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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-18 23:11:33

Also buff wool. Some stuff is stupid pricey with them. Bundle of balls of thread from one fleece pls.

#52 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-18 23:09:55

schmloo wrote:

Couple days ago, I fed a bunch of sheep to make an apron in a deep well -> Newcomen transitioning town. Small but not too small pen, no slot boxes. Had a backpack but used it for essentials, so only a slot for the biggest yarn ball.

Sheared em all one-by-one, put them to one side away from everyone. Several people immediately swoop in to take the balls of yarn for thread. Asked someone to “Feed your... own sheep... pls” when I returned to the pen to see her shearing and spindling the fleece I grew (pretty sure she saw me do it), and she replies, holding her kid, with “jesus”.

You see someone feeding sheep, don’t shear what they’ve fed. Ask them first. If you can’t wait for them to finish, tell them how many you’ve fed each time you feed one. At least that’s what I do.

I’d probably at that point succumb to making a property fence and drag a lamb there to feed and shear.

#53 Re: Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-18 20:24:48

Worst is when someone
A: takes medical needle and thread and either uses them up or leaves them in some random place.
B: moves the pad bowl or takes all the pads in their apron.

This literally kills people. A med station can get its own. Leave the backup pads alone, it’s fine to have both.

#54 Re: Main Forum » Prince of bell pair. EEW; vectors in my instakill murder simulator » 2019-07-18 09:23:58

ollj wrote:

this may be the silliest idea i ever started within 2 lifes (black lines)
https://cdn.discordapp.com/attachments/ … oads_2.jpg

lets build a road of at least 1500+1400 tiles between the two bell towns. (plus some inevitable zigzagging)

Oh wow. But won’t the servers reset in some updates? And won’t an apocalypse clear out paths and walls?

#55 Re: Main Forum » Your OHOL pet peeves » 2019-07-18 09:20:32

DiscardedSlinky wrote:

It drives me absolutely crazy when people leave eggs and pork near the kitchen. What am I suppose to do with these here?

Also YOU DON'T MAKE TONGS OUT OF 2 SKEWERS. Dear God STOP. Every town has 5 knitting needles.

WHY ARE YOU RAISING YOUR KIDS IN THE KITCHEN/SMITH? Go stand by the fire you fucking mongoloids.

Please for the love of GOD STOP TAKING THE SMITH FLAT ROCKS FOR GRAVES/PATHS. We need those you idiots.

If you're the LAST GIRL DO. NOT. BE. THE. HUNTER. You're going to feel real stupid when your entire family dies because you tried to get rabbits at age 5 and starved.


Please stop taking the bore blade to make a knife. I need that to get oil for you berry munchers.


HOW HARD IS IT TO KEEP THE FIRE GOING? YOUR USELESS ASSES ARE ALL STANDING NEXT TO IT ANYWAYS


SPEAKING OF WHICH. STOP PUTTING THE FLAT ROCK ON THE *MAIN* FIRE. MAKE YOUR OWN YOU LAZY ASS


WHO THE FUCK KEEPS TAKING MY ROCK?????????

These ones are pretty much mine, too.

These, and when a newbie doesn’t ask about things but just does stuff and takes stuff. And when people don’t return items they took, or don’t go and retrieve the stuff.

When people cover kiln although I was going to dry pottery.

Claustrophobic spaces and towns, they make me want to live in the oil rigs, where I often raise my kids nowadays.

People who prioritize wrong stuff, like making a tiny building when the town is in a water crisis, needing buckets/milkweed/iron etc.

#56 Re: Main Forum » Prince of bell pair. EEW; vectors in my instakill murder simulator » 2019-07-17 22:19:58

ollj wrote:

well thats a very invomplete map of the town that has now 4 bells, its also very zoomed in.

what i want is that location. and 2k northeast of it, all in one image.
theres 6 bells in that imate,+1 that got blocked off by tarr.

8iA5qFM.png
Is that 2k northeast or not? If you want more, take a pic yourself? You can see the coordinates in my first image.

