One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#76 Re: Main Forum » Using the name "Hope". » 2019-07-04 01:36:44

I mean yeah its definitely one of my least favorite names in recent times because of how commonly it's been used, but I'm not going to doom a village just because "reee the name I don't even see on my screen 90% of the time and doesn't affect me whatsoever is one I dont rly like D:"

With name cults fixed [no more Steve Steveson and Steve Steveson II, it just automatically goes to the next unused name now] I don't rly have a problem with stuff like this anymore. Your name doesn't affect your life whatsoever in this so its pretty irrelevant. I might roll my eyes or /ill at a name I dont like but no need to suicide and potentially doom a family over it?

#77 Re: Main Forum » Fix the Life Playback please? » 2019-07-04 01:16:31

I've also found it extremely annoying that there's no sort of functions for navigating the playback. You can't fastforward to a specific part or rewind it or pause or anything. It makes it EXTREMELY annoying when you're checking a playback for something and have to leave it running for 30+ minutes to get to the part you needed.

#78 Re: Main Forum » Dear jason, please stop being a stubborn a*hole » 2019-07-01 17:22:05

Frankly, if you don't play more than 1-2 full lives a day, the limited lives really doesn't affect you whatsoever. Even if you play a dozen lives daily, it wouldn't affect you much. This is because you earn a life back every 20 minutes. That's 2-3 lives earned per full hour-long life. And it has a cap of 12.

Honestly, unless you die 10+ times in a row without a single long-lived life [in which case, I'm either going to call bullshit or think you're probably a bad player], it doesn't do much to affect gameplay.


That being said, I do wish Jason would be more open to ideas from the community. It sucks to see how his 'vision' utterly clouds his view of the actual game and how it's playing right now. He needs to step down from his mighty throne and put himself in the players' shoes, get a new perspective, and see the game from the POV of a player. Just because we don't have 15+ years of developing experience under our belts shouldn't mean our opinions and ideas are invalid.

#79 Re: Main Forum » My experience with murder mouth » 2019-06-28 02:43:46

D3mon1cblack wrote:

i lost my shit when a raider came to slaughter us and 5 of us went after him growling and moaning omg that was funny

I had the same thing happen the other day lmfao. I think I was a.. Mcrae? Small black fam like 1.6k away from a belltown. Some random lady came riding in on horseback and pulled a sword out. Unfortunately for her, half of us had knives and there were two sets of bow+arrows laying around and she got chased off and shot.

Worked out p well for us at least. Nobody died and we got free loot [backpack, horse cart, a sword, some nice clothing]

#80 Re: Main Forum » Is It Worth Living In A Dead Village? » 2019-06-28 02:27:16

Spoonwood wrote:

<stuff about getting to diesel>

This helps a good bit, I got as far as building the oil rig and drilling for oil today, as a boy in a p much dead town. We had a newcomen engine already and a few supplies that I'm guessing someone earlier had started on. Hopefully the one girl we had left passes on the location of the oil rig, and actually has a girl to continue the line.

#81 Re: Main Forum » Is It Worth Living In A Dead Village? » 2019-06-24 02:15:21

I helped some people as best I could to get oil in a gen 7 town that was in that "the well is dry but we dont have an engine yet" stage..

It's the single area in the game in which I have little to no idea what I'm doing or where even to start lol, so I spent most of my time either observing the person who quite obviously knew what they were doing, and doing small tasks to help them [making rubber, fetching water from the semi-distant swamp, helping them carry stuff, feeding their kids, etc.].

At some point I should really learn how to make an oil rig and distiller and engine tbh.. onetech helps a bit, but there's not a lot of opportunities to put it into practice. Most civs are either on earlier tech, on later tech, or are in a water crisis and don't have time to waste walking people through the steps. Will figure out eventually.



As for whether its worth living in a dying*** [not dead yet!] village, that would depend on your own interests and knowledge, and the state of the village. I love helping a struggling village get through a bad time [eve camps and early villages are my favorite] but in the case of water issues, I don't know enough about making diesel engines to help much.

