a multiplayer game of parenting and civilization building
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Why don't you give grievers their own race? They are the perfect enemy.
For me, it’s because I don’t want to play that game. I agree, what you’ve laid out is a better way to do “us vs them”. But I like it as the cooperative game it’s self-described as.
Jason should have to make this whole curse thing known when someone buys the game.
Something like this:
“By the way, play nice or other players might ban you from playing with them. If enough people ban you, you’ll be playing alone.”
And someone else would say:
“I don’t want to play if I can’t force people to play with me.”
I’m fine with that.
The Rule change should have automatically been a clearing of curses.
We’ll, if you want to honor what the rules meant when people made the curse then the curses before X expire after 3 months, and curses after X expire after 20 months.
I don’t use a zoom mod because I’ve found it does change the feel. And because I can’t emphasize with new folks. I want to be able to see what they see so I can help at their level. The same with phex. If I don’t practice what’s easiest to type and still get the message across, I won’t get better at it.
I do use a modded client, though (Wondible). I like the keyboard actions. There are some location helpers, too.
Even though I know some people play with those tools, I don’t feel at a disadvantage. I think, particularly because I don’t see myself in competition with everyone else.
But I do feel that to some degree we’re playing different games. For me it still feels 95% the same, and it doesn’t distract me from having fun.
Hey, I’d like to jump in and brainstorm with y’all, but I can’t find what the actual algorithm is. Does anyone know?
Wait. So the buffer is just a fence, not a gate? I just assumed whatever it was you would click it and let one cart through.
What if it was a gate? You dig it in just like a fence and put a handle. Then it will open and close to let one cart through. I figure it’s more transitions, but would feel more like a system, to me at least.
Oh, how about right click for one cart, and left click for stays open?
On second thought, maybe simple is better.
To know, you check onetech.info. (Which is generated straight off the game code).
So, search for Sealskin Coat. Notice the diagram that says [5hrs]+[Sealskin Coat]=[Rag Shirt].
Now search trousers and notice it does not have any relationship like that. By absence, that is saying they last forever.
I wouldn’t doubt it if they used to decay at some point during this game’s development. A lot of things have been changed over time and some info is hard to purge from the collective consciousness. Especially if new people learn from watching old Twisted videos from times when things were literally different (like I did).
FYI:
Berry bushes *do not* grow back when one berry is left on it. Pick’em clean to let the cycle progress.
Nay.
Apocalypse does undo people’s work. Somebody started as an Eve. Somebody set up a camp. Somebody layed out the farm, the buildings, the livestock. If apocalypse is supposed to give you that opportunity, it can only do so by taking it away from someone else.
I’ve been playing for a year and I’ve never been an eve. But I only play about once a week, and whatever the mechanics, it’s never been my chance. And that’s it; Eves are related to population growth. With a constant player count, you don’t get new eves.
I really want some way to get that early game play, too. But if I finally got it, and then apocalypse hit, I would be so bummed.
I’m interested in what fug wrote. Maybe family can unlock wells locked out by the original well. I would really appreciate some Darwinian competition for where to live within the same family. Another town where I can raise my kids only 80 tiles away is a low enough switching cost to put some pressure towards higher standards of living.
…an unencounterable means…
Makes perfect sense. I was definitely being pedantic, or semantic. Probably both.
The apocalypse is about two sides fighting it out…
Is it? I can believe it’s supposed to be. I guess that’s what the greater discussion is about.
Maybe it’s a failure of my imagination, but I only see the apocalypse as some defectors trying to break everything. The game doesn’t provide factions with some power dynamic. You are born seamingly randomly. Then you live like a parasite until you’re strong enough to kill your host. If this wasn’t the case I would get born and wonder am I in a good guy town or a bad guy town. What role did I get today? Oh, looks like we could use more stone blocks.
Two different exploits were used by two different groups to attempt to both end and save the world.
Is the wall of property gates considered an “exploit”? Property gates don’t decay. It looks to me like the apoc followed the rules.