#57 Re: Main Forum » Regarding new character model - Before it’s too late » 2019-07-17 22:13:32

schmloo wrote:
MultiLife wrote:

Stubble is awesome but we have no razors in game. Or did he shave with a flint?
Anyways I’d like less creepy moustaches for sure.

...Possible hair growth mechanics? Natural insulation? Gives you a reason to be a boy, as you'd need less clothes?

Would be fun to groom yourself, shave a beard, put on a manbun, grow out your hair, put it on a ponytail or in a braid... comb it, style it with gel. Dye hair... dye beard... dreadlocks, beads...

#58 Re: Main Forum » Regarding new character model - Before it’s too late » 2019-07-17 20:10:59

Stubble is awesome but we have no razors in game. Or did he shave with a flint?
Anyways I’d like less creepy moustaches for sure.

#59 Re: Main Forum » Prince of bell pair. EEW; vectors in my instakill murder simulator » 2019-07-17 15:42:18

Feuers and Goldys died out in one of the double bell tower cities like two hours ago. The one with the southern "CLOTHES" building (empty), stone walled graveyard and a northeastern oil rig. It's been a town for so many families; Whislers, Fawns, Feuers, Goldys, even some Deltoro grave was there.

I left some rose seeds north of the stone wall graveyard, if someone would like to try planting them. I died there as Elah Goldy, I was making notes to help people find the oil rig. I made the path there as Bob Whisler, few days ago.

Will be looking for the map picture if someone posts it, if not, I may try to do it.

EDIT: tried those coordinates, couldn't confirm if it was the A/B or C/D Bells town, it got bells really late so maybe C/D? This is what Bob's coordinates give me. Elah Goldy died above the two bells 2h ago, Bob Whisler died there 3 days ago. Gibran Whisler too.
There was two complete bell towers, and one was just a tower.
jaqGYii.png

#60 Re: Main Forum » ---New character model--- 15 july » 2019-07-16 15:01:52

karltown_veteran wrote:

"Dad am I a mistake"


"No son just a happy accident"


https://i.imgur.com/zXT5iaB.png

Awww. Now I am expecting to see this sprite being named Happy accident in the baby bonfire.

#61 Re: Main Forum » Cursed war swords also have a meme on the topic. » 2019-07-16 12:02:29

I agree. I'm so disappointed, and so tired, seeing this repeat again and again. I guess a band of kids found the game via those "funny war videos" and now tirelessly grind the genocide simulator as their summer holidays draw to an end.

Just now the Versace family has like three person wanting to go kill some family. I think the Skyers family, redheads.
I hid the steel pipes but they made more. Two guys were super into the genocide thing, a third (old) guy stabbed an unarmed random Skyers guy, and a lady wanted to go to war-- genocide, too. The Skyers family never attacked the Versace, nor stole anything, so they're going aggro for no other reason than "loose gingers".

Sad, yet funny thing was, the guy who wanted to start the killing didn't know how to make a bucket, yet he knew how to make swords. Really shows what the priority for some noobs is right now. So disappointing.

I also cursed the old guy stabbing the unarmed foreigner. That was unfair and I stand behind my curse. Although maybe my little brother deserved it the most. Crown wearing, traitor shouting brat. I hope he dies quick in the genocide. smile They really tried to roleplay hard against me. "Watch out for Foday. He is a traitor."

The Versace town was suffering as these berry-munching noobs tried to get swords made. Berries languished, stew farm was dying, fire was going out, compost was getting low, tools were getting low, iron was getting low, kerosene was running out, nobody worked the oil rig. We didn't even have horses or doors, not even mentioning spring doors. The sword-fanatics ran around stealing the bucket from the farms, munched on berries, talked and talked, did this gossip roleplay, did racist roleplay, zero work. Aside from one baking a pie in the oven and slicing bread.
It all started with the guy who can't make buckets saying, "I will be king".

Anyways, Foday Versace, out.

#62 Re: Main Forum » ---New character model--- 15 july » 2019-07-16 11:53:21

That head of hair will gloriously block absolutely everything when he pops up to see you smith. big_smile

Also, he has the same look in his eyes as the red haired lady, both have this wide eyed stare with a questionable smile!

