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#701 Re: Main Forum » Servers as a karma ladder? » 2018-05-30 20:38:09

TrustyWay wrote:

This thread is supposed to closed, lineage ban has been put instead.

It has not been effective in detering griefing. And it also ensures that I mostly spawn as Eve or abandoned Eve's kid.

TrustyWay wrote:

1. You can't put good or bad behaviour over an action. How can you say killing is bad if it killed a griefer ? How can you say doing compost is good if the dude uses all the food for that ?

That's stawman argument.  I never proposed automatic behaviour.  People can curse/bless and they have to use their best jugement.

TrustyWay wrote:

2. Not enough players to separate them. Game drops at 30 players sometimes. If we already has 3 ladders or heaven hell and normal, they wont be enough players to substain all servers.

I pose that griefing is major cause of this.  I have only anecdotal evidence, but there are multiple posts in this forum that people quit over griefing.  And I'm personally on the verge of doing the same.  And this is really sad, because I like the game, and there is plenty of things for me to try there.  But as Eve I cannot do it.  Due to lineage ban I cannot be born into my own settlement.  An when maybe once or twice per day I'm born into town, there are more chances than not, that there is already griefer there killing people left and right.

TrustyWay wrote:

3. The game isn't about making everyone an hard worker but making them live life. Good or bad or wierd. Somebody having a roleplay life is supposed to go down because he played the game , instead of farming a job that gives the chance to go up in ladder and keep farming to not drop, pretty boring.

That's another strawman.  I like when people role play.  It's a lot of fun.  I'm not gonna curse people that are making me smile.  Karma is intended for sorting out intentional greifing.  Having fun running with the knife and killing random people?  Cool.  Play with your ilk.

TrustyWay wrote:

4. Deal with problems, griefing is undetectable, learn how to catch griefers, I never had a griefering problem since a month.

That's different experience than mine.  I see greifing every day, multiple times.

TrustyWay wrote:

Griefers are bad players who are inefficients, are they supposed to go to hell ? I rather not

I never said that.

#702 Re: Main Forum » Servers as a karma ladder? » 2018-05-30 20:10:11

Glassius wrote:

My proposition is to add mark (like Cain's mark, maybe evil eyebrow? Dr Evil scar?) to cursed players and leave spawn mechanism untouched. This way punishment will be also dealt by players. And it adds drama! Possible situations:

1. The last fertile woman in town, just before menopause. And she births marked girl. Would village raise it despite previous sins? Or will they decide to kill her, along with the hope for survival?
2. Flourishing village, marked boy is born. Mother decides to keep it. Will village allow her? Will they banish mother and boy? Or just kill both.

Pros:
1. Control in player's hands
2. More drama: revenges, forgives, atonements, baby killing.
3. Rather simpler than server ladder
4. Allows spawn mechanics to be untouched, so can be updated any other way in future
5. Server choosing untouched.

Cons:
1. The concept of hell and limbo is replaced by the concept of karma. Some prefer afterlife solution.
2. Less control in Jason's hand.

I've thought about this, but what you are proposing is just more complicated version of game-wide ban.  Personally I'll always choose short term pain (this village will die) for long term gain (griefers driven away from the game).  So it will be no brainer, just another annoyance you have to deal in the game.  Spawned as Eve and you cannot find sensible place where you can set up settlement? That's annoying.  Abandoned immediately as Eve's kid?  That's annoying.  Griefer born as last and the only girl?  Feed him to the bear.  That's just annoying.

#703 Re: Main Forum » Sad » 2018-05-30 19:22:21

_______ wrote:

Not only that but you hinder productive people too. How are they going to make any progress when there's a mass murderer killing half your village every few hours. I think at that point most of them would be more worried about stopping or avoiding you then making the next batch of pies.

+1

If i hear multiple murder screams I'm not gonna happily work on composting to ensure that town can prosper. I gonna run out of here as fast as I can.

