has just melted.. I meet a cool cat by the name of jason thornberry that I tried explaining a bit to, but gave up and ended up discussing the bells being 28k away and taking all my kid chances. I had my first child at 26 or 27, even chaining yum. I raised my first, then had an immediate second. During my second child I saw Jason get bit and turn yellow. He tried running to a cold spot, While that whole time i was trying to put down my baby, put a piece of bread in my bag, and go run and feed him. A friggin hidden bone needle on the ground in the bakery stopped that from happening and he died as soon as he reached us when he realized he needed to come back and get fed. His red sweater was his demise..
The rest of my life was just recovering from loosing my mind for those seconds and overcoming that crazy town. I think my daughter thought the shrine was an apocalypse tower, because mentioned it and then she stabbed a child that wanted to die in front of it. I helped out my only two children and the one guy left in town. I buried Jason and showed the guy left how to do it (he was very sad about jason going) and then left a note that read :RIP jason thornberry.. This truly was an acid town.
The cursed shrine with jasons note and grave in the back.
My current not so scary shrine in main town now! Go add to it!
I am Chinese and I set up a website of onetech and wiki. And we translated it.
I think that will make things better.
So be careful of Newer Noob coming from China.
Maybe they will destroy all.
So far some are actually really good for being new!
I'm thinking your translations are definitely helping.
Lol... that man was me. (I am bit bored at work so I checked the forums and saw your post relating to me haha)
RIP Anal Town, The Apocalypse is captured on a video btw.. A streamer was born as quadruples and was instantly killed to use his blood in the apocalypse tower.
What I wanted to say:
1. More towns should have names
2. better names
3. It would be so cool if we could render the whole server to a big image (maybe a google maps of the server.. would be really nice)
Man those dirty quads..
1 and 2. Signs are usually made by vets and often hijacked to say something else (as you saw lol) you basically have to almost devote your whole 60 min life to building the sign, lettering, and locking if you want a permanent name.
3. With the original main hub two apocalypses ago somebody mapped the whole main hub through screenshots on reddit. I was going to take that and remap it with the connecting towns as well. It can be done, just almost needs a starting point or something we can all reference.
I like both those things listed.
And in big towns I do chain that high if I'm horse carting iron or rabbits.
It is pretty moot though because like the original post said, we just need people to eat more foods.
Whatever gets people away from the noob fields at the end of the day works for me. Berries are compost and sheep feed first. I think I was actually in fragilityh's town just now. I had to throw bowls of stew at two starving moms, who were standing by the dead berry patches saying there wasn't any food. They literally just hit me with question marks and I had to show them that yes, other food other than berries and pie exist. Plate and bowl availability should be more noted than it usually is, as that variable can be the biggest deciding factor for what foods need to be made and when.
I will reiterate one thing. All of the discussions about the value of say stew versus mutton pie presume that a settlement has to choose between those two foods for some unknown reasons. That's the only context in which 'bad foods' makes sense to me. Seriously, with all this 'bad food' talk, a colony may as well all just eat wild berries since those regenerate, and thus a colony that theoretically ate only wild berries would, over time, would have the most food without spending water, soil, or kindling.
Also, the fastest path to having good yum probably isn't with milk, bread, and stew since bread requires a knife, milk requires a bucket, and stew requires three different crop types. The fastest path to having good yum consists of 7 out of the 8 pie types (excluding mutton pie which requires a knife), with the exception as mutton pie. The only thing that differs comes as collecting some wild or domestic berries in a bowl, and getting some wild or domestic carrots.
It's funny you say that, but like the first half month I played I tried strictly to eat wild foods. I didn't want to depend on food that I didn't know how to make, which might or might not be there. Now that I know how to make the food I dont do that obviously.. but I imagine people that live off the land when on a supply run like I do help with the food supply.
As for bread I always bake it as a chef. Sure it's a wildcard with the knife aspect of it but that and cooking a couple mutton oversupply can help out for yum. As for the pies, if you're getting those from the wild just be mindful of wild carrots. Don't take the close ones people will need when the carrot cycle needs restarting.
You don't really optimize yum by eating bad foods like popcorn and green beans, please avoid those.
yum is good with meat pies, milk, bread, stew and free foods. Its better to reset your yum and start yum chains with ood foods once you're to the point of eating foods that cost much and feed you little.
There are some threads in ths forum about the costs of food, some of them have good discussions on yum, but mostly I think it should be known that the costs of some foods (each corn plant costs 1 water, 1-2 soil and a till) make them much worse than others (pies cost effectively 0.25 water if you consider them sideproducts of compost), even considering yum.
As someone who just started taking yum more seriously and actually getting pretty high chains, those popcorn bowls and green beans actually can be useful if combined with a medium food you haven't eaten like a cactus fruit or cooked mutton. If you are traveling outside the village, those wild foods can be good in between foods for yum chaining as well.
