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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Why have 5 servers active on off-peak hours? » 2019-01-14 14:42:22

Yeah, I kinda dislike this new system. Depending on wich time of the day you choose to play it's Eve run after Eve run and that's no fun.

#77 Re: Main Forum » Simple Things Update » 2019-01-12 22:42:09

-Stackable straw and reeds
-Stackable branches
-Clay grain silo
-Watering system (aqueducts)
-Fire upgrades (fires that last longer)
-More ways to obtain rope
-More clothing
-Rename "Iron ore" to "Hematite" (sorry I had to do it wink )

Hope this thread is seen by the higher being

#78 Main Forum » Inconsistencies » 2019-01-12 14:09:09

SirCaio
Replies: 4

If copper and zinc ore are called malachite and calamine, respectively, then why not rename "Iron ore" to "Hematite"??

#79 Re: News » Update: Population Stabilization » 2019-01-05 00:56:01

jasonrohrer wrote:

If I told you that a few coils of copper wire and a galena crystal could be used to pull invisible voices from the sky, you'd probably think I was crazy.

Radios sound really fun, but I'm still up for some "primitive" tech.

#80 Re: Main Forum » Fun with genetics! (Pictures involved! UPDATED 2019) » 2019-01-04 01:36:19

The last one on the separate top row looks so goofy I love it! lol

#81 Re: Main Forum » It's that time of the year, apocalypse is back! » 2018-12-30 15:01:53

I'm just hoping the next update follows the line and is "The Monument 2.0" update. Give us something else that is useful and takes a long time to build, to divert people's attention from trying to build the apocalypse to something more positive.

#82 Re: Main Forum » It's that time of the year, apocalypse is back! » 2018-12-29 18:49:01

Tarr wrote:

I'd rather him just remove the lineage ban on old age deaths to allow people who want city lives to keep playing in their cities just as players who like early game can just /die until they get what they want.

I like this a lot, although I'm afraid it's never going to happen as it goes full on against his vision for the game sad

#83 Re: Main Forum » Hold on, Cardinals? » 2018-12-25 20:37:23

Goodness this looks great! You guys should plant more trees and turn this place into a park. Sadly I haven't been able to play in this town yet sad

#84 Re: Main Forum » Hold on, Cardinals? » 2018-12-22 01:33:24

Greep wrote:

Wouldn't onetech show any actions/ transitions it has?  I'm seeing nothing interesting with "Pine Tree with Cardinals", so looks like decoration.

Yeah, they seem to be there just for show. Now I'm a little disappointed sad

#85 Main Forum » Hold on, Cardinals? » 2018-12-22 01:06:17

SirCaio
Replies: 22

So the latest holiday update introduced these two new objects:
obj_2460.pngobj_2461.png
They seem to appear an hour after a yule tree has all its candles burnt (to eat the garlands, possibly?), after that it looks like they just stay there forever and do nothing.
Has anyone seem them in game yet? Do they do anything else? Are there actual "animal" versions of them? I have so many questions lol

#86 Re: Main Forum » Snowballs and you: » 2018-12-21 17:18:45

Tarr wrote:

So just like what people were originally thinking snowballs are actual lethal weapons. If you hit someone with four snowballs it will cut the wound timer down enough that you'll get "death by snowball" on your death screen.

So yeah, snowballs are lethal with no murder cooldown, they just require you to have good aim and repeatedly hit someone with snowballs.

Oh God ...

#87 Re: Main Forum » Natural bug repellent » 2018-12-17 00:06:03

Glassius wrote:

The main issue: Jason wants to keep jungle balanced, as this is a biome which should provide high profit (bananas) for high risk (mosquitoes). If we are applying counters to mosquitoes, we would also need few bananas or more threats. I would add jungle snakes and jaguars smile

Also, bug repellent is a solution for jungle town, but not for people exploring jungle alone. Alongside bug repeller there could be also a hat with mosquito net.

