a multiplayer game of parenting and civilization building
You are not logged in.
Jason, you're probably right - this game is too complicated to be a big success.
It's also very unusual, so it's unlikely to attract typical players.
But, unfortunately, your decisions that were to make the game more interesting were generally wrong.
I know you wanted to give us a challenge and hence the idea of races, tool restrictions.
It works quite the opposite - life in the game has become very boring and repetitive.
We live in cities where there is everything and we do not know what to do.
Build another unnecessary building?
Ride horses and look for abandoned cities?
Nothing we do is important because the only thing the city needs is oil.
Only gingers can get oil.
However, losing all your life looking for oil and building a platform is even more boring.
This is not a challenge - it is pure frustration when you either cannot do something or you have to do something that does not interest you.
I wish the times abundance of water (and gasoline) were back.
When it was possible to make villages around cities.
And when we had a choice how we want to play ...
OHOL is a very unique game.
You get born to a random person every game and you can only live 60 min max in each life. In other games like minecraft, rust, WOW... you can keep returning to the same character, there is no old age.
When you do something in the other games, you do it for yourself, for your character, because you want to be it better in the future.
BUT in OHOL most people when they do something, do it for the greater good, not for their character, their character lifespan is very limited.
Most people work together to build a great civilization.This is a nice game mechanic, but it makes it so that trade and property is pointless. You play as all characters and in all villages, no point in trading with yourself.
This game fundamentally doesnt support trade and that is OK. We dont need trade, trade is not what makes this game great.
But jason still tries to force trade and property, with fences, rift, tool slots, race restrictions...
This goes against the core design of the game and does a lot of harm.Jason please realize what this game is about and focus on its strengths.
Follow the flow of the river, dont try to redirect it forcefully.
I agree in 100%. We don't need trade, private property, war, or pathetic leaders in this game. It won't work well.
Jason lost so much time trying to make these nonsensical things.
It seems to me that the only ones who cursed were members of the Ada brown family.
It's me on the screen - Sweet Ada - a brown woman with a child who curses crazy Eva.
I really thought I cursed too many people and ended up in the donkey town.
But then I looked at the family tree and what?
I'm the 201 generation of the Ada family? WTF?
And the donkeys were very annoying and these bears ... Terrible chaos.
Well it was an amazing life. Lol.
Correction - I see that Eve with black text curse, but probably there are no such restrictions?
And does that mean that the only brown family now lives beyond the reach of other families?
This can be a big problem.
Of course I also hate this update.
I don't know if there is anyone who likes her?
We are forced to live in boring cities.
And either there is nothing to do there, or if we are ginger we have to drive all our lives and look for oil.
And I would like to make a rose garden.
But when I'm a ginger I don't have time for it because I have to look for oil again or make oil.
This is so boring!
But I want to quote here a new player's post that few people noticed:
As a new player (having played less than 10 hours or so), I have been trying to figure out things on my own. I am discovering how to build the Newcomen stuff but had always run into this "feature" which prevented me from doing so. The main problem with this for me is that I will now either have to create new wells everytime our deep ones run out, or go on a fruitless journey looking for other people who might or might not be the skin color that you want. Also, if I ever wanted to, the Newcomen machines, hammers, pumps, rollers etc. Are now inaccessible to me. It is already difficult to learn how to create these machines and why we need them. This "feature" is making it even harder to learn how to advance into the later stages of the game. It took me like 4 lives just to figure out how to make a Newcomen pump, constantly going through the wiki and not being able to get coagulated latex because it wouldn't let me cut the rubber tree. Once I finally was able to get coagulated latex, I then realized I couldn't get the sulfur because it was in a desert, which was inaccessible. Other than a video, which took me 2 hours to find, this is the only time that this has been explained. If this stays, it needs to be made more apparent on what this is and what we need to do in order to go around it. Apparently this is supposed to encourage trading and interaction with other families, but I have never seen more than 1 family in a city. All this has done is stunt the development in all my cities making it where people don't know what to do in order to advance.
https://onehouronelife.com/forums/viewtopic.php?id=8869
New players, because of these restrictions, have no chance to learn anything more complicated than simple blacksmithing.
How many slots do you need to make an engine?
And people, is it only me who thinks that the disease idea is a nail in the OHOL casket?
Jason, don't do this.
How many people?
5- 6.
I didn't ask everyone in town.
And I understand how it works, but as I said - I even curse griefs rarely and usually when they curse me.
But a few people - it is possible.
I also saw how "names" work - these two had very poetic names - "gold harp" and "mercy brute".
Sweet right?
However, this means that it will be possible to identify the grief only when we meet him three times - we curse someone in one life, in the next he gets a name and in the third we know that someone is, e.g. a murderer.
Ok thank you all for the answers.
It's impossible (almost certainly).
Very rarely, I was cursed, and usually the grief cursed me, and I cursed him.
That would mean it was a city of griefs.
But ... why only two people had black text for me?
I think it's a mistake though.
And one more thing - the old guy didn't get any name after the curse.
In game an old guy started chasing me with a knife, so I cursed him.
And indeed his text changed to black.
I went to another town and there were two people with black text (and nice names).
Only I didn't curse them unless I used to.
What's worse, everyone also saw that I had black text.
Of course, I play long enough that I collected some cursings, but certainly no one cursed me after the last amendment.
Is this another mistake - something like - you curse - you become cursed to everyone?
Why do you all want to suffer? O_o I’s so much more exciting when something new gets added than when things get nerfed. Y’all been watching too much twisted and starting to think a little twisted
It is venomous sarcasm and bitter irony speak through these poor people.
And unfortunately experience.
I don't know exactly what is your problem?
Is it that you don't know your nickname on the leaderboard?
Click on the loading screen of the game "genes" - you will see the score of your last lives and the lives of your relatives.
