a multiplayer game of parenting and civilization building
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why are we keeping toxic in this community again?
T-Mobile wth is that internet provider, it has like a 1 tower range lmao.
Not the thing you were supposed to be focusing about, but keep trying, buddy.
This information feels kind of worthless, most people (if not all) are aware that a lineage cannot live forever because of technical issues (because of updates, resets, etc) And if they claim that it is forever it is most probably just bad use of wording. And if they really mean it then they dont know anything about OHOL at all, or about how a videogame works.
I think it would be more interesting to see *why* those lineages died. Starving? Griefing? Lack of resources? Would be a way to see how this last update is affecting villages on the long term.
I like to think if we just tell them the actual importance of yumming they will just adapt to it unless they are too stubborn on the berries or just plain idiots.
I am more worried on actually producing enough varied foods in the early and late game, but it is probably fine i guess since yum shouldnt break now.
He puts a lot of work and thoughts into everything. He rarely insults someone
And he is certainly not an asshat.
People are calling him an asshat for his pride and stubbornness in the past (remember when he lectured us about being quiet unless there was a problem, since it was his game and he was clearly always right because of his 15 years of game design experience?) and his constant rejection of reasonable feedback and complaints about the current state of the game. ("If you get raided it is your fault, my system is perfect and you players just didnt take precautions!")
Yeah, he might not be a bad person, but as a developer his actions in this past year do not speak good for him. Someone who really cares about this game it is really heartbreaking how it is slowly degrating because of meta changes.
Everyone warned him about the swords and the rift and he didnt want to listen, saying that they would work and be perfect in the future; And now look, they are virtually removed in the game. No wonder some people are calling him that.
What would the upgrade be there?
Mostly for convenience, saves time and could add to new possibilities for future recipes that require more than a hot flat rock. Also, having more food stations would add more variety to chefs.
i like it, feels like an upgrade.
Hopefully we get something similar for foods based on hot-coals
I mean, it would be cool and all that but i dont see it happening anytime soon... or ever, actually. Sounds great on paper but not in practice.
Schools destroy the whole bonding-with-your-child concept considering your infancy lasts like 10 minutes in game, so the bonding would be totally gone. (Also, teaching in this game requires more visual presentation than verbal which is more limited by age, so unless the school takes places literally in the smithing area or in the kitchen isnt really going to make a difference, also, would bother the hell out of the chefs and smithers)
I would love to have the ability to write books but i dont think with the current engine being that possible.
And hospitals... they would be underused. rarely someone gets injured and when they do people are usually slow to react. people only get healed when a griefer is in town.
I would love having more organization in this game tho, but i think it needs to have a more intuitive approach than a direct one.
I don't think that griefers use griefing as a way of protesting.
Some people do to prove a point, i remember tarr killing villages when the sword came out, however some people use it as an excuse to just grief.
Oh, there has been good changes sure, some which i have been asking for motnhs ("STORAGE UPDATE")
However, those changes are getting overwhelmed with the amount of changes that are altering the game for the worse.
Having more items to stack is nice, but see what we lost in the process.
Find out how they're exploiting the game, and tell Jason about it. If you do, then Jason will probably fix it.
Key word: "Probably"
I mean, he did nerf swords to oblivion to make them virtually removed from the game (even when we insisted they were a bad idea from the beggining)
I just finished up Tarr's family since he's trying to make griefers have a hard time.
https://prnt.sc/s1ljtc
I can understand going postal to prove a point, but you dont have to be a dick about it, dude.
Players will always be disorganized, communication in OHOL is horrible with how little vision you have and how the texts can overlap with eachother, we barely make things going forward with the recent nerfs to the food value.
New players do not have any idea of whats happening, most experienced players are too focused on a single task to keep the village running and cannot teach, and veteran players (the few of them) are way too busy working on oil/iron/engine. Property Fences are more inconvenient to us than them.
So stop blaming everything into us.
Stop. Making. Everything. Griefable.
It is not interesting.
It is frustating.
Please, see the error passed on to you.
See, life's mission, from above as inside.Give those most in need of your time, the most of that time,
in true patience and guiding wisdom,
and we will all grow, together.We will, all, grow together.
you really like to philosophize
id love having more sense of progression. i like it.
I find it amusing that people come out of the woodwork to say goodbye, rather than be active parts of the community.
I was like, who tf is eajorstad?
Kind of disrespectful there, not gonna lie.
Not everyone is like you Morti, some people just want to play a passive role in the community until they no longer want to be part of it, the fact that they came here to say their last goodbyes shows that they cared enough.
