a multiplayer game of parenting and civilization building
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@egrigby
I like how you split out the professions into jobs for several people. Would be nice to see your spreadsheet once it's done.
@joriom
"Scout - salvages abandoned colonies around"
You mean the scout should place useful items at abandoned colonies, so new comers have a good head start?
@Joriom
Thanks so much for your input. I've changed the format and will implement all your suggestions in the list when I have time.
About the backpacks; I've read discussions before, some people urge to cloth everyone first before making backpacks. However it seems a good idea to give backpacks to people with certain jobs, like trapper, scout. The tailor should know / learn which items to make first.
I have made a [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES) in which the "DO's" and "DON'Ts" of certain professions are explained.
Link: https://onehouronelife.com/forums/viewt … 3539#p3539
Your input will be added there also. Hopefully people will read it, before starting a new profession without an in game mentor.
Please also note that using muflon hides, wolf pelts and sheep skin might reduce the rabbit footprint.
I don't understand what you are saying here. Do you mean when people wear muflon hides, wolf pelts and sheep skin, it scares of rabbits?
Daebak, I have been pushing the idea of having the more experienced players build "ready-to-go" tiny farms all over the map, to ease things for new players. This is an example of one I built recently, intended as a viable farm that can sustain a new farmer and let them expand a little if they want. Also note the baskets of carrots ready to keep you fed while you kick-start the farm.
Would that meet some of your goals as a sort of more hands-on tutorial?
bread_lord wrote:...I will do my best to maintain it (especially as new information and content patches are made available) it is of course free to be edited and amended by the community as desired.
A very nice guide indeed but would you please mention more about milkweed? We need to stop people from picking unfruited milkweed.
To give credit for adding a link to my guide.
Nice work. I have linked your page in the [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES), link: https://onehouronelife.com/forums/viewtopic.php?id=584
I have been working on a crafting reference site to help myself see how the various items and recipes work. I have a script to pull the latest data on the game, so I should be able to keep this up to date with new recipes as Jason adds them.
ryanb has added tech trees to the objects
You can now click the tech tree icon to see a much better overview of how to make something
Check it out here: https://kazetsukai.github.io/onetech/#6 … /tech-treeIf you are ok with recipe spoilers, check it out here.
This is a nice addition to the wiki, link here: https://onehouronelife.gamepedia.com
Updated with more professions.
PROFESSIONS / JOBS REFERENCE (in logical steps)
I have started a list of the professions (jobs) in some sort of logical order from when you build a base from scratch, including temporary jobs and the ones that will become full time eventually. Link: https://onehouronelife.com/forums/viewt … 4117#p4117
[GUIDE] PROFESSIONS / JOBS REFERENCE - IN LOGICAL STEPS
I like to make a list of the professions (jobs) in some sort of logical order from when you build a base from scratch, including temporary jobs and the ones that will become full time eventually. In a small society one may have several jobs at once.
If you care to help with this list, please leave a comment. Thank you all for your input!
New to One Hour One Life? Please read CARE VS CARELESS - "RULES" (FOR NEWBIES): https://onehouronelife.com/forums/edit.php?id=3539
STARTER TASKS:
- Collect milkweed as much as possible, at least to make 3x rope tools and 3x waterpouches.
- Make tools: sharp stone, basket, hatchet, fire bow drill, flint-tipped bow drill, kiln, snare
- Start fire for the kiln and make some bowls to water the farm
- Place six tilled rows or so [specific number to start a farm is welcome]
- Collect carrot seeds from the wild to start the farm
- Trap at least one rabbit and cook it to make a bone needle, three would be better as to make 3x waterpouches
After these tasks are done and you got some harvested carrots, it is time to nurture your babies and hand them their jobs, which could be sooner depending on the amount of full berry bushes around and your experience.
P R O F E S S I O N S / J O B S
People might be responsible for several jobs at a time, depending on how big the colony is. Communication is key!
* Carrot Farmer - farm carrots, keep track of seeds
* Water Runner - get water for the farm(s), don't drain ponds empty
* Basket Weaver - try keep up with the demand
* Harvester - help with the harvest, prevent carrots from seeding, when intended for consumption. ask farmer which are for seeds.
* Compost Maker - make compost
* Trapper - only trap rabbits with young
* Scout - travels around village to see the lay of the land. Informs villagers where to find resources, picks up wild milkweed plants.
