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#76 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 15:04:42

Potjeh wrote:

Yeah, basically 95% of the time you're not really playing the game, you're just watching it. Very few actions to do, and even fewer decisions to make. Carrot farming on the other hand involves plenty of actions and strategic decision making (do you seed and if yes how many rows, when and how much you water, when you can squeeze in time for getting more baskets, etc.) so it's a lot more fun.

There's a reason why there's no successful games where you play a realistic guard (no, FNAF doesn't qualify). It just can't be made fun. Security is traditionally done by NPCs for this reason. So, if players are supposed to handle it it has to be done indirectly. For example, a security job could be breeding, training and feeding guard dogs, who then autonomously do the boring part of the job.

Basically you'll be an afk person who eats food and does nothing meaningful with a drawn weapon. All this type of behavior will achieve is either lead your village to starvation or get you killed, as it's basically griefing. While also being the most boring possible activity.

There's little to no dedicated "jobs" in this game. If you want to do it in a correct way, you'd simply have a backpack + knife and reactively kill people if you happen to witness a murder or a griefing, while doing other things.
Nobody controls other players to "post a guard", and nobody afks to guard duty, that's just silly and detached from the game's reality.

I agree that carrot farming is a much more viable as a "dedicated job" and it's also common to see and not at all simple to do.

#78 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 14:50:32

Do you really think that's how your game works?

#79 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 04:52:08

Killing a town is actually healthy though. It's an organic way of resetting, in the absence of the apocalypse.
From a player perspective you don't really experience anything different than being killed by a random snake unless you're meta-gaming and repeatedly suiciding to get in the same village, since the town's progress is a group effort anyway so nobody feels personal ownership of a town.

If there's a real issue here it has to do with the new eve mechanics. Whereas before most new players were stuck in an endgame wasteland with a lack of early game resources and any way to learn how to build a settlement from scratch, currently new players that don't repeatedly suicide and/or use a 3rd party tool are stuck predominantly in the earliest stage of the game and having to reset to the same stage almost every time. It's kinda partitioning the already limited content and likely hurting player on-boarding.

Murders are just a gimmicky nuisance with unclear purpose for the most part. I'm not sure why they're even an option, but I don't feel it matters too much either way. Even if murders don't end a town, something else will, like the last female randomly dying to mr. snake or forgetting there's hunger.

#80 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 04:06:15

It's just a gimmick, does the game really need this? Justifying it as a gaming mechanic just because it's already made is just sunk cost.

If pvp and coop went well together games wouldn't split servers/zones etc into pvp and pve oriented ones. They don't. It would take significant effort to make it mesh well.

Best suggestion is to disable griefing on resources where possible/easy while also disabling pvp. PVP can be re-enabled when it's ready.

Obviously there's a flaw with this and it's that the game lacks content as it is, without removing any more, but I don't think griefing and murder add sufficient value at their current state to make sense to keep them.
There's better ways to add difficulty, and anyway just relying on hunger, the occasional concealed snake and people being assholes doesn't cut it as it is.

#81 Re: Main Forum » Should we have giants or dangerous monsters ? » 2018-04-18 03:54:19

So basically beefalo from DST. Peaceful grazing creatures that become aggressive during mating season aka "musth".

Would rather see raptors just for having raptors.

#82 Re: Main Forum » 2HOL Rebirth - New objects, recipes, mounts, livestock, and shrines » 2018-04-18 03:48:22

sammoh wrote:
KucheKlizma wrote:

You can just do a diff like jason does.

I am not good at computers.

Just google it.... Google for "diff". There's like thousands of utilities that do the same thing.
Windows comes with "FC" by default. Unix comes with "diff". And there's more powerful utilities that do the same thing with extra features. It's a matter of taste, just pick one you like.

#84 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-17 13:19:23

Lmao get over yourself, kid. You're really going to argue that you're not arguing semantics, by arguing more semantics. I guess that's just all you amount to.

#85 Re: Main Forum » feedback - state of gameplay » 2018-04-17 13:05:46

breezeknight wrote:
KucheKlizma wrote:

tbh not much has really changed, just people complain more now of the same old. Lmao.

not much changed ?

the players' number crumbles even further despite non violent updates
constructive players go away, that's what happens, just open your eyes tongue

The players' number crumbles because the game currently has enough content for a week or two, maybe more if you take it really slow.

#87 Re: Main Forum » feedback - state of gameplay » 2018-04-17 01:30:43

tbh not much has really changed, just people complain more now of the same old. Lmao.

#88 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-17 01:13:33

You are not the majority, neither is wikipedia or urban dictionary. The real majority don't know or care what "griefing" is, which is why it's not a legitimate word part of any official literary dictionary.

