a multiplayer game of parenting and civilization building
You are not logged in.
it's actually starting to sound like d-town will be better than the rift in a matter of days. Jason should add in an auto-curse-self option that just sends you to d-town with no repercussions.
OminousBladeBlank wrote:Saolin wrote:Nice straw-man. My issue isn't whether I find this game enjoyable or not. I've been playing almost every day. I get concerned in regards to people who seem to take pleasure in the misfortune of others. It is highly anti-social, and to the detriment of society. And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.
Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.
I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.
You assume my knowledge of psychology is from youtube, lol. And then you attempt to discredit me by attacking my mental health, LOL! Based on your posts, I don't see you as a sadist or psychopath, but based on your response to me earlier in this thread, i wasn't going to let you discredit my opinion by suggesting I see a doctor. I'm the person people come see when they need help! And I want to help others. And sometimes people struggle with maladaptive issues. A lot of times a young person can grow out of these issues as they develop. But an older person needs to actively work on these issues in order to surpass them! I think most of the people referred to as 'griefers' are probably teenagers who still need time to develop. But an agenda to ruin the work of others for no personal gain is somewhat alarming! Even if it's just in a meaningless video game, what is the motivation for doing so? Why not participate in the benefit of society and empowerment of others rather than be a drag on that? I'm not saying someone has to be some kind of Ned Flanders all the time. But I don't understand the motivation to ruin other's experience if it's not either ignorant or sadistic.
Fair enough. I'm mean on this forum because it seems to be common and at the end of the day I don't post anything that I think will actually cause someone true distress.
I'm not saying you have mental health issues, but I am not responsible for other players' mental health. It's not my job to make sure that the game-player-base I define as 'you' are having a fun time.
In many situations, yes it is bad when people purposefully sully the work of others.
and I agree that people who blatantly troll progress are bad. I like that towns can be temporarily sieged, but I hate that rooms can be made inaccessible for eternity.
I disagree that all destruction is grief. If my intention is to destroy your town, loot it, and improve the standings in my game-born home, then I am playing the game as it is meant to be played IMO.
If you have a problem with raiders and temporary sieges, this is probably not the game for you. At least not in the current meta.
If you hate true griefers who just make the game unplayable by destroying all the fire and perma-locking loot, I'm with you. Gotta wait til Jason fixes the perma-lock issue. Then it's just a 'simple' matter of stopping griefers from cutting down all trees which I honestly can't believe is something people put effort into doing.
I'll help but I can't solo mission to the rift.
I'm in on this. I'm willing to help.
OminousBladeBlank wrote:Saolin wrote:Nice straw-man. My issue isn't whether I find this game enjoyable or not. I've been playing almost every day. I get concerned in regards to people who seem to take pleasure in the misfortune of others. It is highly anti-social, and to the detriment of society. And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.
Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.
I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.
You won't get through to this care bear that there are others that enjoy other aspects of the game. He want's everyone to be clones of his game play style.
My man, at least I got some boy on my side.
Nice straw-man. My issue isn't whether I find this game enjoyable or not. I've been playing almost every day. I get concerned in regards to people who seem to take pleasure in the misfortune of others. It is highly anti-social, and to the detriment of society. And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.
Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.
I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.
I was Elly Williams, the elder who (probably) shot your nephew.
I was making a backup sheep pen at the edge of our city when I saw your raiding party. I quickly ran to the town center and yelled that there's raiders approaching, armed and dangerous. Everyone quickly picked up their weapons and went to the south gate where we had an airlock. A young boy foolishly ran out and tried to take you himself, but he was quickly stabbed and we didn't heal him in time.
I was 55 and I knew I would die soon, so I decided to sacrifice myself to kill one of you and give us greater chances of survival - after all, it's better the raiders kill an old lady than a young fertile girl. While I was bleeding to death I stood outside the gates and tried to count you to tell my family how many raiders they still had to deal with.
All in all it was a fun experience defending from actual raiders compared to the average Eve griefer.
Twisted, since I gave you such golden content you should come on a raid with me some life.
Actually, the elder was Twisted, lol.
https://www.youtube.com/watch?v=UYS556t8N5Q
Can't wait to watch my baby.
Human misery is a "we" problem, actually.
We care about other people.
We care if they are hurt by our actions.
We care if their basic needs are not meant.
