a multiplayer game of parenting and civilization building
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XD
DOPE!
(THX, GOOGLE TRANSLATE )
I have tried to save babies as much as possible.
(I leave the runaway children, which is helpful for the children who want to live.)
Children who ignore their mother's advice and behave themselves are a big threat to their family. I have gone through many times, and the children gradually gave up.
And I will give up another kind of children in the future.
I will not look after children who are crooked about their younger siblings and disturbing their families.
If I had to reduce the number of newborn babies for the survival of my family, I would have to cut down from the least helpful babies.
I respect the users who restrict the birth for the survival of the family and the group.
And I want to respect the value and style that I pursue myself.
Of course, if you and other users have different styles of play, there is a way to break each other politely.
I respect users who choose a big city for survival.
I respect the users who want a thoroughly controlled management for the prosperity of their group.
If you are a user who wants birth control for the survival and prosperity of the group, you can quickly select the next family.
YOU CAN LEAVE MY HOME, to build the village you want after 4 years because I will raise you up to 4 years anyway.
Anyway you will notice my style by seeing two or three siblings are born in succession and I hug them and give them a name.
Children who want effective birth control run away from that point.
I do not forsake a new person. (If they deliberately do not waste a time full of malice that breaks the house,) I LIKE THEM ALL as a child.
As for the birth control users, I would be irresponsible Eve to hug every child and starve to death.
Actually, when I am Eve, the survival rate is not high unless I am lucky.
However, Eve's running with two children in the snowfields would not have taken much time from the children because the children died before they had hair.
I have had several families, ranging from a well-organized family with birth control to a starving mother who lifts up popcorn-like babies, and a master eve GodLIKE.
And even though it was funny, the likelihood of a child of Eve Naive, who raises all children, is much higher than that of Eve, who prepared the facility and picked up the selected child.
(Eve, who raises all children, is likely to die quickly in the early stages, so luckily survivors are highly capable of growing up or growing up.)
I guessed the reason.
Perhaps, the probability that a screened child is skilled enough to survive in the wild is not high.
However, if you raise your child at random, there is a high probability that you have a mix of experts.
Experts leave home if they are in a bad situation, return to their home after a short time, or build a shelter near their home to survive.
Thanks to the help of the master child, the probability of a survivor of a prolific family with a high probability of having a child born to an expert increases.
(A user who is an expert but does not like to be confused can leave home.)
If you can live alone in the wild until you are 60 years old, the richness of the family is not meaningful.
(If I would prefer a special work such as a shepherd, build, or stone wall, I would want a big city.
Even though I am the only surviving son of Eve, I make my own settlement and enjoy hanging up to 60 years old.
Then, rarely, I meet someone who wants to join, and I DID help HER if SHE asks.)
How far can I be responsible for the survival of my family?
When I'm Eve, my goal is to raise children fairly to 4 years old.
If I AM lucky, the children will help me build a settlement.
(Or a clever child will go away and set up his own settlement and become a pedigree.
I know the limits of my ability.
I also know that the effort to save every child is a big barrier.
So I do not expect much from the survival of children after 4 years of age but I only do my best.
I feel great gratitude to the master child. (Master who does not forsake foolish mom ...)
I am also very grateful to all the children who are dedicated to the expert, the unskilled or the family.
I feel the same affection and gratitude to the novice who has the enthusiasm to learn.
Whether I succeeded in being a family member or only my sons left, I knew that the survival of a family was largely the power of their children.
And if I am too old, I hope that future generations will decide on their descendants.
(Allowing descendants to decide their own rules of settlement, including birth control.)
I am challenging myself to rely on my children's efforts, but raising newborn babies who want to survive has been a meaningful experience.
Even if I lose a lot of children if I can not find a good environment soon.
I was fortunate to have started OHOL before the update, and then it was so much better for the novice than it is now.
So I had a chance to learn basic rules and society.
And I want to give that opportunity to beginners too.
I do not forsake boys.
When I am a man, I contribute much more wealth to my family than to a woman.
Boys are definitely a big help in the house.
Here are the users I hate: :
Even though I said "Do not do it" as a mother or an Eve, they constantly try to kill their younger siblings.
If I were an Eve with birth control, they could not survive.
