a multiplayer game of parenting and civilization building
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I see what you are saying. I would build my own house except that 1: always so much clutter, and 2: I've yet to be in a village without busting my arse to recover something others have left to rot, like say milkweed farms
And the advantage of a house so far is it warms up the area with a single fire. Beyond that it would be for personal storage, or working on your own projects not related to the village
I had only one mother ever ask me that! I said yes lol
I want to be an Eve, but I don't want to spam /die to get it lol
I'm not sure exactly how the server themselves work as far as who is where. If it matters, I play from Steam
For sake of argument, lets assume that a in game trade facilitator existed.
Biggest hurdle is no one knows their absolute location in the world, and I don't see that being changed as it protects against people running from a village they born to to be with the village they building.
I have had experience with people with my last name in the same town but marked No Relation. I suspect it is a limitation of how far it tracks relations. How far "removed" do they need to be to show as no relation?
Such a system would, in my opinion, be against the spirit of the game itself. A brand new Eve working with stone tools shouldn't be able to buy top end clothing with a horse and buggy and lots of stone from E-OHOL.
At minimum, a person should have access to a radio and transmitter, to be able to order supplies from other cities in that fashion.
And to keep in the spirit of the game, someone would need to transport said equipment from point A to B so as not to automagically appear.
Not to mention, where does the coin COME from? Gold bars to gold coins is an idea, or making silver and such, but then you in the trouble of people MAKING as much money as they need to buy whatever their town needs.
It could be item for item trade, but again, you have to have someone physically transport it.
We cant create a trade website because 1: I got no idea how to tell what server I am on, and 2: Your location is relative. You may be at what you see as 100,200, and someone from another villiage is at their 100,200, but they could be kilometers apart.
Distance and location is an issue with any in game trade as well. How do you know where to transport the stuff to, even if the game had a system in place?
The idea is interesting, but i do not think practical or applicable to OHOL.
in regards to thread https://onehouronelife.com/forums/viewtopic.php?id=5806, I would humbly suggest the following:
Players are automatically born back into a family line if the following holds
1. An Ancestor Grave for your deceased character exists (Should be a traceable variable in the family tree)
2. A member of your family group is at child bearing age
3. Said family is within a certain range of the marked grave (like 1 km or something)
An Ancestor Grave can be made from a Marked Grave, perhaps with a rose wreath that has to be created from Red, white, pink, and blue roses, something like the following:
Red Rose + Pink Rose = Red and Pink Bouquet
White Rose + Blue Rose = White and Blue Bouquet
Red and Pink Bouquet + White and Blue Bouquet = Rose Bouquet
Rose Bouquet + Garland = Rose Wreath
Rose Wreath + Marked Grave = Wreathed Marked Grave
Wreathed Marked Grave + 16 hours = Ancestor Grave
Ancestor Grave + 24 Hours = Ancient Ancestor Grave
This would mean that for a player to be able to be guaranteed a rebirth into that village, those that come after have to mark it as an ancestor grave, and you can only be reborn into it 16 hours after the grave is marked. It also means that nearly 1000 years have passed since you last were in that village. There is only a 24 hour window to be reborn, and once you are reborn into it, the Ancestor Grave becomes an Ancient Ancestor Grave which no longer meets the criteria.
What this will mean is people who have done good work for the village may have the village marking them to come back. It also ensures that only family lines who have made it to 16 generations past yours will qualify, making the individual more interested in the survival of their offspring.
I already know our past lives are tracked in the family tree, as I can click on family tree from the game and only see my past lives. A simple tag in the family tree will be all thats needed instead of a engine rework.
1. Default variable rebirth = N
2, When Ancestor Stone built, corresponding character's rebirth variable set to Y
3. When Ancestor Stone destroyed, changes to Ancient Ancestor Stone, or family tree dies, set rebirth variable to N
Then, rebirth possibility is a lookup of all characters with the corresponding email with variable set to Y
Thank you for listening to my suggestion.
