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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » "NO ONE ESCAPES" » 2019-07-29 13:51:31

Lum wrote:

Lava, I know that, and I agree. It sucks. But know that he would have found it regardless of my involvement. He was still young, and it stood right there outside of the main town, unsecured.

It was unsecure because the gate apparently didn't get passed down (which is my fault for not using a door and lock.) You specifically lead a guy nearly 200 tiles away from town in a specific direction which is on you.

It's just frustrating to have the plane swiped from a (once) secured location. I'll just make sure its much further away from town in the future to prevent someone randomly walking up on it again.

#52 Re: Main Forum » "NO ONE ESCAPES" » 2019-07-29 12:51:33

Why the fuck would you ever show someone where a plane is? People spent hours working on that thing and keeping the plane safe so the people inside the rift would survive through the night.

You very likely gave the plane to the guy who I not once but twice had to fight off when he made a trap runway to try to compromise our flights. The plane was specifically only being passed around in the discord to trusted members who could then DM the location around to keep the thing safe.

In what world does a random person need a plane? I guess we know who to blame for if this arc ends at least.

#53 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 10:30:23

Grim_Arbiter wrote:

New griefing?

Me thinks you dont know about the original prison town..

Someone built a giant stone wall that went around the city without anyone batting an eye. Then someone went and locked all the doors and made a "human zoo" or the biodome as I called it.

One time truz made a pretty full jail cell. They managed to teleport pies in and keep them alive while someone worked on freeing them.

You're very much misremembering that story Grim. That was me and giedeons apocalypse bunker that was found by a stray Eve after server reset. Those walls were already there and they decided to move inside a place that was primed to be completely locked in and someone just did it for me while the people lived inside.

Kilian did me a favor by locking the place because I honestly figured it was far enough away no one would naturally find it. Prison town wasn't someone very slowly griefing a town but some Eve moving into a place she wasn't welcomed and her lineage by default getting trapped inside.

#54 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 07:55:03

tool-geek wrote:
jasonrohrer wrote:

When I conceived of this game, long ago, I had a long list of possible human stories that would hopefully emerge from it, stuff like:

--Being born to a poor family in the wilderness
--Being abandoned as a baby and getting adopted by a kind stranger
--Being born to a rich merchant family in a bustling city
--Being abandoned as a baby and starving to death
--Inheriting a family bakery from your dying grandmother.
--Being abandoned as a baby and getting taken in by an orphanage
--Being born to a nomadic family and spending your entire life on journey

Wow, I want to play that game.  What game is that again?

Wow,  I want to play THAT game! What game is that?

Dwarf Fortress. lel.

#55 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 02:47:17

In the words of Jason.

If they didn't do all these terrible things you couldn't enjoy the game. Now that you've experienced slavery you just need genocide, racism and rape roleplay so you can truly enjoy all the things ohol has to offer you.

Soon enough you'll be able to open your eyes and see the glaring flaws aren't flaws at all, just things that make you enjoy all the happy moments even more.

#56 Re: Main Forum » Typo for life counter » 2019-07-28 18:33:26

I wouldn't be surprised if it's a measure in place due to how many times people have run out of lives due to the Hell Cell update.

#57 Re: Main Forum » New content next week » 2019-07-28 07:00:48

Bob 101 wrote:

In all seriousness. I hope we do actually get content instead of a meme.

No content for likely two weeks as the hell cell mechanics get tweaked. Next content update likely in September if we're lucky.

#58 Re: Main Forum » I created a forum account to say goodbye » 2019-07-28 04:17:46

arkajalka wrote:

all the cash money has been milked already, might aswell kill the game now to move on the next money machine.

Oh shit you're right. He can finally start work on OHOL2  Here comes the hype train.

#59 Re: Main Forum » jason is officially into torture porn. » 2019-07-27 14:00:18

I really don't know if you're just misinformed or attempting to spread misinformation at this point.

Curses go down by hour, once your number is gone you go straight to X-1 where X is your threshold.