If I am a born-bound Eve, I would rather teach them to choose a beginner. That helps the survival of the family.
They criticize and laugh at many children.
They believe in themselves as judges who know the absolute truth and behave as if they deserve to destroy a family that is against their religion.
They do not leave their prolific family laughing at them and build their ideal new home.
They do not contribute at all, deliberately celebrating all the food for the family.
Do not WORK WHEN I ask politely for work.
If I say that I have not seen them do their work, they say they have worked hard.
Well. At best, trying to kill their siblings or cousins, complaining to their families, COOK FEW PIES, filing complaints, and picking a few carrots worked hard on their standards, I CAN understand why they are so relentlessly trying to kill their younger siblings .
They are cuckoo.
A cuckoo grasps the nest of a small bird that he does not regard as a family, the cuckoo kills his younger brothers who do not regard him as a family, and all the food that cuckoo needs to return to the other cubs.
They do not work at all, or at best sprinkle water at least, eat all the carrots picked to eat, and eat all the food and fruits nearby, and act as monsters.
I thought that if I raised them until the age of four, they would choose their life and leave the family or try to adjust to the current family.
But it was not.
Some people hide their color by the age of four, but users who intentionally disturb their family when they are younger, are disturbed for life.
(Birth control is a prevalent style of management in OHOL, not all birth control users.
"KEEP BABY?" The children who respectfully asked others respect the others and contributed greatly to the family.)
They insist on birth control but save their most disturbing oneself.
They do not choose a big city and act as monsters in a soft little camp.
(A well-organized metropolis cuts off users who do not work and get in the way.)
Do they just enjoy life that interferes with others, or do they do so in an attempt to preach their religion?
I can not understand them.
I wanted to enjoy various experiences in OHOL as much as possible.
So I have experienced several families.
The most enjoyable experience I have ever had was Eve's child or grandchild.
Important skills needed for survival were also obtained when I Eve'S child.
Of course, at first it was difficult to survive in the wild.
When I am Eve, I need a skilled child.
But if I am a child or grandchild of Eve, I can exert more of my own abilities.
I do not choose a family.
Except when I escape from a large village dominated by trolls or murderers, I try to live as it is.
I preferred a smaller start camp than a comfortable and affluent village.
Because the members of the Start Camp try to concentrate and contribute to their families and feel closer to each other.
If Eve is a master, the starting camp develops very fast and the children are comfortable.
But even if Eve is a rookie, there is no problem.
While Eve Mom works for her family and struggles for newcomers to do their best to raise their children, building children should be done by their children.
I like that opportunity because I can contribute more to my family when I am a child of Eve than when I am Eve.
I recommend it to other users to experience the twists and turns and joy that I have experienced with my novice mothers who are trying to save HER child,
It was a meaningful time even if it failed to survive for a long time.
(If the family does not fit me, as soon as I make such a judgment, I will leave town immediately after I'm four and live in the wild and go as far as possible.
It is not hard to survive alone unless you are very after 4 years old.)
You were hit by a mushroom TROLL.
I have been hit. TOO.
And I avoided the TROLLER, but the village has a deserted experience.
I asked infant babies if they would like to eat mushrooms.
You will see ILLUSION except for food.
I will take care of you.
There were children who agreed and had children, and some children who did not want to flee.
I think it is a good time to eat mushrooms with mutual consent because babies need to take care of them.
Mushroom Grippers force mushrooms to hard-working people.
Because a few people are responsible for food supply in order for the village to return, the deliberate feeding of mushrooms makes the village desolate easily.
Prison ideas will be your favorite and enthusiastic grippers.
The grippers will become mothers, arrest the babies, and abuse them. Babies who are forced into custody will become another gripper.
When ordinary users are forced into detention, it goes beyond the level of seriously hindering the fun of the game.
Murder is immediate.
It is convincing if only killers are sent to prison.
There are interesting difficult challenges, and there is a waste of valuable time.
Who would want the Prince of Persia to climb a cliff that can never jump?
Immediately after someone commits a murder, people who are 1-2 minutes away will get a trial note, information about the murderer and the victim will be released, options for punishment and forgiveness will emerge, jurors will be able to make a judgment, will be.
I do not know if you are going to make the game hardcore, or you want to get rid of all but a few users.
Prison ideas are likely to be exploited.
