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#51 Re: Main Forum » "Advantage" of fewer pips food. » 2019-01-14 11:07:11

Yes! 3 bites on a fish would be great. Or maybe two with different yum bonus potato style. All this effort would be worth it and would make fish excellent food for long trips when you have long yum already going. I vote "half cooked fish" as new food. if you depart on 10 yum bonus this would give around 60 pips and still keep the yum going.
BTW: is there a cool-down on ice hole after fishing Arctic Char? What are the odds on fishing? Cannot find anything on this. How many worms/hooks expected per fish?

#52 Re: Main Forum » "Advantage" of fewer pips food. » 2019-01-14 10:40:29

I see your point. Every additional pip on food is a bit less efficient, but still there is no advantage for food giving less pips. None at all. Skim milk giving less food and so less waste is not even a shadow of any advantage over whole milk, right?

#53 Main Forum » "Advantage" of fewer pips food. » 2019-01-14 09:50:26

Alias
Replies: 16

Fish is bad not because how much food it gives that can go to waste. If it gave 15 instead of 20 it would be only worse. It's bad because of effort it takes and one bite it gives.

I don't understand why from time to time an argument returns that foods giving less pips have "advantage" of less food going to waste when overeating.
Popcorn is great not because of how little food it gives and thus how little is wasted, but because of it's multiple bites allowing better use of pips (and how well it compares to raw corn).
Best example is milk (forget butter for now).  Drinking skim milk usually means less wasted food so it's better than whole milk, right? Of course not. Because no matter how much food is wasted from whole milk it will never make skim give you more. The only reasons to get skim milk are butter and yum, not less waste.

"Less waste" is barely a silver lining for worse (less calories) foods. Berries are good because of how many there are on single bush (plus cultivation advantages), not because how little food they give. If they gave suddenly double pips it would be only huge advantage and argument that now more is wasted would be silly.

Am I missing something?

#54 Main Forum » Village population explosion paradox » 2019-01-12 20:34:09

Alias
Replies: 0

You decide to be baby machine like a pro: massive yum bonus, perfect temperature, town has resources to deck out your kids with backpacks and stuff. There is another female with the same approach and you are set to populate this place and draw all the players there.

And so your town is doomed. In short time there will be massive population increase and this by itself can cause haos and shortages, but it can be managed. The problem is that all the babies that are born in that short time and either /die or live till 30 will be now lineage banned! If too few new players appear during that time there will be no one allowed to be born in your family in the next generation, no one to take the torch.

And so you become victim of your own success.

#55 Re: Main Forum » On twins (again) » 2019-01-12 07:14:55

pein wrote:

i strongly encourage people to use an alias in games, a discord name, a forum name or just any alias

Hmm...

#56 Re: Main Forum » On twins (again) » 2019-01-08 08:15:33

This! Remembering extremes most clearly. Plus confirmation bias: I guess first mom stayed convinced we were griefers, made the right choice and this reinforced her conviction to abandon twins in the future even more. Unfortunate.
Double-curse seems like straightforward solution.

#57 Main Forum » On twins (again) » 2019-01-08 07:55:37

Alias
Replies: 19

Yesterday I played with first-timer as twins, we coordinated over voice chat. I knew it might be tough because of approach to twins here...
First spawn Seemed like generation 3, mom asks are we new, I say N, he says Y after a moment. She says something more I missed and then quickly ends with "goodbye griefers". I know where it came from and don't hold a grudge, but my twin was puzzled...

But luckily this was it. Later we spawned in town with sheep pen and some crops and it was glorious. I mostly taught him, but we accomplished this way a lot: we cared for berries and wheat, made some compost, baked a lot of pies. We had at least 6 kids each, most lived to "self-reliance" age.
Since there was corn and pen I decided we will do my thing and get cow. We went far away to make three arrows (raising awesome kid who helped and survived the whole trip) and finally got bison, calf and raised it. Sadly no time for milk.
He died at 57 due to yellow fever, I unfortunately starved at 59.

All of this with first-timer! Coordination is amazing and so is not spending minutes to find coworker for cow business.
Since many abandon twins out of fear by default, how else are experienced players to introduce people they know into the game if not by twins, hmm?
And to our first "mom": I say you missed a lot of help to your camp by abandoning us.

#58 Re: Main Forum » Killed for being a "cheater"? » 2019-01-07 08:25:33

I was your aunt that tried to save you. Unfortunately didn't succeed. I didn't notice anyone except the murderer to call you a cheater. And other's said this was lame to kill you.
You weren't murdered because of the mod - which i use myself - but because someone wanted to kill another player and found lame excuse. In such cases it's instant curse from me.

