a multiplayer game of parenting and civilization building
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Nope. Maplogs are published after they stop being written to, with a break forced if one goes over 24 hours. For an apocaplyse, the only way to get anything sooner than 24 hours is if a server restart happens to come along.
OK, I didn't know if you had any way to query the info. You just have to wait for it to be sent out, correct? How long before we see the next update of any kind? I can get bearings off life data or any player made structure. Which is coming soonest?
0 is the top limit of the zig zag, not the center. -500 should be around the center.
Well that's just silly.
Wondible
We just had another Appocalypse. Is there a way to force the map to do an update so we might be able to get some bearings? I want to try again at a road, but prefer to keep it close to 0 coords, as I'm assuming that's the center point of the Eve zig-zag progression. Let me know if that's a possibility.
Also, when I use the HETUW mod I can see that when I use search mode for "SPRING" that natural springs say "evePrimaryLoc". Do you know what this means? Do any springs NOT say this? I ran North over 2000 tiles and never found one that wasn't an "evePrimaryLoc" spring.
Again, I saw that someone was activating dark nasaj sites. This time around I started blocking them with stone corner walls on all for sides to attempt to twart, but there are simply too many of them. Basically, I think it's safe to say now that Jason needs to nerf nosaj as such:
1) Fix the apocalypse warning. And it shouldn't just be one ding for those who are online and that's it. It should be a consistent and steady notice the entire time an endtower is in existence
2) Reduce the number of dark nosaj sites. There are simply so many, it takes no effort to find them. Almost every jungle has one, some jungles have more than one. It's just too common.
3) There should be a way to destroy endstones permanently.
4) There should also be a way to do something with empty endblocks. Griefers run around turning stone blocks into endblocks and there is no way to undo or "fix it" It's just a wasted block that will take up space forever. That's stupid. It would be nice to fix but at least let us destroy it. Use a chisel to make a half stack of cut stones. Put two half stacks together and you can use that to make walls or stone floor. That would make sense, right?
Jason likes to nerf things to make it harder. He can take a go at this. Quite upset.
Necro reported
News is news not olds
Calm your jets there Bucky. First of all, the original thread is only a couple months old, that's not really far back. Issues with family specialty are still one of the most highly discussed topics, so it's hardly a "dead topic" and it was Spoonwood who revived the thread anyway, and he's already serving a temp ban, so you reporting is pretty much like calling up the police to let them know about Jeffrey Dahmer. Makes it kind of ironic when you say "News is news not olds" however, which is amusing at least.
Instead of hugs, can we have a choke-hold? Like a non lethal way we can put an annoying person on a "timeout" for thirty seconds or so? A choke-hold is just a hug for your neck.
Even more amazing considering all the clueless food wasters that run about attempting for force feed strangers pies. I assume that must be how some of my kids make it to a ripe old age of nine; because someone else fed them at least once. All the dinging they hear as they starve they must think is an alarm to let them know a truck somewhere is backing up.
I really don't bother to help them anymore. If they say they are new, I ask "did you do the tutorial?" "YES" they always say before they starve themselves. If you did the tutorial you were taught how to put food in yer face. If the're too stupid to go through a ultra basic tutorial and still learn nothing, then the sooner they quit the better I say. You don't really even need the tutorial. Basic game has two functions, right click and left click. They manage to know how to run all over and how to type but then can't figure out to click on a bush and then click on themselves? IDK, when I was a kid we all learned how to do very precise combos to make anything happen in mortal kombat and all without any tutorial or google search or YouTube videos. These kids can't figure out how to click an image with a mouse. SMDH
Punkypal wrote:Anyway, can someone explain why so many players feel a need to make their own forge to use only once and then bugger off forever? Jeez!
I often make a separate kiln so I have space for pottery, especially when the smithing area is cramped and it might provide a seed for moving things (I actually did see it move once in the maplogs) Yesterday I only did that once in Florida though.
I've also used an outlying old forge when the main forge is busy, I believe it was to make a kraut board, at a time when people were really touchy about knives.
And I do realize the main forge typically is busy, which is why I left the secondary one in the crafting area. Though I only saw anyone use it once. Someone else has since removed it [EDIT: and someone put it back again. lol]. The thing I don't get is why make a forge if there is one already there that isn't being used like, ever? My only guess is it's someone without any zoom mod and they literally have no idea the town already has a half dozen forges.
