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#51 Re: Main Forum » Hog Traps » 2019-12-26 10:45:09

Mekkie wrote:
fug wrote:

And this is why stuff like tiny tree sprites exist/holey tree sprite replacements exist.

Zoom mod comes with wild animal notifications and xray vision <3  I downloaded it for the WASD movement, found a treasure trove of improvements!

Same, and search+zoom is so useful it's almost cheating, but it's open source so modding isn't cheating it's just part of the metagame

#52 Re: Main Forum » Hog Traps » 2019-12-26 04:05:53

Impressive. Looks like it could also be done with property fences, not as permanent but almost as difficult to immediately remove.

#53 Re: Main Forum » What do you guys think should be next focus for the game? » 2019-12-24 05:19:00

I want some reason to have distant outposts... Like the further you are from 0, 0 the more inhospitable it becomes but there are certain biomes/items that only spawn way tf out there

#54 Re: Main Forum » Can you defeat Bearena? » 2019-12-23 20:10:43

Morti wrote:

Has that UO cloth map been tacked to that wall for over 20 years?
https://i.imgur.com/b805rsZ.png
Makes me wonder where in storage mine is... You have the pewter pin too?

I just noticed, the wall there is painted cinder blocks... How is that attached to the wall?

Haha! I was wondering if someone would pick out that little background detail, good eye. Definitely didn't expect someone to appreciate the challenge of adhering a porous map to an unstabbable wall though! That's some next level awareness. I covered the back of the map with packing tape so I can stick it to things with double-sided tape, seems to work well and presumably doesn't damage the map (not that it's in good condition or anything)

But no, hasn't been hanging there for 20 years as I've been moving around but I tend to keep it somewhere visible when I can to remind myself of the golden years. I'll always remember the sensation of running around in a virtual, persistent world with thousands of other people for the first time. Who the hell knows how they were able to get so much right on the very first try in totally new territory. They got a lot wrong too but that's okay haha.

Sadly, no, the pin has not stayed with me and people always ask about that when they see the map haha I need to go find one on ebay or something to complete the pair it must be lonely.

#55 Re: Main Forum » Mini game: bear trap » 2019-12-23 14:47:37

Haha that was me, someone let the bear out I was trying to find a player 2. Was so funny to run into that xD I was like umm... This is familiar haha.

We played a game (with my consent, boo) and I did manage to box it in by the end but yeah it's quite tricky. I enjoyed that we were kind of competing not just to live but to capture the bear before the other with our own impromptu traps. Nicely done!

#56 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 23:15:46

Cantface wrote:

Anyone that builds and organises fenced towns, sheep pens and buildings I respect because although I fix a few doors here and there and make a couple crappy small pens I am SO BAD at it. No idea why carpentry is the one thing I can't do very well and it's a little embarrassing tbh. Kudos to you, that shit sounds elaborate to me, although it's probably more simple than I think. :V

But yes , Bearena should be added to a list of fun things to do when bored in game, glorious.

Practice! Property fences are basically completely free and instant to build and tear down until you set them with a stone. It's great building practice tbh, ohol controls are simple but a bit bizarre, like it's completely insane that there's no way to move in the vanilla client besides clicking which is the same input for picking up/using/etc. Not sure if you use hetuw mod but it makes building property fences so nice... Just put down the long straight shafts first where the doors will go then pick up the twigs and do WASD and space to put down all the walls in seconds.

They're so easy to build that it's worth considering throwing up a quick fence for a foraging outpost if you think you'll be out there for more than 20 minutes. It's annoying af when someone wanders by and helps themselves to your rabbits and milkweed and it takes a total of probably about 60 seconds to build and finalize a large property assuming there are branches nearby. (aside from the 3min + 5min waiting periods)

#57 Re: Main Forum » Everything runs out vs Everything is in a cycle » 2019-12-22 23:03:59

The map is infinite but when you can only move at a certain speed for a certain amount of time that translates to a limited world. This is especially difficult in terms of transport as more than what fits in a horse currently equates to multiple trips or multiple people and scales linearly.

So, to leverage infinite world we need more sophisticated and powerful transport options particularly for moving objects. It doesn't matter if everything decays and runs out if there's reasonable options for retrieving materials from farther and farther sources.

The plane and car and track cart are nice attempts in theory but in practice they're useless and trivial to grief. Some manner of low tech, instant transport should be available for limited distances. One second irl is about one week game time so there's nothing thematically flawed about delivering goods 1km away over the course of "a week" by low tech means.