#82 Re: Main Forum » Pine Walls Too Expensive » 2019-06-23 22:16:58

Pine walls have always been too expensive, and will likely always be too expensive. At least until Jason wraps his mind around the value of milkweed and that "hurr but u can grow as much as u want no side effects smh XD" means literally nothing in terms of how valuable and necessary it is for nearly everything in the game.

This is his stance on milkweed. And I quote:

jasonrohrer wrote:

You guys can grow milkweed.  As much as you want.  It has no side-effects.


Perhaps one day he'll realize that 20 milkweed and 4 straight shafts for a single wall makes literally no sense and isn't worthwhile in the slightest, especially when we can make [eventually] permanent stone walls for infinitely cheaper resources.

#83 Re: Main Forum » Something's off » 2019-06-15 17:37:02

am I one of these... 'mernbers'

#84 Re: Main Forum » RIP Tarr, you will be missed » 2019-06-12 01:43:53

Anyone here remember West? They used to be such a prominent Eve player, with lineages everywhere that were always lasting for a good amount of time. Haven't heard from them in ages.

#86 Re: Main Forum » RIP Tarr, you will be missed » 2019-06-11 20:54:55

Tarr wrote:

This is super relatable. I've been completely burnt out on this game since the sword update as the part I like least is all the rampant griefing that has came from it.

...

I'm sure one day I'll get back into playing ohol but the issues with the game way overshadow anything this game does right.

Goodnight sweet prince.

May we meet again in the wilds of OHOL, in a time more prosperous to the long-time players and where one might enjoy their lives in peace and without conflict ;-;7

#87 Re: Main Forum » Horrible Mothers » 2019-06-08 18:16:59

I had a mom once, a looong time ago, try to raise me to kill. This was before the Come Together update, before the spawning locations of eves were changed and we were no longer able to understand other lineages, and before the warswords existed. This might've been during the time where Eve chaining was possible. Eve West was a prominent name back then.

My mother literally asked me, a newborn boy, to join the militia. I was thinking protecting people, so I said yes. Instead, she pointed at another family- they had the same surname as ours, the Wests, but were unrelated- and said they were invaders. Evil. That this was war, and we needed to kill them.

Didn't look like war to me though. Everyone was working hard. Regardless, she eventually found a bow and arrow, and promised to teach me to use it when I grew up. I just played along because I thought if I said no, she'd either shoot me or start shooting other people herself.


Fortunately, she starved early, and I was adopted by our Eve West, and an elderly guy from the other West family who seemed to worship the very ground she stood on. They were both very sweet people. I buried them side-by-side, placing a rose on the Eve's grave, and symbolically placing the arrow intended for the other family on the older male's grave.


I've also had a mother who screeched at me to "REPENT, FOR I HAVE BEEN CAST FROM HER LOINS" or some shit, immediately after being born. She was building a church. Fortunately [or unfortunately, depending on your perspective] all the females died out, so we were left with a pack of about 5-6 middle-aged males.

We turned her church into The Dick Church [original thread], made a sign for it, sacrificed baby lambs, tried to change our genders, and buried each other inside the church. Fun times.


Sometimes you can get rather... interesting, people as parents. Sometimes you get born to people who literally don't care, and sometimes other people save you. And sometimes you get stuck with the asshole female elitists who stab/starve you because "reee male."

Life's a box of chocolates, you never know what you get

#88 Re: Main Forum » Are Some Baskets More Civilized Than Others Or Something? » 2019-06-07 22:14:36

Potjeh wrote:

If that was the case it'd be actual useful content, and we can't have that.

Nah actual useful content would be something to store grain in like literally everyone wanted and had s*ggested [barrel, grain sack, silo, grain piles.. something].

Instead we get a shitty noob-trap recipe because "b-but the problem was g-grain clutter r-right??? RIGHT?!!1?"


But don't take that from me. I'm not a game developer with 15+ years of experience so what do I know.

#89 Re: Main Forum » Are Some Baskets More Civilized Than Others Or Something? » 2019-06-07 18:31:06

Erudaru wrote:

As for the baskets, you can use a ball of thread instead of precious milkweed. big_smile

Actually, it was confirmed 100% that you CAN'T use a ball of thread for this. This was made aware to the community before the update even fully rolled out, and Jason knows about it.