We try to help when we can.If you are not part of that "we", then you are part of the problem that we are discussing right now.
I also think that you need to realize that OHOL is not real life and people should not be miserable. My worst lives leave my frustrated, but at the end of the day I just go on with my real life while occasionally enjoying the good games of OHOL I get.
Even during the worst times I'm never miserable. Even when I'm massacred. Even If I'm born to the woman who just slaughtered my family. I play the game the way its meant to be played, and this is my new life.
No, I just strongly dislike people who take pleasure in the misery of others.
If this game causes you misery you should stop playing and see a doctor.
Sadly, some men never develop the ability to consider another person's perspective (women almost always do), and even then, it tends to be one of the later skills to develop in males. The brain isn't fully developed until 17-19 (it continues to develop until ~25, but at that stage it's just myelination which is essentially speeding up and reinforcing existing pathways) Given the type of demographic that tends to be seen in video games....... I remember it being 10% of men never develop the skill, but it could be less than that, I don't specifically remember the number.
Anyway I don't mean to challenge your post at all, I admire your post so much, it's a great description. Just hoping to provide some perspective for everyone, and maybe wake a few people up that might need a kick to realize they have the option of considering what someone else experiences.
Sadism is also a thing though. There's a lot of problems with people...
This was one of the clunkiest descriptions of empathy I've ever seen, and I'd be quite surprised if 10% of men do not have the ability to empathize to some extent.
While I think blocking off resources is petty and degenerative, violence and theft are very much a part of the game. I think I can agree with most people that blocking resources and trolling engines / horse carts is not particularly interesting or beneficial.
Oh you can shove it. People didn’t buy this game to play a “catch-the-griefer simulator”.
Well they did buy a 'build up and protect your family simulator' so... If you get raided by another family... you didn't... protect...
experience with a no skill system
seriously?
Strategy is skill, my friend. Though yes, no mechanical skill really. Nothing beyond clicking and flicking anyway.
Don't mind OminousBladeBlank. He is one of those griefers who likes to pretend he is doing God's work when he slaughters defenseless villagers. Clearly they deserved what they got for spending their time learning how to tend carrots and bake pies rather than practicing their archery on every passing Eve.
If only they were up to his standards, they might have been more fun to kill ... sigh. Poor sad griefer.
Our lord and savior Jason Christ calls to me. It is his hand slaughtering your young. I am but a vessel.
Those kids could also have learned how to renew a fence... or not give out random gate permissions... Carrots are important too. But so is fence upkeep.
OminousBladeBlank wrote:Players are inexperienced.
Playing with inexperienced players is boring.
The game does not directly punish inexperience.
If inexperience is not punished, experience has no incentive.
If we do not punish inexperience, no one will.
Misery shall form a suitable player base.
Misery shall create a perfect society.This is some of worst chain of logic ever.
- Starting from the lack of definition to "perfect" and "boring" wich are completely subjective (I loved teaching new players and I hate perfect town designs).
- Follow that with inexperience "not punished => experience has no incentive":
I can call in this thread the most experienced players and most of them will agree that the biggest hit to what you call "experience" was the last dance fix. Wich is oddly enough not related to inexperience not being punished but to inexperience being rewarded. Note that they are not the same. An experienced player doesn´t care if a new player is or not punished, but hell you can see Pein´s posts all around about how easy is to kill for everyone. The incentive to being experienced has nothing to do with punishing inexperience.- "If we don´t punish inexperience": I guess is related to you and all people that like to raid towns. Yes, if you don´t punish inexperience the game actually does. It kills you if you don´t eat. It kills you if you touch some animals. So no, you are just being selfish and taking in your hands a self proclaimed goal to make everyone better by killing all people that don´t play the way you want.
- "Misery shall form a suitable player base": what in the world did you smoke, I can not believe how entitled are people these days. So not only you are deciding how a suitable player base is but also how to achieve it. Misery does nothing, misery in a game just makes you ask your money back. Top that with the premise of a parenting and civilization game and you get that in reality anyone should be suitable for this game. (we are all part of a civilization afterall).
- "Misery shall create a perfect society": This is a premise. It is personal. You can agree or disagree. Does perfect exist anywhere but in you mind? Kindness shall create a perfect society. Sounds about the same, does about a lot more and is a lot more challenging.