So goodbye genetic fitness score
Where the pitbulls of one hour one life growl
You can't plant me in your pine house
I'm going back to my stone hoe
Back to the howling old wolf in the badlands
Hunting the rabbit family holes
Oh I've finally decided my future lies
Beyond the genetic fitness score.
UPDATE: Jan 26th
I feel I've done everything I can for the city I got going (now the Bell Town, w/ sign MIDVILE(?)). I appreciate whomever fixed that plaster and now someone also has started to paint some plaster yellow, which also helps stop griefers from wrecking walls. If I could request, please make all walls on one building same color! Patchwork is soooo ugly! LOL. Anyway, the beast now grows and changes faster than any one player can keep up, so I shall let my town go now, hoping I laid enough groundwork and it's a strong layout with good bones and get focused on road again.
The sheep pen with the waystones if anyone has noticed lead to four different oil spots. A couple directions have more than one spot near. All told, I believe following those waystones leads to six oil spots within a couple hundred tiles of the bell. Basically enough that this town should be able to keep running for quite some time!
In other news IDK WTF is up with people laying stupid track all over town and removing doors and such to do it. I ripped a ton of it up and others I saw did too. Some track going from sheep pen to kitchen isn't a bad idea, but I couldn't find any logic for most of the other. It's better to lay rail out to one of the oil spots if someone is bored and feels like playing choo-choo boy. In town it just eats up badly needed space to put things down. Otherwise, I say, please help tear up stupid track in town. It's just the latest trend in griefing.
Lastly I'll say: I spent most of this day getting the buildings set up for as were intended. I really don't get how dingle brained some people are. I made a sheep pen. It was clearly a sheep pen. Someone decided to use it as a small kitchen and build a property fence sheep enclosure. That was yesterday and I finally got rid of that and moved all sheep into the good pen. Anyway, A forge area was set up plus two more stone buildings, one as a general workshop and another as a nursery / storage. Well I log in today and someone made the nursery a forge and kitchen, and the workshop a third forge, and others else made no less than three additional forge areas outside town. None of them being used except the first one that I got set up. OMFG! I pickaxed out the nurery and now it's actually being used properly (because I gather all clothes and put then there in the shelves and stocked firewood). The workshop I left the secondary forge because it has some use, but that building finally started being used as a bottleworks, which I like. I originally was going to have a different bottleworks bullding, but people put other things on that land and I'm fine how it is. Maybe tomorrow I'll make one more stone building for general use between some roadwork. Anyway, can someone explain why so many players feel a need to make their own forge to use only once and then bugger off forever? Jeez!
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Oh, enough rants. The Greatroad progresses West and now is about 250 tiles West of the Bell. Someone to deliver stones using a horse cart is appreciated. There is lots of desert around headed west, so a black rider would be of great help. Scour the deserts clean! I changed up how I'n laying path. Instead of 4 blanks spaces between tiles I'm trying to do eight. Eight is good because a full cart holds 8 and can just be fully unloaded at each section. Since I'm laying every 8 spaces, it gives me more time to fill in solid chunks anytime I go behind some trees rather than only dropping behind trees and sometimes having just one or two open spaces. My goal is to only leave 8 tile long spaces. If I have to drop less than 8 apart, Imma gonna try to fill it solid. This also given me a little more time to clear the path for the road. Last road a lot of you helped, more than I expected, so I need to move a little faster to stay ahead of y'all.
Also, I cleared about 7 bears and a few wolves west of town. If someone wants to run some patrol and clear out any wolves I missed or bears that would be awesome. The road going East I believe is getting a little rough. I think someone went around and woke up every bear, so dealing with that would be a great thing too.
Thanks road peoples!
Jasonia digitata a.k.a. Jasobab tree
Perhaps this new tree would be limited, maybe thematically they have a deep root structure and each spring site can only support 1. So that they must be planted within X tiles of a spring (wet or dry) AND there can only be 1 near each spring.
For what I'd wish to utilize it for, this would be perfect. Someone could try to plant more near a spring, but they would just wither, or never would produce fruit. Even if the road isn't running right along a faultline, at least a short side path could be made and a waystone dropped that says "Fruit tree this way!"
I very much like this idea, but if Jason where to go this route, I'd suggest he invent some kind of fictional OHOL tree. Like the heart trees from Game of Thrones. Call it a Lifewood tree, or Rareberry tree, or whatever! It could look like anything he wanted it to look like. Maybe they even take like 10 hours from planting before mature (but hopefully fruit would come faster than that after mature, or it wouldn't be helpful really). With a made up tree unique to OHOL that kinda could be something original and iconic about the game, and then nobody can complain about whatever rules it has because it's whatever Jason says it is.
