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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Re: improved lineage ban; bring back bad mother code? » 2018-06-19 19:34:01

jasonrohrer wrote:

But baby suicide to get to the big village has always been possible.

Stop fighting what the players want. The more you do the more players stop playing. There was nothing wrong back in the day of baby suicide to play a FUN game with people building a big city. You should have embraced that game play you would have too many people playing the game at this point. Just seems you have done everything you can to make the game less fun.

#52 Re: Main Forum » What's missing from the CORE experience? » 2018-06-19 18:59:29

People stop playing games when they can't play with friends or family. The game will never "take off" until you realize that. Punishing people with a linage ban was possibly the dumbest decision you made in the development of the game. Personally I will never touch the game again because of it. Hard to believe you had a game that was on it's way to becoming one of the funnest indie games of the summer and you destroyed it because people "where not playing how YOU wanted".

Perhaps you should make a server that is pre spawn and lineage ban. See what server people PREFER to play on. This game was tons of fun when you could find big cities everywhere getting built. Now it's just a boring farm simulator. Not much fun to play any longer the way the game is currently configured.

#53 Re: Main Forum » Drawing the line » 2018-06-11 04:49:29

YAHG wrote:

That way we can coexist.


You can not coexist with anyone. You will just find another thing to cry about and or argue about in the forums. You seem like you need to get out into REAL LIFE and turn the games off for at least 6 months and maybe get back into reality.

#54 Re: Main Forum » Drawing the line » 2018-06-11 04:42:34

stickyflypaper wrote:
kubassa wrote:

LOL OP is 10 year old baby. Grow up idiots and stop playing games online if everything is going to trigger your baby asses.

Well it makes sense to me why some people would be upset by jokes made about horrible, things.
Also because you can't always tell when it s a "joke" and when it's not.


Who gives a fuck retard.....? Grow the fuck up and walk away till that person is not in your screen. You don't have to read or even converse with them. How dumb are you idiots? You idiots trigger yourself thinking you're the boss of peoples SPEECH......

GROW UP!!!!

#55 Re: Main Forum » Drawing the line » 2018-06-11 04:15:56

LOL OP is 10 year old baby. Grow up idiots and stop playing games online if everything is going to trigger your baby asses.

#56 Re: Main Forum » pein, STOP TURNING MY GRAVEYARDS INTO SHEEP PENS » 2018-06-07 20:41:06

LOL a bunch of BETA males fighting in a forum....

#57 Re: Main Forum » Goodbye wells near the baker, berry/wheat/milkweed farms. » 2018-06-03 08:13:28

Alleria wrote:

I'm personally done with the moralfaggotry and sermonising. I don't feel any guilt for how I play the game, nor do I hate, or feel hated by anyone here - I have weapons so I can protect my civs from griefers, which I need to do frequently. You evidently don't know how I play or think, and your presumptuousness is tiring. I have had great lives, and lived in great civs this week, even if you weren't around to provide them for me wink I haven't aborted anyone in a long time, but will do so if necessary. I'll also continue saying "Q" to help other players, and make it easier for you to abort me, just remember I'll be crying "moooooooom" the entire time.

I'd love to see one of your recordings of you birthing 14 children or so and giving them ALL a quality life (I actually have, but the civ soon died completely from famine, which was nearly entirely my fault). Fortunately, we're all having fewer children now, and are therefore able to give them better lives.

Reckless reproduction DOES NOT advance civilisation - it sends us backwards. You of all people should know that by now.

@Pein, Players use between 4-24 water in a lifetime, average being around 16. A full cistern should last a small family a full hour, longer if they live around a desert.


Words from a true BETA.

#58 Re: Main Forum » More players? » 2018-05-31 22:55:39

Amber wrote:

it could be the beginning of summer vacation, we will probably see an increase of younger players.


I doubt it. Most people don't play an online game you can't play with friends.

#59 Re: Main Forum » Will the good time comes back one day ? I miss the good old time » 2018-05-31 22:46:22

It's a shame Jason ruined the 'fun' in his own game. The 3 people he keeps listening to have crushed the game play into a shit boring game. LOL you can't even make a sign in 60 years of life but you can craft a lock for it in 15 seconds. The logic. The game has gone completely downhill since the "rags to riches" update and instead of listening to ideas from people who loved the game he listened to his crying buddies and turned the game into a tedious grind for nothing and no reward.

