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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Conection lost - Santa family » 2018-08-02 04:25:58

LOLA SANTA!! You were Linda's grandchild! I married Linda and took care of her and your mother.

Hope you're well, Lola & Linda!

#77 Main Forum » Marriage! » 2018-08-02 03:13:38

Auner
Replies: 1

Marriage is kinda fun actually. It adds a lot to the role playing.

But yet, such reservations- child-claiming from marriage could get sticky.

So here's an idea to just see how players treat the idea and then maybe further thoughts from there could be had on how to do it without the stickiness.

Basically- there needs to be some kind of jewelry- a necklace or anklet would honestly be preferred as it picks them out from the crowd for you without making them stand out. It can be made of gold or steel (maybe you have to throw a pick-axe at an ingot?)

Having a physical object that cannot be deteriorated like this may have enormous benefits- when an elder passes on the band before death to a child- it acts like a family heirloom and encourages another partnership to take place.

#80 Main Forum » Adding a grographic barrier to the game? » 2018-07-29 23:29:07

Auner
Replies: 1

So when I say 'Geographic Barrier" I mean a body of water or a mountain.

With society progressing and live becoming easy it would be nice to introduce something to conquer.

A mountain is quite hard to illustrate in game, however it could be done perhaps by having the ground-grid lines shift on the y-axis a few degrees within each screen- with a lot of flora and fauna that limits your mobility the higher up you go- this unfortunately to make 'believable' some kind of rock wall would need to be made if you tried to come at it north or south to deem the path 'impassible'

Another option would be to give us a sea- or a small ocean. Seas could take 20 minutes to cross, while oceans- 45-60-- assuming you let us build boats-- but otherwise if could fish and you could add little islands you could potentially start new on if you don't feel like going the whole way- and it'd be great to get a tropical biome!

I'd be really cool if there was a particular land mass that can't be spawned on by an eve- where gold is bountiful

#81 Re: Main Forum » To My Daughter : Death by Wolf » 2018-07-06 21:51:10

May her spirit be playing rn amen

#82 Re: Main Forum » Simplify childbirth rules » 2018-07-06 21:48:47

Hey gais let's

1. Let's make it a first person shooter!
2. we should be born in outer space instead
3. Let's make the whole screen 4X4

#83 Re: Main Forum » Curse Colors .... » 2018-07-06 21:40:09

YAHG wrote:

Well then you gotta remove the white text from normal text..

Because it reinforces the idea that white is normal and the other colors are not.

Either that or this is retarded as fuck..

As much as I appreciate how thought out this is-- it is really over-thought out.

But do note by the same logic by having speech bubbles be black text on a white back-ground-- would Jason be progressing systemic racism by adhering to the comic bubble as 'normal'? Honestly the answer is no. The speech bubble has a very long history with humanity and honestly I don't see the validity in this connection.  But of course- the US has a lot of fucking stupid people in it who may have such a mis-guided over-think .

But- Jason, if you are worried about re-enforcing dark-stigma in our unfortunately dumb-ass world- maybe make 'cursed' people's speech bubbles be a dark crimson red color- something close to blood.

#84 Re: Main Forum » Steve Moon, I'm sorry. I needed to test mob mentality. » 2018-07-06 21:12:30

TheRedBug wrote:

Killing all boys isnr rude, it's a survival strategy.

This mentality needs to stop. If you kill all the boys your gonna have a massive population boom in 20-40 min followed by farms getting hit hard. Honestly unless you are SORE for people and high on food, you really should not kill boys.  Depending on the town, killing all the boys might doom you.


MidgetMaker wrote:

Later on, i got the crown.  Nobody questioned anything...they just accepted what i said.  Most of the people that saw the murder didn't even ask questions.  I most likely could've convinced them to curse Steve for 'sponging' when he was a good guy all along.  That was what i was testing.  Had i been able to convince them to curse steve, he not only would've been murdered, but also 'blacklisted' in future lives.