Fun fact: Malaria was a big problem all over the world, including North America and Europe. During American Civil War 1 316 000 people got sick and 10 000 died. In I World War it strikes 80% of soldiers from both sides in Macedonia fight zone. With invention of DDT, malaria was eradicated in USA and in Europe.

These are all great ideas and facts.
The thing is that if jungle snakes and jaguars were to be added, and if they are like their current "counterparts" (rattle snakes and bears), they'd be easily "containable" in the occasion of wandering into a town that's prepared with arrows and knives. That's not the case with mosquitoes, if they wander into your town, arrows and knives will mean nothing to them and they'll just cause problems. I introduced this idea as a defensive way to reduce unnecessary deaths caused by mosquitoes near towns, and it comes with a high cost since it's fairly high in the tech tree, so I guess it wouldn't unbalance the jungle biome and be more of a QoL feature for fairly advanced civs.

I like the netted hat idea though, however I think it'd be an easy counter. Maybe you can't eat while you're wearing it, as you can't just phase food through the net tongue

#88 Main Forum » Natural bug repellent » 2018-12-16 18:22:19

SirCaio
Replies: 7

I guess we can all agree that mosquitoes are a pain to deal with if they manage to wander into town or if your village is built right next to a jungle and, since they're immortal, they can really cause problems. So I tryed my best to figure out a way to at least protect ourselves from them in fairly advanced towns.

Natural objects: -Eucalyptus (found in yellow prairies)
                        -Witch-Hazel (found in grasslands, ideally it'd be found in deciduous forests)

Final recipe: Bowl of distilled water + Bowl of insect repellent mixture = Clay bowl + Bowl of natural bug repellent

Effects: Bowl of natural bug repellent + Self = 10min (maybe too much?) of immunity from mosquito swarms

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Preparation:
  First Part  : -Bare hand + Eucalyptus tree = Eucalyptus leaf                                     -Fractional distiller + Clay bowl = Fractional distiller with empty bowl
                   -(Eucalyptus leaf + Clay bowl) times 6 = Bowl of eucalyptus leaves         -Fractional distiller with empty bowl + Bucket of water =  Fractional distiller with full boiler
                                                                                                                            -Fractional distiller with full boiler + Basket of charcoal = Fractional distiller with charcoal
                                                                                                                            -Fractional distiller with charcoal + Bowl of eucalyptus leaves = Fractional distiller with eucalyptus leaves
                                                                                                                            -Fire it up -> Fractional distiller with bowl of eucalyptus oil
                                                                                                                            -Bare hand + Fractional distiller with bowl of eucalyptus oil = Bowl of eucalyptus oil*

Second Part: -Bare hand + Witch-Hazel shrub = Witch-Hazel stem
                   -(Witch-Hazel stem + Clay bowl) times 6 = Bowl of Witch-Hazel stems
                   -Stone + Bowl of Witch-Hazel stems = Bowl of mashed Witch-Hazel stems
                   -Bowl of water + Bowl of mashed Witch-Hazel stems = Clay bowl + Bowl of soaked Witch-Hazel stems
                   -Bowl of soaked Witch-Hazel stems + Hot coals = (Witch-Hazel stems in simmering water) 10s -> Witch-Hazel extract on hot coals
                   -Bare hand + Witch-Hazel extract on hot coals = Bowl of Witch-Hazel extract*

Third Part: -Fractional distiller with empty bowl + Bucket of water =  Fractional distiller with full boiler
                -Fractional distiller with full boiler + Basket of charcoal = Fractional distiller with charcoal
                -Fire it up -> Fractional distiller with bowl of distilled water
                -Bare hand + Fractional distiller with bowl of distilled water = Bowl of distilled water*

Final Part: -Bowl of eucalyptus oil* + Bowl of Witch-Hazel extract* = Bowl of insect repellent mixture
                -Bowl of distilled water* + Bowl of insect repellent mixture = Clay bowl + Bowl of natural bug repellent

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Conclusion: This process won't be available to towns without a Fractional Distiller, making it quite high up the tech tree, however, since the "special" resources required (eucalyptus leaves/Witch-Hazel stems) are infinite it could be done in abundance in fairly advanced towns.

