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#51 Re: Main Forum » So I just spawned as eve, first time since i came back in a year » 2020-05-06 18:45:54

I had a semi-successful eve run yesterday. It's a little frantic because you're used to being born, not popping into existence fully mature and fertile. So there's no time to wander and get your bearings before settling down. In that sense the feral pseudo-eve camps that people would make before the homeland update were a lot easier to manage. Not to mention the supplies you could bring.

Anyway, I found a fault line and followed it to the spring. It was dry so I looked for a direction marker to find a well. This lead me to a small pine cottage with a deep well out front. It looked like something you'd find on a low-pop server, somebody's pet project rather than a family home. I looked around and found graves with a couple different family names, and a corpse a couple hours old. A note in a basket next to the well said that it was abandoned and he hopes an eve would find it. Lucky for me.

My second daughter excitedly started typing to me in babyspeak. One. Letter. At. A. Time. Welcome to my home, she said. Apparently, that player had been born into their own pet project. I felt a little bad because that carefully manicured, pristine little cottage would inevitably become a mess of people now that I'd found it. Oh well, these things are made to be used after all. She took it like a champ and ran off at age 12 to collect goods from neighboring camps.

The first daughter had babies straight away. The third built a pen and got sheep. My son took a large deposit of flat stones and built a long road to nowhere. Grandkids expanded the farm while I smithed some tools and baked pie. That little kitchen for one got cramped fast, I wonder if they ever expanded it. I lived a second life there in the fifth generation then closed the game. The family died out overnight around gen 30. It was surprisingly fun at Eve's (stolen) Cottage.

#52 Re: Main Forum » Wow, posse system really worked » 2020-05-05 18:25:43

At the root of the problem is the design choice that encourages griefing. Many mechanics exist only to empower griefers. The mean pitbull for example. Stealing and scrapping engines for example. Before, engine griefing was never a problem. The game was deliberately changed to enable this kind of griefing.

Jason likes griefers, and he likes giving them the tools they need to hurt you.

So shouldn't we be discussing why grief is good and what role it should play in an ideal society. What can we do to balance grief so that it's real and present, but not overpowering?

#53 Re: Main Forum » Wow, posse system really worked » 2020-05-05 00:39:07

It's interesting how the no-solo update (effectively removes killing) has combined with the homeland and family specialization updates (forcing families closer together). Everyone is closer together and clumped into a handful of towns, which greatly increases the effectiveness of cursing. Meanwhile, cursing has become the only way to address any kind of grievance with another player. Without the option to kill, people curse much more frequently and it's resulted in a LOT of innocent players in donkey town. Without being able to kill a griefer however, can we really balance curses properly? Either the griefers get away free and clear, or innocent players are condemned by curse abuse. There's no middle ground in no-solo. Posses simply don't work. Consider this: if a posse-sized group of griefers wanted to, they could easily banish any individual to donkey town by all cursing them. They could do this two times an hour every hour to anyone they want without anyone ever even knowing. Isn't that great.

#54 Re: Main Forum » To Jasmine Love » 2020-05-04 01:18:15

Oh hey, harlowe. You ignored me to starve as a baby. I promptly respawned in the same exact place as your sister's child, to see grandma curse me. Because starving was my fault apparently.

I stealth cursed you AND your sister, since grandma was too old to be on the list. Both of you were throwing curses around and acting like griefers. Better safe than sorry, right? I hope you enjoy the results of your curse abuse in donkey town.

#55 Re: Main Forum » Well, At Least They Dug Up the Berry Bushes, Right? » 2020-05-03 18:45:39

You know what would have saved them?
Property fences!

We have the resources we need to stop griefers.
Hide inside a fence your whole life and they can't kill you!

#56 Re: News » Update: Tunnel Light » 2020-05-02 00:47:30

I'm looking forward to a lot more of the annoying magic fences in everyone's way.