This game was fun when the server was full but the direction it's going it will be the few beta boys left all fagging out in discord together.

#60 Re: Main Forum » [DOWNLOAD] Windows Client with additions (updated over time) » 2018-05-08 07:31:39

How the f*ck is this not a cheat?

Giving someone 5 times the viewing area to kill you with a bow when no one can even see them or even find them.... WTF.

Jason was this in your "Vision" of the game?

Good thing you take co ordinates out and leave shit like this. This should NOT work on OHOL official servers. Such a joke.

#61 Re: Main Forum » Servers as a karma ladder? » 2018-05-03 04:42:22

FeignedSanity wrote:

Kubassa, are you really trying to sit here and say that "solving griefing issues" only applies to people that play with friends? Where is the sense in that? The people you're most likely to grief ARE random strangers, because you don't know them


I never even implied that. Way to read into things. Your reading comprehension skills are terrible. You just made the exact same point I made. You are not to bright.

#62 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 22:51:55

jasonrohrer wrote:

Kubassa, this isn't a game that is meant to be played with friends.

Yet you are posting about how to solve 'griefing issues'. I get it that you want the spawn to random to strangers. If the game to be is 'repeat 6 things in your hour' over and over, IE get a farm, get a forge, it gets monotonous. Why even expand a crafting tree when you may have to do the exact same thing every time you play the game, six days consecutive, never even having a chance to reach the higher tiers of the crafting tree?. Why punish players that want to play in the big city to move on from crafting the forge for 11 day in a row and crafting some of the new content you create.

I'm not asking you to make anything to 'suit' me by no means. The game doesn't make any sense if you can't progress through the tedious stuff and move on. The city that gets built is by the same people every time and people keep trying to get to it because they don't want to have to make a carrot farm from scratch again. Trying to find ways to make it harder for them to get back that city, even if they were a good citizen, is odd. I will remember though that the people playing are strangers so no need to become friends with them in the game because I will never see them again. So you people using code letters.... GG.

jasonrohrer wrote:

You have high numbered servers, and custom servers, if you really want to do that.

When there is only two people in 'high numbered' servers, say me and my daughter, you are right we can play together but when we can't have any children because it's just the two of us the 'high numbered' server just is not a fun option. Same goes with the 'custom' servers.
It is your game and if you want to alienate people from your servers you can.

#63 Re: Main Forum » My idea about being unable to be reborn into your lineage. » 2018-05-02 20:54:28

YAHG wrote:

Otherwise it is like the story you told of the abandoned baby that came back and murdered the town wink.

I would never do that. It was just a story to make people laugh. *cough*

In that example sure that jerk off should go to a separate server for a time out. We can both agree on that YES? I still think the person running around with the knife stabbing said jerk off's should also receive some sort of penalty. How many have they already accused of something and stabbed them? Maybe hes a bit of a griefer too. If murder is making simps/wimps and crybabies QQ so much then anyone that kills should be sent to the dunce server. It might be a much more fun one to be in anyway then a tender loving 'libtard/SJW' server. A 'HARDCORE' server.... hells yes.

P.S.
It would be funny to see a statistics board for murder that day....

#64 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 20:36:00

FeignedSanity wrote:

Kubassa, I'm not discussing it in this post anymore unless Jason is posting something about it in this thread. I'd like to move the discussion to a more relevant post so this one can get back on track.

You can just say 'you are right I have no argument' or 'your right I have no constructive ideas to back up my statement'.

You make a bunch of claims that where false I'm going to call you on it. The post was and still is on topic.

#65 Re: Main Forum » My idea about being unable to be reborn into your lineage. » 2018-05-02 20:32:05

YAHG wrote:

Then think how many unique players there are in a whole over a 24 hour period (to see city so not server wiped)

The longer the cool-down timer you have the more camps you split people in-between.