* Milkweed Farmer - farm milkweed, only pick them when they carry seed pods
* Tailor - make two backpacks for trapper / scout, cloth everyone before making more backpacks, water pouches if needed
* Potter - make at least 16 bowls and 12 plates and make more while community grows
* Gooseberry Farmer - water bushes after picking last berry
* Cook - start with cooked rabbit, only make rabbit pies, after you can already sustain a medium colony from the carrot farm
* Nurse - feed babies, keep fire going
* Errand Boy/Girl - get clothing for babies, get fire wood / kindling, get food for nurse if needed, clean up dead bodies, move tools back to
where they belong, look out for danger (wolves, bears, trolls, PKs)
* Overseer / Organizer (Queen Bee) - tell people when some jobs need replacement, tidy places up with wheelbarrows, keep track of
storage and food supply etc. [at what point absolutely needed?]
* Hunter - hunt mouflon and wolf for furs, to save rabbit furs for other uses. mouflon hides do not require thread to be used as clothing.
* Smith - iron tools when in demand
* Farmer - get wheat from the wild at first, get seeds to start a wheat farm later on, keep track of seeds and make compost
* Woodcutter - cut pines and swamp trees
* Carpenter - wheelbarrows are ALWAYS in demand, make fence kits when you don't have rope
* Floor layer - working spaces first, storage area, paths last
* Fence placer - make sheep pen, use wooden fences instead of walls if possible - easier to fix screw ups, renewable.
* Sheep farmer - get sheep, feed them and shear them for wool. sheep skin do not require thread to be used as clothing.
* Haulers - people designated to bringing stuff to where its needed. Others bring branches to forge for kindling (charcoal) and iron ore,
firewood to campfire, distribute food around the village so others can focus on job etc.
* Guard/town crier/teacher - guards need bows and wander a lot to spot danger. They have hands full so they can only be useful by
spreading news (like needs) and teaching.
* Wall placer - most of the time, walls create more problems then they solve, so don't do this job, unless you know what you're doing! for
instance make sure you keep 4 entries and don't make work spaces too small!
I like the idea of teaching your rules to newcomers in the game.
For those who like to learn some "rules" to create a sustainable society.
CARE VS CARELESS - "RULES" (FOR NEWBIES)
For those who like to learn some "rules" to create a sustainable society.
https://onehouronelife.com/forums/viewtopic.php?id=584
THE FOUR LAWS
NEVER VIOLATE
EVEN TO SURVIVE
ONLY PICK FRUITING MILKWEED
FRUITING MILKWEED regrows and gives seedsNEVER EMPTY PONDS
Ponds refill if not DRY. Refill ponds if dry.ONLY HUNT FAMILY ANIMALS
Lone animals don't respawn. Family animals come back.DON'T PLANT BERRY BUSHES
Berry bushes waste fertile soil. Only plant if compostingTHE COROLLARY:
TEACH YOUR CHILDREN THE LAWS
Thank you all for your input, I've integrated your tips into the list. I already learned from it!
Learn how to make the 3 basic rope tools at the beginning, an axe, fire bow drill and a snare. If you have these its easy to sustain yourself and get fully kitted along with caring for others.
How to make an axe? I only find steel axe on the wiki.
Don't chop down trees that give branches.
I am not sure what you mean by this. Don't all trees give something useful and should we be careful to cut all? Which trees are best to chop?
[GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES)
For those who like to learn some "rules" outside the game, to create a sustainable society. If you care to help with this list, please leave a comment.
Thank you all for your input!
G E N E R A L
DON'T (crucial):
- Don't have more babies then your community can sustain. Better keep as many children as you can clothe, else they will be a huge drain on your food supply. Personally i think it's better to let babies starve vs all starve. However there should be a new generation before you die of old age.
- When wearing clothing, make sure not to die on farm plots or pile of bones. -> Clothing gets deleted. [need confirmation!]
- Take your cloths off in case you know that you will die soon and there are no people around or you know that you are on a low populated
server. Eventually they will get deleted when your bones disappear. [does someone know how long this takes?]
DO (courtesy):
- Ask for a job / ask if you can do a specific job that you want to learn.
- New children should not be assigned jobs that send them out into the wilderness due to low food meter.
- When you explore, carry some food with you.
- Cloth people first, before making more then two backpacks. You will save a tonne of food and it will be easier to get more hunters with it, who will bring back even more food and fur.
- Keep tools at the areas where they belong (hammers, stones, hatchets, etc).
- Clean up after yourself -> Don't litter.
- If you're old, and there's people around, use the hard-earned power of your wisdom and teach! There is a power that only the elderly have in this game, and it is crucial beyond measure. It's the ability to write long sentences.
F A R M I N G
DON'T (crucial):
- Don't empty out the pond. -> It won't refill, unless you add water to it.
- Don't pick all carrots from farm. -> Keep some for seeds (usually top row).
- Don't leave any carrots, that are not intended for seeds. -> Harvest all carrots intended for consumption, else you will end up with too many seeds and lose the tilled rows.