#63 Re: Main Forum » Roleplay "Rules" » 2019-07-15 10:05:40

Yep, I agree.

I’m all in for positive RP. The most recent RP I was carefully invited in was by a baby, who I grew up with. He would make faces at me, and we made faces until we grew hair. We promised to be friends, and he said he’d go farm. I found an oil rig camp north, and got drawn to it; the town was a bit crowded so I enjoyed the quiet. I would make oil and collect branches I’d chop into kindling and stack at the oil rig camp. They’d be easy to be brought in to the town, too. I had made my own hatchet and stuffed kindling into my backpack and basket as I roamed around pulling (mostly yew) branches off the plentiful trees. My friend managed to find me there, he was impressed I got into working with oil.
Later on I started birthing children and sent them on their way to the town from my northern camp. As I held my third baby by the oil rig bonfire, my childhood friend walks into my camp, excited to find me again. He held a dress, giving it to me (he was a town shepherd). It was very sweet, and thoughtful. His brother walked in on us and fanboyed over us, saying ”just kiss already”. That was funny. Ofc we wrote lil’ kisses to each other. He told me the town is doing fine as ever, so that was good to know. Named my son to match his name, and then we parted ways again. Briefly I managed to teach my newbie daughter smithing, too.
In the end, he had to leave, so I said my love yous and goodbyes and told him I’d bury him and make a note for him. I buried him in the oil rig camp, leaving a note on his grave. I barely managed to do it, but I did, and died right after. Got some extra flat rocks for the town, too.

It was great, two effective players giving each other a bit of special attention, praising each other and overall being the little color in each others’ lives. A kindling maiden and a shepherd. big_smile

#64 Re: Main Forum » Why did we trade one terrible pvp system for another? » 2019-07-14 22:31:26

Oof, this magical advantage over foreigners! It’s so... unnecessary, as I hold back stronger words.
Every weapon should be able to be pointed at everyone equally, same with curses.
It’s so unnecessary to push the balance against foreigners by giving a weapon an edge against them. And preventing foreigners from cursing each other.

Anyways, funny story. When dodging was a thing, I managed to bait a bow holding guy; I stood still for him to aim, then stepped aside, and his character swapped his bow and arrow with a big stone. He got super slow, so I grabbed his bow and arrow and shot him down instantly. I was a fertile young woman in a small village, without a weapon. So that was a sweet victory against a pitiful douche.

Anyways, good to know that defender is always getting killed firsthand, because they act second... First one to grr wins.

And yes, why did we lose snowball as a disarming tool?

#65 Re: Main Forum » Why cant we carry a baby on a horse cart? » 2019-07-14 14:53:30

I personally don't travel during fertile age, but yes, dropping a horsecart to a tiny biome should keep it there, and you can drop the baby to the town.
In some rare occasions I have traveled during fertile age, I look for a small spot to raise my kids in, and hope I get a break where I can move back to the town and my kids have baskets of food and a direction to run to.

About babies in backpacks, slings and carts: I think there is a hurdle in the coding side of things. When player is riding a horse, they are just carrying the horse, technically speaking. So somehow it should count as the mom carrying a horse and a baby. Or, if you place the baby in the cart or the backpack, it'd need to count as an object momentarily. That could cause issues. I don't know if it will, but I'd imagine making a player an object to hold momentarily could cause issues.
Can the baby jump out of the backpack/cart? How does the game work with carrying aspect? Should moms have a carrying slot like extra pair of hands if they have a sling or backpack on them? Can it be coded like that? Or is the true reason we have no slings or baby carts just the infamous line of "children are supposed to be a sacrifice"?

#66 Re: Main Forum » Warmongering and drama... » 2019-07-14 14:42:29

breezeknight wrote:

let me answer to those complaints with the words of the holy Jason Rohrer :

jasonrohrer wrote:

On Sunday, a very busy day, there were 6171 deaths, and only 211 murders.  97% of the deaths in the game were peaceful.

689 people lived to old age on Sunday.

Yes, 3x more people lived to old age (which is relatively rare, only 11%) compared to the number of people who were murdered.