He did this intentionally because he genuinely does not understand the value and necessity of milkweed. Nor does he understand why it's a complete waste of milkweed, when you can make a box + a basket for the same amount of milkweed/grain clutter that you can make 2 baskets with.


His response to people complaining and agreeing that this method is a shitty solution that really does nothing for the issue he aimed to solve, and that it's a waste of valuable resources was literally:

jasonrohrer wrote:

You guys can grow milkweed.  As much as you want.  It has no side-effects.

The complaint with straw was that it produced wheat, right?  Right?


But yeah. Only uses milkweed thread [note: no needle, just the thread.] Can't use a ball of thread. Because why would we be able to do that XD

Check onetech for confirmation.

#90 Re: Main Forum » Snowballs are really overpowered. » 2019-06-06 00:53:29

jasonrohrer wrote:

Wouldn't a boomerang be used by a griefer?

The idea here is that killing is a last resort, but once you decide to do it, it just happens.  There is no execution or dodging or dancing or any two ways about it.  Someone decided to kill you.  If you don't have friends who can heal you, you will die.

Except now killing is the ONLY choice we have, period. At least with snowballs we had some sort of non-lethal way to disarm people, even if it was overpowered with the autoaim function. Now we really have 0 options whatsoever.

Killing should be a last resort. Now it's the only resort.

I'd give you a suggestion [a bola, for instance] but I don't have 15+ years of experience and am not a game designer so what do I know :^)

#91 Re: Main Forum » Community Crucible Modded Server » 2019-06-04 17:45:27

Enjoying it so far tbh! There's a lot of small additions that just make things feel so good. Things like making baskets/adobe from pine needles, various new food sources/crops/recipes.. and I absolutely love that [nearly] every biome is viable for survival.

Made a little camp on a savannah/swamp border and had a blast finding new crops to plant and making stew out of pork and turnip greens!

#92 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 17:20:51

jasonrohrer wrote:

Players are bad at understanding the sources of those problems, and thus, players are very bad at solving those problems themselves.  This is a general observation, and not true in all cases.

Such as... the stupid grain solution you came up with?

We pinpointed the problem months ago. Compost is overpowered. Grain and mutton are automatically byproducts of it. Compost is constantly made and constantly needed in the game, so grain and mutton both build up over time. It's free food, but it takes up space. Luckily we only need to kill sheep when our pen is full or we need mutton.

Not the case for grain. We can't choose to thresh wheat only when we need wheat. We're forced to get piles of it because compost requires it, as did baskets [which were less commonly made over time than compost]

We offered plenty of viable solutions. The easiest? Grain storage. The coding is literally already in the game with buckets. Hell you could even just make grain dumpable in buckets. Case closed, no more grain clutter.

Instead you offer some stupid bullshit solution utilizing one of the most required and sought after resources in the game [milkweed] to make baskets with 1 less wheat. Because yes, that TOTALLY solves our grain problem. Wasting 4 milkweed for 2 baskets instead of making a box/bucket and a single basket for the same amount of milkweed/grain clutter is TOTALLY worth it. Definitely.

#93 Re: Main Forum » We need a Non leathal disarming Tool! » 2019-06-02 22:42:26

Have you tried snowballs? They're nonlethal unless the other player is low on hunger or if you spam them, and force hit players to drop whatever they're holding [including weapons]. Also thanks to the addition of autoaim, they're very difficult to miss with.

That being said, a less.. temporary and conditional way to disarm people would be nice. Maybe a bola. They're basically ropes tied together with weighted balls on the end that tangle around legs when thrown. Could disarm players and slow them down.

Or if we ever get more advanced technology, there's always tazers.

#94 Re: Main Forum » Mass Production: what do you like to mass produce? » 2019-06-02 01:18:49

I try to mass produce anything that uses up a resource with a time limit to make. For example:


-Cooking a bunch of geese and rabbits [if we have excess, which most towns do from bp/clothes hunting] on hot coals before putting stew on.

-Firing batches of clay pottery before covering the kiln for smithing. More bowls/plates are never a bad thing.

-Firing as much iron as I can in a single forge firing. Helps a ton if I have someone there stoning the raw iron into wrought iron as I go.

-Taking out the local wolves [and boars if there's swamp nearby] when I go to get a baby mouflon. Not only do you get hats for your family, but also take out threats to anyone traveling out from the town.

