a multiplayer game of parenting and civilization building
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milkweed only god, death to infidels.
A lot of babies avoid being held and named, so they can grief. I say don't feed the ones that avoid being named, so they die.
But I've seen moms try to starve their children out after their child avoids being named just to have other moms or that child come of age and run to the berry bushs to supply.
The tutorial button appears after your first death.
So just go and get bite by a rattler and enjoy the tut.
Beware youngins, we are onto you. Your days of destroying villages is coming to an end.
I like when the griefer doesn't have a name because they avoided it and then preceed to use the colonies resources to just cut down maple trees.
Am I the only one who feels loyalty to who raises me? I always try to help my mom achieve her goal or bring her a gift when I can.
depends what they say, I've had my mom threaten to kill me with a knife when I reached of age. So I grabbed a
bow and said kaw-pow as an infant and raised myself off pies.
Can't name my child anything with any god names.
Satan
Lucifer
Lilith
Jupiter
Neptune
Uranus
Pluto
Charon
Gaia
Earth
Kokopelli
devil
Eagle
bear
redhawk
redeagle
redbear
blueturtle
If you catch my drift, I've a big occult fanboy.
they are all use to feed sheep.
probably one day, I was thinking about this.
probably going to require a private server, then just enter it client side.
gold crown blank+leaf+smithing hammer = leaf crown
https://onehouronelife.gamepedia.com/Crowns
wolf crown is way cooler.
Thorware wrote:Trusty, you seem to be thinking Yogotronik was the old hag. He was not. I was. He cannot speak for me. He is simply responding to the story as an interested outsider.
For the record, I did not "slaughter the town." I killed exactly one person, my mother. I left everyone else alone, on purpose, except Aname who sparred with me for the rest of my life. A one-for-one exchange seems to me to be a reasonable revenge, not an out-of-control griefing spree against a superior village out of jealousy.
As I understand it, there was infighting after my single attack, and this caused the town to wipe out. I don't know how this played out as I had already run off for awhile.
yea but the only person we needed was the mother because she was the only girl in the town so when she died town was ded too.
yeah baby that killed raiding mom was a griefer.
I love how people think the two raiders were griefing.
When they were just using game mechanics that the developer even eluded to.
Limited resources.
pvp.
You raid people. Period.
Your baby shouldn't retrain information from past life and then proceed to kill the den mother.
I could only imagine other perspectives in your actually life on planet Earth, if this is how you game in such a interesting game like this. LOL
plus if you havn't noticed. the Word "hag" was the reason he griefed.
Developer needs to implenment a report button.
Because at this point. pvp and raiding are broken.
And trust me. I play gmod, I don't need to listen to newbs justify griefing.
If that's how you play, is to grief, once you've been beat.
Then like I said. You sew what you reap.
Be prepared to receive professional major league gamers. That look for exploitations like this, such as myself.
Why else would I be complaining? I could just of let it go, and used it to my advantage but i'm a professninal gamer. No need for exploitations especially in pvp and when its centered around limited resources. This is such a dynamic game and can be crippled by babies killing moms after 10 mins because that "tribe" offended them in their past life.
Anyways thanks for everyone opinion.
Just remember when you're griefed. Don't complain because it's all part of the game like so many people have said.
Raider or Exploiter. This community has made their stance on new lives and revenge.
Goliath wrote:I think a few people in this community justify griefing because they've never been apart of a community that has a 24/7 world before.
Still zero reason a baby kills her mother for it's past life memories..
No.
A player who you griefed got revenge on you for spoiling their game. You were the crappy player. Deliberately setting out to annoy other players.
Debunked.
PvP, limited resources based game.
You forget I was a den mother of a bigger village.
I declared war with a small stone in a bigger idea and I was destroyed from within by a broken mechanic.
If I'm a crappy player after helping create middle tech to conquor, then so be it carrot farmer. Lol!
I don't mind. Thanks Jason!
Is this a possibility?
Do you think it would be a fun mechanic?
Do you have any of your own that you can imagine?
Has anyone decides if they want to lead a village and what kind of Philosophy they are espousing?
I think we should copy the algonquian indians.
Females farm and take care of children.
Son are super important because they hunt, raid and craft.
They also live in single hut, which makes sense instead of building multiple buildings, just build one and the put the women and children inside away from bears and enemy tribes.
What do you think?
Please give me your ideas, do you think this could be implemented?
Dude server three sounds like a badass situation. Please give me link to change servers.
I have no clue why people kill boys.
Must of been when the game was released everyone wanted to see the birth mechanic.
