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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » The Work Table! » 2020-09-12 17:11:21

Cogito wrote:

I think this makes a lot of sense, and would make fabrication a lot faster.

I'd even go so far as to say it may negate the negatives of being able to smash engines so easily.

It would make late-game technology much more accessible (extra engines, sprinklers) but that is probably a good thing.

   That is the entire point! The Newcomen is used to  make your first engine, that first engine is either used for water or a work table to make late game items easier. If the first one is not used for work table then the second one. The entire idea is to get past the resource sink (Newcomen) and get to the better option (6 times better mind you) this would also make moving into sprinkler tech far easier

#52 Re: Main Forum » A new farm meta » 2020-09-11 23:05:44

@cogito I am definitely gonna try and use your design.. when I was working on it I entirely forgot workspace and before engine problems.

#53 Main Forum » The Work Table! » 2020-09-11 21:49:41

gamatron332
Replies: 5

In the course of this game one thing has remained for too long as the most advanced way of accomplishing certain task. that is the multipurpose Newcomen. This is an enormous resource sink in that it takes a bucket of water to run ONCE. One time. Uno. That’s 1/24 of a kerosine bottle! It’s absurd. So may I present to you the WORK TABLE!!

    (Imaginary picture of awesome machine)

    The work table is a table with a slot cut in the center and a engine on it. The work table will work just like a Newcomen but it will use 1/144 kero bottle per run (that’s 24 uses per kero bottle pip) it is started by a pull string ( a timing belt that’s cut into a straight line) and runs for 30 seconds.

    Crafting goes like so. Take a table and use an axe on it. This creates partial work table. Add a engine. This creates work table. You can use everything that a Newcomen can use on it ( without the pulley systems) The parts are interchangeable at all times. To take apart it must be unfueled, use an adze to create a loose work table for one second in which you can remove the engine. To rebuild into a table you must use the bow saw on the partial work table to turn it into table parts.

Tada
- Gama

#54 Re: Main Forum » A new farm meta » 2020-09-11 14:47:00

It may be a one man band then but I’m gonna try. If you ever see a eve chewing out her kids because they didn’t plant the berrys in a line... that’s gonna Be me

#55 Re: Main Forum » A new farm meta » 2020-09-11 14:32:41

What I am seeing a lot of is people saying that the learning curve would be too much or that the current method “gets it done“. To explain why I think this is faulty reasoning I have prepared a illustration.

    Imagine for a moment that you are cutting down trees (irl) with a axe. The axe is doing fine at cutting down the trees and is the best way you have to do so. You are content with the axe. Then a comes up to you and says “ you have done well! Here is a chainsaw to help you. It is faster, more efficient , and produces more wood. The only problem is that it is harder to learn than your axe. Take it if you want it.”

    Would you then say “ no thanks. It is too hard to learn” or “ the axe does the same job I’ll stick with it”? No! Of course not. You would take the chainsaw as fast as you could because in light of the chainsaw the axe is worth much less and is far less useful.

    We the community are the tree cutter. The axe is the current farm meta, and the chainsaw is the proposed one. Would we really pass over the new tools because they are harder to learn? Or the current way gets it done? of course not. This is why I have come to the community for help designing, perfecting, and implementing our new tools.

    If you think that you would rather not that is fine. But I wish to use these tools to the fullest and will do so as possible.

Come wield this chainsaw together and leave the axe for the geese.

-Gama

#56 Main Forum » A new farm meta » 2020-09-10 02:37:35

gamatron332
Replies: 21

In the recent updates we have received some amazing tools to help in our agriculture and late game advancements. However. The current common infrastructure is not suitable for these advancements thus making it harder to implement them. What we need is a new farm layout that makes it as simple as building the new tools and using them rather than having to tear up the center of our towns. This layout should be used as early as possible to make it a 2-3 generation process of teching up rather than a 5 or so project.

    This however has some restrictions. First of all the most limiting factor is that to make proper use of the tools the farm has to be west-east orientated. The second is the sprinkler system needs to be planned long before it is ever implemented or we will have the same problem as before about the whole revamp situation. Finally there is a minimum length to make this setup actually better than before. (Thank miskas and the others for their contribution!!) the current rough estimate is 13-14 minimum farm tile for better resource management(which is a lot for people without zoom) and 3-4 minimum for sprinkler to be better.

    Now crops. It’s true. The amount that would be grown per lane would be too much. But separating the crops requires a certain amount of coordination that we can’t muster (currently) so we have a problem of conflicting parameters and a bad option B. Currently the only option I see is option B and... yeah. Hope the community can help with that one. With the produced amount of food we will need better and larger storage solutions(like a warehouse) to combat this

    Finally the actual physical(lol) layout. I’m guessing that some where between 15 and 18 spaces as multiples of 3 are pretty. With spacing for pipes. The question of pipe layout comes to mind. Should we connect the entire system for maximum water efficiency? Or separate for more storage space. I’ll leave that to the community.

Tl:dr
Looking for help from the community as to the current crisis of late game farm layout and overall farm meta

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