This idea sure has a lot of room for improvement, so if this is something you'd like to see in the game feel free to discuss it in the comments.
Thanks for your attention.

#89 Re: Main Forum » Thoughts on fire » 2018-12-15 14:22:49

Ever since I started playing this game I've always secretely wanted a fire spreading system/mechanic. Things like occasional forest fires in certain biomes near a desert, flammable items/structures catching on fire when near an uncovered fire, etc, would make the game more "exciting" and require a little bit more planning (not just slap a fire wherever we feel like it). However, I am aware that this would be very, and I mean VERY chaotic (just like in Don't Strave wink), and it would probably be exploited by griefers, since fires are so easy to start.

#90 Re: Main Forum » Tarr's breeding machines » 2018-12-13 23:50:48

The mad scientist is back at it with the crazy contraptions!

#91 Re: Main Forum » cut lasso with knife for 2 rope » 2018-11-28 23:09:14

+1 This needs to happen, ropes are a pain in the butt area

#92 Re: Main Forum » The Case For Giant Biomes » 2018-11-27 21:13:35

All of these would be a dream come true, but I'm afraid it's not going to happen

#93 Re: Main Forum » Does anyone know any information about these items? » 2018-11-23 21:30:54

Tarr wrote:

It's a lock for the tutorial cells. Used to block off a hallway with hints on how to finish lighting the torch and what not.

Oh ok
I haven't played the tutorial in a while and didn't even know he added more to it

#95 Re: Main Forum » village manager? » 2018-11-20 13:01:55

What if we could write notes and stick them on a sign, repurposing it as a "news/jobs" board, where we could request stuff like "need ropes", then people would always go there to look for jobs instead of running around like a chicken with its head cut off tryng to find something to do. (this idea is not originally mine, it has been suggested before somewhere in the forums, I'm just bringing it up again because it's a good one wink )

#96 Re: Main Forum » How can I see how many players are playing in each server? » 2018-11-12 23:04:53

tana wrote:

here
http://onehouronelife.com/reflector/ser … ion=report

also usefull if you want to play on a specific server, you can copy the adress from there.

Thank you so very much

#98 Re: Main Forum » Wild cabbage's children » 2018-11-10 17:57:37

tana wrote:
SirCaio wrote:
Vexenie wrote:

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

I really like this idea, it would slow eves down a bit but plant domestication would be so much more interesting if it weren't instant. And we could even plant and store wild carrots for that sweet yum bonus without having to go look for them.

but the whole point of wild plant is that it is found in the wild... as soon as you actively seeked the seeds and planted them yourself, even though it's the same plant, it isn't wild anymore.
I think it's just to see the distiction, because on use there's no difference between a wild carrot and a domesticated one.

I think the idea is that it would be just temporary, as soon as a wild carrot seed head sprouts into domesticated orange carrots you'd be stuck with them, no coming back. This would bring some nice variation to eve camps (in my humble opinion) and, as time goes on, the wild variaton of these plants would slowly be driven into extinction (in that area at least).

#99 Re: Main Forum » Wild cabbage's children » 2018-11-10 15:01:50

Vexenie wrote:

Other plants, like corn, potatoes, carrots or other could have a 5-15% chance to still grow the wild plant or reverse, but domesticated plants have a 0% chance to turn to wild plant

I really like this idea, it would slow eves down a bit but plant domestication would be so much more interesting if it weren't instant. And we could even plant and store wild carrots for that sweet yum bonus without having to go look for them.

#100 Re: Main Forum » Halloween update? » 2018-10-30 03:18:37

jasonrohrer wrote:

I missed the boat on this one.  Next year, folks.

What about Thanksgiving update then? wink

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