a multiplayer game of parenting and civilization building
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Curisng one should apply to both, and if one is killed, the other should die as well (called Sudden Broken Heart Syndrome), both of which he spoke of and was going to add to them when he initially put twinning into the game. They never made it.
Now it's better to just abandon twins/etc than risk keeping a pair of griefers, because often by the time you recognize them as griefers, they've already done enough damage to harm your town/family for the long run.
That's amazing. Can you replace wild geese with Jason heads? That'd be very satisfying.
Kinda building ideas off this. A 'War" mechanic to mirror the Peace mechanic would be interesting. Instead of an older member from each family declaring peace, maybe you need 2-3 older members of the same family to declare war. Then just make swords not work on other families until war is declared.
This would make sense, imo. War should be agreed upon by multiple members. War should never be literally 1 asshole running around with a bunch of swords, slaughtering anyone who crosses their path. That's not war; that's a serial killer lmao.
Drak's analogy makes the most sense. Just because many griefers use the mod, doesn't mean that ONLY griefers use it. I've played against griefers that clearly didn't have it, and I used it myself for a majority of my playtime in this game, often to the advantage of my town- finding iron and oil and such, witnessing/reporting/killing griefers, even finding a suitable area to build a camp in are all made much easier with the mod.
Yes, griefers take advantage of it, too. But so do regular, productive players. It's one of those cases that you simply come into contact and notice it a lot more with griefers than you do non-griefers, since it's fairly obvious when someone's using it to chase you half way across the map compared to someone using it to find iron.
Honestly you're starting to sound like those people who think killing is the problem and that everything would be magically better if we couldn't stab/shoot each other. That doesn't fix the griefing problem at all.
Your first problem is that you tried trading, period..
Currently there is 0 incentive to trade. If a random unrelated guy waltzed alone into my village with a cart full of goodies, which would be easier and gain more value for my family: giving the guy some of our own items for some of his, or killing him and not only getting the items he was trading, but also his clothes, food, and cart?
The answer will always be killing him. You get more gain out of it, with little to no consequence since 90% of the time your family won't care or will even encourage it [since you are obviously an outsider].
Maybe someday Jason will give us incentive and reason to trade instead of kill/loot.. but I wouldn't hold your breath over it. In the meantime, you can keep trying, but don't expect good results when killing outsiders isn't only easy, but also encouraged.
thats.. already a thing though?
If you're named by a nameless person, you automatically inherit the surname of her family, even if she didn't get named. I've had it happen a few times to myself being named by nameless family members [and have named others in such a fashion.]
The only way you don't receive a surname is in the case of an eve that never named herself, in which case none of the family will have a surname unless a named family finds them and names them. There is currently one alive atm, so that's likely what you encountered.
To my beloved father, Birch Garden
I was born to a nameless mother, and the first thing I witnessed upon entering this world is you proposing to her- and her accepting.
She then proceeded to dub me Pain, for reasons I couldn't fathom. But like an angel, you swept in and gently corrected her: I was not pain, but Pailynn. A beautiful name. One I will cherish even beyond the afterlife.
Mother then proceeded to run off to continue doing her work. She didn't seem to remember I was around, and we soon found her bones. But again, you were there- warm, reassuring, gently feeding me berries until I was able to do so myself.
I wouldn't have survived without you.
We buried mom, honoring her grave with a marker and a beautiful white rose. I didn't know her long, and she didn't seem particularly fond of me, but I honored her death the best I could. We also buried my little sister, Gray, near her.
Things were a bit slow around the town after that. There were only a handful of us. Me, my older sister Fauna, an odd uncle named Usher.
I ranged a bit, working on a few odd jobs, but our paths crossed on occasion. You remembered me, and always greeted me with a warm "sweetie" or voiced your approval on whatever task I was working on.
You were there when I had my first child, a little girl named Lily. I was so proud when you looked down at her, proclaiming that we had a future. Rose came shortly after, and while her life was cut short thanks to a hungry bear, I cherished them both.