And it will make the game more boring than the gripper's murder.
If you want to adopt the reign of the dictator, the prison idea is necessary for the police state.
I suggest. :
The murderer gets back the results of his karma.
There are two methods of karma system.
First, murderROR (More than 2 times) is sent to the EXILE server.
An exemption server is the land of murderers.
Grippers are often patient and ineffective. In short, they are not good friends to play games together.
But it might be a good friend of the grippers.
Second, intentional murderers are socially released for a period of time.
When a murderer kills more than twice in his past life, he gets a sign.
(Like 'NAME, THE MURDEROR'.)
One murder is left for a mistake or a sheriff.
If the genocide of the previous life is open for 24 hours, and there is no penalty when someone kills him, he spends a lonely and boring time on its own.
Third, there is the easiest way.
It is adopted by many MMORPGs.
As soon as the killer commits the murder, the name is displayed in red.
It is a sign of a wanted person.
Whoever kills a killer has no penalty.
(Often, when a strong NPC guard finds a murderer, he is punished immediately, so a killer can not go to a guarded village, or a murderer can not use an ordinary store.)
It would be enough to give a small and big penalty to two or more killers.
Of course, there may be murderers who try to kill one murder, but wasting one's life for one murder will be more boring than unlimited.
https://onehouronelife.com/forums/viewtopic.php?id=1258
I RECOMMEND GREAT CACTUS FRUIT IN DESERT FOR BABIES.
1. I AM THREE YEARS OLD, WHEN MY EVE MOM DIED.
I RUN TO THE DESERT, AND STAY THERE.
I CAN SURVIVE.
DESERT IS PERFECT FOR SINGLE FAMILY.
BUT 15 YEARS OLD, I LOST CONNECT.
2. WHEN I WAS EVE, WITH TWO BABIES, FAMILY CAN SURVIVE IN DESERT.
(EXCEPT RUN BABY) FIVE BABY GROW.
IT'S NOT GOOD PLACE FOR FARM.
BUT GOOD PLACE FOR SURVIVE.
MY BABIES GO AROUND.
I GUESS, THEY WANT FIND BETTER PLACE.
OR
BECAUSE I DON'T GIVE UP BABIES, THEY THINK FOOD IS NOT ENOUGH.
I HAVE DESERT AND SOME BERRY.
WHILE I BUILD HOME SLOWLY, CACTUS FRUIT IS OVERFLOW.
EXCEPT ONE ADULT DOUGHTER, I CAN'T SEE MY CHILDREN.
(SHE HAS CONTRIBUTE FOR FAMILY. SMART AND NICE.)
BUT SOMETIMES ONE OR TWO CACTUS FRUIT DISAPPEAR, LOCATION OF ITEM IS MODIFIED.
I MADE ADOBE KILN, ADOBE BOWL, PLATE, NOZZLE, BELLOWS.
(I FOUND ONE WATER POUCH. A SENIOR EVE MADE THAT.)
I DID PREPARE BLACK SMITH SHOP FOR MY STEALTH FAMILY, BUT STONE HATHET DISAPPEAR.
IT IS VERY VERY SLOW LIFE.
AT LEAST, FIVE KIDS GOT THEIR HAIR.
NO ONE STARVE.
(EVEN IF THEY MOVE NEW HOME.
AS MOM, MY DUTY IS FULL ENOUGH. LOL)
TOMORROW, I WILL WORK MORE FAST.
I'LL MAKE A KNIFE FOR A SNAKE. (NOT FARM)
I LOVE YOUR IDEA.
IT'S PERFECT. XD
REALLY EFFICIENT.
YAHG wrote:JS wrote:a bare elephant that throws away his children.
My favorite line by far.
Over all I agree with you+1
also, a great way to throw away a first post
hi everyone!
I've might had already been your mother, son or daughter at some point.
We would of course have met or passed away in the past.
When I was your child or relative, I would have often been a good family.
When I was Eve, my family management is not efficient.
Because I do not give up all the babies.
It is my challenge.
I do not forsake the boy.
(Exceptions: leaving babies who give up on their own, and babies who break and interfere with people's advice.)
When I am a MALE, I can contribute more for my family.
When the environment is very good and a devoted child is born, settlement is possible.
So my survival rate goes up when I am a baby.