Above you will be your nickname and place in leaderboard.
For people saying that it's pure luck - the data is public. If you go to http://onehouronelife.com/fitnessServer … eaderboard you can click on any person. If you click on the top players you can see that most of their offsprings live to age 60. If the system wasn't working and if it was all up to luck the numbers would be all over the place.
I am the person who achieved one of the highest results (and 8 places for wow tools).
And unfortunately I confirm - it depends only on luck.
Once I probably prolonged my mother's (new player's) life when I followed her into the desert to bring alum.
However, I was not able to stop my daughter (also a new player) who wanted to start her own city.
And she died of hunger at the age of 11.
We play with alive players who will do what they want and will not always listen to our advice and warnings.
I always play the best I can and sometimes I'm falling from the board by several dozen places in one lifetime.
And sometimes I'm lucky and my "relatives" live a long time.
In general - the system is nonsense because the only thing we can influence is our own life, the rest is just a coincidence.
I have a similar problem.
I use the mouse buttons and my character runs forward, then turns back where she started, and runs again where it should.
In short, he runs back and forth which makes the game very difficult.
There is a problem in determining the target with the mouse button.
Most annoying to me:
- people- sheep- they don't think, they carry out orders- mother told them to kill, so kill. Hmmm ..... You know that this is not your real mom?
- mr. toxic - is a person who tries to spoil the game as many people as possible. It is he who gives children disgusting names,offends others , tries to persuade other players to nasty behavior. Example - my mother built a "property" and announced that those who live outside this fence are inferior (it was the same family). It ended up hunting for outside people by people- sheep.
- mother - psychopath - there are many types, for me the worst was the individual who pretended to have sex with a baby. This psycho mother was killed by my older sister, which caused the entire chain of killings.
- megatroll - actually just playing, but you never know when it will start to kill. These innocent games are- taking children from their mothers and running away with them, telling them imaginary stories, e.g. that their mother is a murderer. In general, the troll does nothing useful but only tells strange stories or causing the trouble.
- griefer team - they kill for killing and they don't play honestly, because they use mods and, for example, after the victim makes "gasp" they don't get slowed down, they just speed up.
I still consider myself new to this game. I can share my experience, though I've done enough whining on this forum I imagine you might already know it.
...
So there's the life story of just one OHOL noob.
A great summary.
Hell, the game should give you satisfaction, no boredom and no frustration.
It's so simple after all, and additionally - if the creator has already given something to players, then he should not take it away.
If something is difficult, overcoming it should be rewarded. Such simple rules.
I think that the level of grifieng also scares off new players.
"I don't know what to do, I don't know how to do something, and still someone is killing me for no reason"
Annoying and not fun.
The problem is not in the twins. I saw two or three griefs several times who were not twins. Still, these people were in collusion. It is not really difficult to be born into one family. There are only 4-5 families on the server.
However, we really need some sensible way to deal with griefs. The level of violence is now almost the same as in times of swords and rift.
I think it's a matter of the level of players frustration - RACIAL SPECIALIZATION NOT WORK. There is almost always not something: latex, sulfur, gingers. And above all there is no satisfaction and the feeling that I am doing something important. I know that the city will not survive because it will run out of water. And if it survives it turns into a cluttered hole in which (surprise) is no water ...
This does not mean that I want to see the guillotine in the game ....
Griefs should be punished - simply forbidding the game for a few hours / days if they get a certain number of curses.
Many players predicted that this would be the case.
It is logical that people prefer to achieve something in the easiest way for themselves.
i'm pretty sure...you can't curse yourself.
was the curse text purple?
I do not know that.
I saw this text in the family tree.
http://lineage.onehouronelife.com/serve … id=5542904
There may be some strange bug.
I feel like trying.
Expect strange phenomena in the game.
Thanks for the answers!
It happened to me several times.
Sometimes after some time it is not known why getting off the horse becomes possible.
So you have to try (until you die).
Yesterday I saw that my niece's last words were a curse on himself.
It was a new player and probably this person wanted to try swearing without harming anyone.
I wonder - does it work?
And how?
I rarely build anything in this game, but this time an old man asked me to finish building from a stone.
And somehow I couldn't build the corner,
I always had another wall in the direction in which I was building the previous one.
Even when I put the corner first, it became a wall when I built the wall next to it.
Am I doing something wrong or is it a bug?
Has anyone tried building after the last patches?
These are very good ideas.
And that's why they will never be implemented.
Buahahaha!
It would be nice if Jason once listened to someone who gives reasonable advice.
It isn't about genetic score. It is just not fun to play right now.
Exactly!
Who likes to stress?
As in the title, we are experiencing steam apocalipse again.
There are 20 complete novices for one player who can play.
I will add that before there were many new players, and even if you have no information that the player is new, it does not mean that he can play.
New players are thrown into the game and die massively.
After a few deaths, they'll probably quit the game and they won't recommend her to anyone, so it's in your interest to solve the problem quickly.
Maybe let the novice hunger bar decrease and stop when it reaches zero?
With the message: "You would normally starve to death, but because you are a beginner you enter immortality mode. Attencion! After 10 hours of playing, your protection will be removed!"
Something like that.
What nonsense ... But thank you for the answer.
This means that empty servers cannot be played at this time.
The only thing that succeeded was crime.
It was enough to give griefers swords.
Well, I think that the very assumptions of the game do not allow real trade, private property, etc.
Why?
Because we live only an hour and then we lose everything.
So why accumulate wealth if I lose it in 10 minutes?
I really wish Jason would concentrate on what is unique and good in the game.
It is a joint work to survive future generations.
Creating your own small society.
Unique contacts with other players.
This made OHOL stand out from other games.
Why force something that no one is missing (I miss the police and politicians in the game so much, heh ...)