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#51 Re: Main Forum » Question about respawning in your town » 2018-12-06 18:37:12

Also how do you guys explain i got a power outtage at 36, and managed to respawn in that town very shortly after. How does it work?

#52 Re: Main Forum » My longest Eve line so far » 2018-12-06 18:35:54

JonySky wrote:

there is no exact formula, if in the lineage there are griefers, murderers, new players or idiots, it will not matter where the place where your town starts ... it will not last more than 5 generations at the most

That is true. In this case, it doesn't seem like people were idiots, they simply got no girls sad

Also fun fact: I died at 36 due to a power outtage. At first i was pissed, but very strangely, the game made me respawn in that town as a baby when the power went back. So i was the gen 1 eve, and also gen 4 baani honor. I feel like this gave me a serious edge because i was able to do things in gen 4 that i could never have done as Eve. I was their smith and literally crafted every tools, made buckets, caught sheeps, made a pen, helped farm, helped with pies lol

#53 Main Forum » My longest Eve line so far » 2018-12-06 18:12:44

Floofy
Replies: 9

http://lineage.onehouronelife.com/serve … id=2260808

Anddddd it was ended due to too few baby girls/stupid people sad

Erica Honor, gen 14, died at 60, but only had 1 girl.
Miracle Honor, gen 15, died at 50, but only had... 0 girls sad

Anyways this is fun, my lines are starting to do well. I finally realized my main "mistake" was neglecting to start towns near a desert. It seems really important to have a desert to start the town on, even if it means a bit less ponds/soil.

#54 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-06 17:32:44

Three wrote:

In real life can you controll if you get a girl or a boy? No i thought so.

The objective of this game isn't supposed to be realistic. Heck, you don't even need males to do babies.

#55 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-06 17:31:07

lionon wrote:
BladeWoods wrote:

How many civs are ended like this?

All of them? Well not so drastic like this, but maybe one or two daughters that turn out to be too stupid to put food in their mouth.

Also just was in a town that was brimming with food. Lots of free backpacks (due to playerbase going down I guess)... and all dudes, just 1 girl. They didn't die of yet. But as I died she was nearing 40 and the one girl she had was sudden infant death...

People too stupid to put food in their mouth in towns with food everywhere isn't sarcastic or a joke, it happens all the time, its crazy lol. I think they don't know what can be eaten other than berries.

#56 Re: Main Forum » Question about respawning in your town » 2018-12-06 07:12:39

lionon wrote:

As I understand it, it will only work for the original eve.

Other eves that happen to "respawn" in the same town might be just of the eve-spiral hitting that town by chance I guess.

I mean, i played as eve a tons of games and i rarely actually respawn in these towns. There must something to it.

Today i was eve of Honor: http://lineage.onehouronelife.com/serve … id=2260808

I failed to respawn there.

#57 Re: Main Forum » Roles of an advanced town » 2018-12-06 07:08:36

pein wrote:

actual jobs:
firewood collector you need to get firewood, buttlogs for boards and stumps/branches for kindling
potter: get clay and make plates and bowls, crocks, never enough
milkweed farmer: same for ropes, never enough
berry picker: pick berry into bowl to stay ahead of the cycles, make easier to compost and feed sheep
hat maker: its quite good piece of clothing, you can make straw hats, quite cheap and put feathers into it, the excess wheat makes bread or burritos, pies occupy too many plates generally
seal hunter: once i got like 17 skins in one life? everybody had seal jacket, looks good alone without panties and its very hot
rabbit hunter: packs  and loin cloths are important
some niche stuff can be good , like paper and letter maker, burrito maker, dog breeder? far from city in closed placed maybe but i don't think dogs will ever stay there
optimizer: just make nice optimized entrances to buildings, pens, boxes and new oven to cook excess meat
janitors: bones out, painting stuff and worms out, arrange similar things together
explorers: lot of people die with clothes and it's a loss long term, retrieving is full time job

i would like to see organized teaching and rp rooms, shops, or giving clothes based on work not just tossing on to a random girl who might be an idiot who ruins everything
teahcing kids would be nice but you can focus on 1-2 maybe and needs setup

lot of transport required and then kids can do some of it like choppign butt logs into boards and make bell bases out of stone
and eventually expand to new territories like a jungle

Firewood collector: I don't fell like someone needs to do this full time. It takes a very short time to bring some wood back to the town. Kinda part of "jack of all trade".
potter: I mean usually once a town is "advanced" you probably have enough pottery already. If you don't, it doesn't take a lot of time to get enough clay. Another part of "jack of all trade".
milkweed farmer: I personally think its better to ride a horse cart with 4 baskets and actually go collect milk weed from far away. It saves a lot of ressources and is actually faster.
hat maker: This is part of the shepherd's job. The shepherd is supposed to take the wool off the sheeps, and make hats/sweaters with it.
seal hunter: Heh no. The shepherd should already be making coats, no need to dedicate someone full time to this.