Another life when I was over 55 someone stabbed me in claimed he wanted to give me knife. Bonus BS points as I had knife in my BP. They kill elderly as they have limited time to respond. Still instant curse.

#59 Main Forum » Brothers in butter - Wolfgang and Hunter » 2019-01-04 01:21:14

Alias
Replies: 0

Me and my in-game brother had awesome run today. We got cow tech from no arrows or bow to pink milk and butter. All we had left was to use butter, so we were guarding the dough when psycho-girl killed him! I guess she thought being the last fertile woman (though there was one more girl) would protect her. She thought wrong.

Wolfgang, I avenged you and finished our work as you can see below.

In my recent run I focus on getting cow and preaching milk to all. Only now I learned water trick for more milk (thanks Connie!). This whole process from hunting to butter is very satisfying and even more efficient! And with a few corn cobs it can be amazing buffer when suddenly soil runs out and compost needs restart.
zwm8hf.jpg

#60 Re: Main Forum » Real time in OHOL time » 2019-01-03 20:53:01

Vexenie wrote:

Week - 1,25
Day - 0,0520833333 sec

Something is not right. If Week is 1,25 then Day is around 0,18 not 0,05.

#61 Re: Main Forum » PSA: do NOT drive a car or horse if you're new! » 2018-12-16 17:57:32

Hey, you were my mom. I was your first kid! Awesome place, very advanced. But cluttered and it cost me life - I starved in the middle of the town at 40 just as I was forging hoe everyone wanted. Still it was a great run and watching that racing car was awesome. Great job with iron.
Pity one of my siblings lost it somewhere.

#62 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-06 12:06:19

MultiLife wrote:
lionon wrote:
Alias wrote:

Please, elaborate big_smile

in vitro fertilization

You can even select healthy sperm cells to avoid genetic diseases and fertilize an egg cell. People don't know this?

Can you? I know you can test and select embrio when it's already developing, but not sperm. Are you sure about what you said? Anyway, I guess it's a complete off-topic.

#63 Re: Main Forum » Suggestion: Babies shouldn't be able to wake bears. » 2018-12-06 11:59:32

pein wrote:

i don't mind being abandoned, but if she thinks any baby is worst than her than she deserves a bear

I guess this would be a good reason if abandoning wasn't a big part of the game and often the best choice for whole settlement.
You don't mind abandoning, so what do you mind? When they dont say "sry, to many kids"? If yes, then I guess this is fair, bear can teach some manners.

Still pitty if others suffer or even whole new settlement dies out.

#64 Re: Main Forum » Suggestion: Babies shouldn't be able to wake bears. » 2018-12-06 10:19:08

Tramax wrote:

Bears are the one way babies can accomplish this.

Are there any other ways?
If talking about freedom, why babies have freedom to bear-poke but not berry-pick?
And it remains to be seen if it's weak or not.

#65 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-06 09:32:45

lionon wrote:
Three wrote:

In real life can you controll if you get a girl or a boy? No i thought so.

...
BTW: with today technology, yes you could.

Please, elaborate big_smile

#66 Re: Main Forum » Suggestion: Babies shouldn't be able to wake bears. » 2018-12-06 07:26:14

lionon, i don't get most of responses here. I'm with you on this one, it's no brainer. I especially don't get people explaining that bear-poke has it's uses for e.g. hunting, completly missing the point or by claiming that sarcasm is insult.
Quick facts:
- bear poke is the ONLY interaction with environment for babies
- bear poke by baby has zero use in constructive play
- only use of bear poke by baby is for griefing

From above it seems that this exception - if intentional - was made by developer to help griefers, which I don't think is the case.
Why do you defend this feature, if the ONLY thing lost would be cheap griefing tactic? Again, lionon suggest only removing it for babies. What would you lose?
Even if this is not efficient griefing, why defend it if it has no use apart from griefing?

lionon, reading this makes me want to team up with you and test this in game, though I never poked a bear or griefed in the slightest. For science.

#67 Re: Main Forum » (potential) Megathread: Recap Your Last Life » 2018-12-05 14:37:17

Catfive wrote:
Alias wrote:

http://lineage.onehouronelife.com/serve … id=2180717

My second life ever. I was nameless daughter of Saturn, offspring of Greathouse family. It was first day in the game.. My mother had me when she was ready to depart from completely empty settlement. She was the last one and before had a few dead kids. The place had all the tools and all the basics in place. I asked if we could stay and try to rebuild since I was a girl. Saturn agreed. So we got to work. The goal was to build Newcomen Pump, it was first or second day after update.