- Never pick milkweed without seed pods. -> It won't regrow flowering or in normal state, making it a waste of the soil it was planted in.
- Don't eat berries unless in dire need and try eat from a bush that is already missing some. -> A bowl can only be filled from a full bush and is used in composting.
- Don't pick the last berry from a domesticated berry tree, unless you plan to water it to prevent it from dying. -> The bush will not regrow until the bush is picked clean and then watered. An empty bush will eventually die, making it a waste of the soil it was planted in. (Wild berry bushes are always going to regrow berries, one berry every 10 mins, even if you take all.)
- Don't start a wheat farm near the carrot farm. -> Make sure that you use different ponds to prevent the carrot farm from drying out.
- Don't harvest the last wheat. Ripe wheat is the only source of seeds.
DO (courtesy):
- Leave baskets with carrots around on the floor for those with low food meter. If all is organized in wagons / storages, it takes too long to grab a bite of food, leading to unnecessary deaths.
- Eat from the baskets. -> If someone is already farming, don't take the carrots off the farmland.
- Pick all domestic berry trees with a bowl and then water them, so they grow back as soon as possible.
- When you are old and the last of your kind, leave the farm "dry seeded with carrots" so the next person has an easy start
(If you water all, the soil will disappear after the carrots turn to seed. The seeds disappear over time, so no farm is left at all.) Leave filled water containers nearby and lots of baskets full of carrots, if you can manage it of course.
T O O L S
DON'T (crucial):
- Don't make too many of the same tools. -> See / ask what is needed.
DO (courtesy):
- Learn how to make the 3 basic rope tools at the beginning, a hatchet, fire bow drill and a snare. If you have these, it's easy to sustain yourself and get fully kitted along with caring for others.
W O O D C U T T I N G
DON'T (crucial):
- Never chop useful trees. -> Prevent depletion. For firewood, look for pines and swampland trees.
P O T T E R Y / B L A C K S M I T H
DO (courtesy):
- Leave round stone at the pottery / blacksmith. Needed for bowls, plates and iron working.
C O O K I N G
DON'T (crucial):
- Never take berries for cooking. -> They are used for making compost.
DO (courtesy):
- Leave a sharp stone and a round stone in the kitchen. The cook needs this for your pies.
- Leave hatchet at the fire.
- Bring your empty plates back to the kitchen if possible.
T R A P P I N G / H U N T I N G
DON'T (crucial):
- Don't snare a rabbit hole without babies. -> Else the rabbits won't come back, leaving the hole empty forever.
- Don't hunt geese for food. -> They are a non renewable resource, and should only be used for smithing where they're necessary.
T A I L O R
DO (courtesy):
- Make water pouches when in demand. Pants for everyone, if thread is a limiting factor you can start with hats or coats instead of pants.
- First make only two backpacks, for the hunter / trapper and scout. Cloth people first before making more backpacks. You will save a tonne of food and it will be easier to get more hunters with it, who will bring back even more food and fur.
F L O O R L A Y E R
DO (courtesy):
- Don't put floors down randomly. Make sure to discuss your plans.
- Floor working spaces first (keep room open for a fire pit, where needed).
- Put down a storage area, paths last.
- Leave room for wall placements.
W A L L P L A C E R
DO (courtesy):
- Don't put walls down randomly. Make sure to discuss your plans.
- Always leave four door entries (time is precious, can't walk around buildings all the time!).
- Don't make working spaces too small. Cooks for example need a lot of room to make pies.
S U G G E S T I O N
Ideally one should have several (at least two) jobs during a lifetime to avoid boredom.
Wouldn't it be a good idea to have the kids do the farming, so they are always close to the food source (low food meter). Then they can move on to the next craft while in their prime. If need be learning from or teaching someone before they are too old.
That way one can always be assured someone will take care of farming, while expanding their own knowledge.
THE FOUR LAWS
NEVER VIOLATE
EVEN TO SURVIVE
ONLY PICK FRUITING MILKWEED
FRUITING MILKWEED regrows and gives seedsNEVER EMPTY PONDS
Ponds refill if not DRY. Refill ponds if dry.ONLY HUNT FAMILY ANIMALS
Lone animals don't respawn. Family animals come back.DON'T PLANT BERRY BUSHES
Berry bushes waste fertile soil. Only plant if compostingTHE COROLLARY:
TEACH YOUR CHILDREN THE LAWS
L I N K S
Wiki https://onehouronelife.gamepedia.com
Starting Guide https://onehouronelife.gamepedia.com/Starting_Guide
Crafting reference for One Hour One Life https://kazetsukai.github.io/onetech
CREDITS: Read the comments to see who helped me with this list.