Look-- a lack of action/conflict does not mean everyone agrees with you. I disagree with players all the time, and I don't speak up unless I physically see something myself. Not confronting a pker or someone with a weapon is my general position in the game.

In situations where I don't know what's going on-- I wouldn't curse someone- esp with just one curse for 2 lives. Why use up one on hear-say when i may need it in my next life cause I'm murdered myself.

While, yes herd mentality is an issue- but if with amount of incentive to keep a curse token, it's more likely someone would just kill the possible pk'er than to curse them.

But also I'm just truly curious to see what will happen when the update comes out. Will the rules in place keep players respecting curses more as a form of player-policing to make everyone's more experience better overall-- or are we gonna quickly devolve into a which hunt? I'm pretty excited for the ride, honestly.

Edit: Post thought- if it does become a witch hunt- youtube will love it.

#86 Re: Main Forum » Implementation plan for curse system » 2018-07-04 20:38:45

I'm not mad at these rules- I think it solves a lot of voiced problems and leaves the right amount up to the players.

Tracking could be made harder by only being able to curse or bless them once in a life-time.

This way if someone harasses you multiple-life-times you'll know immediately, and you can't really mark someone immediately. But also it could be used as a way to personally high-light knowledge-able and hard-working players you've ran into.

#87 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 20:22:26

Kinrany wrote:

Private marks have another problem, they completely ruin the illusion of playing with strangers.  Transcendental Facebook anyone?

This why public marks are key imo

Kinrany wrote:

A global karma counter is a poor solution.  It's a proxy for the average opinion of all the players.

So make it short-term. Like 1 point would mean the curse goes away once you hit teenage-years in your next life

#88 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 20:03:50

TrustyWay wrote:

The real problem is not stalkers but jaleous men killing the girl who ditch her for somebody else. But it is only natural and rare, it still could be a great experience, we need to try.

Your logic here is terrible.

Ok- if in the game-- to get a linage as a man you need to have sex with a woman-- then grievers who are born male will make the game experience REALLY outcast female players-- cause you're essentially giving in-game benefit to rape.  That kind of experience isn't something we want as an option for the internet to simulate.

But- i have had marriages in game, and i do enjoy the extra meaning it gives to that particular life-experience.

We're definitely getting off topic but- curious if you'd be satisfied if a form of partnership- and then kin was included to the partner- was added in game. My vote would be like "<Name> Is my partner" and no exclusion to same sex marriages cause it's 2018!!


Additional thoughts: encouraging family units in the game would really encourage sharing. Good marker for a good player would be a previous life as a good partner- you could make it so if you grow old with your partner, if you receive a blessing from them in their last 10 min you get blessed extra

#89 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 19:55:22

my thoughts on solving possible abuse of it:

You could make it so the cursed can't curse another player-- assuming the curse wears off over time and isn't permanent.

The more people who curse you the harsher the punishment-- by combining time with the curse/visual representation via speech bubbles

Cap curses at one curse per life- if they curse 2 people they also curse themselves. Have a way for players to self-sabotage. Having a self-sabotage aspect to magic will encourage people solving the issue in their life time instead of relying on magic too much

#90 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 18:52:35

Anshin wrote:

I remember you saying you didn't want men involved in reproduction in the game because trolls would stalk women.
Well, this is going to allow them to stalk them FOREVER.


It probably would be a good idea- that if you curse someone you can't spawn/be spawned from them for the next 30 min or something.

But logistically i don't see this happening. Cause you see with men being involved in reproduction would make women the means to and ends of gaining something (a child). This isn't right because all humans should be the ends to all the means- we grow food as a means to our ends. People/players should not be in a situation where they're means to an end for the game to have successful progress.

While magic is the means to an ends of a problem being solved. If it isn't broken, don't fix it. Also it's very hard to tell in game if you've played with someone before- it's impossible to stalk an individual throughout multiple lives.

