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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Testing the tutorial on my wife » 2018-06-29 06:54:50

I don't want to go trying to figure out what maple branches or milkweed look like with the food chime nagging me.  I want maple branches and milkweed to glow faintly, thread and long shafts and rocks to glow moderately, short shafts and sharp stones and rope to glow brightly.

#53 Re: Main Forum » Mothers who have had a baby can not feed them of old » 2018-06-08 05:32:10

komody wrote:

we need a letter or something similiar to q to signify this very problem im thinking "d" (for dry tits)

I've had babies "F" me while I'm still holding them, and I got the point.

#54 Re: Main Forum » pein, STOP TURNING MY GRAVEYARDS INTO SHEEP PENS » 2018-06-07 16:59:36

I really hope this is extended meta-roleplaying and not some serious fantasy-reality confusion shit.

#55 Re: Main Forum » The mono diet » 2018-06-07 02:47:51

YAHG wrote:

Maybe don't add hundreds of foods?

There plain old might not be a point.

Perhaps that is actually just a gimmick and cool complex crafting to make high tech shit is more fun way to get to 10k things.

+1

#57 Re: Main Forum » Missed Connections » 2018-05-31 17:07:25

Dahaka wrote:

I told her, "I'm sorry. My mom was right. This town is dying."

I was Penny, and I don't know how I feel about this.

The town was a giant mess and I was too busy popping out babies to clean it up, but deep inside I was hoping that it could be saved, so I hung around and tried to raise all my kids to toddlers in the hopes that some would survive and revive.

I was amazed and excited to later see you grown with a (first?) daughter of your own.  I was not a great mother, after all.  But you were a great daughter.

Your Aunt Lily (who mostly raised me, and had real hope for the town) ended up the matriarch of another fourteen generations.  So I was wrong after all.

I'm sorry I wasn't more like Lily to you.

#58 Re: Main Forum » How to learn the game as a new player? » 2018-05-31 16:07:28

CIB wrote:

Unfortunately I can't alt-tab out because the game literally breaks on linux when you do that.

I can alt-tab just fine on Lubuntu (whatever the newest version is).

#59 Re: Main Forum » New Players Are Getting Left Behind » 2018-05-31 02:01:41

Trick wrote:

the game requires you to read a damn novella to figure out how to play

Don't forget that the novella is being heavily edited, so by the time you've finished reading it 10% of it has changed and you have to go reread those parts and reintegrate them with the parts that haven't changed.  And repeat.

#60 Re: Main Forum » Boys » 2018-05-31 01:54:00

No town is complete without a solid supply of long straight shafts.

#61 Re: Main Forum » Don't poke the bear » 2018-05-31 01:49:34

I like summoning bears but generally don't do it near towns.  I just like the excitement.

#63 Re: Main Forum » My thoughts on killing » 2018-05-27 19:25:29

Eclipciz wrote:

killing is still necessary

Nope.  The smart/aware ones will do what YAHG said.

And besides, it's not "necessary" to save a town.  If it's too broken to survive, let it die.  Not your problem.

Since you admitted killing out of boredom, I think you enjoy killing and have just found a way to (poorly) justify it.

#65 Re: Main Forum » Jason the Hypocrite? Undecided developer? Vision change? » 2018-05-27 19:12:34

Forums, 2018-05-19

jasonrohrer wrote:

I never thought of it that way

He thought about things some more and came to some new conclusions.  No big.

#66 Re: Main Forum » Server settings » 2018-05-26 04:47:47

When I set up a local server, it didn't require a real login by default.  I may have had to do something like "foo@bar" for the login and "foo" for the key, though.

#67 Re: Main Forum » Funny last words » 2018-05-21 15:26:18

A Meme Named Luna wrote:

That was my mom; she birthed me in the wild, and told me about her huge city that she couldn't find anymore.  By the time she was talking about starting over in the wilderness, I was old enough to fend for myself (I had a backpack from an abandoned village we had stumbled upon), and I really wanted to see the city.  Since she obviously couldn't find it, I ditched her when her back was turned and used my leet tracking skills (AKA "luck") to find it, so far away that I was nearly bald by then... Crowntown.

I felt a little out of place and the city was a mess, and I kinda yearned for the simple life, but there was my grandma, my uncle, numerous cousins, so I decided to make it my own.  I looked for a sapling to make a home marker; none around the city.  I ranged farther and farther out, far enough that I feared losing the city myself, but the land around was completely denuded.

Well, everything runs out, right?  But that wasn't the game I wanted to play, so I gave my mom (unknown to me, long dead from a snake bite) a chance to know the good news:

"I found the city, mom"

... and went off to wrestle with a snake.

#68 Re: Main Forum » A suprisingly good life. » 2018-05-18 18:48:17

At the end of the day, nobody has to live in your head but you, so good luck!