#57 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-05-01 16:56:11

Recently as a young adult I had +88 food pips overflowing from a full bar. I got hungry and ate several low-value yum foods in a row to multiply the bonus. Had 3 children without eating. The food rebalance doesn't feel too drastic with yum meta and an unbreakable chain.

Unfortunately people are still also munching berries and it's worse than ever. I see half naked adults eating SEVERAL bushes at once. Even if you try to talk to them they refuse to listen. Like what, you think I'm not gonna eat berries my whole life? What is this guy, an idiot? Every town has a four square of berries around the well at least, usually more. They're constantly refreshed and you get cursed even if you do manage to dig some up. Fencing them off doesn't work either, people want the berries so they'll never keep up a fence over time.

In general pein's right, these are just nerfs across the board. There's no right way to handle it. Fences don't help because the issue is systemic.

#58 Re: Main Forum » Coming soon: posse fixes » 2020-04-29 21:19:08

I like the idea of slowing someone down, even to post-murder guilt speed. Make it so that the target has to stand and defend themselves against the accusations. This also gives onlookers more time to discuss and judge the situation before joining, and more time to organize into a posse.

#59 Re: Main Forum » Griefer Steals Tools and Cant kill Him? » 2020-04-29 16:12:16

Murder mouth was a good middle ground between no-solo and instant-kill. With the posse system killing is effectively removed from the game. It was in the game for a reason, jason added it deliberately. If someone is being a blatant nuisance you should have a way to stop them. Posse system is too complicated for it to work as intended.

Murder mouth allowed a spectrum of force. You can flash a weapon. You can make murder mouth just for a second to threaten, stopping before the timer runs out. You can chase someone around then after they escape talk and make peace. At the very least, murder mouth meant running them off. In no-solo the greifer just stands there completely unaffected until somebody has to drop what they're holding to eat, then the crowd gets bored and wanders off.

#60 Re: Main Forum » Griefer Steals Tools and Cant kill Him? » 2020-04-28 23:06:05

Isn't there an audio cue that your character does when a viable posse is formed? Like a scared version of the murder mouth grumbling?

#61 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-04-28 20:26:16

Even with the homeland update nobody really *trades* they just travel around with horse carts gifting resources to all the villages.

#62 Re: Main Forum » Jason, what's OUR motivation » 2020-04-28 02:47:40

Jason is headstrong and won't backpedal.

Just accept the changes and try to enjoy the death of ohol.

He's tired and wants to move onto a new project.

#63 Re: Main Forum » Problem: I keep spawning as Eve. » 2020-04-27 22:53:49

Let's discuss the underlying issue here. Why don't people want to play eve?

What can we do to fix eve play and make it worthwhile again?

#64 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-27 18:06:53

If you don't like liars why are you lying so much?

#65 Re: Main Forum » Has anyone tried using fences like Jason says? » 2020-04-27 00:22:01

There's a basic issue of trust here. During a lifetime, you're lucky to find one or two trustworthy people in your town. Finding them usually takes a long time. It's not until you're 30 and you've seen your cousin Dave working hard on a few projects that you can trust him. Kids just haven't been with the town long enough to ever be trustworthy. Unless it's an exception like some boy who immediately runs to the forge to work on an engine at 5 years old there's no way to know.

So, it takes a lot of time to build trust. Property ownership only lasts an hour at most. By the time you find a successor, that's probably halved. The timing just doesn't work. Even with property, you can't pass it on with confidence. Blind luck is the only realistic way to choose a successor, and that opens it up to griefing or ineptitude. It's more likely you'll pass the sheep pen off to a griefer that's going to kill them all than someone responsible who cares enough to make it his occupation. Fence off the berries and your son will be some new player that just wanders off to ignore the responsibility.

Maybe if we could bless people, so we know who we can trust between lives...