And then you staggered in, old and wrinkled. I knew you were on your last legs. I was in the middle of a task and almost missed your final words, the death was so sudden.
"Bye sweetie."
I'm extremely unhappy to say that I lost your bones. I ran off quickly in search of a basket, so I could bury you near Mother, and when I came back- they were just gone. I looked everywhere, asked if anyone had seen my beloved father's remains, to no avail.
I'll always regret not being able to lay you to rest with our family. I hope you found peace in the afterlife.
I took over babysitting not long after your death. Fauna had a few kids, and I had a trio of boys, so I stuck close to camp, tending the fire and feeding the babies. A few of them perished when I strayed a little too far from camp on an errand, but I was proud of those who made it. Aiden specifically sticks out in my mind.
But then came Adidas, or Adiba as his records said.
I fed him by the fire with the other children until he was old enough to pick things up. And here lies my biggest regret, one that brought an end to our lineage. He was a nasty child, sabotaging our camp. Hoarding food in a backpack he picked up. Hiding our tools. Watching us starve, one by one.
Uncle Usher tried to warn us. His last words were "Get the fuck out of here." At first I thought he was cursing the evil child who brought our downfall. But then I realized, he was talking to me and the rest of my struggling family. Telling us to leave, to find somewhere better, away from it all.
Of course I didn't. We had so much going for us where we were, and I couldn't abandon my family.. I starved, at the ripe age of 48, trying to warn my children of their evil cousin.
I made a lot of mistakes during this lifetime. Not recognizing my nephew's trolly tenancies until it was too late. Not migrating to better pastures. Not putting you to rest properly, near your wife and daughter and grandchildren.
But I will always remember you, father. For your kindness and warmth. I hope someday we'll meet again.
- Your daughter, Pailynn
On the old Missed Connections thread, dated back 2018-06-15.
Edit: Add-on
Actually looking back, a lot of my posts back then were stories of my lives. I miss those days. Lives were so much more exciting and fun to share with people than they have been recently. Definitely changed since then. If anything, my outlook on the game has become much bleaker ever since the sword update and Jason's new "i dont care what they say/want" idealism. Just isn't as fun anymore.
You want us to migrate towards resources but give us no good way to carry children.
Migrate where, exactly? We're trapped in the hell cell.
Face it, Jason doesn't want us to migrate any more. There's 0 chance he'd do something to support migrating when his last update was so against the concept. There really isn't any migrating anymore at this point when you've only got a 700x700 plot of land to work with.
GOODBYE JK HOWLING.
BUT I DON"T BELIEVE YOU.
You also don't read. I clearly stated I'm sticking around in the community, if only to sit back and watch the show. Besides, I actually really like the playerbase. I can value that, if nothing else.
Yeah I'm gone too, at this point. Not willing to be one of Jason's mindless guinea pigs anymore. He clearly doesn't give a fuck about the results of his shitty experiments or the opinions of his players.
It was fun while it lasted. I'm sticking around to see the shitshow go down but like hell I'm going to keep playing if he's gotten to the point of pure immaturity in response to the uproar from his community. But hey, at least he's having fun, who cares if everybody else isn't?
Grats Jason, you broke the game again. Prepare yourself, the angry mob is roused once more and are probably going to jump down your throat about removing these god-awful ideas again.
But dw, they're all crazy. You're the only sane one ^ ^ Keep on trucking.
Time for Hell in a Cell: Round 2.
This time, instead of just griefing everything and the game being unplayable.. we get to spread the entire server populace between a select few fertile females, who then proceed to starve most of their babies because they can't keep up with the flood. Poor things!
And now we're back to the good ol days of having to check and leave babies that don't speak, for fear of them being a donkey.
Jason is the best game developer ever, guys! We can't match his 16 years of experience with common sense smh.
If you can predict exactly what will happen.... well.... you're way more prescient than I am!