Tbh if you ever did only ONE of these jobs you listed, i'd consider you as a sponge. Those jobs are way too small to do only this your whole life.

#58 Re: Main Forum » Question about respawning in your town » 2018-12-06 06:58:21

CrazyEddie wrote:

It's been reported that "die of old age and then respawn as an eve in the same camp" only works if you first spawned as an eve, and only one time. I don't know if anyone has verified this by looking at the source code.

Maybe i'm stupid but you need to explain what you mean. You mean it will work a single time and then never work again? I do remember it did happen to me ONCE.

#59 Re: Main Forum » Hope West » 2018-12-06 06:06:56

New meta: Name your boys "GAYASS HOPE" in hope they suicide so u get a girl

#60 Main Forum » Question about respawning in your town » 2018-12-06 06:02:24

Floofy
Replies: 16

So first of all, as a disclaimer, i was fully aware that the dev thinks its more fun to not play in the same civ again and hop from civ to civ. I fully respect that play style and understand it can be fun. However after maybe 200 hours into the game, i sometimes wish i could help my line not die out.

So far, i mostly was able to do this by hoping my line can survive 90 minutes whitout me and then i join them back after my lineage ban ends. But today, i got lucky in my bad luck... i was a 25 years old eve (Eve Honor) and we had a very nice camp setup with good kids... and suddenly... my power went out. 10 minutes later, my power comes back and guess what.... I RESPAWN IN THE SAME TOWN.

Does this mean its a good idea to suicide at 29 in order to stay longer in your town?

Also, i heard if u set an home marker, and die at 60, ur supposed to be able to respawn there as an eve. But for some reasons, it doesn't seem to work for me, except one time. Do i need to suicide like 20+ times?

Thanks

#61 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-06 05:57:53

i 100% agree with you. I'd estimate 95% of the more advanced civs are ended because of this, and 5% because of actual iron shortage... and 5% is generous. Civs should end because the game is brutally difficult, not because of dumb rng.

#62 Re: Main Forum » Birth system idea » 2018-12-05 20:46:27

Azrael wrote:

Or what if a pro player has to go and leave the game, or is accidentally bit by a hidden snake/boar or is bitten by some mosquitos, or what if the advanced player decides to die early not to waste food in their old age? (Seen it happen loads of times)

Pro players (not just decent, pro), very rarely die to wild animals. It can happen, but its rare. Since i play with huge field of view, i usually get to see those "hidden" animals in advance. I don't think i ever die to yellow fever anymore.

Azrael wrote:

You simply can't just judge a player on how good they are based on the age they reach, also, what if they're murdered/murdered a griefer and got stabbed or starved. Lots of factors make pro players not live to 60 and make noobs live to 60.

Its hard to truly judge how good someone is. I sometimes had kids i really thought were good, just to have them die to a random boar. I also did sometimes have those kids that live a long time but were just chilling by the fire chatting.

Azrael wrote:

While it is annoying to have lots of kids that aren't successful, the best you can do in that life is to raise them, help them if they ask questions, and GIVE THEM A JOB! That's so very important for ALL players. Usually, they don't receive any kind of job or task and end up "doing their own thing" or just goofing off. Being a good parent makes sure that your kids can be useful!

Giving a job to a decent player isn't very usefull, but i agree its REALLY important to do it with newbs. If you give one simple task to a newb, he will usually to do it fairly decently. Something like "bring bananas".
I personally i play with a big fov and switch between jobs as needed. My last game i was a mix of a butcher, sheperd, clothe maker, farmer, nurse

#63 Re: Main Forum » Volde Family » 2018-12-05 05:56:38

Tramax wrote:

I kinda feel like hoe is lower priority than shovel because you need the shovel for making wells - and something I've been encouraging since it was mathematically broken down that skewers are better than stone hoes  I encourage my family to plant a skewer once their skewer breaks.

isn't that what i said tho? tongue

#64 Re: Main Forum » Volde Family » 2018-12-05 03:10:56

Tramax wrote:

Also, one thing I've noticed is that as an Eve kids will often demand we focus on making pies - which I think in a situation where you are making a good amount of tools is certainly the next priority - but I've found before I even get iron they're asking about it, am I right in telling them to not worry about pies too much? For instance - I deliberately setup an oven away from the kiln in the interest of town planning and my daughter stared and went  "WTF/big/rock" because there wasn't as much free space as the kiln... When I tried to explain that by the time you're actually using an oven you should have the tech to remove the rock she seemed not exactly convinced.

