a multiplayer game of parenting and civilization building
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I love it. Thank you!
What's next? Cars or nuclear water pumps?
Hm, I'm not sure, if I got the birth/spawn mechanics 100% right, but I think the problem can't easily be fixed with boosting the likelihood of getting girls.
1. Updates. Servers must be restarted and all players need to update and respawn. => All lineages are wiped out at least once per week. I doubt that Jason will have the time to come up with a fix for that. I'm no game dev, but have made other distributed software (incl. servers, clients, databases, ...) which must be updated without interrupting user experience. It's hard and probably impossible for a solo dev with a system that wasn't designed for this from the start.
2. Number of players going down. Whenever that happens higher numbered servers will get no new spawns and lineages die. Now this could be tweaked by increasing the likelihood of getting girls when server pop is low. But eventually there will be no player left to spawn and tweaking the odds does nothing. I suspect that the player number goes up and down a few times every day, not only once when people in the US go to sleep. At least one server will suffer from this each time it happens. As far as I know you are assigned to a server when you first spawn and then stay there for subsequent spawns. So if you've spawned on the highest numbered active server and the number of players goes down, you're screwed.
I wonder if these two things are the reason why so many people feel that a 50/50 chance is unfair.
Apart from these two scenarios, I personally think that it's fine to sometimes just be screwed by RNG, if you're the last girl.
The chance for getting four boys in a row is 50%*50%*50%*50%=6.25%. It's bad luck, but it's not a freak event. It can happen. (But if you ONLY get these four kids, I think it means that there are just no more players available to spawn.)
The challenge is to not be dependent on just one mother. If you are, your family is either in its early stages or something else has gone wrong (girls starved for no good reason, sneaky sneks, griefers, ...). And if you end up in a situation like this, these can be the most rewarding lives. Being the last girl that saves the lineage, celebrating the birth of HOPE IV, raising her and hoping that she will make it... Any tweaks of the 50/50 chance would endanger these experiences.
What do you folks think? Especially about point #2, the player number going down. Is that plausible? Bonus question: Do we have data on the number of players over time by server?
Yes, I'd like to see an alternative, more efficient material for ropes too, like wool for thread.
Maybe cotton, which could be useful for making clothes and bags too? Or skip that stage entirely and make synthetic rope from oil.
I think we might be miscommunication here. I've no problem with poking bears to summon them, also as a mean effect. I've a problem doing this as a 1 year old... Sorry, but a griefer should have to put a minimum effort in, like wait until he is age of 5.. and the mother had a chance to name him.
*Or* have the baby only crawl slowy until age of 3 or so. So you can't run off full speed at age of 1 to poke bears.
I'm with lionon. Satanic babies leading bears into town just feels like a cheesy exploit. Griefers should have to make an effort.
I think taking passengers in a horse drawn cart would be great. Babies take one slot, grownups two. Would probably look hilarious with the bouncing too.
For early game maybe primitive sleds that dont slow you down too much? Maybe combine two straight branches with rope and straw for a draggable thingy that takes two items? With babies as possible passengers?
Okay edited. Better this way?
Splendid!
Now why does any of this matter to your suggestion? Basically yum in its current form isn't a very good system and shouldn't be reinforced with the backing of your ability to have kids based on doing it. If anything yum will be much more favorable when Jason decides to pull off the training wheels of the invisible food bonus (each food item on the official servers receive an invisible +2 value added to their actual value).
Thanks, tarr! I agree with everything you said - except the conclusion. I think the Yum mechanic is cool, it's just that some nutrition values are not properly balanced. That's a different story and should be addressed. Whole milk is ridiculous (albeit strangely irrelevant in practice).
The point here remains to reduce the number of babies that inconsiderate mothers can spam. I suggested Yum, because it's in the game, I like the mechanic, and making fertility dependent on your diet seems better than anything else I can think of. If anybody can come up with other ideas than using Yum, I'd love to hear them.
I agree. It's good that we have it. I think it's an interesting choice to weave it into the game like this. But it's not perfect. I agree with
- Group curses for multiples (tarr)
- More severe punishment for repeat offenders (tarr)
- Curse as slash command with unlimited text length (lionon)
Streamers mob ruling innocent players to Donkeytown are the last thing this game needs. Do you have a documented example?
Paragraphs, dude.
I feel for ya though.