Unfortunately sons are more reliable, more productive and aren't burden with births
I suppose a den mother solves this but most den mothers should keep the babies in a house to avoid beers.
I agree with the concept of giving protection to people bettering then community, not just anyone. Since its a crafting game and alot of people are still learning the ins and outs.
It's hard to communicate in this game.
I literally refuse to watch babies type five letters to pronounce a word.
I think a few people in this community justify griefing because they've never been apart of a community that has a 24/7 world before.
Still zero reason a baby kills her mother for it's past life memories.
I can understand everyone's point but missing you are missing the point that this game is. "Limited resource base"
Has "pvp"
I guess the only solution after raiding a rival village is to kill your offspring for 10 years in game because there is no reason to raise the village you conquorer.
The old hag had a farm with resources to gain.
I still don't understand how people are justifying past memories then griefing.
It's hilarious, I'm not even salty.
I'm literally wrighting on a forum to inform the community of the broken mechanic. Either you have the eyes to see or you don't. Next time I'll just be sure to not give people knives that don't deserve it.
This game is in some kind of nomad stage, the only people that deserve a knife are royalty with golden crowns.
Other then that thanks for everyone's point of view.
It was a great roleplay experience, even if the spirit of a dead hag came back to bite me. Its still bs. But if that's going to be an aspect of the game, then be prepared to receive it.
I disagree with you that it’s abusing the mechanics.
You think your ending a life, but your act of aggression persists with the player.
One hour one life doesn’t end with any single death.Your actions persist across many lives, often with the same players over again.
I see no reason why revenge shouldn’t persist in the same fashion other than your perspective of how your role playing.The way I see it, the child who took revenge was role playing too.
It's not my perspective. They added a weapon to pvp in a game with limited resources. So how does a player retain his past life knowledge when spawning in the rival village.
I'm sure this concept escapes you, simply because you havnt been able to outfit a tribe with knives. Since you're arguing for reincarnation and retaining past life knowledge and grieving, I'm not going to continue. This aspect of the game is broken.
Raiding is not viable in this current state of the game Considering tasked with gathering limited resources and only given one hour to attain, it unless you pass that torch onto yourself in another life which sort of defeats the point of one hour one life..
thankfully this game is in alpha and many things are yet to change. Hopefully including the pvp and reincarnation system because at this point raiding/pvp is broken and only truly utilized by the cheaters/glitchers/exploiters/grieves.
I could remember every life I ever had and just destroy all rival tribes through this broken mechanic of rebirth. Surely nobody will know as long as I don't call anyone a old hag and realize which tribe were in.
Then again always going to be someone exploiting game mechanics then justifying it as part of roleplay Yogotronik
I agree with this idea, it seems safer to have everyone outfitted with knives since they are relatively easy to produce in a medium size city.
Thorwave, that is me, I started to make like 5 knives in my village and then mug you, then I bring someone to help me raid you, you poor weak old blonde woman. You had the choice to follow me.
I think I really started the raiding thing. I told them that we were a raiding village, I managed to give eveyone a knife and let them on the violence road.
Golihate, was that me that show you the little farm in north that we stole ? I am the man with beard and wolf hat.
I am really please that I started this in 30-40 minutes before killing myself.
yeah, you are the knife master then. You said a village was north and we should raid it for resources.
So we went north and the old women was there, who claims she couldn't see her attacker but just kept moving.
I'm not complaining about the raiding mechanics or the pvp mechanics. I'm complaining about a player spawning as your child then griefing you as they grow up. It does take a lot of work to build anything, that is found easily when building a fire bow.. lol..
Try creating a knife from scratch. That's why we mass produced knives only to have a griefer spawn and we outfitted him.
A "Griefer" is a term here as defined - "A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways."
https://en.wikipedia.org/wiki/Griefer
Raiding a village is part of the game mechanics, respawning as their child and slaughtering the town doesn't really seem like what the developer had inmind when he meant limited resources/pvp..
I can see my house from here.
That's exactly, how it all went down.
Lol!
Yeah those invisible people really do ruin it.
Naw, it was a solid fun experience, just didn't foresee my children being the "Hags" dead spirit coming back to haunt me!
lol.
No worries, and I'm sorry I was invisible. I hate that glitch.
However I do want to address.
1. We raided the village to the north.
2. During a new life, you are not required to forget past life.
3. What you did by growing up as a child and slaying your own mother over a previous life event is called griefing.
4. Only complex online games like Dark RP/GMOD have rules for new lives, so that you can't return to the place of death or interact with any way with your previous life.
5. So technically no rules were broken, besides the griefing technically.
6. I do feel that if you could of seen us, it would of been a different role-play interaction.