a multiplayer game of parenting and civilization building
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every method used violently for the good can also be used for the bad
like holding, slowing down, hunting a human
introduction of new method of violence will only open new areas to destructive violence
just like now the civilized usage of bow/arrow & the knife for the good of the community can be used to just kill humans
i agree though with the title of the thread - women constantly in danger to be flooded with babies are not suitable to do something about crime
but the protection of the village should rather tend towards GUARDING than chasing the culprits afterwards
- guarding of murder weapons in an enclosed area
- guarding enclosed farming areas, especially berry bushes
PREVENTION instead of REACTION
i am looking forward to come across a village where guards are managed efficiently, because we have already now in game all tools to prevent crime, we just didn't manage to implement them yet
i tried it yesterday
the game crashed
so much for private servers as solution to the game's controversies
maybe players should vote
if they want to have murderers running around & killing
or not
players not wanting wild killings shouldn't be forced to abandon the main servers & to use the custom only
this is supposed to be a game of civilization & not about murderers running free & using weapons made by someone else
players who spend time crafting things know how hard it is to make it to that point at all
in a RL civilization are laws, regulations & options available
in this game we have to deal with what's there or missing
it's meantime as bad as players are scared of anybody holding a knife, even if it's for protection of the town
already holding a bow & arrows makes players flee
what is fun about that ?
the handling of clicks in this game is hard, sometimes one just misclicks - this is not griefing
there are also new players, who just don't know how to handle farming & that one needs seeds - that's a challenge, not necessarily griefing
happens often to me in towns, i have often to tell those who want to help but prevent carrots from turning to seeds, just because they are inexperienced
the destruction of berry bushes comes from the sole dependency of compost on this one ingredience, would there be another way to make soil, eg from wood, that griefing would occure seldom
i don't know if vandalism should be punished
maybe
maybe if it was karma, a player after digging up 10 berry bushes would always spawn as Eva in the wilderness with no other means to survive than to either stop playing or learn to play constructively
that player should be allowed into society world only after managing to care successfully for a family, means something like death by 60 years with 2 teenage grandchildren
i see also another problem
chopping down all trees around town
while to make fire one needs 3 trees alive (tinder from Juniper, ember leaf from Popplar or Maple) not just wood
so there has to be forestry
there had to be at least a second way to make soil
just one way to make such a basic ingredient invites vandalism
IRL compost is made not just depending on one sole recipe
yeah, i try to keep sort of tidiness myself as well in a town/settlement, clearing corpses out, putting stuff in baskets & carts,
making new baskets, pouches ...
i even died once because i've just forgotten to take food with me while being a contributor to a complex economy
wasn't very tragic though, i was already 51
the life is so short in this game
i only wish if born as Eve in the widerness there would be at least a hint to where to find a settlement, without others it's rather hopeless anyway & in such a situation babies are the opposite of help
i like the idea of some sort of karma
something like
reward for being a constructive player & restriction for being a murderer
though i don't know what "pissing off players" means, cause already a new & inexperienced player plays always in a limited way & should be encouraged to learn & not discouraged by "bad karma"
after all, this game is better off with more players, as any game, & will die itself with players being forced to deal with their fear but no in game tools & options
also, complicated rules & options won't do imo in a game where every minute counts & recipes are complex
if a player is just a parasite & not constructively contributing to the society within the game, that's the player's problem while it makes the gameplay for every other player just more challenging
more challenge is good & shouldn't be restricted imo
imo, intentional murder should be addressed but not neglect towards babies
neglecting a baby happens very often in this game, already because a newly spawned Eva middle in the wilderness played by an inexperienced player has itself little chance to survive, let alone to keep a baby alive
i think murder, intentional killing of a human, is the gravest problem within this game about civilization while without any propper social option, especially for the victim
therefore i would suggest two changes :
1. - to let respawn murderers after their 3rd crime on a separate server, where they all can meet & make their playtime a hell -
if they enjoy killing, well, let them but please keep intentional destructivity out of the game's civilization, because the reason behind such a behaviour is not the game itself but the RL & this game will overstrain itself trying to change RL asap
2. - to disable a murder with just one strike from the same player -
a murderer had to strike twice within a certain timeframe io to kill effectively
a strike by several murderers shouldn't count
there should be also a restricting pause between the first & the second strike
also, the victim has to be informed clearly as to being assaulted to give the victim a chance to at least run away
i think, this will already reduce the willingness to kill
atm, to kill is just too easy & without any consequences to it, it literally begs for occurance of murder
i play since few days first & i've seen already a murdered person & was murdered myself
i registered here to be able to write about this issue, that should tell already how important it is to me
& i think that this is a huge problem within this game because
a civilized community has other tools to deal with crime than more weapons or guards
i think the simplest way to deal with an assault on a human is not to be able to kill someone with just one strike (knife, arrow ...)
what happens after that first strike had to be discussed