In my last life, a girl started to put wooden floors on desert. I explained to her why that was a bad idea, because of overheating. She seemed reasonable about it and asked where else she should put them. I suggested to grow milkweed and make boxes behind the oven instead. Then another girl came and put a second wood floor next to the first. That was the trigger for one of the funniest flashes of herd behavior I've seen in the game so far. The first girl stopped listening to me and just went ahead throwing down her floors like crazy. The second made a "city gate" next to the forge. I legit broke down laughing when a guy appeared and built a double road (two lanes) right in front of the forge. All of that right after the hoe broke, before the pen was completed, and food was running very low. This game sometimes...
I shrugged it off and went to complete the pen, get sheep, grow milkweed, get iron, yaddayadda. The road guy later apologized and I felt bad for making fun of them earlier. I think he got it.
It's a skill to judge which newbie will actually listen to your "words of wisdom", and how to formulate them with such limited text and time - without coming across as a total control freak.
While in practice my guess is towns have less yum, because everybody eats mutton pies in good towns or domestic berries in bad villages... theoretically towns have a much higher potential to go crazy about yum bonus taking in all the babies.
Exactly. In one of my recent lives my mum managed to wolf down two entire mutton pies while raising me. And this was a smallish village with a tiny pen and not much food. That is just painful to watch. I would love to see individual food statistics in the family tree. I'm sure we'd be amazed about the amounts of food that some players annihilate in a single lifetime.
I like the Yum mechanic and would appreciate another incentive for using it. In towns I do simple chains too, like pein explained. That would be more than enough for my idea to work.
At this point I don't see Jason doing a major rework of the food and temp mechanics. He seems focused on expanding content and balancing what is there, which seems more than reasonable to me given that the game is out on Steam and the player base has grown quite a bit. It's a one man operation after all. So while I find many of the suggestions out there, like pein's here, interesting, I'm afraid it's not realistic for them to be implemented. That's why I'd vote for a simpler mechanic that is more in line with what's already there.
Hmm, I don't know, if the two ideas are that closely related. Floofy wants to balance out the number of children between mums. The problem he wants to solve is the perceived unfairness of not getting daughters when other women do. My goal is to reduce the likelihood of population explosion.
lionon wrote:Kinda related to floofy's suggestion:
https://onehouronelife.com/forums/viewtopic.php?id=4538But i dislike this idea because it makes it much harder for eves or primitive villages to get kids, and much easier for very advanced towns to get even more babies. I feel like if this change was made, it would make it much harder for big towns to collaspe, and much harder for new villages to make it.
Would you care to elaborate? Maybe I'm missing something. Much harder? How hard is it to get one Yum point for the average player? Why would advanced towns get even more babies? Advanced towns are the ideal biotope for the kind of baby spammer who would get fewer children with my suggestion. Mind you, gobbling down mutton pie after mutton pie doesn't give Yum either.
which is nice but could also hurt eves who start off with a limited variety of food. Being an eve is already difficult enough and my concern is that putting that extra pressure of diversity in food might make it so even competent players would fail to produce a daughter to continue their lineage as they were rushing to build an eve camp.
Good point. Balancing between reducing fertility for berry munchers and not making it harder for Eves is crucial.
But I'm not sure it would be that bad for Eves. You would have reduced fertility in the very beginning, until you get your first Yum. I'd be fine with 50% less kids in the very beginning when I'm running around looking for a spot.
After that I'm not so sure. A single point of yum should be very easy to gain with wild food or the berry/bowl combo a bit later. And you could actively avoid it, if you don't want more kids, because maybe you already have two teenage daughters and food is still low. It might be too easy to forget though.
First of all, hi everyone! I've been lurking and reading stuff here for about two months now.
I've had an idea that I'd like to get some feedback on before maybe suggesting it on the subreddit.
Problem: Population explosion by mothers keeping all their umpteen babies. Next to competent griefers I think this is the game's trickiest challenge at the moment. The established "solution" seems to be to exercise population control by killing people in one form or another. I don't like it. It causes frustration for new players who don't see the need for it and you risk being cursed to Donkeytown for trying to save your lineage. For me killing mothers and children for the "greater good" is also not a very satisfying experience in a game.
Suggestion: Reduce the chances of giving birth when a baby is due by x% when yum is below y. x could be 50 and y 1 for starters.
The intended effect is to significantly reduce the number of babies that mums can spam, if they eat nothing but berries. A small yum requirement should be easy to fulfill by everyone but the newest (or laziest) players.
I think that this would be both easyish to understand and in line with current game mechanics. Perfect temp reduces hunger and increases fertility. Yum gives bonus nutrition and could help with fertility too. As an intended side-effect, this might also make the average new player consider yum earlier than they currently do.
What do you think?