#69 Re: Main Forum » A suprisingly good life. » 2018-05-18 18:09:21

Aname wrote:

http://lineage.onehouronelife.com/serve … e&id=71054

I was the guy who raped. every little boy of 1 till 4 years old and starved is prob raped by me.
they never caught me. they tried to hunt me but i hid in the Woods.

and from time too time i raped some boys.

You were Uncle Grabhands??  Ashamed of you, brother.

Baker wrote:

the family name is dead

I named all four of my kids (two daughters) but three of them got killed by wildlife.  I tried.

#71 Re: Main Forum » Way to show most recent descendants for someone without deep search? » 2018-05-15 00:51:01

zed wrote:

How about: store with each entry the current deepest descendent and its depth,
then when a death is logged recurse up through the maternal line of ancestors,
setting the newly dead descendent as the deepest while it is the deepest
(you can abort the recursion as soon as it isn't).

My thought, too... but if only deaths are logged, won't this break if the deepest descendant pre-deceases an ancestor?

Seems like logging players at birth would fix this (as well as other family-tree weirdnesses - why does somebody need to be dead to be on the family tree?).

#72 Re: Main Forum » New Player Feedback » 2018-05-13 05:38:48

Trick wrote:

Maybe this is happening because I am starting at a time when the game is at the beginning of a lifecycle or something, and maybe there aren't communities for me to spawn into.  However, from what I gathered from Jason's posts, this is by design.  He has intentionally made it so that we spawn 7000 tiles away from the last place, and that we aren't "supposed to stumble upon old towns".

Right.  I started playing this game about a week after it came out, and the general direction since has been toward increased grindiness.  Several people have suggested that the game be softened and more role-playing opportunities be provided through easy fun objects and more supported gameplay styles, but that's not really what we've gotten (mushrooms being a rare exception, and do they even exist anymore??), so don't hold your breath.

At this point I think the question is less, "is this game fun for any length of time?" and more, "is this game unique enough to merit the $20 before you get fed up with it?"  It was for me, maybe it will be for you.

And maybe when the game has more content it will be worth the grind, although with that level of grind you could probably learn to decently play an instrument or paint or speak another language, so I would still recommend just paying the $20 for the experience and then getting fed up and going elsewhere smile

#73 Re: Main Forum » Where did the coordinates go? » 2018-05-11 19:14:40

jasonrohrer wrote:

This is complicated.

This post got me to switch my review to "recommended".  Even in its current state of "initial burst of excitement followed by occasional checkins" it's probably worth the money to anybody interested in the concept.  It's not good for indefinite enjoyment right now, but few games are.

As an aside, my best model for an "indefinite enjoyment" game is Nethack, which is also difficult... and loaded with varied content.  OHOL doesn't approach it on the content front yet, but it's moving.

#74 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-06 18:54:48

Morti wrote:
Go! Bwah! wrote:

Well, yes.  And maybe some people have no better place to give their love than to random strangers in a game.  But to build a game on the expenditure of a precious resource that can probably be put to better use seems kinda... wrong.  Games already suck up time and effort; now we're to throw in emotional energy, too?

I mean, I found helping people in OHOL mildly satisfying, but it still felt like I was wasting my life.

Luckily, I've deleted the game already.  Wonder if I can do that for this account?

We're closer to the other side. People on bonding via the internet rather than going to bars in their local areas, rather than hook up with people at work, we are finding people on the other side of the planet who truly share more in common with us because of interests and values have aligned through art, media and education.

Don't be afraid of it. People dreamed this sort of thing would be possible before the internet, that they could just travel thousands of miles from home and happen upon someone who they could love for a lifetime, but rolling the dice by just relocating from Russia to Brazil, or Canada to Malaysia, and hoping that wherever you arrive you will find someone you can meld with, it doesn't work as well as bonding remotely.

Now thats RL stuff.

Well... maybe you and I are closer to the other side, but the woman who really is farming carrots to survive, or even just the homeless dude on the corner, is still pretty far from it.  Why not stay on this side and help them out?

#75 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-06 02:34:29

Morti wrote:
Go! Bwah! wrote:
KucheKlizma wrote:

Being unable to distinguish between a video game and real life is alarming. Seek help if you're experiencing this.

This is my problem with the game in general - that it seems to rely on people having emotional connections with random strangers that would be better spent on real-life relationships.  It seems to encourage unhealthy behavior.

It's a lot less unhealthy to love random strangers than people wanting to kill random strangers, or abandon random strangers that appear as children in their life.

Well, yes.  And maybe some people have no better place to give their love than to random strangers in a game.  But to build a game on the expenditure of a precious resource that can probably be put to better use seems kinda... wrong.  Games already suck up time and effort; now we're to throw in emotional energy, too?

I mean, I found helping people in OHOL mildly satisfying, but it still felt like I was wasting my life.

Luckily, I've deleted the game already.  Wonder if I can do that for this account?

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