a multiplayer game of parenting and civilization building
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I've seen alot of droughts happen because the towns oil has run out.
I think it's annoying that you need to start over and go further away for more oil. Gingers can never be assed to do it multiple times.
I'd rather do just the pipe part again or have options for deeper oil drilling similer to water.
Players spawn near each other and does your location save even if you logout.
The default seems to be stuff from https://github.com/jasonrohrer/OneLifeData7/issues
Still hoping for content
Jamie wrote:The other day I saw an old guy getting cursed and killed for stealing babies. He got at least 10 curses if not more.
How do you even steal babies? they can just escape and run back to the fire.
poor old guy, i dont think he deserved this.
Well not every baby will immediately jump off. And I think he was doing it for most for like 30 minutes.
Not sure if he actually meant any harm though. He'd take them away and feed them berries. Still kind of annoying when mums are already breastfeeding them.
Weather he deserves it or not isn't the main point here.
The other day I saw an old guy getting cursed and killed for stealing babies. He got at least 10 curses if not more.
But this was the only time I've seen people unite to curse somebody. What would that actually mean for the old guy?
Lives are cheap, so there's little actual downside to people getting killed.
Playing the social game of getting a kill and not being killed in return is fun.
Not getting killed in return seems largely luck based. Unless you're killing a common enemy, People will stab you back.
Nice, Maybe people will build railways now. Might you look into letting us ride them. Possibly making then into a form of fast travel.
that sounds nice
but to make mine carts and rails viable we would need some buffs:
-carts shouldn't break so easy or more springs per iron
-more storage per mine cart, makes sense since it's so slow, but should be sturdy since is made of iron partly and mining resources weight a lot generally
-more function, to make It better than carts or at least useful for something else
-that could be done with auto loading/unloading: the target area would load filtered resources from the start and unload to the end. that could be used for firewood, bones, etc.
-levers at chosen locations which redirect or stop the cart. that would help on partial stripping of resources further away, or to make system that can be used differently than it was built, extend it, stop cart rom being broken by temporarily blocking an open exit, switch directions based on where you need resourcesthe transport could be like the planes now, except it would need an underground location, a mine shaft, then a rail would go there, a train could transport you to other locations with train
it could be other requirements too, like upgrading the range, each iron would extend range with 6
then it would be like a metro rail with choosable exits, no need animation, just load screen onto the target area
Or how about this, Train stops act like landing pads but needs to be connected by tracks.
I was John Mark, Fuck you.
I thought this thread was about Chicago.
Towns in this game are just like -Insert your least favorite city here-
Jamie wrote:Dodge wrote:If you are so upset about murders beg Jason to add time to the murder mouth and/or make something more clear than the "GASP".
Anyway if you get killed on 1 VS 1 with the timer + posse etc you are either a first day noob or are so absorbed by your mindless crafting that you ignore everything hapening around you, really nice for a cooperative game...
Why do you have to act like an ass in most of your forum replies.
I never get killed but murders still get in the way of said cooperative play. It's not mindless crafting, Big cities need rubber, Tools, Food etc. We keep towns alive, Don't say that I'm not cooperative.
Sounds like you care more about combat, That's fine but don't shove it in my face. This is my first thread, The first time I've "complained" about the combat.
I've baked a pie and now you're bleeding out in my bakery as if you can't die elsewhere.
I was replying to slinky
DiscardedSlinky wrote:If you're bored play something else or beg Jason for content like the rest of us.
Oh sorry. My mistake
I was wondering if it would work better if assigned medics had a property fence area.
If someone got stabbed they go inside to get healed, medic then closes the door behind them.
Heals them then the medic runs into another gate room, Asks them to drop their weapons or questions them.
Gets some answers from people outside the fence then decides if they are allowed to leave or not.It would be pretty tricky to pull off but would feel great if you were able to get it to work.
I think designated hospital area is a good idea. Close to sheep pen for pad production, Secured against griefers.
Though medics coming to you is still probably better. Medics probably aren't gonna want to sit in one spot for an hour especially if they aren't guaranteed to see any action.
Also you don't have too long to get healed. You might bleed out before you can reach and gain entry to a hospital.
Unless in the future we get meds to delay dying. Maybe a pad plus pain medicine to buy them some time to explain there side. Then you can decide weather to let them die or live. You could in theory coax them into a cell if it means a full heal.
I almost always wear a medic apron in bell towns. Three pads, needle and thread and a knife to do surgery with. Sometimes I'll go my whole life and never have to heal anyone. Sometimes all the medicine gets used at once and I'm desperately making more while the murders continue.
In my experience violence comes in short but intense bursts. One person kills and it destroys the peace. Suddenly the town becomes divided. The killer is evil! No, no the person he killed is evil! The underbergs are all evil! Wait no you're wrong, the connells are evil! He stabbed my mom! Kill all connells!
It creates this feedback loop where people take sides and the supporters of each side create a chain of revenge killings. Morality gets blurry and there's no real justice to any of it. Just pointless violence. It really makes me second guess, even if I'm sure of the situation. Do I want to get involved, knowing I'll almost certainly die?
Yesterday some naked idiot in the nursery kept stabbing babies. They were such a bad baby because they moved one tile from the fire where she placed them, because it was too hot and she wasn't feeding them enough. She killed at least three babies for no real reason. I cursed her. Later on she led a posse of gullible morons to try and kill me so I had to leave town. There's really no winning sometimes.
So it's just an endless cycle. Groups of people get into squabbles and get alot of people killed, Eventually one side wins out or everybody dies/gives up. There is relative peace until inevitably another squabble happens.
I think cities lack radios, They can be used as translation machines. Otherwise I can can only get the most out of cities if I am white.
As a medic, How do you decide who to heal. People are yelling "Don't heal, They are bad" do you ignore them?
Can the medic cause a peaceful resolution or do they just run out of pads?
In my limited experience, Murder is rare in small towns. Every now and then theirs a griefer but usually you can go a life without any murder.
But in cities somebodies getting stabbed every five minutes. You can never keep up with who's been murdered or whoever is "griefing".
Usually people get avenged if they are stabbed, sometimes the avengers are killed too. Sometimes people are healed stabbed again.
Some people get involved, try to "police" the town by killing alleged griefers. Can't help but question them when it's always them doing the killing. I don't get involved, Usually I just try to work on things.
Usually the situation works itself out. The people killing each other get rid of themselves. Eventually only the ones who didn't get involved are left.
Still I don't know why people are bigger assholes in the big cities.
I think most cities that make it that far are fairly decent. But one I noticed was that nobody builds radios even though there's ofren multiple families.
Radios are translation machines and would be a benefit to any city.