Words have a simple purpose of conveying meaning between people. I believe I've successfully conveyed the meaning, yet here you stand arguing petty semantics over slang words, because your whole point is devoid of meaning.
If  you would continue to fail to understand me, kindly let me know what further clarification you need - I would happily oblige, although I fear we may have reached the barrier of "this guys has a different opinion and i'm the best so he must be wrong".

And, again, it is, in fact, impossible to have a new player that is taught things, because that would be, by definition, an experienced player and not a new player anymore, as he would have in-game experience, albeit limited.
With that said it's safe to assume there will always be a steady proportion between new players and experienced players. Teaching people won't exactly change that in a major sense.

You cannot remove new players from existence, therefore you will always suffer for their mistakes. It's not necessarily a problem, it's just the nature of the game.
In most other games you don't suffer for new players mistakes as you can simply avoid them or even benefit off them - this game is different (not unique in that aspect), and it's strange that you fail to understand that, despite being so simple.
Not that this "suffering" is necessarily a bad thing, as removing all sources of misfortune would just render the game dull. But it might not be the best way to introduce difficulty - as being continuously punished for others mistakes doesn't feel great on a personal level and might drive people off.
I'm not blaming it on new players, it's just a game mechanic, but - again - simple minds will draw simple conclusions.

Your inability to understand simple facts is what leads you to continue trying to waste my time with pettiness, it's getting tiresome.

#89 Re: Main Forum » Murder suggestions » 2018-04-16 22:18:49

Could also have medical iron tools, such as scalpels, iron tongs, scissors etc. Stretchers to carry wounded people around.
We already have needle and thread for patching.

Could also have bone tools for similar purposes in general. Bone isn't used much (besides for needles) on OHOL, but in reality it was used quite a lot.

#90 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-16 21:59:07

I think you need to lookup the definition of slang, as you obviously have zero comprehension of the English language.

There's no such thing as official definition for slang words, it's informal language. Arguing otherwise is just stupid, like this whole thread.

If you can't understand what I've clarified in comprehensible words I'm not sure what more to say to you. Arguing minor semantics is pointless like this whole diatribe.

I've been accustomed to griefing since Ultima Online, don't tell me what griefing is and isn't.

Most games don't allow the option of wasting people's time unless it's deliberate, this one does. That's the core difference. Not in the proposed "definition" of a slang gaming term.

Furthermore teaching new players is impossible. Once you teach new player, said player ceases to be a new player and becomes an experienced player. New players will always be unexperienced new players and will continue to arrive for as long as the game attracts new audience. It's a moot point, as it's an impossibly large undertaking for a single player to convert all current and future new players into experienced players overnight.

#91 Re: Main Forum » On making and distributing weapons to the villagers » 2018-04-16 06:00:13

Would be nice if we could carry Bow in a backpack and there was a separate equipment slot for quiver which hold arrows like ammunition.

Then everyone would be armed. Right now if you want to carry a bow, you can't really do anything else. At best if you want to use a bow you can have backpack with: flint + rope + arrow + arrow; and run to the nearest yew branch to setup if you wanna deploy.
Or you can have a knife, but that requires iron tech.

#92 Re: Main Forum » Murder suggestions » 2018-04-16 05:38:04

Aname wrote:

People have to help you.

Like if you get shot someone else has to get the Arrow out and then treat youre wounds. and if noone helps or if they are too slow you just die.

That's actually a very good idea.

Other ailments and cures would be great to have as well, so it's not all about starving or stepping on a hidden snake.
There could be poison, rabies, cold, severe wounds as well as treatments.

May I add that medicine is as ancient as people and it makes no sense not to have it in a game about civilization. I was reading an archeobotanics report about analysis of preserved seeds found in an a prehistoric village one time and I remember them having some pretty potent natural sedatives (I think opium and datura were among the list), which would enable surgeries (which were also performed).

Proper burial would be nice to have as well. Not burying the dead feels a bit silly if you're aware of what happened during prehistoric times (ancestor worship).

#93 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-16 05:30:15

I'm personally more worried about people killing all the milkweed.

There should be a counter for that as well, as well as milkweed blood and 10 second slowdown.

#94 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-16 05:19:31

Just because you don't understand unintended griefing it doesn't mean it doesn't exist.

Spawning a couple of babies only to see them destroy all milkweed in a 100 mile radius, including milkweed farms, isn't pleasant.

Ignorance doesn't excuse griefing.