Black and ginger babies along with all skin tones have had their birth chances fixed to make sure it's close to even male/female birth ration now (except in cases like right now where girls are force spawned.)

#60 Re: Main Forum » Lets talk arc meta. » 2019-07-27 13:45:14

D3mon1cblack wrote:

is it still possible to fly to tut? if so why dont we make a plane and send women out to the tut to setup there?

We can but if people aren't born within the cell then the auto-apocalypse triggers. This means some amount of players have to exist within the Hell Cell while the rest of the population could specifically live outside it. However, this means most of the population has to die inside to exist outside which increases the chance of the server collapsing in on itself.

So yes, it's a valid tactic to try to ignore the cell but it potentially just resets everything at that point.

#61 Re: Main Forum » Preserve the player base: universal cursing » 2019-07-27 11:49:00

Stats for 7/25/19

Total deaths: 6641

Deaths by hunger: 2837
SIDS: 1878
Murder: 180
Old age: 787

Deaths not counting SIDS: 3804

Murder rate: 4.7%

Stats for 7/26/19

Total deaths: 7974

Deaths by hunger: 4681
SIDS:2286
Murder: 494
Old age: 513

Deaths not counting SIDS: 5688

Murder rate: 8.7%

Please note that the raw murder rate has doubled but the total failed to due to the nearly extra 2k deaths by starvation from Friday.

#62 Re: Main Forum » So where did we, the players, go wrong? » 2019-07-27 11:40:22

RodneyC86 wrote:
Tarr wrote:
RodneyC86 wrote:

With infanticide becoming the new meta, this is surprisingly right. I don't think this is sustainable. New players who just bought the game will the most appalled if they find they are repeatedly murdered or starved as a child repeatedly.

Anyone has statistics on age of death since the Hell Cell update?

Yeah I got you.

Stats for 7/26/19

Total deaths: 7974

Deaths by hunger: 4681
SIDS:2286
Murder: 494
Old age: 513

Deaths not counting SIDS: 5688

Murder rate: 8.7%

Oh wow murder rate is actually the same as pre cell update??? Wasn't it like 9 percent before?

This game enviro sucks now but definitely an interesting social experiment

The murder rate is about the same as when raiders were specifically grouping up using wondibles map to go around culling the towns. Most of these murders were likely just bows and arrows/knives instead of what was occurring during the last time I ran statistics where the murderers were fighting with swords which very quickly culled a large group.

I would honestly say the murder rate is worse if these are mostly knife/bow kills vs sword kills which kill large groups in one swoop vs a bunch of small group kills with knife/bow.

#63 Re: Main Forum » So where did we, the players, go wrong? » 2019-07-27 11:31:46

RodneyC86 wrote:
Potjeh wrote:

So where did we, the players, go wrong?

You pressed the "Login" button.

With infanticide becoming the new meta, this is surprisingly right. I don't think this is sustainable. New players who just bought the game will the most appalled if they find they are repeatedly murdered or starved as a child repeatedly.

Anyone has statistics on age of death since the Hell Cell update?

Yeah I got you.

Stats for 7/26/19

Total deaths: 7974

Deaths by hunger: 4681
SIDS:2286
Murder: 494
Old age: 513

Deaths not counting SIDS: 5688

Murder rate: 8.7%

Stats for 7/25/19

Total deaths: 6641

Deaths by hunger: 2837
SIDS: 1878
Murder: 180
Old age: 787

Deaths not counting SIDS: 3804

Murder rate: 4.7%

#64 Re: Main Forum » So where did we, the players, go wrong? » 2019-07-27 11:20:36

ollj wrote:

Morti, not your fault, but completely the fault of griefer god jason.

donkey town is a paradise now.
no children to juggle (you can give birth to other donkey towners, but birth rate is very low)
plenty of resources for anything.
you can easily walk a 5k distance without hunger.

Donkey town is within the Hell Cell until the fix later today as once the Eve window closed ALL players get redirected inside the walls. I get that you're trying to torment Morti and change his mind but straight lying to the man isn't going to work nor will you suggesting that the lack of struggle is paradise.