Or everyone else just understands the game and the playerbase way more than you lmao. Literally anyone who's played in the last week can easily tell you what's going to happen:
Griefing. A lot of griefing. Literal hell enclosed within a 500x500 inescapable cage.
I can't wait!
Then again, you like griefing and consider it a very necessary part of the game, so I'm sure you'll consider it a rousing success when we all die out mere hours into this rather than days due to griefers wreaking havoc, dying, and respawning constantly
But don't worry, even if you respond to this, it'll just be to tell me "but the update hasn't come out yet u dont know that" or something silly. Just further proof that you've become so blind to your own game and playerbase and didn't see this coming from miles away, while everybody else did, ig. ¯\_(ツ)_/¯
Burak appears to have been my great grandmother from my last life as Rami Song. I think I saw the large enclosure you were talking about, but never received access to it. Instead, my mother showed me a much smaller area about ten tiles away that she'd claimed herself. Inside, there were maybe 3-4 berry bushes, 5 milkweed plants, a couple pies, and a few various tools [knife, file, bowsaw blade, a few arrows, a hoe for planting, a bowl].
I'd never worked with property fences myself, but rolled with it when she gave me access. It was kinda nice having that little space set away tbh. I used the milkweed to make a bow and shoot a nearby bear someone had let loose, gave my knife to someone who had a backpack and was working on rubber for the pump, and brought back the file and bowsaw blade to the smith to reforge into steel bars since we had multiple files/bowsaws around already.
I didn't spend much time within the small plot, in full honesty, but it did come in handy a few times. The milkweed was nice to have as well, and I picked/replanted a few times, giving the rope to one person for a bucket and another to fetch a cow calf. The two pies and handful of berry bushes helped, since the town was having water problems, though I would've just kept them in my backpack if I'd actually had one.
I even managed to act quickly and dispatch a griefer that'd killed two people thanks to having my bow and arrows stored in the place already. Ironically enough, one of his victims was saved by the owners of the larger fenced in area, who had a bowl of pads and some thread in their plot for just such an occasion. There had been a public bowl of them as well, but ofc someone dumped them..
Overall, it wasn't a bad experience tbh. I think they can be useful for some things, like storing pads/thread and weapons, and items if you don't have a backpack, and sometimes for growing milkweed. Also could be handy for storing pelts/thread to make a backpack/clothing since those items are so often swiped by other players x.x
But I think their use also widely depends on the player that owns it, and how willing they are to share and work with the other players.
Okay, so what you're saying is I should ask my babies if they want to stay, so that I don't have to deal with the displeasure of having you as a child in one of my lives?
Sounds good to me. Thanks for the tip!
so can annyone confirm you can get more then one tank of oil out off a jack? Because i just made one and it exausted after one use
It's a 50/50 chance on whether it exhausts atm. Jason is fixing it now and will be diminished down to a 5% chance, as he intended, once he's done.
Forgot the roman numeral? Ooopsies.
I agree that the curse system is very flawed, but just a note, roman mumerals were pulled from the game over a month ago. There is no duplicate names now. If someone has had the name Bob Jackson within the last two hours, trying to name your own kid Bob Jackson won't work. It'll automatically cycle to the next name in the list- so he might become Bobby Jackson instead.
There's still confusion sometimes as there's plenty of names that are the same, just spelled differently. For example, Lily and Lillie, or John and Jon, or Olivia and Alivia. But no more roman numerals at least, so you don't accidentally curse Bob when you're trying to curse Bob II.
Biggest pet peeve: Jason dropping an update that's blatantly broken or flawed and then scurrying away immedietely after the update instead of.. y'know, sticking around a little to make sure the updates that you're so stubbornly determined to do alone, single-handedly, every single week, refusing any aid in whatsoever, actually functions as it should.
But if we're talking about players and not flaws of the based creator...