Splitting up a player base is never a good idea for any game. It tends to kill the game. Plenty of data to support that. If a dead game is what a small majority wants then it's easily achievable by splitting up the player base. Then when you are on you own server all by yourself what exactly are you going to do? Will you have fun? It's not like there is 100k people playing the game filling up all the servers.

My opinion is the game is fine right now. You want someone dead you kill them. Big deal. So what they come back. QQ. Kill them again and again if you have to. Creating a system segregating and punishing people will have no affect on griefing. You can pull all milkweed at the wrong time, cut down all green trees for 500 tiles every direction, steal tools others are using, and much more devastating things you can do to grief. Most times it's the griefer running around stabbing everyone calling the person they stabbed the griefer.

#66 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 20:13:08

FeignedSanity wrote:

But I don't think that's what the game is about.

Your opinion.

FeignedSanity wrote:

Maybe make 10 out of the 15 servers for people who want to do this, sure, fine.

What does this even mean?


FeignedSanity wrote:

Or maybe make it easier to host your own server, something like DST.

Why would people play a game where they have to play on a personal hosted server to play with friends and family. That is an asinine comment for sure. I play games with friends and family. Maybe you are loner and no one wants to hang out with you online but many of us have people we like to play with online.


FeignedSanity wrote:

But if you're "baby suiciding" just to play the game with your IRL friend or family, then you're ruining it for everyone else.

How exactly is it 'ruining' anything for anyone? Just making the comment doesn't make your statement true. Why would you want someone born to you that doesn't want to be there. That leads to griefing.


FeignedSanity wrote:

I know people tend not to think of others, but that's what this game is all about. Thinking about others.

The irony is strong with you young padawan. Some people play games with friends. That lack of that option rules out a very HIGH percentage of players ever even playing the game. Will you be happy when there is just 10 of you playing the game the exact way you want them to? YOU should think of others and realize people have friends.


FeignedSanity wrote:

You're actions are not for you, they are for the other people in your family. The ones living, and the ones that come after.

When i play with my nephew this can still be the case. What exactly are you arguing?

#67 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 19:07:11

I do not get most comments and suggestions in this thread. Right now if you are playing the game with a IRL family member the only way to play the game with them is to baby suicide. Taking away the ability to spawn with you whom you wish to will ruin the game for a lot of potential players and some that currently play.

#68 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 16:35:10

So forcing people to play out their lives with a newb eve or else punishment is a good idea?

The majority of the griefers I have seen are the people who have knives. Telling everyone what to do. There is usually 3-4 of them in the big cities.

Suicide babies ruin your karma or their own? Again is the game going to force people to play with newb eve's?

Easiest fix is kill 5 people you go to the killers server for an hour or two regardless of killing for fun or killing griefers. As someone else stated "dancing on the grave" is an interesting idea but can be used by griefers to keep the families out that started the village. So can the people on discord. They will be able to dictate the game the way they want. Not fair for someone new to the game allowing a bunch of no life neck beards to control the game.

jasonrohrer wrote:

However, I realized that if we compare the average griefer to the average non-griefer, assuming that non-griefers outnumber griefers, then the average griefer's life will be way more likely to end in murder than the average non-griefer.  Essentially, the griefer's life will always end in murder, while the average non-griefer will be the unfortunate victim every once in a while.

So, some kind of further consequence for dying by murder might actually be okay.  Someone really didn't like you... that should mean something.  Even if it was a legit dispute between two benevolent monarchs, the one that was guillotined is special.


Jason I really think this would be the most fair for all parties. IMO

I would also like to see the possibility of spawning on your home marker. Especially if you didn't murder anyone and lived out you life to 60. Running from the big city to create your own settlement is part of the fun in game ATM and you should be able to get there.

Is there a reason for not allowing home spawns?

#69 Re: Main Forum » The role of males in the game » 2018-05-01 20:42:38

Kinrany wrote:

I think player behavior is not important. Either the game makes it (philosophically, physically, statistically and economically) possible to do something, or it doesn't. Biases that prevent people from following the optimal strategy can be seen as personal preferences. The game determines the range of possible behaviors, the players can only choose from that.

Ok when i spawn with you all I will do is eat a carrot every time my health bar goes down 1 box. We will see how unimportant my game behavior is. I'll have your whole family starved out in the first 45 seconds i can start eating myself.


