a multiplayer game of parenting and civilization building
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Sounds good to me but the problem of someone unevenly placing them really gives me the shakes
Worse than the people who install every wall facing the wrong direction?
I think they were smaller sheets that fit into several frames inside the larger frame. The paper was greased to reduce light scattering. So to make a paper window cost effective, I would suggest two sheets of piled paper + grease from goose + studs (which I proposed earlier.).
Early windows used paper or cloth. I think paper windows really could do the trick.
I get it that a yum chain makes you more productive and is to be sought after. But the chain will always break sometime and I think people shouldn't be petty about the mistakes of inexperienced players. I don't even see how breaking someones chain on purpose is that big of an offense. Just start chaining again. I think a high yum chain, for some, is more about bragging rights than the actual practical value.
I guess that remains to be seen. I'll have to review some old posts.
The difficulty says extremely hard. After reading the crafting procedure, I wouldn't call it extreme. But I look forward to trying it myself (yes, I haven't made glass so I'm probably wrong). A window is a nice-to-have, quality of life item. So I feel it shouldn't be too easy to make.
Perhaps there should be a glassless version that is easier to make but drops the temperature of your building slightly.
I suppose I've lost something in the conversation so far but I'm pretty sure StoneHoe doesn't mean they want to bully you... But I don't know, I'm confused.
And I'm not familiar with you, as I'm new to the forum, but I'm looking forward to your posts.
Problem solved.
I think the problem is that most view this as a survival game (which it is) but it's meant to be more of a civilization game. It's about people and interactions. I hope the future will involve items that are more of an artistic or cultural expression.
However, I have to say the one thing I hope for: space race.
AdelaSkarupa wrote:Maybe a log could be sawed into boards, then boards sawed into studs. Glass seems easy. Similar to how we flatten paper, we could drop hot blown glass onto a flat stone and flatten it with another stone. So studs + glass + rope = window?
Edit: Easy as in easy to come up with an idea, not as in "making glass is easy."
Why the flat stone for the hot blown glass thing? Why not a metal dish or mold?
Because those are items and processes that already exist in the game. Why make a metal mold just for glass windows? If we're going to complicate it, let's implement tin, melt it, drop hot glass on it and make float glass.
The first glass windows were not made by pouring. They were blown, then flattened.
Maybe a log could be sawed into boards, then boards sawed into studs. Glass seems easy. Similar to how we flatten paper, we could drop hot blown glass onto a flat stone and flatten it with another stone. So studs + glass + rope = window?
Edit: Easy as in easy to come up with an idea, not as in "making glass is easy."
Every business has a customer acquisition cost. If you reduce your cost by 5% for a sale, your cost of acquisition is $1. The issue is that, as far as I know, you haven't created avenues for further gain from the customer you acquired. A huge amount of money in the gaming and entertainment industry is from merchandising. I don't see shirts, hats, mugs, or anything of that nature for sale on your website. I do see others selling things based on your art.
Do a sale, grab customers, make a game they love, then sell them a cheap t-shirt with a milkweed on it.
AdelaSkarupa wrote:Behold the glory of it all!
*Eyes twinkiling"*.
It's beautiful.
Maybe a bit of a ledge would make it look like the basket is not teetering and about to fall though
Agreed 100%. This was a quick draft in Microsoft Paint. Old school.
Behold the glory of it all!
So there was an apocalypse? I haven't been on today.
Would you ever leave your baby on the windowsill?
AdelaSkarupa wrote:RodneyC86 wrote:I understand it would be very odd for bigger items like piles of rocks and big stones or a unplaced door.
I don't figure this would be an issue, because it would probably be implemented like a box with only one storage slot. Large items wouldn't fit there.
If you've ever seen a window, you know that you can fit an axe through it. Even the small ones. Try this list:
-all items able to go into a basket
-any bowl of stuff (sand, water, whatever)
-baskets
-items that aren't considered small, but fit into a cart (tools, buckets of stuff, etc)And for fun, make apples and apple pies so a grandma can cool them on the windowsill! If windows are gonna be cute make them full-on cute!
I somewhat agree. Jason might have to implement a new sort of storage attribute for items. It should be small items but I definitely think a basket of small items should fit on a windowsill.
I understand it would be very odd for bigger items like piles of rocks and big stones or a unplaced door.
I don't figure this would be an issue, because it would probably be implemented like a box with only one storage slot. Large items wouldn't fit there.
Yes, this is a plan at some point. They will mostly just look nice. Walls are too short for them to functional. I mean, they will be transparent, but....
Walls are a lot taller than baskets of pretty much anything. Couldn't it be used to set out a basket of pies or something? In fact, it seems like a basket falls about in the middle of a tile. If the window is placed correctly, couldn't it just fall where it normally would if it were a ground tile?
I have no idea what you just wrote...
He pretty much summed it up: if you are going to migrate to find towns, your best bet is going northeast.
He also expressed disdain for the genetic fitness update.
This may be a role reversal but I say let them finish it.
Wow, that's incredible to hear it from the other side. I guess you really can't trust anyone.
I'm glad you have fun. It seems like the one thing few people in this game like to do.
I was Trey Good
http://lineage.onehouronelife.com/serve … id=4913616
When I got into the Good town, I could tell that things were really not that good after all. A desperate water shortage, an unfinished oil rig, a fractional distiller still in pieces on the ground, and everything scattered everywhere. However, it did have a finished diesel pump installed in the well, just no way to run it. This town desperately needed oil and it seemed that someone was set on stopping them from getting there. Not to mention, food was running out; the berry bushes were empty and people were eating the gathered carrots just to survive.
I first decided we needed pipes to finish the oil rig. But lo and behold, someone had stolen the blade for the bore. Fine. I'll make a new one. But what do you know, someone also stole the file. Fine, I'll make a file. Well, someone hid the bow and arrow far away. I hate griefers.
I finally find the bow and kill the goose. Guess what! No kindling, no axe, no hatchet. This is where mama Rosie saved the day. We had no milkweed in town and she told me she had seen some far to the northwest. It took a little while but we got there and made one rope. I told her "You're the best" and headed back to town to make a hatchet. Once the kindling was done, I finally cooked that stupid goose
I make the file, make the blade, finish the pipes, finish the distiller, finish the rig... struck oil. Yes! But the next problem arises: there is no water left to actually run the rig. I decide to take a bucket and bowl and run into the middle of nowhere, filling ten scoops, while the goose seemed passively irritated at my presence. I finally got the oil rig running, take it back for distilling. This is my moment of victory! The town has no food, no water. Everyone on the brink of starvation and I was going to bring this town back from ruin. I run with a tank of kerosene in my hands and a smile on my face, shouting "We did it!" I arrive at the well.....
And there is a tank of kerosene already sitting there. So....
Whoever beat me to distilling some kerosene, good job saving the Goods. And to mama Rosie, thanks for the milkweed. (And for the gold! Sorry, I never did get to make a crown.)
It's not the same, because I'm talking about little kids popping in and engineering. It would take time for an individual to develop skill in a particular area, which would keep them focused on one or two tasks rather than running around town doing everything themselves. Sure, someone in town may have the skill, but you may not. People would have to cooperate.
And rather than rushing to the end of a civilization or the boredom of having nothing left to accomplish, there would some minor slowdowns along the way as the youth build up their skill and take the previous generation's place, unless they were wise enough to take on a sort of apprenticeship.