This is a good question.

I personally do think people rush iron tools a bit too fast. Hoe/Axe or anything beyond that really isn't urgent at all. The most urgent tool is shovel, which is becomes really important when the few ponds you have run out. But if you picked a spot with plenty of ponds, then it really isn't that urgent.

Instead, i personally prefer the town to put efforts into starting a good berry farm, and hunt a lot of rabbits so we can do some rabbit pies and some clothes.

I actually just had a eve game where i had a really strong start. At some point we had 3 women and 3 girls + me + some boys. But the issue is most good players were busy trying to get to iron tools (which absolutly weren't needed at all). I was personally ultra busy bringing mass eggs to actually sustain this huge population (they would literally have eaten all the eggs whenever i came back) and nobody handled the farm. They almost all died from starvation lol

#65 Main Forum » Volde Family » 2018-12-05 00:22:24

Floofy
Replies: 5

I was wondering if anyone from this forum took part in the Volde Family.
My mom (eve) died a bit early but she was very good and most importantly chosed a really good spot.
can't pin point exactly who did what, but this was my best family by far. Almost everyone was doing something
Personally, as a gen 2, i did something like 8 rabbit pies, made early hatchet and fire bow, made 2 snares, hunted a lot of rabbits, made first backpack, helped with smithing, collected eggs and branchs.

http://lineage.onehouronelife.com/serve … id=2238392

I predictably this will be a long family. when i died they had a pen going, most iron tools, etc.

Note: Despise all the praise to my family, them starving is so crazy. How can decent players like this starve in such a good town lol

#66 Re: Main Forum » Is the drama gone? » 2018-12-04 22:56:33

jasonrohrer wrote:

Okay, these changes are in.

When your lifetime total is at or above these values, you serve these number of hours:

$lifetimeThresholds = array(   0, 15, 25, 55, 65, 75 );
$hoursToServe =       array( 0.5,  1,  2,  3,  4,  5 );

And you serve these hours whenever your curse score goes to 8 or higher.

After serving your hours, your curse score goes back down to 7.

After that, you burn one curse point every hour that you play.

So you can see that the repeat offender, who keeps bothering people as a way of life, will eventually serve 5 hours every time they bother people.  A brand new player who tries something once will spend a half hour in Donkey Town.

Dumb question but, what does "$lifetimeThresholds" means exactly? Is that your total playtime? or total curses received?

#67 Re: Main Forum » Birth system idea » 2018-12-04 19:40:26

Azrael wrote:

Balance is key if everyone could have multiple females and could give birth, where would the balance be? If every eve civ worked out and NO lineages were lost to having fewer girls... where would the difficulty lie? Nowhere!

The issue is almost every lines is ended because of no girls left. Lines are almost never ended because a civ ran out of food. And imo, that's why the game isn't "balanced". When 90%+ of the lines are ended because of bad rng, and 10% because of extremely poor play, that is not optimal imo. Instead, lines should be ended because the game is actually difficult, not because no girl spawn. That's my view anyways. (Here i'm talking about advanced villages, yes early villages are ended due to famine much more often).

#68 Re: Main Forum » Food per Iron (Long-term) Math » 2018-12-04 19:35:10

lionon wrote:

Things I'd like to know as well, domestic eggs (I don't know how many eggs you get from a bowl of corn, didn't do that yet) and yes whole milk.

I mean what calculation is there for eggs? Aren't eggs literally free food? They just require 1 kindling, 1 stone, and plates.

#69 Re: Main Forum » Food per Iron (Long-term) Math » 2018-12-04 19:33:58

betame wrote:
Floofy wrote:

I'm a bit confused... Where is the mutton pie in all this? I believe mutton pie is BY FAR the most effective nutrition method in the game. I don't want to question your maths, but saying that berries is the second most effective food method in the game feels wrong.

Please DO question these calculations. I'll add top foods as requested. (except milk which should be the obvious winner, but the grain you feed the cow becomes 1-5 or so buckets.)
I started with the main ones that came to mind.