I’m more inclined to consider using the Wondible map an exploit. (Just presuming that’s the only way to find the towers.)
Sorry, I’m probably being pedantic. Personally, I enjoy fighting Mother Nature most. I understand the fun these scenarios present. But what, relatively a handful of players ever participate? High stakes are good for adrenaline, but if the balance of power is out of wack I get demoralized or apathetic.
Anyways, I play once a week. So most of this stuff blows right past me. I should probably abstain. Carry on.
…and accidentally kill everyone there.
Griefer exploit, right there.
Not that I think this needs fixed, but my vote goes for The Langoliers.
… the display is... borked. Nothing but empty [ ] and upside-down characters…
I had the flipped graphics and this thread helped.
http://onehouronelife.com/forums/viewtopic.php?id=10742
… people so concerned about their personal food philosophy…
Consider this. In OHOL you don’t have any possessions. What is yours is your time and what you choose to do with that time. Imagine someone has 15 minutes left and they’ve been working on yum their whole life so they can mine a lot, or chop a lot of trees, or travel a long distance without carrying food, or something. Now imagine they are about to do their last eating of tiny foods to boost their yum to the max, when someone force feeds them a berry carrot rabbit pie. It fills up their food bar and their plans are ruined.
Now, I’m not one to take revenge over this, personally. And, like QuirkySmirkyIan said, the calculus is different these days. But if someone keeps telling people to not feed them and people don’t listen, how can they get their point across?
I love the idea of dedicated food huts. I’m trying to make a pie cafe, myself.
If you really want to cut down on the foot traffic through your work zone, maybe try this. Make that farm side wall out of tables and load them up with the bowls of stew. Now you can empty one crock of stew at a time instead of having five crocks half empty and taking up space. Plus the mass of bowls people see being used for stew may tip them off to leaving those bowls for that purpose. I know for myself if I can’t tell if a tool is dedicated to an area I’m eyeballing it for myself.
And now you’ll need a door on the back, but make sure it doesn’t have a spring. That way the pathing algorithm doesn’t send them around back if they accidentally click inside. (You’ll have to manually close it behind you. That’s the price you pay for privacy.)
… I've never needed more than three servings to get my health back to full. …
You *could* fill up with multiple servings, but of course you’re yum chaining, right?
Just kidding (also not kidding). Keep up the good work!
Thanks a lot for doing this. Even when I’m not playing for a while I still keep tabs through the map.
And when I was just starting it was helpful to wind back the clock and animate the startings of an Eve camp to see how people did it. Although controls for that are a bit confusing. Probably because I’m doing it on an iPad. None the less, great work.
Nobody picked their leaderboard name. Just look at them. Yours isn’t half bad, really.
I presume it’s done this way (random name not linked to your account or anything) so you have anonymity. Well, your score is posted without your consent, so a random name protects your anonymity, maybe. Anyway, I don’t think there’s any way to change it. Sorry.
I can’t speak to any changes. I’ve only been playing for four months. I see between 30 and 60 people on at a time.
…I do give my sincere apologies…
I don’t know you. I wasn’t around back then. But from forum history it seems you where a murder-greifer. What do you think about what you did, now?
I think people wanna kill me partially because hunting me is also fun for them, not because they necessarily care about some 2d objects.
I do not find it fun. I’d much rather be building on the foundation of the town. Making it trivial to do the simpler things, and easier to do the harder things. And even possible to do the leisurable things.
The only reason I chase you down is to stop you from undoing the progress we’ve made. It doesn’t help to go get two more rabbits if I think they’ll get burnt again. I’m wasting my time if I let you keep doing that. We could be building up the town and making it easier for the next generation.
I spent so long setting up Ubuntu to duel boot on my Mac trying to get the editor to work. Then, exactly what you said happened; everything was flipped. I could click through and spawn into the tutorial, but things where flipped there, too.
I figured I screwed up a command or a library update broke it. But your fix worked a charm! Thanks for posting.