TLDR:
So yeah, you are just trying to justify yourself and your own sadism with some flawed retoric. The only reason you are a thing and you can kill as much as you want is because you have vitually INFINITE LIVES, ANONYMITY, SWORDS, EVERYONE IN A CAGE AND NOT A PROPER COMBAT SYSTEM. Take one card away and bye bye raids and all your mumbo jumbo.
I play a game about societal conflict. Intrasocietal and intersocietal. I like this game because it has complexities. I despise griefers by my definition - players directly ignoring the game's mechanically defined duty to your family. If it wasn't defined before, it is now with genetic fitness.
Being selfish is part of the game. While I may mercilessly slaughter a town, it's not my family being slaughtered. While I may not care about members of other families, I care about members of mine. I don't talk much to other families necessarily, but I talk at length with mine.
I play the game the exact way it is intended to be played.
People are not prepared to take on raids.
They need to see what happens when they are not prepared.
Leaders are scarce to be seen. Respect and decision making need to be more consistent within communities so that perfectly good cities don't decay when a small group of hard workers pass on the torch.
If you think that eating and dodging mobs is considered a high skill cap, I'd have to disagree strongly.
What happens when the tech tree advances? the game gets more complex. A game about human interaction gets more complex. The conflict a community faces gets more complex. The developer continuously increases the stakes of the game.
When writing responses to these types of posts, I need to remind myself that children play this game. You were a good reminder.
Playing a game the way it is meant to be played is not sadistic.
Also, please try to understand that I don't really take this thread seriously and I'm being a little facetious with the whole griefers code. I don't consider myself a griefer, I'm a violent roleplayer.
also as for this part "INFINITE LIVES, ANONYMITY, SWORDS, EVERYONE IN A CAGE AND NOT A PROPER COMBAT SYSTEM"
I doubt infinite lives ill change but yes you're right.
Anonymity would change nothing. I declare that I am a warrior in any life that I wish to war in. I'm not ashamed to fight and murder for the good of my family.
Swords being gone would make it harder to raid but not impossible.
The rift does help a lot yes.
A proper combat system would just make war more interesting and reliant more on skill. better 1 v 8 situations for me.
Basically, If you don't want to be raided then be unraidable. Once raiding is too difficult to be profitable, trade will develop.
Till then, see you on the battlefield... Or your town when you're an infant ;D
hell yeah. once you leave a town the shit is like 'the road'
'well son, i hear things are better in the east. hope we don't starve.'
6 is up and running last I checked, with a new city just west of it.
Eve raider was my mom.
http://lineage.onehouronelife.com/serve … id=5129576
If that's the killion youre talking about it was me.
As you can see, it did not go well. We got harassed by salty eves, so when I had to skip on granting perms my family turned on me.
But yeah we slaughtered you guys real good.
Players are inexperienced.
Playing with inexperienced players is boring.
The game does not directly punish inexperience.
If inexperience is not punished, experience has no incentive.
If we do not punish inexperience, no one will.
Misery shall form a suitable player base.
Misery shall create a perfect society.
Not a griefer you say?
Heck no. I play for my family.
my friends? I play this predominantly by myself. I'm not on the new discord for trolls. I am my own troll with my own morals. I'm here to fight. If I have a team, great. If not, then it's a free for all for me.
I play this game for fun.
I have fun wiping out villages. Especially when the village deserves it.
OminousBladeBlank wrote:Again, idk if we griefed really... We just took advantage of them.
How can you still pretend to not know what counts as anti-social behavior?
Why the heck would you stand by and let an eve get fully kitted in your town? We were legit scheming. They had the capacity to stop it. They failed. We outplayed them. I was extremely social with my family before, during, and after the slaughter.
I feasted upon every establishment that could be feasted upon.
yo the fueurs were genuinely nuts. They only killed dark skiinned families and they named their town 'nazi.' I changed it to zina. It got changed a lot.
I was Elly Williams ...
All in all it was a fun experience defending from actual raiders compared to the average Eve griefer.
Funny you say this too, because my mother was an eve. We eve griefed the village we were at before we assembled an outfit to hit the Williams with.
Again, idk if we griefed really... We just took advantage of them.
But beyond that we had the kits and the men to do some really serious damage and launch a successful raid. If you didn't have fences on at the moment we probably could have wiped you. But alas, it was properly defended. Not to mention you had numbers.