a multiplayer game of parenting and civilization building
You are not logged in.
2 many ppl wil use txt msg style 4 talking.
Someone had a hand holding idea that I thought was kind of good. Another player could pull you along and if you didn't want to go you could break free just like a child would.
Mechanics:
If you try to "pick up" an adult as you would with a child your hand is offered to them. You both must be still and near each other. If they then click on your hand you link hands and stay linked until you break free by clicking on a tile to let go.
Would be hard to use for griefing since you must click their hand to link hands and and easily let go by clicking.
This would be fun and look cute too.
"take my hand I'll show you where the oil is"
"Let's go there together"
just think how cute it would be to see two kids holding hands coming in to town!
He didn't say that having 0 births as eve was griefing he said that Eve's who grief want to have no kids because they get in the way.
What if you had to be inside of a room with people to "hear" (see) what they say inside of the room. This would make "secrets" possible.
I was also thinking about combination locks where you could pass on the ability to open a door by simply telling people what the phrase was... and when you use that phrase you type it like a command /openseasme and you could open the combination lock.
I was working on a road to the tarry spot but knew I'd die before getting it done. So, I stopped by the nursery and told the babies there that if they wanted my gear they should follow the stones SW and they'd find it by the tarry spot... hoping that would get them to notice the spot...
But, it made me think has anyone ever made (or found) a scavenger hunt? You'd write some notes with clues and put the first one in town. Things like:
"north where the desert and jungle meet behind the hidden banana tree"
"I want to pump you up, find the next clue where you get pumped"
At the end you could put a key to a treasure room with glorious loot. Or just put the loot at the end... but keys are easier to hide.
Only issue... how to hide things from people who use the dang "little tree" mod? Normally I'm supportive of little tree mod users since they help with griefing...
Maybe put the key in the basket with some other items that are not valuable like some clay and plates... no one will ever return a plate LOL.
But have any of you done such a hunt? would you like to? Would you want to make one?
I like the suggestion for a hidden key combo or something in settings that would show you the available families.
I think that the game has been much better since the number of eves has been reduced. I've been Eve once out of about 15 games and Eve's kid like 4 times. It was super exciting to be Eve and felt like I should make the most of it, not just give up if the spot wasn't perfect.
But, even if giving a menu and showing Eve as an option on that menu when it's available makes people bounce on the menu I think it'd be fine. Even if that boxes out most random Eve spawns. At least the people doing it WANT to do it.
Maybe make 1/2 of the Eve spawns go to the menu and the other half just random. Then I could forget about this issue. Only use /die if I start the game by mistake and realize I can't play (it happens) not have a million dead babies, be a good focused mom --
I have been a kid for a new player who was Eve and that game was AMAZING. I don't agree that Eve should be skill locked, I've also been Eve when I was a new player and I'll never forget it. It was intense crazy and harrowing. I was bad at it. But it was good game play. And somehow I didn't die... I almost think all new players should be Eve once in their first few games. That's how good it was.
This happens to me all the time with this forum. If you log out and then log back in it goes away, but it's annoying.
futurebird wrote:So, they'd pick a family name from the list, knowing that they can't be Eve, and then /die? Why not just wait a bit and pull that list up again later to see if there is an Eve slot free?
Well I mean, under Jason’s proposed system you have to been in the game to /die in the first place, consequently you wouldn’t have any way of knowing an eve slot is available until after you /die.
People who really want to Eve would still /die spam until an Eve spot pops up.
I thought it would keep popping up once unlocked from then on?
What happens if a person sees nothing in the menu that they want to play? Do they need to quit the client or can they just bounce back to the start up screen and ask to be born again and keep doing that until they see "Eve" That's probably less annoying than what we have now, but it means the only people who will be Eve are the people who do that.
I sincerely don't understand what the big hatred for /DIE is though.
The hunger pips, and bone spam are part of it, but so is being interrupted. When I have a kid I stop what I'm doing and get ready to do everything I can to help them survive. I start thinking of a name I take my hands off the mouse to type it. Pick them up... "YOU ARE...." oh you're dead. Great.
In that time someone has taken the cart I was using and I can't even remember what I was working on anyway. OH! another kid... Dead too.
It's awful.
I also really resent that people use /die to be Eve or play in Eve camps because *I want to do that too* I LOVE gen 1-3. But, using /die to get there just feels wrong to me when I know how much it annoys me. That's another reason for the hate.
I wouldn't do all of that to you but you'll do it to me.
Consequently, even if you implement a “preferences” screen yet maintain the hard limit on the number of Eve’s, I would still expect players who didn’t receive their exact preference to continue to /die until they got the exact preference they want.
So, they'd pick a family name from the list, knowing that they can't be Eve, and then /die? Why not just wait a bit and pull that list up again later to see if there is an Eve slot free?
I think one bad consequence of this will be that Eve slots will always be snapped up so the chance of getting it "naturally" will fall to basically zero again. I could see my typical play style being to play a random family UNLESS that rare Eve option is there, then I'd snatch it up.
And I'm someone who is happy if I get to be Eve in 1/20 games.
Another consequence might be that being Eve won't happen for new players anymore that much, since, again it'd be snatched up.
The selection screen should give the family names and the generation of the camp probably... So at least if you like early or late game (or if like me you are excited to keep a very old line going even longer) you might do that.
I just want to say that this is the main draw of OHOL for me still. In 99% of cases I don't want to choose where I am born, I want to be dealt a random life and make the best of it.