Ok here is a few more questions.

1): You are saying berries > berry pie as a food source. Where does this come from? Assuming there is actually wheat laying around (and there very often is from people making compost), berry pie is very clearly more effective than simple berries. (but just to be clear, i don't advise people to make berry pies). If your calculation implied that the pie force us to use soil for a wheat plant, keep in mind that this new wheat plant we planted will be able to be used for compost later anyways.

#70 Re: Main Forum » Food per Iron (Long-term) Math » 2018-12-04 19:24:56

lionon wrote:

Thanks I wanted to do that but was too lazy. Since the fallen from disgrace berries have the advantage of not needing a hoe. So this is a rehabilitation of the berry? Well as you said, mutton pie is a "by product" of soil generation anyway...

Most iron is used by idiocy tough. For example once saw a dude with a shovel on the bones field digging under all bones he found. He just wasted I guess generations of lifetime that town could have lived. On the other hand, I hardly seen town fall to iron scarcity. Mostly they fall of unlucky dice getting a generation of noobs (especially if it hits the female, who don't make it to adulthood, forgetting to eat, getting killed by boars. etc)

This is extremely true. With 1 life time in an advanced town i can almost single handily create food for like 10 lifetime, its just insane. Advanced towns almost always have insane supply of food, its never the issue. The reason towns die off is usually a mix of griefers, noobs, bad roll of dice. The proof of what i'm saying is when i spawn as eve in dead towns, there almost always is tons of food.

#71 Re: Main Forum » Food per Iron (Long-term) Math » 2018-12-04 19:12:24

I'm a bit confused... Where is the mutton pie in all this? I believe mutton pie is BY FAR the most effective nutrition method in the game. I don't want to question your maths, but saying that berries is the second most effective food method in the game feels wrong.

#72 Re: Main Forum » Problem: Infants running away » 2018-12-04 17:59:10

gabal wrote:

You can pick them up and they can't jump out for a minute. Then if they want to die they have to use the command which will reset your pregnancy timer.

Generally if they run off its because they don't know how to use the command. Forcing a baby that wants to die to live will generally result in a griefer or a total dead weight.

#73 Re: Main Forum » Idea: Score system » 2018-12-04 16:21:43

Monolith_Rans wrote:

score yourself.  I've been playing since version 58 and I still have not crafted everything.

its not really about scoring yourself. Its about seeing how your lineage did after your death. I don't need data to know what i did during my life, i need it to know what future generations did.

#74 Re: Main Forum » Problem: Infants running away » 2018-12-04 16:20:18

lionon wrote:

Suggested solution: pregnancy (45 seconds make it proper smile)

This also solves other issue. The mother sees she is pregnant and has some time to prepare (like stopping a horse chart, I was for example one dropped out at the back of a horse likely without the mother realizing...).

The new player get already to see the surroundings* and a "miscarriage" button. If they click, they simply get to the next mum (instead of having to runaway suicide and if they are mean even poke a bear). The experienced player gets to type /die which includes a lineage ban.

* Seeing black but only hearing would be more realistic, but given it's a game and it allows people to less infant suicide...

PS: Might even give the mother to /no ... to make it a miscarriage.. (penalizing her tough)

Amazing idea, i love it. Even the mother could get some sort of button to miscarry the baby instead of wasting the baby's time.

#75 Re: Main Forum » Roles of an advanced town » 2018-12-04 16:13:19

Monolith_Rans wrote:

I was in a town today where someone spammed carrots in the jungle to the north.  We had boxes upon boxes of mutton, and an extensive berry field that was well tended.  Naturally, we were a pie based economy as the wheat was also abundant.  My mother was the town baker and took over for her instead of running after a bell because she asked me to and I'm a supreme f-cking baker.  I ended up teaching my cousin how to make all variety of baked goods and it really was rewarding.  Of course, I'm not gonna use carrots when the compost piles are few.  But if you're gonna make rabbit pie, it really does make it better to have a carrot and berries in there.  It's almost as filling as mutton.  I guess my point is that we should give farmers and bakers more credit.  It's not as glamorous a job as smith, but it's hard work and it's vital.

Today i was born in an advanced town and i decided i would be the "butcher". I had a sister who was a really good sherperd, but the sheep farm was overcrowded. So my whole life, all i did is kill sheeps, bring wheelbarrow full of mutton meat baskets to baker, and make more baskets. At the end of my life, we must have had at least 20 baskets full of meat lol.

That town is never gonna run out of meat lol

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