The claim that the game is absolutely overrun by murder and war is false.

(And yes, that video is great....)

....as ONE facet of the game.

That should happen sometimes.  It should be one of the stories that is possible.

This game is meant to be an "infinite unique situation generator."  Not all those situations should be peaceful.  3% non-peaceful seems like an okay amount to me.


The fact that such invasions are totally preventable is also really important and ignored by everyone who complains about this.

so let me also paraphrase for you :

your perception in the game DOES NOT COUNT

your view of the gameplay is IRRELEVANT

statistically speaking you as a single player ARE NOTHING,
even if over the course of months dozens of players wrote as you write, you still DO NOT COUNT
your view of the gameplay is not aligned with the view of Jason Rohrer & ONLY THAT VIEW counts, infinitely

- - -

Let us dreaaaaammm!
It was really interesting when someone took that and calculated and compared how much that amount of violence fares in our world, and it ended up being multiple times worse than the deadliest country in the world. Sadly my brains don't remember the numbers but it was really interesting.
And I must repeat myself, I'm personally fine with occasional murder and killing, but I'm not fine with loopholes that people abuse. That's my only issue, currently. Swords having magical power against foreigners, they are jugglable so you can drop it and grab it again, being used as pointless genocide tools because they are ez to use. Plus curses not affecting foreigners, and twins+ having no weakness. Loopholes, I say! And no way to disarm people but by killing.
I want to believe, though. I want to believe Jason will ultimately find a way to fix these. It's just slow because he is alone and he is a thinker, and wants to do and think other things than what we whine about.
It's just sad that people seem to take my points as attacks or some kind of minmax pacifist ramblings, although it's not like that. I just find glaring loopholes and want to fix them, like a crooked frame on a wall. It was so good not long ago, so good! Occasional stabbings and deaths, but it was manageable, punishable.

arkajalka wrote:

Was thinking of ways how to counter this by hard labour.

Making shears and sounds good. Also thought about forging every iron ingot piece laying around as your everyday tools, hoes, shovels, chisels, froes, you name it. It creates a problem tho, you dont have the ingots for the pump pieces. I havent yet bothered to myself to build one, so what im thinking is.... What basic parts do you need for pump the most. Its the piston blanks right? (and pipes ofc, but wont be needing to make those as you get em from warswords) Maybe some pump god could point me out what to make of the pipes. Lathe and bore them?

Getting rid of bows needs more convoluted plan.

First you need to slay every goose living in ponds near your city to starwe the city out of arrow making materials. You can't get rid of all the flints, skewers or the snares as they are needed also in other activities in town, but feathers serve no other purpose than arrow making.

After that you get the bow and all the arrows and start running around in the wild shooting big game, aka bisons. Just put a one arrow in it so the arrow sticks. Bears would be option too, but it creates just another problem.


Also spam nursery tools to counter the rando kill.


If we have even few capable peacelovers doing this, you can pretty much starve the game out of war materials XD


Well this is what i made up so far. Gimme your thoughts and ideas pls. Im on a mission to get rid of WAR!

Well, you need processed iron to make newcomen pumps, and you want fractional distiller too. You want a lot of tanks for the oil rigs so you can farm kerosene. One large city could have multiple oil rigs, multiple newcomen pumps in further springs and endless tanks for all the kerosene. Tools are great but take more space than stacks of steel. I don't know, I don't think we can starve a place from resources used for weapons. Life finds a way, players find a way. I just want to be able to punish people who abuse loopholes and make playing miserable to others. It was great before cursing got nerfed to "family-only" and war swords were added. Cursing kept griefers in check (power to the majority) and when we had weapons that can hurt anyone equally we had no loophole that would enable pointless genocides.