#704 Re: Main Forum » Sad » 2018-05-30 19:16:03

Eclipciz wrote:

Culling to wipe out inefficient people and carrot sponges is not a detrement to society, contrary to others belief

As a fairly new player (1.5+ week) I've seen it happen only once or twice. And in the case I remember, people didn't even retailiate.

95% killings I see is either wiping out whole village, killing all young women, killing most productive people in society or just killing random people for the lols.

#705 Re: Main Forum » Boys » 2018-05-30 19:06:34

Boys are just broken girls in this game. They offer no advantage.

#707 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-30 06:52:49

FounderOne wrote:

Real Griefer are weird people that need to compensate something and we always need to force. Maybe the speed of killing should be even more reduced.

I'm in favour of some karma system, so that griefers are most likely to spawn to other griefers, so they have fun playing PvP among themselves:
https://onehouronelife.com/forums/viewt … 560#p15560

#708 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-30 06:46:25

FounderOne wrote:

I started teaching smithing but unfortunately died of old age in the process.

Oh, that was probably me. I've even thank you in separate thread:
https://onehouronelife.com/forums/viewtopic.php?id=1847

Still didn't manage to make this cart - died at 60 while making saw.

#709 Re: Main Forum » Town Teacher » 2018-05-30 05:14:30

Alleria wrote:

Knives + village = safe, polite, thriving town

Haven't seen one in the last week or so, but that may be more due to decay and milkweed nerfs.  Even before though it was really fragile - one accidental starving away from nothing.

I got passed down "family knifes" a couple of times.  Once I accidentally starved shortly before I wanted to pass it down (it really sucks that starving chimes are no longer play when you are old).  Effect I've seen in lineage: immediate mass murder.  Another time I've been extra careful.  Passed them down successfully (to smith - he can make one anyway, and to shepherd).  In lineage I've seen one of them accidentally starving.  Enough to say that lineage didn't last even two generations after that (rampant murder). So its really fragile when a bit of lag can kill the whole village.

Next case: I got spawned into deserted town.  Run around, hide all knifes, bows and arrows.  Moved farm from middle of desert to border, made sure that 2-3 people run composting, rabbits are hunted, pies baken, decaying tools remade by smith.  Effect: 9 generations.

Another spawn, nearly identical deserted town.  Did everything even better, except one thing - I haven't manage to find knifes. Effect: mass murder between 2nd/3rd generation.

#710 Re: Main Forum » Town Teacher » 2018-05-30 04:27:23

YAHG wrote:
sc0rp wrote:
Alleria wrote:

We need more shepherds if want advanced civilisations. Carrot farming causes civilisation stagnation.

sheeps = knifes
knifes + village = nothing

I wish for it to be a joke. But it's too true ATM.

You can also craft nothing from well + baby <3

Used to be.  Fortunately not true anymore.

#711 Re: Main Forum » Town Teacher » 2018-05-30 04:21:24

Alleria wrote:

We need more shepherds if want advanced civilisations. Carrot farming causes civilisation stagnation.

sheeps = knifes
knifes + village = nothing

I wish for it to be a joke. But it's too true ATM.

#712 Re: Main Forum » Sad » 2018-05-30 03:43:51

Portager wrote:
scorp wrote:

I've tried this few times and it's looks really futile.  Everything around city is savenged, so no soil, no milkweed.  Good luck with setting up a camp.

Even if you run far away and succesfully setup a camp it's doomed anyway.  I luckily got reborn to settlement I've made and tried to improve some things.  Got killed by a griefer while holding my first child.  Just awesome.

The key is to leave camp as soon as you can as a child. Grab a basket, fill it with food and gtfo. Go about 10-12 biomes away and then set your new camp. I stopped bringing advanced tools with me, because this makes it so that my children have to work harder. If my children are working, they will be less likely to grief. This also creates a bit of a safety window where people can't immediately forge knives, and this window normally allows a generation or two to mature in a low grief environment.