-Also, taking out the local wild geese [save a few eggs for domestics!] when getting one for a file, since they'll most likely end up vanishing eventually anyways. No need to let free food disappear.

-Compost. Instead of doing one at a time I like to take a cart and do batches of 4. Same goes for feeding sheep for the dung/wool.


Tbh I see a lot of people quite literally fire a forge to make a single item.. despite there being piles of unsmelted ore sitting right next to them. Same goes for people firing an oven despite there being literally only 3 pies, or to bake a single tire.

Make more pies/tires so you can get more for your kindling.
Smelt more iron to get more for your charcoal.
You've [usually] got the time. Your family will appreciate it.

#95 Re: Main Forum » Reasons for Lineage-only cursing? » 2019-06-01 18:17:13

The main reason was because of curse-raids both in the discord and on twitch streams. People could hop onto discord and say "hey guys this guy griefed really bad pls curse him" and they'd gather curses, from players who literally had never even seen or played with that character..

Also shortly before the idea was proposed and implemented, DaTruf managed to send Twisted to Donkey Town after watching one of his streams and getting other people to curse him.


ig it also tied in with the war swords though. Jason wants wars and slaughtering, hard to do that when you risk going to DT after killing off a family :^)

#96 Re: Main Forum » Multiple lifes, what is it like to know the map » 2019-06-01 00:10:34

I played two lives yesterday as a ginger Pu. Supposedly there was a large city nearby, and we had a few visitors during my second life [he seemed peaceful, was stacking firewood near the main fire with his horse cart and fetching long shafts] but I stuck to our small camp both lives. Not sure if the same area or camp though.

First life, I made all the iron tools [when I was born we had only a hoe and an axe], and mined a vein nearby for a haul of about 18 iron. We also got the sheep pen built during the end of that life. Was cut short by a twin griefer after I confronted her about repeatedly stealing the forge plates. I berated her in front of most of the camp, so she shot me and stupidly tried to claim I did it/it was an accident.. lmao. Nobody bought it.

Second life I was born to a Pu from the same camp out rabbit hunting. She brought me back to camp, and I watched as the twin started sniping people from behind an oak tree in our camp. Wasn't big enough to grab bow yet, but made an arrow and managed to direct a brother to shoot her behind the tree. Unfort she already killed like 3 people, and her twin got another bow/arrow and killed the avenger before starving.

Shit's wack I guess, family's fault for keeping twins and not bothering to react quickly though imo.. They looked like trouble from the get go. Our bellows ended up disappearing in the aftermath so I wouldn't be surprised if they'd started hiding things after the initial kill.

Second life I got mouflon and set up compost, smelted down all the iron I'd mined, and helped make a few pies. Someone was working on a stone building by the time I grew old. We still had a girl and looks like they lived for another 20 or so gens, so that's nice at least.



suicide kids stink though. Even with the 15-family limit, things still don't bode well in the slightest for outpost families. In fact, they might even be worse now because of it.. since not only do kids who /die out of a city also add anyone from that family who's trying to eve to their skip list, but now, if you leave a family with 15~ members, you're not gonna have fuck all kids because of the new limit also counting you in their numbers lol.

Outposting isn't viable. Eve'ing is rare. We're never gonna get out of mega-city hell.

#97 Re: Main Forum » "Every Life is Different" » 2019-05-30 01:45:35

FeignedSanity wrote:
Jk Howling wrote:

Problem is.. You're in direct competition with your own family. The reason why is because Jason made a change without bringing it fully to light: /die is no longer area based. He's brought back the lineage-based system for the new 'skip' concept. So any player that /die's out of a large city, also adds anyone who left the city to start a new camp to their skip list.

...but it just resets. Once you "/die" out of all available lines, you go back around. Wouldn't that make this a non issue?

You'd just end up being born back to the mother whose birth cooldown you reset. Or one of the dozens of other females in that city. The point was mainly in the fact that, you can never truly "branch out and start your own camp" without being directly tied to the original camp still, both in name and kids.

Also, if someone /dies from a city because they don't want to play in a city, its unfair that they're also skipping the outpost camps that came from that city's family.