#67 Re: Main Forum » In defense of a murderer. » 2019-07-14 12:00:44

What I mean with "broken curse system" is that you cannot curse foreigners anymore, and twins/triples/quadruplets are too hard to counter for players to be brave enough to always raise them. They need a weakness to their numbers, such as a curse afflicting all of them or them all dying to the "broken heart" when one dies; you know, the thing Jason almost implemented back in the days... Right now their power has zero weaknesses, so raising a bad bunch is catasrophic. This makes players less interested in raising multiples, as they can ruin a place so easily. This is not normal when it comes to parenting, a parent should be happy but concerned when multiples are born in a way of "can I keep them all alive?", not "will these babies start making weapons the moment they get to the age to hold a bow or a knife?". It's a loophole griefers can and do use, and that ruins good multiples' gaming experiences. If there was a weakness, griefers would think twice when using multiples as a way to "power-grief".

Back to the topic: I don't understand why people keep throwing around "maximum efficiency" even though not a single soul here was talking about being efficient. We were talking about how defending murderers is not okay, and we can see that's because A: the dev doesn't want roleplay, but actual gameplay reasons for murder, and B: people who have no interest being involved in some roleplayers' roleplay get pulled in, never wanting that in the first place, and they get their gaming session ruined because someone thought their enjoyment is above someone else's. And C: roleplayers can doom a lineage with simply roleplaying in a harmful way, so defending pointless murder is harmful (and that's not needed; what is needed is actual reasons aside roleplaying to kill things).

Firstly, nobody should ever believe their fun is above others, and that goes ALL WAYS. If someone is all in with you stabbing them, then go and have your stab fest. Don't pull innocents in your drama if they want nothing to do with it; don't push your drama onto others. That's you taking your fun above others' enjoyment, and setting rules what is fun, without considering if that is actually fun to others.
One special case is if you or your buddy are last females, then you gotta push your stab fest to older age - if you want to be mindful and a good sport for others, that is. It didn't prevent your fun, but by being mindful you can have your fun at the right time so it hurts nobody, and everyone gets a good result in the end.

Secondly, there are different players, and we need to be mindful enough to not ruin people's fun on both sides. A minmaxer should not go stab a noob because their yum chain got reset by them. A minmaxer shouldn't stab a harmless roleplayer who is occasionally chatting with someone else, but not doing harm. A roleplayer should not go stab a person because the town is too quiet. A roleplayer shouldn't stab a baby because they roleplay as a baby killer. Minmaxers cannot expect 100% efficiency in a life, and a roleplayer cannot expect to be able to do whatever they want in a life, because actions have consequences in multiplayer games and you need to be able to have enough awareness to not ruin others' games, so no pushing your story onto others or harming their experience (that's the literal definition of a griefer, sabotaging/harming your teammates, your fellow players).

Only murders you should defend are murders where there is a bunch of people, the murderer and the victim, who are all okay with this happening. And as it happens, it doesn't have a catastrophic impact on the town or the lineage, as that would sour the fun of the other players there. However, currently murderers and killers don't give a crap what others feel and experience, and do what they damn well please. And that drives away the other half or so players, which is not okay, as that is killing the game.



Also thanks Leonard for pointing our the hypocrisy, it was unbearable there. Glad I didn't have to point it out.

#68 Re: Main Forum » Warmongering and drama... » 2019-07-14 11:28:56

Hahah, "war". It's just genocide for the luls. And yes, I've multiple times whined over the drama people think is great; it's crappy, not interesting at all. There is so much bad drama. Some think they are some amazing storytellers and roleplayers and then go around slashing people who did nothing and were going to do nothing.

Ahh, the feeling of 6v1 where the 1 is me, a teenager, snaring bunnies in savannah when a 6-man genocide party stops to kill me, and then goes to kill people from the village. For the luls. Nothing else.
Ahh, the moment when I come back to my lil' early generation village, seeing the unarmed last girl turned into a murder grave, with another next to her, presumably her fertile mother. Both killed, for the luls. Nothing else.

When everyone could curse everyone, people who are in these genocide parties couldn't just go and kill villages. They'd get cursed, killed, and sent to donkey town as a punishment. But nah, stream sniping, must solve THAT, when it wasn't even an issue people would complain about... And now we can't curse people from other families, and sword has a magical advantage against foregners, so duh, that's what griefers use now. Take the sword, kill anything that you can touch and no curses, perfect! Rinse and repeat.