#65 Main Forum » Lets talk arc meta. » 2019-07-27 11:16:55

Tarr
Replies: 10

Well if we're in this for the long run lets discuss what ideally should occur in each different part of the arc and how we can make this a little easier on everyone else.

Part one: The Eve Arc

At the start (or before the start of the arc) the first thing players who are serious about playing should be doing is taking a look at the map of the Hell Cell to plan where they'll be heading to try to set up. I had specifically for the run decided to go to the grassland in the SW corner near the badlands and deserts but this was a high risk - high reward play on my part which didn't end up paying off. While the Eve window is open I actually don't think players should be keeping kids at all since everyone can just spawn as an Eve and what not. Obviously a few children need to live to prevent the auto-apocalypse from happening but someone out there is bound to have a heart and will raise a few.

Instead players in this phase should be focusing on securing a plot of land via fences and a simple lock system that requires a tool to get through with the simplest being a one way door set up with an adobe oven base/wall as means to lock the outside of your fenced area. Proceed to basically play solo OHOL up until you feel like you're ready to accept children into your home (requires some food grown and potentially tools.) At this point we should hopefully have a few stable families which can support players a little longer and we'll see some actual growth on the map.

https://onemap.wondible.com/
NKRqkYx.png

Part two: The Highlander Arc

This arc is the struggle of each family striving to survive in a world that cannot handle so many players. This arc begins once the Eve window has finally shut and now the baby bombs start going off. Optimally, I believe this is played best by just trying to end all the other lineages ASAP if possible. Why? This removes the function of war swords (one of the most op weapons) while also allowing players to finally have a working curse system in place. Unfortunately, this plays into the drama Jason loves but it's probably for the good of everyone to essentially genocide all the other lineages. If not going the genocide route this arc potentially plays out for about four hours until we finally start losing lineages one by one as the constant influx of babies kill off all the weaker towns on the server.

Again I believe this is an arc where you just don't keep babies or you only keep babies when your fertility is basically nearly up. Either someone else around the server will raise them or they'll run out of lives trying to get into a town which is neither your concern nor problem. I'm starting to get a feeling that the best way to play the game is basically just don't raise children at all right now.

Part three: The Enders Arc

This is the arc I believe we're in right this moment. We're currently in the death throes of the server as players are currently trying to do whatever they can to keep the one lineage floating in a world full of griefed resources. My last life I seen a grand total of four maple trees with three of them being griefed within my lifetime. Players will slowly bleed out resources in this stage without escaping the Hell Cell for resources which can only be retrieved via escaping to the tutorial for goods that are no longer abundant within. At the very least the curse system actually works at this point in the game and war swords are no longer needed but at what cost?

You aren't going to believe this but I still don't think you raise babies unless you're nearly infertile. All it takes is one woman keeping all the children in a village for things to start crumbling, especially if these people don't work very much in their lifetime.

Basically just don't raise kids is what I've gotten from my time playing within the different periods of the game as someone else will (over)do it anyways.

#66 Re: Main Forum » Is donkey town a garden of eden now? » 2019-07-27 09:39:07

arkajalka wrote:

Oh donkeys are purely solo? Didnt even know that...  Thought its just a different place on map far out and donkeys give birth to donkeys.

Never been a donkey myself so how could i know.

Donkeys can never spawn to the same spot unless they work together to avoid the area ban. Donkeys right now are spawning within the Hell Cell until tomorrow when Jason can update the server and what not.

#67 Re: Main Forum » Three Baby Policy » 2019-07-27 08:05:54

Funny enough not too long ago I said we were finally at a part of the game where population control was at a point where good players could carry the bad. With all the new changes we're seeing again how much of the playerbase is within the bad category and just sort of sit around vs the workers who are the ones who do things.

Your honest to god best bet is to get a bunch of players together and annex a section of the map for like minded folks to stay in. Keep absolutely no children unless they are in the group and everyone else just walks over to the area of the map vs needing to be born there. I ended up getting pretty fucked on server reset because I took a gamble settling in the SW corner of the map with all the badlands only to find four iron spawned in 6~ different sections of badlands.