Not sure what game you are playing..........

#70 Re: Main Forum » Rabbit hole first spawning » 2018-05-01 20:37:32

Too easy then. You have time to get your forge up and running by the time they spawn families. Same with cactus. Don't change the game because your priorities are are off.

#71 Re: Main Forum » Dissatisfied with OHOL? Try 2HOL » 2018-05-01 18:09:21

jasonrohrer wrote:

When players notice a griefer, they are powerless to stop them.  Someone can literally follow you around and mess with you non-stop.  Like, if you're baking pies, they can walk off with all your plates.  If you're trying to load an oven with kindling, they can empty the kindling before you get a chance to light it.  As you're about to plant carrots, they can plant wheat.  They can turn every oven into a kiln, and just when you're about to fire a new plate, they can seal the kiln and make charcoal instead.  Just when you till a row and are ready to plant, they can take the soil away in a basket.  They can walk off with your last carrot seeds, dig up all the remaining wild carrots, cut down every kindling tree.

This I consider griefing. Not fighting and killing each other. Pull all the milkweed for 500 tiles in every direction and the civilization will have trouble. Nothing is more bothersome in game when someone sees you using equipment and they take your cart will all of it so they can do what they want after you spent 1/3 of your life crafting it all.

KILL'em all. Easy solution to them pesky griefers.

#72 Re: Main Forum » The role of males in the game » 2018-05-01 15:00:10

powa wrote:

Well that's a good point, that we shouldn't be spending too much time at the farm.

That was not my point at all.

The biggest problem I have seen in the game regarding starving settlements is that most people expect someone else to tend the farm. The person off hunting rabbits that runs past the farm when it is "picking time", "planting time", and or "watering" time, just sponging food kills everyone all the time. Same goes for all the people who want to do their own thing and just eat food. Seen it many times rows and rows of carrots seed because 1-2 people cant pick them fast enough.

The point was that just because you feel you are the "forge" or the "rabbit" person doesn't mean you can't help when it's needed on the farm. This is what causes the starvation a lot of the time. People expecting others to do the farming because they don't want to.

#73 Re: Main Forum » Get Reborn to Lineage Button (Griefer/Law/Ruler/Punishment Mechanic) » 2018-05-01 14:49:24

I think it would be nice if Jason added an incentive to die of old age.
If you lived out your life to die of old age then you can be reborn to lineage or to your home marker. That way those people who want to play in the area of the small village/settlement they have created they can. As of now there is no incentive to really do anything in the game. Getting born to the exact same MURDER city all the time can turn people off, even from playing sensible.

Chances are you will not live to old age if you are running around killing everyone. Kill more than 5 people you don't get to come back. Thus born out in nowhere spawn. Live a good life to 60 and you get born to your home marker or lineage. Something like this would satisfy mostly everyone. Those that wan't to build their mega cities and those that want to just have their own learning/crafting settlement. As for 'kill frenzy' players they can be born as eve's in the middle of nowhere.

#74 Re: Bug Discussion » goose » 2018-05-01 02:00:53

jasonrohrer wrote:

I have heard reports about this, but been unable to reproduce it on my end.

Try taking 1 bowl of water out before you shoot the goose. That's when it tends to glitch for me. The feather is the same. When water has been drawn previously and the pond is not full you can't pick the feather up or the arrow if you shoot the goose.

#75 Re: Main Forum » The role of males in the game » 2018-05-01 01:54:43

Uncle Gus wrote:
stickyflypaper wrote:

Adding some kind of penalty to giving birth makes sense from a realism perspective. Childbirth has always been very dangerous for women and their infant. I agree this would add extra advantage to being male. Though it would also make being female even more stressful and difficult. Hmm... It's a tricky issue, isn't it?

It makes sense from a realism perspective, but from a realism perspective, there is also some element of choice involved. Babies don't just appear out of nowhere (quiet, Christians) but they do in this game. I guess the fact that you are losing food every time you have a baby would balance the gender issue more in favour of raising boys, which is a good thing.

Yes, it is indeed tricky.


It's NOT a real life sim dood. SMH.

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