I feel that there is a bunch of people grinding the genocide fest nowadays, the same people get born, grab a sword and try to recruit others to go with them. Some do, there are always people who are bored and people who are likeminded with those kinds of "genocide mongers".

And then we, the people who do not enjoy this "drama", see our families die for the luls of a few randoms, can't punish them with donkey town, are stuck building things only to see them become the center of griefing, and see our relatives die to genocides.

#69 Re: Main Forum » ONEHOURONELIFE TO PROTECT LAST GIRLS I HAD TO DO WHAT I HAD TO DO LMAO » 2019-07-13 21:15:28

arkajalka wrote:

Oh my...

This is the worst form of grieffing imo. Trapping people sucks big time. Its the only thing that triggers me to grieff.

This is the exact reason why property fence sucks hard. It's only used for hard grieffing and never to protect the family property.

You think trapping a kid is gonna make her stay and play for the civ. I've been trapped few times and that thing just angers me. Usually i just sink low and hard grieff everything that civ has.

One or two bad apples and you grief the place?

#70 Re: Main Forum » In defense of a murderer. » 2019-07-13 09:55:01

You are a roleplayer. That’s the difference. I (and even Jason) want that people murder with an in-game purpose, not because their RP mom told them so. I don’t want to be a part of some people’s RP, so them forcing me in their stories by killing or starting RP drama involving me is annoying.

The most mild case of RP griefing I had was a man kidnapping kids from the bonfire. I wanted to develop tech for the town but I had to stop him and keep an eye on all the babies just because he thought it was fun to do. Me and my brother stabbed him and he proudly pronounced how he spiced up our lives by being a villain. Nope, you didn’t. I didn’t want to play a babysitter or had any enjoyment out of your made up drama. You slowed me down and probably starved poor naive newbies when I wasn’t born yet.

As Tarr said, I’m going for the greater good of a town. I don’t like distractions and interruptions if all they have as defense is roleplay. I want the game to provide interruptions and challenges, as Jason seems to want, too.

Murder is part of the game as is killing. And I want other reasons than RP to do it. But cursing is broken and swords are magical genocide tools griefers instantly zoom in on to fulfill their only purpose of ”kill all you can”. Sword juggling is a thing and stacking hits on a player makes it impossible to heal in time. Griefers are enjoying loopholes and I want those fixed. They need to get their curses and sword should be a weapon that behaves like weapons do in the game. No juggle, no foreigner benefits.

#71 Re: Main Forum » WE got peace between GOOD FAMILY ZIV FAMILY AND figg » 2019-07-12 11:21:49

Aaand there it is. Such narcissism. "Their fault! Your fault! You deserve it!"

You enable these situations, it is not needed to poke at beehives like that; shouting genocide time and deeming that nobody is making food. What if there was a griefer hiding foods? What if the town was in a delicate balance of food where it gets constantly consumed?

Anyways, at least I managed to teach a newbie today. One more stew farmer and pottery maker is in the community.

#72 Re: Main Forum » Born on the warpath then I betrayed them » 2019-07-11 18:39:42

Nice one! I think the genocide parties are mostly the same old players I encountered myself this week. They just keep on grinding the war sword genocide, that's all they do. I also saw a "traitor" in the genocide party before, she called her family crazy and ran to an animal.

I wish I get born to a genocide party so I can steal their pads and carts.

#73 Re: Main Forum » Onehouronelife players are bad » 2019-07-11 17:39:57

I lost such a nice camp spot when my three surviving daughters died before getting to fertile age, it was sad. I wish I could've gone back there, I really liked the place. My camp was surrounded by wild berry bushes, and yet, all my girls starved, with a bunch of berry bushes left unpicked...

I wish I could've taught them, but there is only so much I can do for their survival. In my lonesome, I crafted an axe and chopped my way to the twin iron veins, hoping some other camp finds those, at least.

Anyways, perhaps the game is at the constant stage of newbies due to the high rate of people leaving, so those who could've been the next above average players, have already moved on. I don't know. I only know that the game is brutal for first time user experience. Although really cool, too.