About half the time these satellite settlements fail, and the other times they succeed. Honestly, you have a better chance of surviving at these camps then you probably do at a village, given the recent problems.

Maybe I haven't been clear enough.  I did exactly what you suggest.  I've run from the town.  Setup new settlement, quite successfull one, because I got reborn into it later.  Got killed by a griefer after I was reborn there.  If I have to flee every single time, how is it different that starting as Eve?  I never can learn anything later in tech tree this way.  I can't even teach other people how to do basic stuff that I know - we'll both starve if I start explaining instead of doing things.

#713 Re: Main Forum » Sad » 2018-05-30 03:01:59

Portager wrote:

Its sad I agree, I can see why griefers grief more than I used to, but it is certianly devastating our villages at the moment.

Until Jason makes more changes, the best bet at the moment is leave established villages and start new camps, if you want a family line to survive then you have to spread the diaspora. It won't save the village of course, but it can save the family.

I've tried this few times and it's looks really futile.  Everything around city is savenged, so no soil, no milkweed.  Good luck with setting up a camp.

Even if you run far away and succesfully setup a camp it's doomed anyway.  I luckily got reborn to settlement I've made and tried to improve some things.  Got killed by a griefer while holding my first child.  Just awesome.

#714 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-30 02:40:36

Trick wrote:

The nerfs have broken this game, and has made the game hostile to newcomers..

+1

I've played shortly before decay and milkweed nerf and back then I could learn some new things.  Since nerfs I was never born into city where I can e.g. hone up my smithing skills.  Either Eve to do the same boring initial routine over and over again, abandoned kid of Eve searching for snake to hug, or in town in complete disrepair, where famine is common and it takes half a lifetime or more to gather enough milkweed for a freaking backpack. And more often that not, if I get born into a town, there is some griefer killing people left and right.

#715 Re: Main Forum » Servers as a karma ladder? » 2018-05-30 01:53:21

jasonrohrer wrote:

Someone has suggested a "dance on their grave" mechanic of some kind.  Where a village, after killing a griefer, can curse the grave spot, which prevents the griefer from being born in that area for some period of time.  The more people that participate in the curse, the stronger it becomes.  Maybe it takes three people to ward the person away for 30 minutes, and each additional person who joins the dogpile will add an additional 30 minutes.  A whole village could ward someone away for half a day or more.

That only moves the problem to the other villages - it doesn't impact griefer at all.  And village is probably anyway gone at this point (e.g. all childbearing women killed by griefer).  What I would like to see is some mechanism that makes it so, that good players are more likely born into a game with other good players and griefers are more likely born into games with other griefers.  Who knows, maybe griefers will have lots of fun this way. There are PvP servers in MMOs and some people like it.

jasonrohrer wrote:

However, the karmic ladder adds an interesting metaphysical structure to the game beyond just dealing with griefers.  It has a bunch of downsides, though (splitting up the player base, giving new players a worse experience, etc.)

How exactly you think this will give worse experience for new players?  I'm kind of new player (playing 1.5 week or so).  And rampant griefing takes no 1 top spot among things that give me bad experience.  I really cannot come with anything else with such a big impact.  Other things are just petty annoyances compared to that.

#716 Re: Main Forum » Servers as a karma ladder? » 2018-05-30 01:28:57

Eclipciz wrote:
jasonrohrer wrote:

However, the karmic ladder adds an interesting metaphysical structure to the game beyond just dealing with griefers.  It has a bunch of downsides, though (splitting up the player base, giving new players a worse experience, etc.)

How do you suppose a group of players intentionally troll by doing this to everybody?

Give people moderation points, so they can effectively curse only once or twice a day. All further are no-ops.

Or give ability to curse and bless. So if others see something fishy, they can undo the curse.  There are way more good players than griefers, so it may work out.