#58 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 21:45:13

Cantface wrote:
jcwilk wrote:

Funny coincidence, "NO NO" was the same thing that little pre-game show bb said when he saw the bear in the next pen beneath him!

Well I know that wasn't me, I haven't played in a week or so but if you've been doing this for a while you might have actually caught me once or twice lol. I tend to have a special insult in game I've never heard anyone else use and it's skinny penis so if you've heard that before you definitely have caught me! big_smile

Hmm doesn't sound familiar but I'll keep my ears open. You'd probably remember, I usually use an 8 door design similar to the top half of the bearena (that's the people trapping airlock clusterfuck part) I've tried a few other designs but that one really carries the torch in terms of flexibility vs total footprint. Small footprint is important not just for fitting it into a space (surprisingly hard to find a large enough clear area) but also to minimize the chance of early detection.

The one depicted is the elongated version with 2 tiles per room, more room for dropping things which can become problematic when all the rooms have residents and angry villagers are waiting outside for you to dump things so you can reload the bow. Also the elongated version has non-gate wall segments between pairs of rooms which means you can put a property fence box on there for serving food to the guests. Also the longer rooms mean you can configure it to be a long horseshoe setup which makes trapping someone chasing you with a bow possible. For the compact version just trim it down to be 2 rows narrower. Compact version is 5x5, depicted elongated version is 7x5, both require 8 long shafts and not much else.

Stocking up on arrows is recommended, aside from Bearena equipment I mean. To dispense of unwanted griefers outside lock on to the target first, wait for murder mouth delay to pass, then open the door and fire instantly. Recede back into the establishment to recover, doors can still be operated with bloody fingers. Griefers with knives are harmless in this case, but make sure any with bows haven't locked on to you first. Rinse and repeat until they chill and leave your hotel to operate in peace.

The smallest possible peoplebox that can be operated from the inside without accidentally evicting a resident would be 5x3, basically two rooms/airlocks that connect to each other with each room also leading outside. 5x3 is very marginally smaller than 5x5 so I don't usually go with that unless there's a tiny spot that would be perfect or unless it's too difficult to find nearby long straight shafts (only 3 required rather than 8) or I'm bound by time.

#59 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 21:13:41

Cantface wrote:

Yooooo I don't agree with people being locked behind these and lured in no no.

Funny coincidence, "NO NO" was the same thing that little pre-game show bb said when he saw the bear in the next pen beneath him!

Cantface wrote:

I'd hate to be a bby born in there just hopeless, it's the choice to go in and turn it into a trial battle that makes it fun!

Generally speaking, although I did a couple times in the past, I avoid trapping my own children unless I'm forced to out of being bunkered inside from angry villagers. A key element of people trapping is that with optimal play there's absolutely no reason to end up in a property fence trap. So trapping someone since birth is basically cheating. The exception to that is if a trapped mother gives birth then it's just a consequence of the mother's mistake and her genetic score will suffer accordingly.

I try to keep those under my care fed to the best of my ability, assuming they behave, but inevitably a mouth is left wanting now and then. Hence the berry bowl, good for force feeding unfortunate bbs.

#60 Re: Main Forum » Most neccesary changes? » 2019-12-22 20:06:43

- Springy property fence gates
- A way to grant access to a property gate without granting permission to grant permission
- A way to revoke access and/or permission
- A way to mark a gate as inherited down to your descendants
- A way to figure out who owns a property gate

With these changes property might be useful for more than griefing and sheep

#61 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 19:06:19

wondible wrote:

Oh, so you are the one trapping people in property gate mazes?

Practice makes perfect wink Think of it as The Castle Doctrine: OHOL Edition

#62 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 18:54:18

Melea wrote:

I'd try it! Although the organizer shouldn't randomly steal kids or trick newbs to enter the bearena - volunteers only. Best would be having some prize to give the winner (BP? Nice clothes?) and have fresh pads and needle+thread inside to patch up losers.

Trapping people who don't want to play is just griefing of another color, but I think voluntary gladiatorial games can be quite interesting.

Being awarded the privilege of life and continuing their lineage is the most seductive reward of all! Few gladiatorial participants are volunteers, very few indeed.

The stolen children are actually usually the bait, this brave upstart found himself in my care when he followed me in after the lovely desert dwelling child he noticed me carrying off.

Remember kids, never walk through open property gates you don't own unless you plan on staying a long time!

#63 Re: Main Forum » Can you defeat Bearena? » 2019-12-22 18:44:49

Toxolotl wrote:

Quality use of 10 ropes. Smh.