#91 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 18:23:24

Anshin wrote:

Ya, but it still wasn't real. There are no witches or witchcraft or voodoo. Curses aren't real, they didn't actually work.

Sure- and going to prison doesn't reform anyone either!

But it's a game- no one wants to play in a jail cell. It's also an easy way to give players a way to enforce punishments for bad behavior.


The issue here is really- "How do we enforce some basic laws?" And while I -do- want a play style that's 'warlord' like-- when people come online pissed as fuck at the world around them- it's not a novel experience and they ruin everyone else's game. Even GTA online has a punishment system for the super enraged.

Since this is a one man show---- it'd make Jason's life way easier if players could enforce punishment that went beyond a life-time. Magic is just the means to the end of solving this problem.

If you don't think this problem should be solved- then I disagree, but respectfully so.

If you want this problem solved- do you have a simpler alternative?

#92 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 18:12:34

Anshin wrote:

I hate all this magic stuff. It totally defeats the point of the game as being an exploration of humanity. What makes this game special is the attempt to examine the human condition. I don't grief, but lots of people do. Welcome to the world. Lots of people suck. May we all learn to be better people.

You realize that before court systems were set-up to enforce punishments, society's sanity was primarily enforced by witchcraft/shamanism/priests? You see you aren't going to rob someone because you're nice- but lets say your child is starving or something- so you want to steal. In modern times you worry about going to jail- in olden times you worried someone would curse your soul and keep you out of heaven.

#93 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 17:55:48

jasonrohrer wrote:

This also solves the "curse war" thing, and tit-for-tat.  If you curse someone, and they curse you back, so what?  You've both marked each other.  That's actually kind of interesting.


Now a question:

Should the act of cursing/blessing be visible to the people around you?  Like, should your character actually say "CURSE YOU JOHN HOLMES" out loud?

Or should it be said "under your breath" so that the server gets the message, but nothing is said for others to see?

I.e., should it be a private or public matter?

I personally think it should be a public matter, this is a way for players to police themselves, it wouldn't solve any problems without it being visually obvious---- but I do think there should be an emphasis on the 'power' of your curse if you said it right before death in red--- vs a regular non-death curse.

I think a non-death curse should be more forgive-able, however if they are cursed with blood, and more people curse them soon after-- then black text.

This will give players who need to kill a grief-er some slack.

For example- if you are a pk'er and you get cursed, you get born with 'blood' on your words and your next life the mother has to choose to give you the shot at redemption or not.

However- if you are cursed before death-- and you are cursed after by the victims family-- you're born with black speech on a black bubble-- "Born without a tongue" seems like some appropriate black magic kind of outcome.

But basically people shouldn't separated from cities over one execution. Too much opportunity for innocence to go punished.

The power of the magic should come from the amount of people willing the blessing or curse. Thus, one individual's will, will not determine the way for another.





The biggest issue so far with this is that if you don't name them, you're screwed. For grievers- not being named is an 'opportunity to be naughty' (most of them are 9) so what may be fun is---introducing Voodoo!

If they're nameless- or named- you could curse them via the murder weapon. It would be fun to do it to a shirt or shoe- but then grievers will learn to not dress themselves.

But pretty much you could make it simple "Curse the one who killed with this"

Or you could have a more powerful curse- and say you got to line up the bones of the griever- with the murder weapon- and a fire in the same square or something- or 3 squares. and then you go "Curse the killer" --- this could give the griever a black tongue for the first 5 min of their next life- however if the murder weapon doesnt belong to those bones- the magician gets cursed! Lol!  (IMO a good balance would be if you want more power to curse someone, it becomes easier and risky to end up cursing yourself instead)


In terms of to see your curse/curses info- having it on the website would work-- but you could also make a new image for the pile of bones- and make them cursed with like a clear cross bones predominately displayed. That would be the fastest way to see if the curse worked or not.