Flachzang wrote:And I'm just sitting here and wondering why a cherry tree is suggested instead of an apple tree. Sure you could also do marmelade with cherries which is kinda nice, but isn't the apple tree a bit more common in general and also think about the apple pies! mmmhh...
We need low pip (1 or 2) auto-renewable food source.
It would be ridicules if berry had more pips than apple.
Rose nailed it. At first I thought apple too, but realized it didn't make sense if it was low food value, so then I thought, "What kind a tree has small fruit that wouldn't feed you much?" and I realized cherry was it. Then when I remembered that cherry trees are also very pretty trees I was sold.
Also to anyone who might say, "but cherry trees produce a LOT of fruit" I say, If you've ever owned a cherry tree you will know that every bird for 20 miles around will come and eat every cherry long before its ripe!" The only way to get more than a handful of cherries off a tree is you need more trees that there are birds around. A few trees alone along a road would only have a little fruit because I'll just assume whatever shy wildlife we don't actually see are eating all the cherries. Maybe it's the geese.
UPDATE: Jan 25th
So I did a lot of work on the town where the bell tower (almost complete) is attached to the stone sheep pen. I made both the sheep pen and the goose pen, Made all walls and doors in the kitchen, made the well, laid all pine needles between crops, planted all gooseberry patches, built two other large stone buildings and put in all adobe walls, plus about three more doors and laid road thru town and plastered the adobe walls.
And then some asshat just removed all the plaster while I was filling water buchets. It took all day to get all that plaster made! Argggh!
Please, can someone get more plaster made and put plaster back on the adobe walls. Hang a few wall shelves too if you can. I need to sleep and I can't get to it.
On the map 0 is actual server 0, the same as used for monuments. You should find monument markers on exactly the coordinates listed there. I do want to have them only showing current monuments by default though. When I first put them in, it was ambiguous whether that spot had been forgotten or not, but we've got lots of documented resets now.
It seems like the map hasn't been updating. If you move up time it all goes blank, but it seems like yesterday has hardy anything there either. I swear there was more semi built up than only Connell town and Meagle town?
Is the map working right or am I batty?
If you plant a berry bush in the green biome and there are no other berry bushes in a range of 12x12 tiles it becomes a wild berry bush.
The problem is it's the badlands areas that usually are where road travelers are bound to starve. Due to chance, sometimes it can go on quite a ways before getting back to greenlands.
Still sounds like something someone would pillage and make off with.
Now, I could live with a food trough that I could make that would be hard to remove. A cistern of berries if you will.
I have considered locked boxes with Gooseberry seeds / Bucket of water / 2 Baskets soil - Then occasionally I could come along with a hoe, bowl, & flint chip and just replant any berry bushes that got overpicked and died or freshen up ones that are semi picked.
I'm pretty sure the first guy to walk by each one would just strip it and they wouldn't last long.
I don't want a return to the mango. If cherries were both slow and low food value I don't see much risk of the being abused. How many players are going to run down a row picking 8 cherries to get 8 food when they can just eat one pie or two berries. The time involved should make most not want to bother unless they literally only need 1 pip.
Problem: No player made auto-renewable food source
Jason: This isn't really a big problem, but there are some times where it would be very useful if players had a way to make basically something like the wild gooseberry bush, or desert cactus that regrows food automatically.
I suggest the Cherry Tree. It would take extra effort to plant and grow like all trees do, but when grown would start to make cherries without any further watering. Of course some factor would have to be implemented to keep it from being the main food crop. I suggest that regrowth be very slow, maybe half the speed of a wild berry bush or more and wouldn't provide much food, maybe only 1 or 2 pips. The point is it wouldn't be ideal food to eat, just something to keep you from starving as a last resort.
The reason I suggest this is I build roads, and sometimes there is nothing you can do really to have any food along the route for a long distance. I really wish I could plant something that would feed the traveler but wouldn't die out because out there, regular maintenance isn't feasible. Also, in a town a nursery could be surrounded with some trees to help stop babies from stripping gooseberry fields bare so quickly.
Lastly cherry trees are so so pretty when they bloom. The would be nice to add just to pretty a place up. Thank you.
Wondible
I was able to use family data to get a rough idea what the distance is between the two groups. It seems like around 6000 I agree, with about a 300 tile north/south distance too. Basically, not that close.