People planting a bunch of corn and barely any beans/squash. You get 4 corncobs per seed and don't need to scrap one to replant. That's 4 crocks of stew, 4 buckets of milk, etc. But it takes an entire squash/bean plant to utilize them in any way! Clearly you're going to need a LOT more beans and squash than you'll need corn, if your goal is for stew. And even then, you really don't need more than 2 corn plants at any given time. 8 corncobs is plenty for whatever you're doing with it.
But most of my pet peeves have been stated already.
Just some balancing issues I wanted to list out and bring up for discussion. I'd consider posting on the Github but these aren't really bugs, and it's fallen very, very far behind lately so I don't have much faith in it anymore.
If you wanna add to it, try to keep it related to gameplay and issues you have with balance. For bugs, you can report them at the Github, which he may or may not get to before Christmas.
I'll start. Will update with more if they come.
- Pine walls and doors are WAY too expensive. 5 ropes per wall is not worth it in any scenario. This is a damn shame because they actually look really nice, but are almost never seen due to how much milkweed it takes.
- Milkweed farming lacks progress, and is outclassed by roaming for wild stuff. 8 bowls of soil and 4 bowls of water for a single rope is pretty rough, and time-consuming. Roaming for wild stuff that costs 0 water and 0 soil, just time [which growing takes anyways] will always be more worthwhile. A large majority of the gameplay is centered around milkweed as a resource; Enough of it that we should definitely have incentive to farm it over roaming for wild stuff. Besides, during the process of domesticating plants, did we also not end up improving them for our needs?
- The new scrapping process lacks intuition, and is problematic for early game. I've had multiple incidents recently where we had an accidental duplicate toolhead or some scrap steel early on in the game, but weren't able to smith it due to not having a knife for the pencil yet. Early iron is crucial, and small mistakes can set the entire camp back.
- The iron tech tree needs rebalancing. Ground iron is very sparse due to the rng-based spawn system, and we require at least 9 [including shovel, which is necessary for the well; I'd count hoe too though, for farming] to even begin mining. Not to mention that iron mines are also rng-based without a set minimum
- Swords are still rather powerful, enabling players to 1-v-## an entire town, as being able to drop bloody ones and pick up fresh ones immediately enables them to juggle swords and slaughter. These players often go completely unpunished as we are unable to curse them. They also essentially ruined the purpose of Bells, creating what is essentially a deathtrap to either the ringers or [more often] the followers.
It's not delivery
It's digiorno
Tfw you're only a 40 minute drive from Seattle but can't go
Probably for the best though. As much as I love the stickers, I wouldn't be able to resist bringing up dreaded s*ggestions from my inconsequential 15-year-experience-lacking self.
Hope you have fun though! I haven't been to Pax West before but I've watched a few of my favorite youtubers vlog through and it looks very fun.
Unless I'm literally the only female alive and the baby is a girl, in which case I [and anybody in this scenario] shouldn't even be on a horse in the first place, it's not as dramatic as "next generation vs a horse."
Instead its more like "This single child, among all the children I and my family will have and already had, or this extremely useful mid-late game tech that took 12 of the most valuable material in the game to make."
In which case, 9 times out of 10, I will always take horse cart > kid, ESPECIALLY if I'm far from home. Sorry kid. Best of luck next time. I'm not abandoning my horse cart for a single person in most scenarios. If I was focusing on having kids, I would've stayed near the camp.
A life I had several months ago just came to mind..
Long story short, my sister [our only fertile female] ended up disconnecting. I yum chained her for about 10 minutes hoping she'd have a kid. She had a daughter, which my elderly mother got to before I could, and promptly died on while trying to get to a berry bush.
I managed to save her, explained that she was the only female. She promised to be careful and focus on extending our lineage. I gave her all my clothes and settled on being a crazy old man, mostly out of boredom as there simply wasn't much to do in town.
I ended up marrying 6 geese and toting them around in a cart. My brothers got a good kick out of it when I asked them to attend my wedding and showed them the brides lol.
totally a virus, ignore anyone who says it's safe they're just infected with the virus and want it to spread. its a plot to take over the world I tell you!