a multiplayer game of parenting and civilization building
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I would be a little bit happier if green/savanna/swamp biome temperature was an additional 10% warmer. That's the only tweak i would make.
On the topic of newbs uninstalling: Just teach your new kids how to care for berries, make compost, and the basics of farming like tilling soil / planting seeds / watering. Make sure they understand the compost cycle, and don't forget to cloth them!
If you don't have sheep and all that yet then just teach them about heat shock, clothing, fires, and foraging for food. You can also teach them about eve-stage farming. Goose ponds, Natural Fertile Soil, Skewer tilling, Gathering round rocks for wells if you have shovel, etc. Just do whatever the village needs.
So on the topic of clothing: For long term clothing you would typically want mouflon hide, straw hat, and reed skirt correct? And correct my math... it would provide 44.10592% overall insulation including the 4% insulation from air? I think that's pretty good alternative to seal coats/rabbit/wolf outfits which decay but provide best in slot insulation.
( 1 - 0.12 ) * ( 1 - 0.1625 ) * ( 1 - 0.21 ) * ( 1 - 0.04 )
reed skirt R * straw hat R * mouflon hide R * air R
If a player is running around naked teach them how to farm milkweed/sheep, and gather rabbit pelts / animal hide.
Give a baby clothes and he will survive one hour one life, teach a baby to make his own clothes and he will survive for many.
If you can't provide clothes -- no sheep or milkweed -- its okay to let a few babies die. They would just starve themselves or starve the whole village by consuming what food would be there.
Make fire near a renewable food source such as wild berries. (Its dangerous to go for bananas and cactus fruit if your temperature is not normal)
Idk if food farm or clothing should come first... One thing for sure is important and that is rope. You need a snare to get a rabbit and milkweed thread for basic clothing.
This super hot / cold temperature is from heatshock the new feature, It is not a bug and is working as intended. There is an initial shock of temp change which is massive when naked, moderate when clothed. Temperatures also change slowly when wearing clothes. Minimum temperature increases when wearing clothes as well. Fire is an absolute must or else naked people will die of hunger & cold. It sounds just like real life survival situation.
Btw if your temperature is already in a normal state from being near a fire you do not recieve an extreme heat shock.
Eveing is still pretty hard though if you don't know what you're doing, live several lives in a working village before you attempt it.
Teach your children about heatshock!
Reread the thread on temperature I posted / editted. There's some new information about the way temperature and clothing works.
Okay so i had my first life in an actual working village that had the basics: Fire, tools, sheep. We did alright with clothes. Clothes made a world of difference. I'm sorry for being a bit dramatic at first. I wasn't have a good time with DCs and the shock feature which i DID NOT understand in the slightest. It was this crazy thing that made no sense to me.
Plot twist though. There was drama between a mother and daughter, the daughter murdered the mother and nearly ended us! Luckily we had one daughter left in the village. So the three of us remaining players who did not die out worked hard to rebuild what was neglected during the chaos. I died at the ripe old age of 60 as generation 13 - James Gonnella II was my name.
I kinda like it a lot more now because people prioritize clothes now and so you have an industry for it where as before if you wanted clothes you had to do everything on your own. Now people are making thread and hunting animals for their hides quite more frequently. The importance of fire for the naked is now an absolute must. It makes a lot more sense to me now. I enjoyed my life. Sorry for drama.
Some things to note: Savanna and green biome are essential. Badlands and ice biome also help. (wolf hats and seal fur coats best in slot.) Plus the iron from badlands is always a necessity but the risk of wolves and bears are dangerous. So build close enough to them to walk there just for iron, but not right at the edge of your village. Avoid building right next to jungles, mosquitoes are an unnecessary risk.
Some things to avoid are jungles and deserts entirely when building a settlement. The heat shock in addition to mosquitoes and snakes make these biomes a very dangerous place. I still haven't tested heat shock with clothes but i assume with clothes its much less dangerous from what i hear. Bring clothes before you go to hunt down a horse / palm oil for rubber / or looking for extra flat stones or to snag a little yum bonus from a close by cactus fruit/banana.
Possible exploit: Grab bananas and cactus fruit on the very edge of biome, or spawned outside the edge of their own biome.
An update like this being implemented makes me curious as to whether you do any play testing whatsoever before releasing an update or if you had done much testing, what made you think that this was what the majority of your player base wanted?
-Sincerely, A Frustrated Fan
I was curious about what testing he does too. Like if he spawns in as an eve or he just uses commands or something to spawn in clothes and fires and the like in a custom test environment. I'm sure he doesn't mean to intentionally do things that only few people want(originally was going to say nobody but there are people who like it lol), he just builds the game off his own perspective of what it should be. One of them being the change of the way biome temperatures work. There's a lot of things i feel should be different about this but we'll see how Jason builds upon these new changes. He did say he was going to make the temperature and clothing systems more sensible. I'm mostly hoping for a fix to the random perma-disconnects though.
Has anyone tested buildings, wood floors, bear rugs? It might be necessary to build structures now. I haven't been able to live long enough to find out myself. If you stumble upon any old buildings lemme know what you can find out!
Building walls around your bakery and smithy seems like it might be a good strategy.
It IS mostly working as intended ffs. Heat was supposed to be nerfed in natural biomes, that WAS the intention. We NEED clothing and we NEED heating. That's the way we are intended to play from now on. Sure it may be unbalanced currently, but few hours of evidence isn't enough to say that.