This is also assuming an actual balance is found between mega cities and early camps. I'm hoping to see less "literally 2-3 families and you cycle between them by your fourth /die" and more variation in families. Being able to exclude yourself from being skipped alongside your original family in some way would allow these outpost camps to become a little more common.

#98 Re: Main Forum » Thoughts on baskets » 2019-05-30 01:31:28

jasonrohrer wrote:

You guys can grow milkweed.  As much as you want.  It has no side-effects.

The complaint with straw was that it produced wheat, right?  Right?

But why would I use a single thread to make a box when I can use 2 threads to make a box and 2 straw to make the basket?

Your logic literally doesn't work here Jason. Yes, grain-fields have been a complaint for awhile. But giving us an even worse option for baskets isn't helping literally anybody. Especially when that option uses a resource that is CONSTANTLY in demand, from the freshest of eve spawns to the largest of cities.

"You can just grow it" doesn't make it less of a waste of resources compared to the existing options we've already got. I'd rather use 2 thread on a box and make baskets combining wheat than waste 2 thread on 2 baskets for the sake of saving a couple tiles.

Would it really have been much harder to just put in a storage option for grain instead..?

#99 Re: Main Forum » A tiny little commit you might want to look at » 2019-05-30 01:19:02

Dodge wrote:

That's great but you completely ignored everything we said in your commit https://github.com/jasonrohrer/OneLifeData7/issues/319

Baskets in boxes are not practical at all.

Doesn't having a kitchen with table make sense?

Obviously there shouldnt be one specific container for each item but it would be for group of items or categories

Like clothes going in a closet, plates and bowl with food going on a table etc.

You can even check what objects cause the most clutter and prioritize a solution for those.

And also from an aesthetic point of view it makes the game more interesting than to see the same objects used for the same stuff, lack of diversity.

I think you missed this commit?

https://github.com/jasonrohrer/OneLifeD … c94554828f

"Added slot-box for small items than can hold 10 with no sub-containers."
"Wooden Box with Slot Notches"

Not quite tables but it's something to hold 10 small items without using baskets, so that's a win I think.

#100 Main Forum » "Every Life is Different" » 2019-05-30 01:10:44

Jk Howling
Replies: 14

Right now there's 2 families on the server. The Bee family, and the Blondin family. There's virtually no other options for gameplay outside of the giant cities they're inhabiting. If you think I'm joking about their size...

Screen_Shot_2019-05-29_at_8.02.09_PM.png

And that's quite literally only females. Chances are there's easily 40-50 players in that family right now. Nearly half the server, for a single family.


Before Jason applied the most recent update, I spoke up, concerned that he'd be completely killing the eve/early game playstyle. This is a playstyle I personally preferred. I liked helping eve camps get off the ground, and I liked playing with small families. It felt like my contributions mattered more, and that I got to forge better bonds with family members when I only had 5-10 rather than 40-50.

And I was told this:

jasonrohrer wrote:

Also, if you like to Eve, just get born in a town and run away.  Anyone can play the starting-from-scratch game whenever they want (assuming that the land isn't stripped bare around town, which is another problem....)

https://onehouronelife.com/forums/viewt … 224#p61224



Problem is.. You're in direct competition with your own family. The reason why is because Jason made a change without bringing it fully to light: /die is no longer area based. He's brought back the lineage-based system for the new 'skip' concept. So any player that /die's out of a large city, also adds anyone who left the city to start a new camp to their skip list.

You're also directly competing for fertility. Yum/temperature boosting does little for a player when they're in direct competition with several dozen other females.



I understand this comes from a bit of bias, as I personally enjoyed the early camps and eve runs much more than city life. But bias aside, should there really ever be only one gameplay type prevalent in the game?

I remember reading somewhere regarding the game that every life should be different, unique, special. You could be born into riches or poverty. A thriving city. A fresh camp whose berries were just planted. A young village that just got their first sheep, or whose well just dried up. Different scenarios for different families.

That's nearly nonexistent now. The options have dwindled.


I want a balance between these massive cities and these smaller, more interesting scenarios. There shouldn't ever be only a single type/option of gameplay. There shouldn't ever be only one or two families in a game with 100~ players online and a nearly-endless map.

Board footer

Powered by FluxBB