a multiplayer game of parenting and civilization building
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Even before I bought the game I went to discord and asked is it possible to learn things organically in game. I tried to do it but in the end curiosity and frustration got the better of me and I looked up guides and watched youtube videos which was how I first found out about this game. Graystillplays if I'm not mistaken.
I would try to set myself goals for each life. Like - next time I'm born into a city I will learn how to make compost. This time I will try to tame a horse. It would take my whole life but in the end I would master it and know it for the next lives.
It's hectic for sure but it is far from dull. I enjoy teaching new players (studied to be a teacher but never taught in school) and I like being second gen the most so I'm really having fun this last few days.
MultiLife wrote:Hah, nice.
Good call, gathering newbies in a berry farm. "Come along, my berry-munching sheep!"
I taught some pie stuff to few newbies today, they were so excited about it.
I wonder if you made the farming structure in one "city" with wooden planks laid around the place, bordering nice sized farms for stew, berries and other stuff. The farm yards seemed to have a very systematical order and were never expanded, while the wooden floors were kept tidy and worked well as pathways.I always wondered if we could ever get this sort of "everyone has their small garden to tend for" world, so instead of a community berry farm, we could have smaller ones around the cities and tend to them when needed. Maybe it's not as functional as it sounds, but I'd rather see berries as something less common to eat in big towns and cities, like it is in real world. Berries are not our lunch.
oh yeah, i will do it until it becomes mainstream
when i will be called sheep for it, i will ''baaaa'' in peacei taught my last girl to make crust , she starved. dunno where the other 12 girls went, like 8 guys survived, took 10 min to them to realize no babies are coming. like 4 of us stayed til lend anyway.
it was originally morti who did that, setting them up in 3x3 and making roads first, i don't even get why we cant do more spaces in between, columns of berry, checkboard of berry and wooden tiles, berry lines instead of cubes, seriously so many possibilities.
i was bored and out of protest, digged bushes and made roads in middle, like Moses in tomato soup. posted on forum, did it multiple lifes the same week waiting for update.
after a while i seen others doing itonce i was in a city with a nice spot, plenty of wells but they dried out fast, i realized until i get old we run out of water
i found a spot with a pond, made my tiny berry farm with 3x8 bushes, tiles around it, 4 chests in pen wall, middle entrance, upgrade to well, upgrade to pond, compost, apron, milkweed farm, buckets, carts, etc. was the most green district of all city.
much more optimal than taking berry in cart trough city to pen, take back meat to oven and repeat it like twice in a life, i had everything near and after third refresh on bushes the pen was full of sheep.i had a week when my laptop broke down and using my sisters tiny laptop with no ram, realized how bad it is having one single berry field, lags you out standing near it, starves you going away from it. definitely should be 1 middle, 1 every corner, i don't mind if its 21 bushes each. we don't need to be at the same place same time, impossible to fit 30 people in a city with one generic oven, 1 small pen and nothing to actually do.
I made an apron and backpack to a player who fixed berry field like you mention as thanks. Huge fields are horrible to pick in bowl from so you have to run around like crazy to fill bowl with berries.
Oh yeah, I saw a mother holding a 20-year old son once.
These are actually really good and helpful. You could put them on steam in guide section, I think people will find them more easily there and they are short and on the point so new players might find them useful.
Anshin wrote:Don't read the popup hints in game.
What popup hints?
Lower right corner of the UI.
I like a bit of both. After a few male lives I'm really looking forward to a female life and other way around.
I love this. Horses have a phobia of non-desert tiles
I like this idea. Players will suicide anyway and the lineage ban command is a good idea. You don't have to execute babies and they get what they want. Which they would get anyway but it would take them more time and frustration.
A few weeks ago I had same player being born to me 4 times and 3 times to my sister until somebody told us about stabbing him/her would ban him from our lineage.
So you like Eve runs because of challenge but you want to be spawned in a city because you like to work on a project?
My experience from tonight was that people asked babies do they want to stay and offered stabbing so they can get a lineage ban and get the spawn they are looking for.
This really ruins my Eveing. I always keep my first kid because having a grown kid when you start settling can be a huge boon (worth more than a basket with fire kit IMO). But I certainly don't have time to read baby talk while I'm running around looking for a spot while dodging animals. Stopping to talk with baby drastically increases chances of me starving.
I ask questions which can be answered with y/n. And I always lose track mid-sentance when baby is trying to spell out letter by letter what they want to say.
gabal wrote:I guess I'll just start asking my babies do they want to stay as well as are they new. Or we'll develop shorthand like we did with f for babies.
X for krave me to die or something like that.
Thanks man, good to see a good chunk of people are willing to be respectful about it. ^^
Well, I'm usually in the middle of something when I pop a baby. That will save time for both of us and some players will resent being held in a place where they don't want to be and just grief it out of spite.
Hell, if I have acess to a weapon I'll even kill you so you can get a lineage ban. I did this already once when I had a player be born to me four times in a row. Just found a witness first so nobody would accuse me of griefing.
I guess I'll just start asking my babies do they want to stay as well as are they new. Or we'll develop shorthand like we did with f for babies.
X for krave me to die or something like that.
What happens to me is that I forget my name. Somebody is trying to get my attention and after third time I realise - oh fuck, I'm Charlie!
I usually ask kids to pick a letter. I started doing it to check for cursed babies but I found it easier to pick names that way. And it is their fault if they end up with Xena. Not my fault you picked x...
I like the fact that now you have another easy food source for yum bonus. It looks like a slightly advanced version of cactus fruit.
What a great story. Often such experiences are very memorable.
One of my favorite lives I was as a daughter of Eve. Mom was obviously capable but she hot bitten by a snake while still nursing me. It was a really tense situation as she watched anxiously while perishing from venom. I was standing on warm spot growing more and more hungry untill just before my mom died I grew enough to be able to pick a berry from a nearby bush. I ran i to my older brother not long after and together we continued building from foundations our mom started. In the end village survived for 20 generations and all those lives would have never happened if that baby didn't grow up in time to pick a berry.
One minor thing - in activity screen it isn't shown "gabal now owns One Hour One Life". It is probably due to integration with Steam, it usually shows up when you buy a game on Steam or activate a product key.
I was in tutorial the other night when I linked the game to Steam and tried to find pond when I broke out of tutorial area but the boar got me before I managed...
Just a question - will new steam users be able to filter through family trees using an e-mail adress like we can now?
That was fast...
I just tried downloading OHOL on laptop to check and for a comparison I downloaded Slay The Spire just before. Slay The Spire was downloading with 5.8 MB/s peak, OHOL had much lower download speed, peak was around 1MB/s and took longer to download.
But it was probably something Steam is doing...
I'm not sure this is a good idea. I like the idea of diseases due to bad sanitation as it would be intuitive to players without out-game knowledge.
I am not sure players would recognize that crops are diseased because they need to do crop rotation.
You can always choose an empty server but you won't get offspring there.
Or play around update time, everybody is Eve or second generation then.
It was 62Mb if I recall correctly and it took a few minutes to complete. I ask because usually Steam is ridicolously fast for game downloads, I think I downloaded a 1GB games in same time as OHOL.