a multiplayer game of parenting and civilization building
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Not everyone is a minimalist like you Miskas, you get more done that way in the long run that way. Education goes a long way...could also just force feed them in pens LMFAO! I'm pretty sure there would be riots and prison breaks though. lulssssss
I'm working on your content, one life at time settle down bebe cakes.
I really haven't run into any problems, if I don't like town leadership I raise hell. Otherwise farm fitness and be leader. I was like 3 days straight on top 10 fitness being leader can get stale....especially when you expect it. I got leader at like age 2 one life
That's good data Miskas, the cause is certainly hard to pin down. I certainly noticed it's been easier maintaining a high fitness with leadership passing thru gene score. Much easier to get town working together with a leader giving some guidance.
I wonder how many smiths are making engines...probably only a few of you doing all engine work....they layout of the fenced off engines seems very standardized. Makes me think only a handful of people are making the engines. Anyone wanna claim that I'm curious cause that is definitely raising fitness.
We're staying ahead of water in towns lately which massively prevents starving out.
Good call Spoon that certainly factors in.
Players getting better...coincidence? I doubt, getting easier to stay over 50 fitness and more people over 50 fitness. 17 people over 50 fitness now where as a day ago was only like 9 people over 50.
Yeah getting high 40s consistently isn't hard...bit of a hump getting over 50 and staying there tbh. High fitness goes a long way to stopping griefing. I doubt griefers will put in effort to go much over 50, so long as you over that should be able stop leadership abuse.
I spawned in ginger town after that massacre couldn't figure out why town was so fucked until I remembered this thread. Put the town somewhat back on track, rebuilt the newcomen tower at smith, found a horse looted some pottery, water buckets and clothing from a nearby ruins. Town has enough resources to survive long as a smith shows up soon and completes engine.
When I left at least two full cisterns so all they did was set the town back a bit, it should recover.
Honestly, consistently getting leader with high fitness goes a long way towards dealing with griefers. Also knowing how to progress tech in town and do meaningful actions which promote long term survival helps as well. You can spread a lot of information as leader. My last life went really well, was able to exhaust newcomnen well. Cisterns and engine were already built and upgrading was easy. Food was already handled so I upgraded kitchen with springy doors with help from followers.
Was able to get good help with order commands and if any griefer had shown up he would have been quickly handled I assure you. We have a lot of tools at our disposal and I'd say the game is in very good shape.
Wasn't that around the time it released on steam? I remember the player influx being quite painful and was referred to as the babypocalypse? Jason actually altered the game to accommodate the influx of players. IDK, I don't miss the legions of new players tbh.
I'm gonna go with either Fuksman or Donkersloot....yes apparently those are viable names and just made my all time greats.
http://lineage.onehouronelife.com/serve … id=6236491
/necromancy So about that new player guide...
Lets bring back the giant berri plantations and take knives away from everyone so we can play berri field bad bois. LMFAO Destiny too funny.
I'm ok with the posse system honestly, I've had success with it. I'd even argue when it's pulled off correctly griefers have it rough. It works a bit better when you have leader, we really need to be backing leader first then questioning his judgement later. If town determines leader was unjust can vote him out of power, exile and or kill.
In my experience I think exiling in best and only killing if they flat out refuse to leave town. I've noticed that players eager to kill an exile are often a bit morally questionable themselves. I always try to go for exile as first severe punishment.
It was funny I had twins spawn and immediately they start in with profanity and racial slurs...I informed them that I was very likely to get leader as high fitness and they suicided shortly after and I did indeed have leadership about ten minutes later.
Certainly needs some tuning and could be improved though...personally I think Jason is tying in his systems rather well. They're very complex, a bit arcane and need to be documented better.
It's worth noting that you have mass communication as a leader and can use to teach town as well. I think practicing emergency drills might be a good thing. We did fire drills in school why not griefer drills til it becomes well known in community and in game? I ordered town to hearth and formed posse from there it worked out, most of the town showed up. Funny enough I had spent probably 3-4 minutes just saying join me before I actually issues the far more effective order.
We don't always need Jason to give us a magic bullet to solve our problems.
edit : ok done editing
You guys don't even know the pain of the early days....claiming vet status? Kindly go back to minecraft. This "toxic" element you refer to is called player versus player. Yes players with more knowledge can make a town have a real bad time.
barrier for entry is low FILL BERRI BOWL PEASANTS! lol jk not everyone needs to know every in and out of the game hell we all learning anytime jason makes a big update tbh. what really hurts is when new players are unwilling to learn. the idea of the game is to learn a portion of the game and be a part of a group that ideally has enough knowledge among them to survive.
it is complex but that's what i like about OHOL
Nice great change, glad I've been farming fitness.
Keeping it organized is a big task, my job is typically dining room attendant no joke.
Rabbit pouches are best kept in baskets with three filled to keep people from running off with them. Also a stack of extras so in total 9 rabbit pouches is advisable, 3 each for broth, whole and skim.
So how you stake out dining is like this you claim turf around crocs. In this example you are missing three sisters soup, the kraut is optional as requires gingers. The idea behind wall of cooked soups is you can create a square of food that immovable and place portable food around the stable food source. That makes it reliable in food shortages, griefers will attack poprcelain in starvation attempts if there is soup. Guard the bowls.