I think you need to revisit onetech, friend. The gates are just a long straight shaft. If you see a 4 year old dragging a pair of long straight shafts in from the wilderness over and over and over, or a cart stacked so high with them it's nearly toppling over, say hello!

#64 Main Forum » Can you defeat Bearena? » 2019-12-22 10:22:08

jcwilk
Replies: 23

I spent much of my life running to belltown because curses and such, but I thought Bearena turned out quite well regardless. Sadly the youngster contender didn't quite come of bow age in time so he presumably illegitimately was released by my old age death, but it was still a glorious match.

Bearena
IMG-20191222-013243.jpg

The title bout
IMG-20191222-015046.jpg

The pre-game show
IMG-20191222-014151.jpg

Sorry for the screen photos, just gave in and started giving hetuw a spin and haven't sorted out screenshots.

Have you hosted a bearena? Share your stories and pics!

#65 Re: Main Forum » Spoonwood, we need to have a talk. » 2019-12-22 05:47:53

It's kind of fascinating skimming through all this and seeing how deep the rabbit hole goes. Glad I'm not doing the heavy lifting

#66 Re: Main Forum » How do you feel with the game nowdays » 2019-12-22 01:22:54

It does seem strange that he doesn't add zoom and hotkeys and such at least to vanilla... Why give modded players such an obvious advantage. Can't be bothered to code the server better so it's not possible, can't be bothered to add zoom to vanilla. Doesn't make a lot of sense

#67 Re: Main Forum » CAN WE ALL JUST STOP » 2019-12-21 22:11:11

Tox confirmed troll griefer.

Y'all act like this thread isn't going to be pointlessly sitting bumped at the top until the end of time

#68 Re: Main Forum » Ban Greifer Please » 2019-12-21 11:26:29

Did you try elder removal? How'd you get stuck inside in the first place... A good rule of thumb is never walk through open gates

https://onetech.info/3121-Property-Fenc … otice-wall

#70 Re: Main Forum » I think the new map is too easy (too full of resources) » 2019-12-20 06:47:11

DestinyCall wrote:

Jason from 7 months ago has a point.   We don't deserve nice things.   We need more scarcity.    Fewer option.  More invisible fences.   

If the last seven months have taught me anything, it is that I have the most fun when I completely run out of valid options and have plenty of time to just sit down in the middle of a dying berry patch and really think about the meaning of life, the universe, and everything.

Why do we drill for oil?   Why do we gather iron?  Why do we make compost?   Why do we catch sheep?   Why do we feed sky babies?  Why does any of this matter if nothing will remain in a few hours or a few days?   

What is "realplay"?   What is "real" if life itself is just a game? If real life is a game, are we the players or the ones getting played?

Deep thoughts ... deep berry-munching thoughts.

Made my night. SPRING BREAK!!!!

#72 Re: Main Forum » What's Up With The Soil Change? » 2019-12-20 01:31:53

sigmen4020 wrote:

That weak skewer tilling though lol

https://i.imgur.com/FlbmjIr.png

The glass sword of ohol farming

#73 Re: Main Forum » Language: Dialects (Possible Language Update?) » 2019-12-20 01:30:29

MCzerotacos wrote:
jcwilk wrote:

Are families typically lasting long enough in geographically separated branches for the OP to be an issue worth solving though? How many generations do you think need to pass before this hits?

I haven't thought about it much but maybe just the same as it would be if you joined a family group that doesnt understand you just to make the system easier to work.

Well if we're trying to make it realistic, not to say it needs to be, then i think language would diverge a lot slower than it would converge because there's no incentive to start changing the language when you're away aside from natural entropy but when you're with another family then you're constantly hearing the other language and getting influenced.

I guess if a branch of the family moved in with foreigners rather than just moved away then it would be different, but again I'm not sure how often this would really come into play... Seems small potatoes compared to fixing property, adding content, improved transport options, and further addressing griefing

#74 Re: Main Forum » Language: Dialects (Possible Language Update?) » 2019-12-20 01:00:48

The language thing is okay... It's one way to make working with your own family easier/more desirable than working with foreigners which I think is a positive thing given the themes of the game (PARENTING AND CIVILIZATION BUILDING REEEEE) maybe some better idea will percolate up eventually but it's an okay placeholder for now.

Are families typically lasting long enough in geographically separated branches for the OP to be an issue worth solving though? How many generations do you think need to pass before this hits?

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