(EVEN IF I'm four years old, my Eve mother dies)
We have experienced family with efficient birth control and families who have been born at random.
And the proportion of long-living families was slightly higher in the latter.
When a baby is born a lot, other families have to sacrifice.
But it seemed to help make the family tree long.
(Assuming there is no troll).
It quickly collapsed or was either long.
JS wrote:a bare elephant that throws away his children.
My favorite line by far.
Over all I agree with you
XD
Since the last update, when I was born as a baby I was abandoned or starved to death with Eve.
When I was Eve, I starved to death with my children.
(Until the update, I was more likely to survive if I was born as a baby.)
Only a small group of adults who have inherited past heritage survived.
My mother was a competent rabbit hunter. The sister inherited her mother's job. I tried to revive and maintain abandoned carrot farming at my mother's will.
The baby did not come to us.
My mother asked us to eat it.
I was afraid that if the baby came, they would starve them.
Mother and sister agreed.
We had no baskets and no reeds so we could not bury the ashes, but we carried soil and water and skewers to our backpacks made by our mothers and sisters.
My sister and I jumped to the LAG with a time difference.
When I was holding the fruit in my hand and starving dozens of tap dance and starving to death, I was 40 years old and I had no family left.
(I have difficult English.
So I rely on Google translation.)
About the latest update :
Dear Jason.
I really love the world you created.
To me, English is a difficult foreign language.
I play games while I study English.
It is a game that is so fun and unique.
After I saw it in the game, I found an internet dictionary and I learned English. - (LIKE TY, THX, LOL, IK, IDK) IDC, PPL, BRB, NVM, FFS .....
Anyway, I had a good experience giving an innovative shock.
But nowadays updates (in a bad sense) are inconvenient.
AN UPDATE FOR Meister hardcore user, or for a full fledgling.
IN MANY world, middle class is important.
Middle-tier users are the majority of people who actually explore the world.
Only masters who are fully mastered will adapt to the current update.
Or ignore the diversity of the game, abandon all children, and survive the everlasting individual nomads who walk around with a SHARP STONE.
This greatly destroys the core fun and variety of OHOL.
If you do not like farming, you have to make other alternatives.
You need to plan a new and diverse lifestyle. (Fishermen, nomads, environmental predators such as elephants, barbarians, meat-eaters)
Now the update is forcing most users.
Make the user a bare elephant that throws away his children.
Or starve to death together in ruins.
(This is different from the difficulty of the game, a serious imbalance.)
If you do not like farming, you have to make other alternatives.
Games do not only enjoy hardcore users.
There are many beginners and middle-class users.
Now the update is an hourglass. (Middle-tier users are forced to make extreme choices.)
Of course, the master user will also hit the cliff.
Their work requires the cooperation of many users.
It is impossible to build a city with only one person's power. (Especially due to durability and time-limited updates)
Many game companies make mistakes because of people's complaints.
Do people always want a variety of content?
Do THEY say the game is so easy and boring?
There are always people complaining.
Leave them alone, and make your world faithful.
(Everyone knows) If you make the difficulty more and more difficult, there is no tension and fun.
What people want is to add content, great achievements and raid hunting.
(Good example: BELL TOWER)
If you are under the pressure of new content, you can make a convenient compromise.
Collection is a waste of time that many users like.
(For example: collecting golden bells, silver bells, yellow bells, red bells, blue bells, and various colored bell towers, a rainbow pops up every time a bell sounds.)
Content that shows discriminatory wealth is a good example.
(Instead of making it easier to dye, add color, yellow and green make it very difficult, and users will cheer when they show the richness and cast of the city in color.)
I do not know your thoughts, so it may be my mistake.
If everyone dreams of an equality society that is equally compulsory, then a policy that forces them to have no color or rich discrimination is understood.
The durability and difficult production methods in your update are fine.
However, if all the game difficulties match the master, the middle class users will be greatly disappointed.
Make a difficult task for the master. (A bigger achievement than the BELL TOWER: Now let's challenge the carrot bell tower.)
Overall, by adjusting the difficulty level, let the middle class explore the diversity of the game.
I hope to provide a moderately challenging difficulty for beginners.
I hope I can enjoy the enjoyment that OHOL has enjoyed for a while ago.