Did you stand by fires to stay warm? How did clothing work for you? I haven't lived long enough to make clothing, i blame the DC's on that end though. The DC's are probably why i gave up to be honest. I did find an old town but i dc'd right after clothing myself.
It was an open invitation to change my mind about the game being unplayable. I wasn't telling you specifically to "provide evidence to your claims." That's your own misunderstanding.
Also, there's no way in bloody hell you're gonna tell me that extreme temperatures are suppose to be the normal, while clothes provide 0 change to temperature and that i'm somehow suppose to strive for heat when theres only two settings, extreme cold and extreme heat which are the same damn thing when concerning hunger.
You're not gonna tell me something this extreme is something i should wait to call unplayable.
Sure maybe i haven't extensively researched the full history of the game but its entirely unnecessary, the current state of the game is unplayable because of the incomplete temperature system, that's all that needs to be conveyed.
Let the community adapt? Give me a break. You're not going to convince a single casual that extreme temperature with zero way of managing it is an okay thing. Only tryhards would dare make it work, i'm not that kind of masochist. Games should be fun.
I did go overboard calling you a kid and a troll. Its habit. You're getting on my nerves.
I do understand static biome heat. I like it. What i don't like is that the base line temperatures that are "static" are on the extreme ends of the spectrum resulting in a dire need to constantly shovel an inhuman amount of food in my face to survive. Theres also no way currently in the game to feasibly manage such impossible hurdles... Clothes do nothing, stand by a fire all your life and you'd get nothing done. Its broken and needs fixed.
I just want to play the game again, not argue with someone about whether it was intended or not. Its broken, its intentionally this way though, but its still broken.
JoshuaN wrote:Prove to me its possible to survive griefers and berry eating noobs in an environment where everyone is literally starving every 20 seconds and i'll take back saying its unplayable. I haven't seen a kiln made yet.
Its easy as fuck to get fire going as is, i got to fire tools 4 times in a roll today and only died to the random disconnects we were plagued with. But like i said, we have to wait. I'm not the one making a claim without further testing, you're the one that needs showing proof here. And honestly, few hour is hardly evidence.
I tested enough to know the game is in a state that is unplayable. I'm not making claims i'm stating facts, stop trolling kid. Its not a "game changing feature" Jason just updated the game with an incomplete temperature system as a replacement for the previous one. Sure, it would be a feature if it was actually finished... He should have waited to update the game when he had actually finished coding the new temperature system.
Prove what? I don't need to prove anything. A problem came with the new update and i reported it, done. If you don't want to believe me fine.
I've also been getting hit with a lot of disconnects. Not sure what was different on this life, but I managed to stay connected for the whole hour.
That's impressive in itself to me. I disconnect constantly even before the update!
Yea i just read the last line of the update log: Apparently his next goal is to get biome and cloth temperatures working in a sensible manner. I do hope he succeeds soon. I would rather enjoy playing again
Damn, just found an excellent town that had just about everything we needed.. but i disconnected and "connection failed."
A new problem is found, every time i disconnect I can't reconnect, not even once. I've only experience lag once in 10 lives. Eve is HARDCORE impossible, i made a firebow, hatchet, snare, and died of starvation because we had 3 eves in one spot and it was a good spot, but all the food was instantly gone... everyone was freezing to death in a savanna / green biome.
Prove to me its possible to survive griefers and berry eating noobs in an environment where everyone is literally starving every 20 seconds and i'll take back saying its unplayable. I haven't seen a kiln made yet.
[Redacted]
I just spawned into the game (update 199) and cold temps are even colder now, and warm temps are super hot!!! The temperatures are unplayable.
--Me
Correction: There is a new feature called "heat shock" when moving from a cold->warm biome or warm->cold biome you experience heatshock. What this does is it gives you an initial "shock in temperature" and then normal heat increases follow it. If you are cold and naked and walk into a desert or jungle the initial shock is EXTREME you go from max cold to max hot instantly. Where as when clothed the initial shock is about a third to half of your total temperature. Afterwards your change in heat is slow. Deserts and jungles still heat you up to max temp regardless of clothes so i would advise NOT staying in the desert for long periods of time. Avoid heatshock when naked as it will kill you very quickly.
Fire is an absolute must now for any eve, clothing is an immediate second priority.
Clothes also provide a vital role in staying alive much more so now than ever before due to the very low temperatures of cool biomes. Clothes now act a resistor to change in body heat. What this means is you cool off and heat up at a slower rate.
Clothing also makes you warmer in colder biomes. In ice biome its about a 5% increase in temperature. While in green biome and similar temperatures your heat increases from about 10% to 30-35% where hunger is not so much of an issue.
I've just tested the tutorial building with adobe walls & wooden floors. Standing on a large slow fire in a closed room wearing clothes is just like standing in the desert, you get very hot, but standing a few tiles away you reach a nearly perfect temperature.
Naked near a small fire is perfect temp while in cool biomes.
Naked standing on top of a large slow fire is 75% hot, while standing on the adjacent tile is about 40% temp.
Naked standing Indoors on large slow fire with door open is the same as outside.
Naked standing indoors on large slow fire with door closed is equivalent to standing in desert.
We could still use some data on whether or not being indoors without a fire is warmer than being outside.