We're at the point where you really shouldn't be playing solely for family but for villages/sections of map. Let others raise the babies and let the rest of the people come where the real city is.

#68 Re: Main Forum » What's a pro question to ask babes » 2019-07-27 07:55:52

Just put them near a fire if you've got it (not on) if the baby walks anywhere other than the fire let it die. Don't pick up your kids at first and expect for them to follow as if they're not smart enough to follow their food they aren't worth the pips. If you watch your pips you can see about how many its asking for food on if you're both nude. Babies who are saying F at only -2 pips (except when 0) are pretty much just wasting your food so don't raise those kids.

Coming up with questions will only lead to a leak.

#69 Re: Main Forum » My impressions on the new update. [Maple tree discussion] » 2019-07-27 07:51:49

Put up fences along every grassland ever. This is a game about dealing with griefers over anything else and if you aren't playing solely for that purpose you aren't playing the game right.

No support. Fences only, no need for anything else.

#70 Re: Main Forum » Changes for the next Arc run » 2019-07-27 01:46:25

BladeWoods wrote:

There's some really toxic people on here that cry and piss about stuff that's not 1/4 as bad as they make it out to be. Things are kinda broken right now but I've been playing and I already think the game is more interesting now than it was before. It's a lot more challenging now, and any update that makes the game more challenging has always had very negative backlash.

I mean there's interesting things at play with the update:

Groups of players vs families can annex areas of the map which means folks who want to just play together aren't trapped to the confines of getting banned to the area.

Limited map (when appropriate size) is definitely interesting as it brings up some new challenges which is definitely different than we're used to.

Biggest issue I think is needing to use wondibles map to scout where you should be setting up towns (until we learn the map a bit better by memory) and the constant baby bombs right now.


I definitely don't think the update is bad but that it's just having a rocky start at the moment.

#71 Re: Main Forum » Baby death-fest » 2019-07-27 01:17:09

AmberA wrote:

I know there was an update which was bad but now it's really bad this evening. Maybe it's because everyone is getting off of work and school or something. But this evening every life I've had looks something like this:

http://i68.tinypic.com/2n1i1jo.png

Multiple babies popping out over and over and since there is no food, we all die and corpses pile up in a mass of screaming babies and adults trying their hardest to actually build a village.

Anyone having better luck?

What is occurring: He removed Eves spawning if a fertile woman isn't available to birth the child and instead the child is just forced onto one of the women (which is why the donkey is there). This means once the Eve window closes the baby dam bursts releasing all those kids and skeletons like you're seeing.

#72 Re: Main Forum » Preserve the player base: universal cursing » 2019-07-27 01:15:03

Booklat1 wrote:

The idea is simple, make cursing a command and affect anyone whenever we have these big changes


Time and time again we've had absolute madness because big changes made so many features exploitable, cursing should just be a way to deal with the insanity

Donkeys spawn in the Hell Cell with everyone else after the Eve window closes. Having a working curse system won't matter if they just pop in with everyone else. Back to square one we goooo.

#73 Main Forum » When the curse system actually works! » 2019-07-27 00:48:27

Tarr
Replies: 3

But Jason makes sure it's screwed up anyways.

IqtFPhq.jpg

Glad to know cursing does nothing in the Hell Cell.

What I assume is happening: Eve window is closed at this point which redirects the child back into the major population because the donkey can't spawn as an Eve.

#74 Re: Main Forum » Irreversable, Significant or Hard-To-Recover-From Griefing Techniques » 2019-07-26 23:33:22

BladeWoods wrote:

None of these are new problems and there's many more like them, but it seems all the game's problems with clutter and destroying resources have been made far worse by the limited map.

I mean I guess you can just dump trash outside of the border now with teleportation. Why clutter your town when we can just throw it over the wall lel.

#75 Re: Main Forum » Too easy now » 2019-07-26 21:13:54

Lel, I'm glad to see Jason still has a sense of humor after all of this. If anything that was worth all the hassle for a sensible chuckle.

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