Also, just to be certain, is the 0 latitude coord on the graticule actually Jason's 0? Does it line up with what the monument positions say on the monument history page?
I'm happy to claim I was Eve Connell! I have a series of /DIE two times since (I hated using it, and my score paid the price!) to get born as a Connell and keep the clan alive when I saw the pop was down to only one fertile female. One time, my mother (the last left besides me) got bitten by a wolf while holding me when I was about 2.5y.o. She was crossing badlands just running anywhere. I came a second from starving before I turned three and was lucky enough to make it to a berry bush. I'm 99% certain if I hadn't been that baby, the Connell line would have perished then and there.
P.S. As a reward can I get one of your sun hats?
Jason:
It sure would be nice if you could think up a way to allow families to survive an update restart. Spoonwood sure would be happy I know. Why can't the FIRST player to log back in after a restart that was of a family just be an Eve with that name already? If I was a Connell last life before the reset and I'm former Connell to log back in. then I'd automatically be Eve Connell. Even if there was already a new Ginger Eve. The result is there would be after restart more than 4 families, you'd likely have a couple of a few races because the game would create Eves for each race, and then again for each first player from former family if that hasn't already happened. I think this would be good because it's no certain thing that the line will continue. They still have to make it from one single point and there will sometimes be a couple families of the same race for a bit, which under the new code doesn't seem to happen much (not until population gets very high it seems).
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Jason:
I'd love to see you add some kind of way to make semi-renewable oil options and push late game tech up a bit. Bio-diesel? Why not? I think it's nice that Gingers are required to get oil going, but I think it's bad that a town needing oil is forever 100% dependent on them. Batteries and solar panels and electric driven things would be a nice someday thing too.
Quick reply to Ollj: Nada to aregue about. I'm doing the most work on road building and if you get ahead of me on a MAIN ROAD and you don't keep it flat and straight, I will just rip it up. You decide the level of your own time you feel like wasting.
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IT'S THE END OF THE WORLD AS WE KNOW IT, AND I FEEL FINE!!
So apocalypse came down. I knew one was coming soom because since I'm all over the countryside, I've seen the nosaj relics being used lately (I still haven't noticed any warnings as to the stages underway. You get so many "dings" over stuff that doesn't matter, I guess I've tuned it out).
I have a question for WONDIBLE: In regards to your world map, after the apoc, does that show the correct world data or are we still seeing the old world, just now blank and NOT the new world? I can't find any settlements appearing.
JAN 23 UPDATE:
I know the following:
#1) The Whites (Meagle) are about 500 East and 100 North of the Gingers (Connell)
#2) The Browns (Sauler) are about 250 East and 100 North of the Blacks (Wolf)
At least those are some of their main towns. Where each of #1) and #2) are in relation to each other, IDK. I've started road out of Connell town east and west.
We should be able to use fishing poles to snag items out of biomes we can't pick up from!
Or Eskimo
...also Dude, Eskimo is not the prefered nomenclature. Inuit, please.
The new system seems too harsh. For a while I was #1 even at 48.xx points and that only got me two extra slots and a measly amount of food pips. Getting above 50 is virtually impossible and right now out of hundreds of players, only two have managed to do it.
So may things that shouldn't impact you in a negative way do. Such as:
1) Mother leaves you to starve.
2) Baby runs away (into biome you cant pick up from usually) and intentionally starves.
3) Baby does /DIE causing you to crash, leading to animal mauling or starvation before can re-log in.
4) Mother does not realize she's over forty and you starve because no milk and she doesn't get to put a berry in your face.
All these things you have almost no control over and yet they ding you so hard. You also seem to lose a lot more from other players than you should. Even a player that lives to 60 every single life will find it very hard to get score over 60 because every other bad player drags you down too much. I hate being a female now, because no matter how much I do to keep my kids alive, I still lose score from every female life more than gain. Usually at least two kids will suicide and that's usually enough to put you into negative.
I thought this system might make people want to not kill themselves but it's actually made it worse. So many people have such low scores now that there is no more reason to NOT kill themselves, because they don't have any slots to lose. It's like what incentive is there for a prisoner already with a death sentence not to murder another inmate or a guard? That's why death row prisoners are all in their own cell on lockdown 23 hours a day. But in OHOL there is no death row and no way to prevent those bad players from murdering your score too.
Jason needs to tweak the numbers on this. It's all punishment and hardly any reward for good play.
Horse blinkers are so people can tell if you're turning left or right on your horse.