I never did smithing (second life), but knew the theory. We were one iron short, Saturn went to find it, but no success. Either we missed it or it was a glitch but I think one wrought spawned when i took from the stack. Anyway, we completed it and started the pump! That was just before Saturn died as you can see in here last words.
In meantime i had a few kids, 2 died in my hands, some starved. But finally daughters whose names were supposed to be Steam and Fire and son Smith grew up and took over. They were skilled. They brought everything when I missed adding kindle to smoldering coals by a second and freaked out to restart it.

By the time I passed away the place was thriving again! Everything was in place to develop: food production, compost, pump, sheep, smith. The lineage lasted 14 more generations, despite that Saturn and I were single survivors in consecutive generations. I was truly moved by the end, spreading elderly knowledge like "Keep the pump going", "Water is life", sharing my story
and hearing from granddaughter that she loved it there.

On my second life ever I managed to rekindle lineage, keep town going and build hi-tech that secured town's future. That was a good life and one of the most rewarding and fulfilling moments in my gaming history. Maybe even top 1.

Didn't suspect that game can give you such feels!

Weird af isn't it? My main shooter I was second player in its history to claim 100,000 enemy killed (ww2 online) and here I am obsessing over my baby girl that she lives another generation and that compost needs work! Unique game in so many ways.

It is! I have almost zero time for games these days (except boardgames wink), but because of this unique experiences the game is worth the money even with handful of lives i spent in it! I even made american style apple pie yesterday first time because those cakes look soooo damn delicious! big_smile

#68 Re: Main Forum » (potential) Megathread: Recap Your Last Life » 2018-12-04 14:16:44

http://lineage.onehouronelife.com/serve … id=2180717

My second life ever. I was nameless daughter of Saturn, offspring of Greathouse family. It was first day in the game.. My mother had me when she was ready to depart from completely empty settlement. She was the last one and before had a few dead kids. The place had all the tools and all the basics in place. I asked if we could stay and try to rebuild since I was a girl. Saturn agreed. So we got to work. The goal was to build Newcomen Pump, it was first or second day after update.

I never did smithing (second life), but knew the theory. We were one iron short, Saturn went to find it, but no success. Either we missed it or it was a glitch but I think one wrought spawned when i took from the stack. Anyway, we completed it and started the pump! That was just before Saturn died as you can see in here last words.
In meantime i had a few kids, 2 died in my hands, some starved. But finally daughters whose names were supposed to be Steam and Fire and son Smith grew up and took over. They were skilled. They brought everything when I missed adding kindle to smoldering coals by a second and freaked out to restart it.

By the time I passed away the place was thriving again! Everything was in place to develop: food production, compost, pump, sheep, smith. The lineage lasted 14 more generations, despite that Saturn and I were single survivors in consecutive generations. I was truly moved by the end, spreading elderly knowledge like "Keep the pump going", "Water is life", sharing my story
and hearing from granddaughter that she loved it there.

On my second life ever I managed to rekindle lineage, keep town going and build hi-tech that secured town's future. That was a good life and one of the most rewarding and fulfilling moments in my gaming history. Maybe even top 1.

Didn't suspect that game can give you such feels!

#69 Main Forum » Donkey Town - excellent and elegant anti-griefing mechanic? » 2018-12-03 10:28:36

Alias
Replies: 5

I pretty much registered to say something about DT. Isn't that a perfect (or at least very, very good) mechanic!? I haven't suffered murder from griefer or curse anyone yet, but I see the appeal.

When do you know that griefing countermeasures placed by developer are doing the job? When you see multiple post by punished griefers venting on forums and whining for changes, even adding something about them paying for the game. And at the same time everyone else being happy pandas about how DT works.

That is exactly what you expect and such complains are signs of job well done, not a reason to reconsider!

That would be enough, but DT is more! People say in forums how DT changed their perspective, appreciated team work and effort it takes to start a village. They gain skills and get back to society eager to contribute (the rest can rot in DT smile). That's more than any rehabilitation program could expect to achieve.

And all with simple and elegant implementation, completely outsourced to players. Kudos, Jason! You did the impossible.

One more thing: even if you didn't get name of your killer, I understand you can look it up in Family Trees and curse them for next 2 hours? Yeah, perfect solution!

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