Or give more weight to your curse/bless depending on your karma and/or age (more weight to what village elders say).

#717 Re: Main Forum » Servers as a karma ladder? » 2018-05-30 01:03:33

Any news on that?  Greifing is so OP.  One person with few click can destroy everything that dozens of others build. And you can do squat about it. So what that killer is slow? All childbearing women are already gone.  You may quit as well.  Or all seeds are gone.  Or bear come to hug all your family members. Or... And there aren't any consequences for griefer.  Next game he gets carte blanche.

#718 Re: Main Forum » Birth hunger cost » 2018-05-29 20:40:43

Angel Carrillo wrote:

Who is the bot ?

There was some spam - already deleted.

#719 Re: Main Forum » How to learn the game as a new player? » 2018-05-29 20:29:10

YAHG wrote:
sc0rp wrote:

Also good idea is to have crafing guide open in a browser and Alt-TAB during the game to quickly search how to make something that you need:
https://onehouronelife.gamepedia.com/Crafting

https://kazetsukai.github.io/onetech/#

This one is far better

I disagree with that.  It has potential to be better. Presentation is better and I especially love What's New section.

But during the game?  Nah.  Typical session looks like this:  I need to know how to make a chisel.  Stay somewhere warm, Alt-TAB.  Where is search on page?  Uhm, nowhere.  Ok, maybe I can Ctrl-F on main page, type "chisel.  Dang, I find only how to make dozen kinds of graves.  And nothing else... Oh, it's progresive page load crap - I need to scroll to the bottom hundred of times just to load all items.  Sorry, no time to do that. Maybe click "Tools", Ctrl+F "chisel" there... and... nothing like that even there.  WTF?  Where should I search for it? In Food? Google "site:kazetsukai.github.io chisel"... Nothing found except main page?  Damn, this progressive page load breaks even google bots.  Oh crap, I've starved...

That being said, I'd like to see it improved and I can even help with that.  Just point me to the source code and short info how to setup local dev environment. (Unless it's PHP - then don't bother - I don't want to touch PHP with a ten foot pole.)

#720 Re: Main Forum » How to learn the game as a new player? » 2018-05-29 15:10:35

If you spawn in bigger town wait near carrot farm until you grow a bit and then go and ask somebody to become his apprentice.  Usually people agree and they'll show you what to do.  Additional benefit of bigger town is that you can focus on one part of game at a time (like for example how to make pies or hunt for rabbits) and ignore the rest (food and tools are already available).

Also good idea is to have crafing guide open in a browser and Alt-TAB during the game to quickly search how to make something that you need:
https://onehouronelife.gamepedia.com/Crafting

#721 Main Forum » To my big brother Nick Star » 2018-05-29 10:47:02

sc0rp
Replies: 0

Thanks for teaching me some smithing.  I really appreciate that.

http://lineage.onehouronelife.com/serve … &id=171972

#722 Re: Main Forum » The story of Nick » 2018-05-25 20:46:46

Nick, true story bro - I was your sister Sally.  Why didn't you propose to me instead?  We would've marry each other and live happily ever after.

And Martin, my son - as I said - I fully support you beeing a sheep.  Remember that it was me, who gave you your first sheep fur.

It is sad to hear what Bow did.  But there were signs that she wasn't a good person.  She've stollen furs, needle and thread I've brought all the way back from the far away woods to make backpack for my granddaughter.  It was really hard to bring all this stuff, while tugging my newborn daughter Ann all the way back to the town (it was worth it though - she lived later happily 59 years, so that journey strenghtened her).

The thing that I cannot forgive myself is that I could prevented what Bow did to you.  I could have killed her for stealing (I had second knife from guy killed by Colum). But I decided, at that point, that it would be too harsh punishment for just stealing.  Only if I knew what would happen later... Now I'm wiser and I'll dispatch this kind of people sooner.

http://lineage.onehouronelife.com/serve … &id=128703

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