#94 Re: Main Forum » Inappropriate texts and names » 2018-07-01 22:35:22

sc0rp wrote:

So, if you want this game to be killed, please support the right of toxic players to piss off people.  I really can't come up with more effective way to do that.

Toxic players can be a good thing or a bad thing-- and there's definitely a difference.

In my opinion, there might be a consideration for stronger censorship to keep the real-world traumas out of the game. I feel like this is important- because some lives you do have a boy-killing maniac- instilling a form of gender genocide upon the clan.

This game can well- go there, and have a life time where genocide is happening in your small community. If the game wants players to be forced to chose how to react to this happening-- there really should be extra measures in place to not mix it with real life events-- otherwise- this could quickly become a terrible armpit of the internet.

IMO I'd rather politics only be in this game be in ways that are game-based-- like what plants to grow-- and keep out real-world tragedies from being mocked or repeated for some twerp 15 year old's satisfaction.

#95 Re: Main Forum » Testing the tutorial on my wife » 2018-07-01 21:15:03

IMO just make a part two tutorial on how to make fire-  I feel like that would solidify a lot of the basic crafting gameplay

#96 Re: Main Forum » We need account permabans » 2018-07-01 21:01:23

A few months back it was suggested there be a way for players to better police themselves-- and i think that's sorely needed.

It could be really simple like- say you were just stabbed- if your last words were "I curse you <name>", and this happens more than 5 times-- you could get a 2-3 hour cool down on re-spawning

#97 Re: Main Forum » Inappropriate texts and names » 2018-07-01 20:48:29

1. In my time of playing I haven't run into something quite so.... uneasy for certain players. So I would say this experience isn't of the norm

2. Speaking logically instead of throwing up crazy metaphors-- just because something is a joke doesn't make it OK. Something being a 'joke' doesn't validate it as appropriate, and yes some jokes that are inappropriate are hilarious-- but at the same time if you were to put yourself in the shoes of a Jewish gamer in our community-- and you have maybe 1 cousin and your family was enormously dwindled--- Someone saying "Hitlerd nothing wrong" would make you feel *very* outcasted-- and that's not the game's goal.

#98 Re: Main Forum » Servers as a karma ladder? » 2018-05-03 01:53:05

jasonrohrer wrote:

The more people that participate in the curse, the stronger it becomes.  Maybe it takes three people to ward the person away for 30 minutes, and each additional person who joins the dogpile will add an additional 30 minutes.  A whole village could ward someone away for half a day or more.

Love the karmic ladder idea but I think the baby limbo needs a better solve.

Here's an idea for you: Why not create "Curse words" -- you could pull up olden day curse words, use modern ones- or have fun and have like "Comcast" be a curse word. Basically if you say a curse word, it's a negative point against you and the person you cursed. So you legitimately want to be careful with them. But if multiple people take the hit to curse on one person- that individual can be subjected to a 30 min- 12 hour ban.

I know you don't like the idea of black magic being in the game- but hey why not make some content to learn some white magic - like maybe a recipe  for a blessing that makes weapons jump out of your bag or something.

I mean a lot of people believed in it for thousands of years- why not make it real until we no longer need it.

#99 Re: Main Forum » What do you name your kids? » 2018-05-02 03:22:04

I was once named "Man" as a woman. Jokes on them, I was the last female in the village!

I usually sit and think for a min. I have many friends who play this game and they will know it's my eve family by last name. And I name all my kids with an H- so they can guesstimate if im still alive.

But therefore we got my stock-pile:  Harry, Hale, Hallie, Henry, Harvey, Harold, Hannah, Helen, Hazel, Hayley, Howard, Harold, Harmony!!

#100 Re: Main Forum » [SURVEY] Which one do you worship ? » 2018-05-02 03:11:49

Traddy wrote:

The Holy Berry Bush or Berrislam, obviously.

Oh Yez, OH Yez- come far and wide to hear the great word of the the great goose berry bush. Berry bush is love. Berry bush is life. All hail.

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