Fact is the game is more competitive than it is cooperative. If it takes 2-5 minutes to kill someone to get fully clothed, rather than 30 minutes to find milkweed and rabbit furs, which get stolen repetitively, guess which route people will learn to take more often than not. Furthermore if you need milkweed asap before the furs you have eyes on get stolen, why not get them while they're not fruiting? Why not dry those wells to cut a corner? Why even bother keeping the farm or berries, when other people are doing it for you and there's food everywhere?

Deliberate actions are vastly outnumbered by the unintended ones. Sure a deliberate troll can destroy an entire civilization, but on a personal scale it's no different than dying to starvation because nobody managed the farm and respawning in a different spot.

So maybe there's no griefing in the game at all? Maybe it's just all PVP and you all are noobies who don't know how to play and cry about better players. I personally have no problem rushing a bow each game and playing like if it's rust, if that's how the game is indented to be played as "there's no unintentional griefing"

Why even bother discussing a topic if you all are dead set on your dim opinions and unwilling to think? Are you only capable of circle jerking and reinforcing your own ignorance? That's a silly way to live.

#95 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-15 00:09:35

The only difference between you and me is that I am able to admit that i've griefed and I don't try to hold a high communist moral ground.

You're just a liar. You lie to yourself and you lie to others. All people grief unintentionally while they are still figuring out the game. It's how it's designed. Saying you've never griefed is a moronic lie.

And about the delusions of grandeur of 2-3 people announcing their griefing on the forums - it's just a raindrop in an ocean. Nobody should care, and people who care have problems understanding how the world works.

If Jason can't figure it out and doesn't fix it, then so be it. Don't push development and game design problems onto the playerbase, unless you're expecting some kind of feedback. We can't fix it. Period.

I'll grief as much as I like to, when and because I like and chose to, for as long as it's an intended game feature. If you chose not to then that's your problem.
And new players will continue their griefing and killing sprees simply because they don't know any better or they're trying out the features; or if they feel aggravated somehow.
Your words fall flat.

#96 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 22:16:49

My point still stands - you're confusing a pastime to the real world. Your inability to distinguish between the two and your fallacious correlations don't really make me want to elaborate any further.

Schizophrenia is a mental disorder characterized by abnormal social behavior and failure to understand reality. Common symptoms include false beliefs, unclear or confused thinking, hearing voices that others do not, reduced social engagement and emotional expression, and a lack of motivation.

By your logic you're schizophrenic and need to be hospitalized.

#97 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 21:47:40

You don't need to be a sociopath to be a troll. If that were true there'd be an insignificant amount of trolls.

Murdering a person ingame isn't the same thing as murdering people IRL. First one is generally fair game and perfectly fine, second one is morally and ethically wrong and is also against the law.

I'm surprised this even needs to be explained.

#98 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 21:39:19

powa wrote:

Not sure how this is communist.  I'm just making a forum post.  I'm not even a mod, just a regular user.  Hopefully it will help keep newbies from leaving and spread the word on this activity.  That would be up to them, the players (not decided by some small group).

And we can choose not to take part in these activities.  And to fight against it.  That's what I'm advocating for.  Hopefully people can see that such tactics probably can't work, don't make sense much sense, and are wrong.

Majority of players don't read the forums. Doesn't matter what bullshit you type, it's only going to be read by a select amount of people.
Majority of killers are new players that just see a bow/knife on the ground and want to try it out.
People grief resources simply because they don't know better or if they do, because they got angry by something else.
A lot of masacres I see are just one guy trying to drop a knife, accidentally murdering another person, then escalating in a chain reaction of justice killings.

What you're saying is communist propaganda because it's authoritarian - the developer is always right because he has authority and the playerbase is wrong and has to change. This is rotten logic that won't get you anywhere.
The playerbase will not change. The product and it's features can, but the POWER to do so in the developer/modders. Our only power as players is to influence the decisions of feature changes (or make mods).
And you saying that this feature is ok is just plain stupid and wrong.
This is a product -if it end up failing, it's because it was a bad production, you can't blame this on players. Enough said.

#99 Re: Main Forum » Mushroom. » 2018-04-14 19:54:50

I thought my game was glitching out, then I remembered I ate a mushroom and it all made sense.

#100 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 19:48:47

Lmao political grief terrorism. You're full of shit.
Maybe there's 1-2 delusional people thinking they're doing that, out of 100 that just did it for no particular reason.

People grief because they can. I've griefed, you've griefed, everyone does it at one point or another.
It's easy, why not?

As long as the game provides methods to ruin others game experience, it will continue.

If the developer doesn't change it, it will never EVER stop and no amount of communist propaganda will prevent people from doing it.

It begs the question - why isn't it fixed? Why not simply disable griefing of resources and pking and make this game into a cooperative experience?
While it's allowed, it's a feature.
While it's easy to do, it will be extremely common to encounter.

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