Ok, so I thought about it and ran some numbers.
Deep wells have a 25% chance to recharge their water 1 bucket (10 Bowls) every 150 min.
Shallow wells have a 6% chance to recharge their water 1 bowl every 36 min, which equivalently is 18.5% chance for at least 1 bowl in the same 150 min time, with a maximum of 4 bowls
It certainly worth it statistically to upgrade shallow wells to deep wells, so there is no benefit in keeping shallow wells until your tech can make deep wells.
But I don't think an overhaul is needed for one reason. It emulates perfectly the issues of water management before diesel engines. Wells used to go dry all the time, and when they did, the town it was based around did collapse. Such things were common even up into the wild west period of the US.
If the wells near your town can not support the growth attempted, then it is a limiting factor. Less crops to be farmed, increasing meat use like rabbit or sheep and save water for farming that supports those, or have a person dedicated to go out with a bowl and 3 buckets in a wagon, to bring back full buckets of water from ponds that are collected sustainable to put in the well as a stop gap before tech catches up. I imagine that this tech hurdle is a great team building exercise. "Ok, Wells gone dry. We need a dedicated baker, blacksmith, farmer, and water gatherer. everyone else, listen to the blacksmith and gather what they need. lets save this town!"
Tech wise though, the Newcomen Pump can be built with low end tech. (Big Rocks, rope, Iron, buckets). Its a wood burning one.
The diesel burning one is the one that is needed, and its only a 5% chance per full empty of the newcomen pump that you would need to upgrade that pump.
I think that leaves plenty of time
This game though, I do greatly enjoy it. Each game is fundamentally different!
Like just now, found our city was not farming milkweed. There was a lack of thread, rope.. anything on that line. I took a handcart with a basket of food, and 3 bowls and went out to the world.
I returned with 3 bowls of Milkweed Seed, and by the time I had died of old age, production of carts and buckets had begun once more.
Even had time to finish tooling out the sheep pen so that reliance on milkweed for clothing was no longer needed. Balls of thread, and wool clothing
Vexenie, your idea is good for reducing clutter. We now can make slotted boxes that hold 10 small items, and your pages of info would fit in that. As close to a book you going to get for that one. As for Specialized People? I think that would work better by having more profession related clothing.
Ahh. So issue is that the wells are dry before the tech to upgrade them is available to most villages.
Can you illuminate me on the actual issue? Do you not need to have a Dry Shallow Well to turn it into a Deep well, a Dry Deep Well to upgrade it to the newcomen pump?
Anything that suprised you when playing?
Biggest surprise was when I was born, and my mother gave me her white dress, crown, and dagger. Getting to be a queen was interesting, but at same time didn't feel much different. I was able to kill a murderer to defend the village, have a lot of children, and pass my crown to my first born daughter, as well as plant three trees.
It may have played no different than any other game, but the feel of continuity, passing on something my mother gave me, and her grandmother gave her was a special feeling.
So I began playing after watching other people play it on Youtube. I quite enjoy the game, but playing it I end up quietly grumping about my village for different reasons. Here is a few (all different villages)
1. Why the hell would you cut down every single tree in sight! I mean, you left the logs there! You didn't need those trees at that moment!
2. I DID harvest the milkweed at fruiting stage. Look, it did not regrow like you claim it should.
3. Stop planting carrots if you don't plan to harvest them!!!! I mean, one or two seed plots sure, but 20???
4. OMG... Stack your unused items! I don't care if you plan to use them soon, you don't need 5 flat rocks out when all your doing is making steel! And don't get me started on the 15 individual iron ore around you!
5. Wait! Baby! Come back! Stop running from... eech.. Help a dingo ate my baby!
6. Wait, who took all my flat rocks from the smithing area?
7. Oi, hands off of my bowls and plates, dammit!
8. Mommy was going so fast on her horse she didn't realized she dropped me.
9. Stupid Yellow Fever.
and finally
10. SOMEONE KILL THAT DAMN WHISTLING BABY!