#66 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-26 19:39:59

Yeah, I just had a couple people arguing in the kitchen while I was cooking throwing around "curse you" and "I curse you" as I'm running past. A handful of bystanders are right next to them watching. I don't even know what they were arguing about, the town was doing fine and nobody was griefing. We had six full cisterns, traders running supplies and all kinds of yummy food. It's crazy how people go nuclear over nothing.

#67 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-26 17:34:15

In other words: kiss ass or get cursed.

#68 Re: Main Forum » I Griefed a Berry Spreader, It was so enjoyable. » 2020-04-25 22:35:48

miskas wrote:

The YUM cult has started!

LONG LIVE the YUM! big_smile

I was the girl you passed ownership to. That was a great town, we had a few good people making yummy food and it all worked really well. Was really nice for a while. I taught all my kids to yum. Unfortunately near the end of my life we had a griefer in town, they slaughtered all the livestock and were still lurking somewhere when I died. People stopped working and got involved in the drama instead. The daughter I passed property ownership to was very upset at the breakdown of yum and trying to stab someone when I died. Hopefully someone reinforces the pen when it starts to fall apart.

Next life I'm a young kid walking around looking for a project, and I find... turkey. So, so, so many turkeys. Someone had taken a horse cart and spent a lot of time hunting. So... I started cooking. For the next half hour I fired the oven and cooked turkey. The cook died when I was a kid, and his apprentice passed the chef's hat off to me. I filled that whole bakery with turkey. Someone was outside at a taco station cooking up all kinds of yum, too. Burritos, tacos, carnitas, all the good stuff. After I completed the Legendary 10,000 Years of Turkey Challenge I'd worked up a mighty yum, so I took an axe and a cart to the swamp and became a YUMberjack. Chopped a bunch of trees and replaced the half dozen stacks of firewood I'd used up cooking. A milkman came around and buttered my bread: I drank his milk six ways for extreme bonus yum. By the time I was finished, I had a personal best of 25x yum chain. That whole life I only used up one bowl of water, to cook broth from the single lonely turkey that was there when I arrived.

So, it does seem like people are starting to learn little by little. Either that or I happened to play with a couple of especially pleasant towns today.

FWRZseE.png

#71 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-24 23:57:30

That falls under the category of 'passively allow them to destroy the town' unfortunately.

#72 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-24 23:30:37

My personal bias would lead me to believe that trying to stop a griefer (especially a griefer with a griefer friend) will only get you labeled as a griefer yourself, then cursed and murdered because you tried to grief the griefer by stopping them from griefing.

People in this game are stupid and gullible and prone to believing lies over the truth. Most of all, the best way for someone to grief... is to curse and kill the only person trying to stop it. That's what nobody understands about cursing, it works both ways. If you're observant enough to notice a griefer, their attention shifts towards using curse abuse to grief YOU personally. Putting the good guy in donkey town is the best kind of win for them. If they do it a few times, there are no more good guys around for a whole month.

There are two ways to deal with this. Passively allow griefers to do whatever they want and just let towns die. If you try to stop them, you will lose and end up in donkey town. Either that, or join in and abuse curses as hard as you can every life until they get fixed. In its current incarnation, there is no good use for cursing. It's only used to grief.

#73 Re: Main Forum » Mass Cursed for Calling out a Griefer? » 2020-04-24 22:31:09

Who's griefing comes down to who's the better liar. The thief had her shithead griefer friend Slinky to back her up so they made you the griefer. It doesn't matter that they were wrong. They lied better. That's what matters.

#75 Re: Main Forum » Suggestion: Fixing Bears » 2020-04-24 21:03:27

Make more quivers and fill them with arrows. Distribute them to interested parties. This keeps arrows safe in their inventory. Without food storage, they must stay close to town. Even if the player is low-skill, having them hold the items and linger in town is effective bear defense. They might die fighting the bear, but the bow and arrows are still right there. Or, they might kill the bear and have a fun, thrilling experience that leaves them feeling fulfilled. It's a win-win.

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