Chaining yum is definitely something you should teach to the newer players.
Yeah a different tone each step, maybe a deeper toned chime. It would be welcomed by me. I used to be on the fence about the new Apocalypse, then for it, but now I have sided against it.
I still go check on every Apocalypse tower I can (as long as it is not like over 10k away) and recommend everyone does the same until we get the different tones.
Only YOU can prevent Apocalypse fires.
As the person who vandalised and locked the sign saying "town of anal" I feel proud of myself. At first it was named town of anglicia or something like that. Great place and I had a few nice lives in it.
Were you perhaps my mum? She guarded the queen and killed some people, I wasn't around when it happend. but I did see a lot of bloody corpses. There was a lot of drama and I think the crown got destroyed? Also my grandma had crown when she died, I don't really understand what happend because I didn't feel like going along with their roleplay lol. I made some wheels in the small camp in jungle south of city, sadly as I was around 30 yrs old mosquitoes bit me and because of my clothing I died.. standing on ice didn't save me from it. Right as I got over the fever I literally starved when pulling my pie out of backpack
me: http://lineage.onehouronelife.com/serve … d=3358015&Anyway long live anal town! I made two planes in it and in total I think the town had like six diesel engines made? I did just two of them. I made one of the lightbulbs for the radio transmitter too! Thanks to whoever finished my work and made the daniell cells!!!
Ohhh I know where you guys are talking about now. I was there at the beginning, when it was Angelica town. I was born to a mom trying to make an apocalypse tower in the north east corner. I offered cactus fruit to the center altar to appease the gods.
That's the problem if you stab a griefer instead of just snowballing them. People see someones been stabbed and instead of asking why they either heal them instantly or go after the attacker. You risk having a "hero" come along and stab you because they can't be half assed to ask what's going on but instead just attack anyone with a bloody weapon.
On the flip side I do want to see snowballs get nerfed since twin and regular griefers are starting to pick up on the practice. Since it's not visible (no murder cooldown or murder grave) happens quickly (someone pelted with snowballs dies in seconds) and comes from an unlimited source snowballs as a murder mechanic are everything we've moved away from originally. I'd rather see the easy asshat removing tool be removed (snowballs) rather than noobs being cleared out en mass by someone with a BP + mound of snow.
See I must just be lucky, but every time I stab a greifer I never get counter stabbed. Sometimes it's in the dead center of town with everyone there. I guess people just recognize me from working or helping and know who not to stab. If anything they feed me and kill my yum bonus.
As for snowballs I've never been consecutively pelted. They can't hit you if you're moving right?
Good ol zet haha. I can't remember any off the top of my head, but I've definitely seen them around. He inspired me to leave some quirky messages a couple times. For every crazy note I'll leave a helpful note though.
I think we will get those tables eventually.
One is in the trailer after all
also what people dont understand generally: its safe to make a pen on a jungle, animals cannot exit a pen, also cannot enter a pen
if you got no design flaws, and you got no mosquitoes at the moment of finishing the pen, inside, then they wont be able to enter it
if there are many of them, you just fill the designated pen interior with items, wall it around, make the bushes and blocking corners
also its 2 in 1 step, you already pushed them out with pen, pen is warmer, and can be extended to wall them off even more, also this mosquito walls are ideal sheep pen walls too, they block mosquito getting in, block sheep getting out, you can have the oven on jungle
then you push them even more with sheep bones which dont decay and ideal to dump them on such a place
This paragraph makes me want a village in the jungle that is actually just one big pen to keep the mosquitos out.
Whatever happens, I still feel like the bigger towns almost require clothing and people want and need to wear clothes. When your town has over 20 people running around in it, you need some kind of way to differentiate each other. Smaller settlements not so much obviously. Sometimes it's hard to find your baby in the sea of other babies unless they have something other babies dont.
Chef hats and aprons can be extremely beneficial for workspaces because you can easily tell what is being done. If there's a chef or even two at the kitchen or a bunch of straw hats running around farming, you usually know that section of the village is running and you can focus somewhere else.
I saw jason say that he wants people to put clothes on AND take them off, and I have done that when whatever job I'm doing calls for it.
Last time I was the baker in bell town, me and another guy were both the bakers and both had the chef hats. We were really cranking out food when the shears broke at the same time we ran out of iron. I told the other chef the situation and to keep going the best that he could. I put my chef hat away in the chest near the oven, and closed the lid. I grabbed a nearby wolf hat and told everyone I was getting iron. After horse carting to get iron and make those shears I was able to decide that the one chef (who I found easily by the hat) was enough for our need. I showed him the shears and gave him my knife. I kept that wolf hat on and gathered the farther things like wood for the rest of that life.