Three sisters is important because even late generation a bowl of three sisters with two servings can fill you hunger bar most the time. Real good design, however it might be efficient to have farms close to the stations but it also generates work clutter and leaves little room for trash. Lets be practical people are gonna dump unwanted items all around there, especially when number one carrot farmer turns those empty farms into a carrot bonanaza.....yes I've had that happen to my dining room. LMFAO!
Aesthetics or making something visually pleasing goes a long way to preserving order...I used to think it was a waste of time. The best tree kindle farm I ever saw back in the rift was a dude who made a bunch of trees to make kindling for town and turned into in a shrine to his dead mother. People didn't cut those trees down unless it was a willful act of destruction.
One other point slightly off topic but we can also mitigate food consumption with indoors
Don't high quality larger buildings give better insulation? Has that mechanic changed? 15x15, 20x20 pine buildings? stitch in high quality buildings later IDK. Don't build much.
Many patches ago I put up a long yum chain (like +60 or so IIRC) camped out in 3x3 stone for like last 20 minutes of life. Think I only had to consume one additional item to make it to old age.
LOL Misakas that's funny I've been going ham on the milk yum stations was my number one priority....I did the math by feel, milk's always been great even before bottle and pouch. Corn is OP AF! 8/10 top ten is corn based? NERF CORN! umm wot? I MEAN GROW MORE CORN!
Carrot pie is a surprise I always made it didn't think it was efficient tho.
Ok onions bad for yum then...maybe stop yumming those then.
The top 27 was pretty much my yum chain for long time, less the wine, shrimp, pumpkin pie bottles and pouches because newish or pain in ass, and the wild edibles.
I actually don't berry til way late so can be emergency food. In older gens some serious crazy yum chains can be had.
Misakas is right long chains require some cooking yourself period. Pick up coal cookiing, milk cows, grow / dry corn and profit. I've actually been enforcing bottle and funnel priority on whole milk and skim last few days. Usually I put the funnel in my bag and milk cows refill the bottle and pouches. Stock the dining room with broth, three sisters, bread and butter...that's like most my lives past days.
Shot up to 46 genetic fitness til Bobopaclypse lost me 9ish fitness in one life.
Thanks, think I answered my own questions.
http://lineage.onehouronelife.com/serve … id=6219717
I was Redding Dragon I cooked soup, made milk, and smashed pumpkins. Killed while producing pumpkins at Dragon Estate.
:Solution : "I follow myself" then get others to follow you to remove corrupt Higher Leadership, exile and kill.
-edit note and credit goes to Jack for the above, major thanks.
DOWN WITH THE BARON? Seems leadership is being passed thru corrupt Barons. Earlier incident with corrupt Baroness. I believe the individual towns need to unfollow the power structure to usurp the barony.
Dragon follows, Baron what other families?
UNFOLLOW THE BARONY! iT IS CORRUPT! Is that correct action?
ok, so grief is coming from Barony, Baron Asser killed me, they are passing leadership. We have to unfollow the barony "unfollow asser?" missing last name. I was Redding Dragon. My understanding is town have to unfollow the barony to destablize the auto follow feature as they have siezed power over towns from above. Correct? Need help.
First Baroness accuse my mother of being a thief...she raised me my entire life I saw no crime. She ran off on horse passed lead to asser he became Baron and I had minor beef with someone over trivial issue they apologized thwn Asser exiled and killed. I tried to save but meds not handy.
This guy, who are you? lmfao. Well played dude.
edit sorry for bumping but had to LMFAO!
Gomez wrote:...
I agree with all the points. One thing that may help is finding heirs early and the younger the better.
A heir should be someone proven to be skilled, young and is a hard worker. (i.e The people who get oil/kerosene.)If we elect young leaders it will stop griefers waiting til old age to get elected then giving the leadership to their griefer buddy.
It's a tricky thing to do but it may bypass a griefer who would have eventually have gained power.
Nailed it, second that. People who do valuable work should be promoted, skilled trades and proven producers for town. Great point.
Agreed, also could abuse it and farm eves for iron in theory. Not sure how that practical would be tho. Didn't seem to establish iron scarcity either, only when expanding without preparation is it scarce.
edit MY POST BELOW URGENT!
Thanks for the report Tocal, as you can this is an arms race. We're often caught flatfooted against a "corrupt posse'" aka Bobo & company. Some things I think that would help.
1. stock plenty of meds and red cross aprons, train first aid as needed. Multiple bowls of first aid and abundant needles with thread around town.
2. Consistent place to meet in crisis, dining room? Somewhere with food, preferably outside otherwise can be locked in.
3.Talk to leadership before problems good relations. Find leadership introduce stuff claim a trade get appointment from leadership, first Lieutenants established high skilled trades, heads of trade (e.g., Lead Chef, Head Smith), and basic appointments, aka farmers, low skilled trades.
4. More time parenting? Appoint Den mother?
5. More education e.g. first aid, forming posse, citizen actions (opposing and voting in new leaders, helping good leaders, holding trials, appealing justice actions),
I think 1-3 are pretty reasonable, 4 and 5 are debatable and are extra credit things one could do. I'm open for discussion on these matters, just my two cents. I have a lot to learn on leadership stuff too so if anyone wants to weigh in with pointers on that go ahead. Honestly 3 is straight from Miskas' other thread.
Lastly I know it's hard to keep this stuff in as food pressure mounts but it becomes all the more important as the town becomes more strained they easier it becomes to ruin it by evil action and kill the lineage.