Same. I like the surprise and variety still.
What if you can only get 3 balls out of a drift and have to wait for more snow to soften up to make more?
You called dogs "theft of civilization" -- it's just so extreme. I don't really like dogs in the game. Too many bad experiences. The initial points in the post are good. But some people like them. And I just get kind of tired of everything coming back to iron/efficiency/fertility.
Are cameras "theft of civilization too?" What about paper? gotta use that knife for the charcoal. (but knives don't even wear out and can be recycled, kindling can be grown. a good forge has multiple tongs it's not like you can't get a lot done on one kindling. (and you can make kindling without iron)) So, your entire point is just tedious.
IDK. I guess my initial response was kind of grouchy but you aren't even right about the materials.
Also, If people really want to play as eves, why not let them choose.
There are more people who want to be Eve than we need. If everyone who wants to be Eve gets to do it whenever they want then families won't last very long we used to have this issue and it's a bit better now since the change.
People have suggested that there be some waiting many times, but there must be some issue that makes that unattractive.
I think a 1 min wait if you use /die or die naturally when under 3 years old is really reasonable. Yes some of the time it will suck because you might have a terrible mother or die to a wolf ... but for the most part getting to age 3 is possible and one min isn't that long.
A lot of time (years of our lives) is spent running around in search of the tool we know was there just a few years earlier. Did it break or did someone move it? If so, where? Am I going blind?
This is the main reason I use the zoom mod. I would be more OK with the tight view if it weren't such a pain to find tools.
IDK know enough about combat to know what changes would be good. But it's not fun to feel like you can't do anything or learn anything to prevent this. I'm certain everyone else in my family was not having any fun during that attack. (the bear in the sheep pen was at least amusing....) So there were two people having a good time and about 8 feeling like helpless idiots.
I was please to see most people seemed to know enough not to pull a knife on her. So there was that.
I guess I'll fence off the snow drifts. What a waste of time and how tragic for those of us who like ice cream.
Someone had to have mutton meat to make a dog, and carnitas are required to make an adult dog. A knife is need for both, which require a forge used more than one or multiple forges. Dogs are a sign of civilization... or theft of a civilization. So, in terms of civilization building, dogs do something with respect to a fundamental concept of the game.
Stop being such a wet blanket. We all know that the "most efficient" town would be something like one cow, a bunch of buckets in a house with a huge stockpile of corn. Everyone lives on milk and stays inside. Wall off the town with no door and have one sheep for occasional compost for the corn, carefully yum chain and never really do anything.
Now doing that once or twice might be fun but NO ONE. Not even you plays for perfect efficiency, because it would be boring like all of these repetitive responses you put on every damn thread about "blah blah blah fertilely" WE GET IT you don't think the game mechanics perfectly match the vision of the game.
But, my god... can you just ... IDK relax or something?
I'm getting exasperated by proxy from your whinging on about this all the damn time.
I'm so bummed out now. I don't understand why people are jerks like that. I just wonder what I did to deserve it.
Why is auto aim a problem with bows though? You can't really spam a bow.
If you could only make like 4 snowballs from a drift then they replenished slowly that would sort most of the issues. That and make snowbalss not auto aim.
When I think about it it might not have been an issue if snow would... you know *run out* like everything else. Why is something so annoying infinite?
Any way this game really pissed me off. I just wanted to farm milkweed and work on the town and there were just a lot of annoying people. Someone put a bear in the sheep pen, I had the same Eve Spam baby getting born to me over and over. Then this Eve with the snowballs.
Doing something about it just felt like a huge chore and distraction. I don't think I've ever found snowballs fun or amusing. Not once ever.
I just got killed by an eve and her kid who were using snow balls on everyone. I could not figure out how to fight back and didn't dare take out the knife because then I'd drop it. Since you can't "dance" to avoid a snowball it's pretty easy to keep anyone from using weapons.
Granted if I could remember to use shift I might have hit her but I'm not good at PVP just don't have those kinds of skills I move kind of slowly and the same was true for most people in the village.
It seems a bit odd that snowballs are more powerful than other weapons.
Anyway our whole village is dead now.
I've always considered "spaghetti code" to mean using libraries way too much, using large complex libraries to do simple things. But, then I'm "old" too and learned to code before most of ya'll were born.
It kind of shocks me how much people use libraries now, or how people tolerate applications being HUGE when it really isn't needed. I think Jason't code is more on the clean side than a lot of what I see.
Seems like enough people would un-check the box that it could help, though I'd love to get more people to vote in the poll... And as always this isn't a proper random sample of the entire player base.
Has anyone else been born to an Eve who didn't want to be Eve?
Not much of a resistance, more that I think even if you have the storage solution in place, you still will have storage problems, but in this case buckets of wheat everywhere instead of bowls of wheat.
Frankly I think the croc would be better than the bucket for wheat... but still, I don't think this will "make" people be neat. It's just that now I have to resort to making fields of "junk" outside of town and I'd rather sort those items in to places where they belong *in* town so they can be used. It makes the job of cleaning feel more productive. Right now I just feel like those people who come the hoarder's homes and make them throw everything away "I don't care if someone might want to grow a rose some day that seed has been sitting by the kiln for 200 years"
That means thinking about *work flow* for common tasks like baking, smithing etc.
People will still be messy but at least with more storage options it would feel more possible to organize the town without just chucking anything that isn't actively being used.