#74 Re: Main Forum » Quick jab at the negativity. » 2019-07-11 11:20:19

Grim_Arbiter wrote:

I would like to point out one thing here, not saying I disagree on some parts, but there is one thing in that apple example that is missing.

In that example I'm not growing common green granny smith apples, but rather some uncharted phenotype work with mutagenesis(which I have done, but not for apples) and trying to make my own apple type that is completely new.

Jason is making a game that doesn't fit in a category box and isn't run of the mill. Its a new evolving subject in its own and in unknown waters. Hes not using anyones ANYTHING like Lua or XNA, and any hate or praise about anything can only fall on him. The closest genre games are like stardew valley, or dont starve, and aren't really in the same ballpark with certain issues.

Both examples will draw flak with progress "Oi your last batch of crazy apples wasn't as good as the last couple, quit changing it!" While said criticized progress might lead to even better apples because you keep pushing the envelope. It might make them worse, but if you dont experiment and try things, you'll never know.. not till your satisfied with your creation. Looking back at the base game before updates is proof of where it's come from. I think it will be the similar if you look at this point in time and compare it to when jason eventually says "I'm done."

Would it be safer to stick with a safe formula, or in the apples case, stick to basic green apples?

Of course!

But they wouldn't be YOUR creation, and you'd miss out on the chance to make something spectacular... or flop right on your face.

Its just how it goes. High risk high reward.

So you're saying we are saying Jason should stick with "safe formulas" so we would avoid bad changes...? Or is that a wrong conclusion? Is it more like a declamation of how it is or a point how our behavior should adjust?
Anyways, I have never seen anyone say "do it like they do", as in suggesting staying "inside the box", more like "well these guys did it like this, this man took critique like this". I've always seen people reflect on their in-game experiences, and with thousands of hours, they have a lot of knowledge of those. And people are always open to changes, but they also quickly word their concerns, which oftentimes hit home with updates.
Sometimes people say "quit changing it" in a way of "why did you do that, it didn't need a change like this". That's the closest I've seen it get. And it's usually legit on both sides, with reasonings for a change and the issues it caused, although often the changes baffle the community as they do come in behind a corner. Like the stream sniping causing cursing to stay inside a family. That felt like a hasty solution that just happened, and we still see the consequences of the change affecting everyone, not just streamers. Yes, at least a change happened, yes, we see what it does, and yes, we feel like we could find a better solution.

In the end, yes, only way of knowing for sure is to push out content and changes. But, when changes have consequences, they can quickly lead us to a wild goose chase of issues. At some point, we should be able to arrive to a point where things are good, as we have many times seen happen. It takes a moment, and when curveball changes happen, we get even more loops to chase the goose around in. It gets frustrating on both sides, until one of the sides bark out something that feels like an attack, then we get discouraged, part ways, sometimes forever or momentarily.

Grim_Arbiter wrote:

And in terms of mindless killing, it might be in peak, but it's always been there.

In my first week playing in 2018 I was stabbed as a sacrifice for todd howard and fed to a bear as a baby.. it's never been completely sunshine and rainbows for me tongue

I'm not aiming for sunshines and rainbows, I'm not expecting 0% of mindless killing. I'm pointing at designs that are flawed and give advantage to mindless killing and encourage it; not being able to curse foreigners (because stream sniping) and swords only affecting foreigners, although knives and bows kill anything you point them at as weapons do. Unnecessary inconsistency, we saw what it did, and it wasn't great. We can have a better solution than this. I don't mind when we end up there, if ever, but I will keep pointing at things as long as they keep affecting my gaming experience negatively. Others have their freedom to decide what they think of my pointing.

Mindless killing inside families is fair: you can curse them, you can fight equally with them. I can't say that with swords, which is frustrating (sword juggle, hit stacking, superiority when using against foreigners, can't disarm peacefully).

#75 Re: Main Forum » almost 2 months after the warsword was added. » 2019-07-11 10:30:38

I don’t like war swords. They are just giving extra power to griefers who will always mindlessly kill everyone they can. And they are safe from cursing while they are at it.
Because magic and stream sniping.

I wonder if it’s a rich dynamic that you can juggle out a bloodied sword and stack hits on a player.

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