Sometimes people just dont feel like it, you cant blame them for that.
I do agree that the current trailer we have on steam does not longer apply to OHOL anymore, mostly because a good portion of the promises do not really check out.
Would be nice to have a new trailer that isnt as misleading as the one we have now, though.
Dantox wrote:it sounds almost like trading was poorly implemented in the game
Trading is a good idea but no one is willing to help xD lazyasses
Never said it was a bad idea, i said it was poorly implemented.
Might not know enough about the topic, but trading is formed by the need of survival or a luxury between 2 or more people, both sides need to feel satistied or feel that they need to do it, and how the system is implemented only small and newer families need desesperately the other to continue survival, while the other just gets a bonus of iron/rope/whatever which isnt really satisfying unless you are keeping inventory of what you have in your town. (And even then, there comes a point when you just have too much iron and becomes worthless for a town)
Hell, with language barriers it make this whole system even harder when you cannot even communicate properly on negotiation, wasting more of your time that you already spent by making a note or travelling to a bell town.
it sounds almost like trading was poorly implemented in the game
Why?
an idea because of reasons.
Changes:
-Name changes into Family Fences
-Fences can be converted back into its respective fence kit with the permisson of an elder note (the kit has one use and could be stacked)
-Everyone in the family have permisson of the gates
-Exiled family members will lose any permisson to gates and fence-removal
-You cannot insta-upgrade, for every upgrade you will need to wait 1 hour (to prevent insta-griefing blockage)
-Elders can give permissons to anyone outside the family (skeptical of this one)
-New tool: Hammer (Recipe: short shaft + hammer head)
-Fences can be destroyed by anyone inside or outside the family.
Twig fences:
-You can still make twigs from any tree branch, however they become a set of Twig fences that has a use of 4 tiles
-A set of twig fences can be stacked up to 16 (with 16 uses only)
-You can place them on the ground but they will fall apart after 30 min
-You can prevent this with hitting them with a round stone
-Twig fences can be destroyed with any sharp and blunt tool. However they can hold up to 4 hours with no need of maintenance
Wood fences:
-You can use boards into any twig fence to upgrade it into a unstable wood fence; It will fall apart after 1 hour in this state
-You can hammer it down to make it a firm wood fence that can last up to 8 hours and they will need repairing in the last 2 hours before falling apart
-Wood fences can be destroyed after 3 hits with the axe (Each hit will require hungry-work)
-Wood fences can be painted
Reforced fences:
-You can use wrought iron to upgrade wooden fences (One iron would make 4 reinforced fences, might need to shape the iron first with a newcomer-something)
-Reinforced fences can be destroyed with the use of 5 hits with an axe and 1 of with a pickaxe that require hungry-work with each hit.
-They last 12 hours before needing maintenance (can be repaired with a hammer or smithing hammer)
-Can be painted
Sadly, i dont think i can give OHOL to be "doing good enough" in the next 3 years, the design and engine is flawed and jason isnt doing anything about it except making it worse or wasting his time and resources to make it work with the actual fkawed design.
Cant say i know a lot DF history (And actually, i dont think i know DF at all!) But Minecraft had always a straight-up mind, sure, some items were added that were removed (gears, the camera and the crying obsidian, which is actually back!) but once it got out of beta Minecraft never had a need to be constantly having to rework their core systems and to depend on trial and error changes to make the gameplay tolerable. (HOWEVER they are reworking super-old biomes and trying to shape the pvp mechanics to be better, however they are actually reworking it and not just changing numbers and add more restrictions without content!)
OHOL is not stable and jason doesnt know how to manage it, just last year we spent half the time on the rift which ended up being removed so that time went out of the drain and the same might happen in the next few months
Its sad but i do think that is the cruel true, hopefully someone will see the gap on the market and make a game with a similar premise.
3 sounds very redundant, a lot of smart people still makes mistakes for a lot of reasons and most of them might be because of pride and overconfidence (jason has stated in the past that he would rather be wrong that accept that he made an error in an older game forum of his, he might have changed this view by this point tho)
I remember hearing a story about einstein believing that the universe was static and that he made a formula to prove it, however another scientist told him he was wrong, however he still refused to listen once he double-checked with his innacurate equations and eventually the other scientist had to publicly prove him wrong with his own made formula (i think it was someone named edwin, i am not 100% sure it happened this way but i think it makes a good example)
I would rather make jason less prideful, he usually just neglects other negative opinions and just responds when someone is praising a very hated update. (remember the "15 years of game developing"?) or when things are really getting out of hand.
At this rate the game is becoming more frustation than fun. Havent really played on a while because of this reason.